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	<id>https://wiki.skyscrapersim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haru</id>
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	<updated>2026-04-28T16:36:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=August_12_2025_build&amp;diff=21520</id>
		<title>August 12 2025 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=August_12_2025_build&amp;diff=21520"/>
		<updated>2025-08-12T15:31:56Z</updated>

		<summary type="html">&lt;p&gt;Haru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}}[[File:Shape_demo.jpg|thumb|right|Updated shapes showcase]]&lt;br /&gt;
This build has a big new feature, the support for planets and also interplanetary sim engines, mostly as a replacement for the existing ground system. It has some bugs which are still being worked out, I might need some help in figuring out some of them. Right now the earth has a simple grass texture on it, we need to find a good earth texture to use. This also has support for advanced PolyMesh shapes, which are general shapes that are part of the sim engine, and can be cut among other things. They should be much easier to use than the Primitives system (OgreProcedural). VM has a new Monitor system, which currently manages the solar system and planets, in the future it might manage movement of the sim engines. Sim engine types are now supported, by the &amp;quot;Type&amp;quot; parameter in the Globals section. The Cut function has been placed with one that is aware of the texture mapping, so we need to make sure cuts and associated things (like filler walls) are being done properly. The sim engine&#039;s parent is now listed in the Engine Manager window. Sim engines now are able to calculate their own bounds and use it, if they don&#039;t have a bounds specified (0, 0, 0). This should make it much easier to place buildings in a city map, since you won&#039;t have to manually determine the engine bounds anymore. Sim engines can now be reset in the Engine Manager window, this will reset the building&#039;s state (floors enabled, etc) and also will reset the script interpreter for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBS PolyMesh shape types:&#039;&#039;&#039;&lt;br /&gt;
#Sphere&lt;br /&gt;
#Box&lt;br /&gt;
#Cylinder&lt;br /&gt;
#Cone&lt;br /&gt;
#Capsule&lt;br /&gt;
#Plane&lt;br /&gt;
#Circle&lt;br /&gt;
#Torus&lt;br /&gt;
#Dome&lt;br /&gt;
#Pyramid&lt;br /&gt;
#Prism&lt;br /&gt;
#Tetrahedron&lt;br /&gt;
#Octahedron&lt;br /&gt;
#Icosahedron&lt;br /&gt;
#Geosphere&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs so far:&#039;&#039;&#039;&lt;br /&gt;
#[[Westin Tranquility City]] PG has broken cuts, also [[WMC]] parking garage&lt;br /&gt;
#[[City Demo]] starts up in TC, not outside&lt;br /&gt;
#Cancelling load doesn&#039;t return to the main menu&lt;br /&gt;
&lt;br /&gt;
That first bug, the cuts being broken, is something I might need help from others in diagnosing. I&#039;ve spent hours trying to fix it, but still can&#039;t figure out what&#039;s going on in the code.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog:&#039;&#039;&#039;&lt;br /&gt;
#SBS: Added GetMemoryUsage() texture function&lt;br /&gt;
#added Planet support as a replacement for the Ground system&lt;br /&gt;
#PolyMesh: added &#039;inside&#039; parameter to shape functions, which determines if the outside or inside of the shape should be drawn&lt;br /&gt;
#PolyMesh: shapes now support DrawWalls setting&lt;br /&gt;
#VM: add Monitor system&lt;br /&gt;
#VM: have monitor load default state for primary engine&lt;br /&gt;
#Added Earth building file&lt;br /&gt;
#VM: have monitor load sol.bld&lt;br /&gt;
#VM: added engine type parameter&lt;br /&gt;
#VM: added monitor system runloop&lt;br /&gt;
#VM: Added IsRootLoaded() function&lt;br /&gt;
#VM: added sim engine load queue, for delaying building and city loads until after system engines&lt;br /&gt;
#Added sim engine types, and added type display to Engine Manager&lt;br /&gt;
#Added parent display to Engine Manager window, and added automatic planet parenting code&lt;br /&gt;
#VM: wait until system is finished loading before loading startup building&lt;br /&gt;
#VM: added CancelShutdown() function&lt;br /&gt;
#VM: clean up Monitor system on simulator unload&lt;br /&gt;
#Frontend: don&#039;t continue Start() procedure if engine loads are still pending&lt;br /&gt;
#Added bounds to Ground building&lt;br /&gt;
#Frontend: only attach camera on startup if not a system engine&lt;br /&gt;
#Frontend: only finish startup if all engines have finished loading&lt;br /&gt;
#Frontend: only show progress dialog after system engines have loaded&lt;br /&gt;
#VM: only have engine context cut outside boundaries on start, if not a system engine&lt;br /&gt;
#PolyMesh: reworked Cut function to properly support shapes&lt;br /&gt;
#PolyMesh: added SplitWithPlaneUV() function&lt;br /&gt;
#PolyMesh: added new AddPolygonSet function&lt;br /&gt;
#City Demo: moved Triton Center to buildings section, and added ground&lt;br /&gt;
#VM: report on active engine switch&lt;br /&gt;
#Removed unneeded Cameras parameter to Start() functions&lt;br /&gt;
#VM: added first_attach state&lt;br /&gt;
#Have each sim engine calculate it&#039;s own bounds, and apply if no bounds value is specified&lt;br /&gt;
#VM: cut parent engine after engine start, not before, to support the new engine auto-bounds feature&lt;br /&gt;
#VM: added Reset() engine context function, to reset the related SBS engine and script processor&lt;br /&gt;
#[[City Simulation]]: update WTC filename&lt;br /&gt;
#City Simulation: added [[Convention Center]]&lt;br /&gt;
#City Simulation: added ground and bounds&lt;br /&gt;
#VMConsole: fixed a potential divide-by-zero in ps command&lt;br /&gt;
#City Simulation: update to match new City Demo structure&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[August 6 2025 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-2-1-build-81225-build/ New 2.1 build: 8/12/25 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2025 Builds]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Shape_demo.jpg&amp;diff=21519</id>
		<title>File:Shape demo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Shape_demo.jpg&amp;diff=21519"/>
		<updated>2025-08-12T15:29:15Z</updated>

		<summary type="html">&lt;p&gt;Haru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=August_1_2025_build&amp;diff=21274</id>
		<title>August 1 2025 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=August_1_2025_build&amp;diff=21274"/>
		<updated>2025-08-01T22:04:51Z</updated>

		<summary type="html">&lt;p&gt;Haru: Included changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build mainly has bugfixes, but has new support in the sim engine for shapes in the PolyMesh system. Since PolyMesh does the Cut function, it&#039;s now possible to cut shapes with it. I&#039;m currently fixing some of the issues with it before I make script commands to create shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog for 2.1:&#039;&#039;&#039;&lt;br /&gt;
#GUI: fix floor information selection code&lt;br /&gt;
#PolyMesh: added AddTriangle() function&lt;br /&gt;
#PolyMesh: started experimental support for shapes, starting with spheres&lt;br /&gt;
#Convention Center: fixed fire service switch in service elevator&lt;br /&gt;
#Convention Center: extended service elevator to sub-basement level&lt;br /&gt;
#PolyMesh: moved bounding box creation code into separate function&lt;br /&gt;
#PolyMesh: Added CreateBox() function&lt;br /&gt;
#PolyMesh: added object centering support for Sphere and Box objects&lt;br /&gt;
#PolyMesh: moved shape code into new Shape object, and integrated with Floor object&lt;br /&gt;
#ScriptProc: fixed AddShaftDoor and AddShaftDoors commands&lt;br /&gt;
#ScriptProc: fix regression in Floor section AddShaftDoor command&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[July 30 2025 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-2-1-build-8125-build/ New 2.1 build: 8/1/25 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2025 Builds]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=July_24_2025_build&amp;diff=21178</id>
		<title>July 24 2025 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=July_24_2025_build&amp;diff=21178"/>
		<updated>2025-07-30T22:20:09Z</updated>

		<summary type="html">&lt;p&gt;Haru: Included link for the new build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
To coincide with the 2.0 release, I&#039;m putting out the first build of the 2.1 codebase. This is mainly so that users can choose if they want to stay on a stable release or go with the builds which have the more bleeding-edge features and fixes. This build works basically the same as 2.0, but with some in-development features and lots of code rework. 2.1 has been in development alongside 2.0, but most of the focus has been to stabilize and integrate features into 2.0 so far. Now that 2.0 is released, I can focus more on the 2.1 code. This build introduces the [[Convention Center]] building, which is a design I made a while ago and recently added a hotel tower to it, with 114 stories, and a 100-story atrium. Since this building uses rotated elevators, I&#039;m working to fix object rotations in the simulator. The [[City Demo]] has been updated to include most of the [[Simple]] demo buildings, I&#039;m going to see if I can add signs to each one or something, to showcase features, or create a new feature showcase [[building]]. I&#039;ve moved the elevator route processing code into a new Route Controller object, so now each elevator is paired with a route controller. This should help in making the elevator system more advanced in the future. The progress dialog has a skip building button, which is supposed to skip the actively-loading building, but still needs fixes. I&#039;ve added the new Controller Editor, which manages and edits the dispatch controllers. It&#039;s still being developed, but is able to do some things so far. I started the new Script Debugger, it can be accessed by clicking the Object Information window and then on &amp;quot;Script Debug&amp;quot;. So far you can do things like have it go to a different line of code, etc. I&#039;ve been adding return status values for many of the core object functions, like Enabled(), Loop(), and OnInit(), which should help detect and deal with object malfunctions. A couple of the features I&#039;m working on in this, is the start of the networking system (I haven&#039;t done much with it yet though), and also I&#039;m seeing if I can integrate the AngelScript scripting language into Skyscraper, so that objects can be scripted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog for 2.1:&#039;&#039;&#039;&lt;br /&gt;
#Added new custom memory allocator (for future use)&lt;br /&gt;
#Started basic dynamic library support for VM. So far the basic loader is working&lt;br /&gt;
#started work on new networking subsystem (for future multiplayer support)&lt;br /&gt;
#started Serializer object (the change was reverted, but is active in a local branch for the time being)&lt;br /&gt;
#Fix looping on intro2.ogg&lt;br /&gt;
#Moved SBS source files into subdirectories&lt;br /&gt;
#new [[Convention Center]] building&lt;br /&gt;
#added Convention Center to [[City Demo]]&lt;br /&gt;
#Added most Simple demo buildings to City Demo&lt;br /&gt;
#SBS: Move() functions should allow local space moves instead of just parent space&lt;br /&gt;
#SBS: add relative parameter to SetRotation()&lt;br /&gt;
#GUI: added relative movement/rotation checkbox for objects&lt;br /&gt;
#SBS: made PolyMesh a client object of SBS root instead of MeshObject&lt;br /&gt;
#SBS: moved remaining geometry code from core into PolyMesh&lt;br /&gt;
#SBS: Moved UnitScale into Utility component&lt;br /&gt;
#SBS: moved elevator call routing code into a new Route Controller object&lt;br /&gt;
#SBS: PolyMesh function call cleanups&lt;br /&gt;
#VM: const correctness changes&lt;br /&gt;
#SBS: Added override keywords for Manager class&lt;br /&gt;
#Use explicit for classes with one constructor parameter&lt;br /&gt;
#added &amp;quot;skip engine&amp;quot; support to both VM and the progress dialog&lt;br /&gt;
#GUI: added Script Debugger&lt;br /&gt;
#SBS: Loop() and OnInit() object functions should return a status, to indicate an object success or malfunction/failure&lt;br /&gt;
#SBS: add support for a return value for Object initialization functions&lt;br /&gt;
#SBS: object Enabled() function should return status.&lt;br /&gt;
#added the Controller Editor&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Skyscrapersim 2.0 RC5|Previous build]] &lt;br /&gt;
*[[July 30 2025 build|Next build]]&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-2-1-build-72425-build/ New 2.1 build: 7/24/25 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2025 Builds]]&lt;br /&gt;
[[Category:Beta Builds]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=July_30_2025_build&amp;diff=21177</id>
		<title>July 30 2025 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=July_30_2025_build&amp;diff=21177"/>
		<updated>2025-07-30T22:18:44Z</updated>

		<summary type="html">&lt;p&gt;Haru: Created page for build 7/30/25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}} &lt;br /&gt;
I&#039;ve been doing a lot of code refactoring again, and the code should be working well but might have issues due to things moving around.  This build introduces polygon extrusion, which is something I&#039;ve wanted in Skyscraper for a long time, but didn&#039;t know how to do it before.  I tried working with ChatGPT on some of these things, and it was able to provide explanations and code for doing the work.  Extrusion is something that Skyscraper somewhat already does, but does it manually, it adds depth to polygons.  Previously you couldn&#039;t add depth to objects made with AddCustomWall and similar commands, but I&#039;ve attached a picture of what AddCustomWall looks like with the new extrude support.  The demo building &amp;quot;Simple - Extrude&amp;quot; demonstrates this.  By using this along with custom models or similar, you can now create more advanced procedural objects.&lt;br /&gt;
&lt;br /&gt;
I went over the forum post about the proposed CreateSlideshow command, and made the command.  It was a little tricky to create because I had to make a working SetTexture() function in the simulator, previously it only was able to set textures on objects and not change global textures (like animated textures), but is working now.  Slideshows are the same as LoadAnimated but with durations for each image frame.  The &amp;quot;Simple - Slideshow&amp;quot; building demonstrates how to make a slideshow, and what it does is it animates the stairs door texture, to different door types.  I&#039;ve also tied it in with the Action system, so that you can turn on and off slideshows from action controls.&lt;br /&gt;
&lt;br /&gt;
In the control panel, I added the Floor Information window, which replaces the old floor list.  This should make finding information about floors in the building much easier.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been working on fixing the elevator rotation issues, found that Ogre only supports rotations based on either local, parent, or world.  For elevator doors to rotate properly, they need to be children of the object rotated.  I was rotating the elevator itself, but that&#039;s the grandparent of the elevator door, so rotating the elevator car instead fixes some of the door issues.&lt;br /&gt;
&lt;br /&gt;
Skyscraper has used some old and hard to read, heavily-modified Crystal Space functions, and I&#039;ve wanted to replace them with new code for a long time.  I worked with ChatGPT on the concepts and code, and it was able to generate and work with basic code to replace some of those legacy functions, the new code is much easier to understand and easier to read.  Those functions were related to clicking on objects, and also abstract texture mapping, things were the math was too hard for me to grasp.  The texture mapping appears to work the same as before, but the wall clicking is actually working much better now (the CS function was somewhat broken), it&#039;s not perfect but is getting there.&lt;br /&gt;
&lt;br /&gt;
One issue with this is some elevator doors portions aren&#039;t being cut properly in the Glass Tower building, I&#039;m looking into that.  Let me know if you find any more issues with this build.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog for 2.1:&#039;&#039;&#039;&lt;br /&gt;
#Fix delimiter in uname command when no version state is specified&lt;br /&gt;
#Added variable display to script debugger&lt;br /&gt;
#VMConsole: remove Frontend mention from version command&lt;br /&gt;
#SBS: if a texture material is already loaded, report an error and exit before trying to create a new texture&lt;br /&gt;
#SBS: moved Texture Manager to controllers section&lt;br /&gt;
#SBS: Moved TextureInfo into new Texture object&lt;br /&gt;
#SBS: moved texture loading code into TextureImage object&lt;br /&gt;
#SBS: created AddArrayElement and RemoveArrayElement utility templated functions&lt;br /&gt;
#PolyMesh: add support for polygon extrusion, for creating custom polygons with thickness and sides.&lt;br /&gt;
#SBS: stop timer before the Notify() call&lt;br /&gt;
#Added CreateSlideshow command and related code&lt;br /&gt;
#TextureManager: when loading a texture, unload the previous texture if it exists, instead of exiting&lt;br /&gt;
#SBS: moved remaining geometry functions into PolyMesh&lt;br /&gt;
#GUI: added the Floor Information dialog&lt;br /&gt;
#Convention Center: made observatory level (114), spire top (115) and antenna&lt;br /&gt;
#TextureManager: SetTexture() function should set texture on all Ogre techniques in the material instead of assuming 0&lt;br /&gt;
#TextureManager: added the option to enable or disable the slideshow on start, added an Action that can start and stop a slideshow, and added the new &amp;quot;Simple - Slideshow&amp;quot; building&lt;br /&gt;
#added the Simple - Slideshow building&lt;br /&gt;
#TextureManager: report on slideshow creation and start/stop&lt;br /&gt;
#Guide: added logo for Virtual Manager page&lt;br /&gt;
#Script Guide: added CreateSlideshow command information and related Action commands&lt;br /&gt;
#Convention Center: fixed door movement of rotated elevators&lt;br /&gt;
#Added Rotation parameter for shaft doors, allowing them to be rotated along with elevator cars&lt;br /&gt;
#Convention Center: rotate shaft doors into position using the new rotation support&lt;br /&gt;
#Added texture tiling parameters to the ExtrudePoly command&lt;br /&gt;
#PolyMesh: updated code in FindWallIntersect()&lt;br /&gt;
#PolyMesh: replaced the CS IntersectRay() with new implementation, fixes some of the wall-clicking issues&lt;br /&gt;
#PolyMesh: replaced IntersectSegment functions&lt;br /&gt;
#PolyMesh: added ComputeNormal2() and SplitWithPlane() replacement functions&lt;br /&gt;
#TextureManager: replaced ComputeTextureMap() and ComputeTextureSpace() functions&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[July 24 2025 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-2-1-build-73025-build/ New 2.1 build: 7/30/25 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2025 Builds]]&lt;br /&gt;
[[Category:Beta Builds]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Version_History&amp;diff=20834</id>
		<title>Version History</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Version_History&amp;diff=20834"/>
		<updated>2025-07-14T20:06:37Z</updated>

		<summary type="html">&lt;p&gt;Haru: Included RC4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Skyscraper Version History&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note:&#039;&#039; All dates are in mm/dd/yy format.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.0 Series (written in Visual Basic 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
12/27/02 - Skyscraper 0.2 (Alpha, source only, TrueVision 3D 5 engine)&lt;br /&gt;
&lt;br /&gt;
12/31/02 - Skyscraper 0.3 (Source only, new TrueVision 3D 6 engine)&lt;br /&gt;
&lt;br /&gt;
1/1/03 - Skyscraper 0.4 (Source only)&lt;br /&gt;
&lt;br /&gt;
1/11/03 - Skyscraper 0.5&lt;br /&gt;
&lt;br /&gt;
1/20/03 - Skyscraper 0.6&lt;br /&gt;
&lt;br /&gt;
2/6/03 - Skyscraper 0.7&lt;br /&gt;
&lt;br /&gt;
2/19/03 - Skyscraper 0.8&lt;br /&gt;
&lt;br /&gt;
3/17/03 - Skyscraper 0.9 (Beta)&lt;br /&gt;
&lt;br /&gt;
3/30/03 - Skyscraper 0.91&lt;br /&gt;
&lt;br /&gt;
4/27/03 - Skyscraper 0.92&lt;br /&gt;
&lt;br /&gt;
7/25/03 - Skyscraper 0.93&lt;br /&gt;
&lt;br /&gt;
10/13/03 - Skyscraper 0.94&lt;br /&gt;
&lt;br /&gt;
1/2/04 - Skyscraper 0.95&lt;br /&gt;
&lt;br /&gt;
3/26/04 - Skyscraper 0.95b&lt;br /&gt;
&lt;br /&gt;
5/4/04 - Skyscraper 0.96&lt;br /&gt;
&lt;br /&gt;
             Skyscraper 0.97 renamed Skyscraper 1.1 Alpha, aims for a 2.0 release&lt;br /&gt;
&lt;br /&gt;
7/21/04 - Skyscraper 1.0&lt;br /&gt;
&lt;br /&gt;
9/26/04 - Skyscraper 1.0b&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between this is Visual Basic versions of Skyscraper 1.1, the C++ version was started in June 2005 and simultaneous versions of VB and C++ were released until the VB version was discontinued in mid 2006.  The simulator became relatively stable in 2008 and the focus was put on the [[Triton Center]], the simulator was released when the [[Triton Center]] was completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.0 Series (written in C++)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/6/09 - Skyscraper 2.0 Alpha 1 (Initial release of 1.1 Alpha, mainly focusing on the Triton Center, uses the Crystal Space 3D 1.2 engine)&lt;br /&gt;
&lt;br /&gt;
1/10/09 - Skyscraper 2.0 Alpha 2 (An Update 1 for Alpha 1, it&#039;s a ground fix)&lt;br /&gt;
&lt;br /&gt;
3/29/09 - Skyscraper 2.0 Alpha 3 (Sound support added)&lt;br /&gt;
&lt;br /&gt;
6/19/09 - Skyscraper 2.0 Alpha 4 (Script backwards compatibility starts around at this time)&lt;br /&gt;
&lt;br /&gt;
6/20/09 - Skyscraper 2.0 Alpha 4.1 (Bugfix, an Update 1)&lt;br /&gt;
&lt;br /&gt;
10/24/09 - Skyscraper 2.0 Alpha 5&lt;br /&gt;
&lt;br /&gt;
3/11/10 - Skyscraper 2.0 Alpha 6 (uses the Crystal Space 3D 1.4 engine)&lt;br /&gt;
&lt;br /&gt;
9/19/10 - Skyscraper 2.0 Alpha 7 (last Crystal Space 3D engine release)&lt;br /&gt;
&lt;br /&gt;
              10/18/10 - Alpha 7 Patch 1 (This was before the Update subreleases)&lt;br /&gt;
&lt;br /&gt;
              11/13/10 - [[Triton Center]] texture pack, replacing the wooden doors with the modern metal doors&lt;br /&gt;
&lt;br /&gt;
              For the Crystal Space development versions of Alpha 8, Alpha 7 and earlier used the CS &amp;quot;Thingmesh&amp;quot; system for 3D geometry,&lt;br /&gt;
&lt;br /&gt;
              Alpha 8 switched over to my own system called &amp;quot;Polymesh&amp;quot; which was made specifically for Skyscraper.&lt;br /&gt;
&lt;br /&gt;
              Skyscraper was ported over to the Ogre engine in Late 2010/Early 2011.&lt;br /&gt;
&lt;br /&gt;
3/1/13 - Skyscraper 2.0 Alpha 8 (First Ogre engine release)&lt;br /&gt;
&lt;br /&gt;
3/4/15 - Skyscraper 2.0 Alpha 9&lt;br /&gt;
&lt;br /&gt;
        3/31/15 - Alpha 9 Update 1&lt;br /&gt;
&lt;br /&gt;
        4/16/15 - Alpha 9 Update 2&lt;br /&gt;
&lt;br /&gt;
12/19/16 - Skyscraper 2.0 Alpha 10 (Main feature is &amp;quot;Engine Contexts&amp;quot; or &amp;quot;Multiple Simulator Engines&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
        12/28/16 - Alpha 10 Update 1&lt;br /&gt;
&lt;br /&gt;
        12/31/16 - Alpha 10 Update 2&lt;br /&gt;
&lt;br /&gt;
        1/5/17 - Alpha 10 Update 3&lt;br /&gt;
&lt;br /&gt;
        1/7/17 - Alpha 10 Update 4&lt;br /&gt;
&lt;br /&gt;
        2/1/17 - Alpha 10 Update 5&lt;br /&gt;
&lt;br /&gt;
        2/1/17 - Alpha 10 Update 6&lt;br /&gt;
&lt;br /&gt;
3/10/23 - Skyscraper 2.0 Alpha 11&lt;br /&gt;
&lt;br /&gt;
        3/19/23 - Alpha 11 Update 1&lt;br /&gt;
&lt;br /&gt;
        4/13/23 - Alpha 11 Update 2&lt;br /&gt;
&lt;br /&gt;
6/22/25 - [[Skyscrapersim 2.0 RC1|Skyscraper 2.0 RC1]]&lt;br /&gt;
&lt;br /&gt;
6/27/25 - [[Skyscrapersim 2.0 RC2|Skyscraper 2.0 RC2]]&lt;br /&gt;
&lt;br /&gt;
7/4/25 - [[Skyscrapersim 2.0 RC3|Skyscraper 2.0 RC3]]&lt;br /&gt;
&lt;br /&gt;
7/14/25 - [[Skyscrapersim 2.0 RC4|Skyscraper 2.0 RC4]]&lt;br /&gt;
&lt;br /&gt;
The Crystal Space engine was dropped in favor of Ogre (which took &amp;quot;a lot of work&amp;quot; to port the simulator over), this was done because Ogre had &amp;quot;better features&amp;quot; and supported things like the &amp;quot;Caelum sky system&amp;quot;.  Interestingly enough Crystal Space development stopped not that long after (after they put out a 2.0 release), and the engine is now discontinued, Ogre is still being developed.&lt;br /&gt;
[[index.php?title=Category:Simulator Development]]&lt;br /&gt;
[[index.php?title=Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_RC3&amp;diff=20833</id>
		<title>Skyscrapersim 2.0 RC3</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_RC3&amp;diff=20833"/>
		<updated>2025-07-14T19:56:18Z</updated>

		<summary type="html">&lt;p&gt;Haru: Included link for RC4 in the &amp;#039;See also&amp;#039; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today I felt that the code was ready for another release candidate, mainly due to the inclusion of a very nice feature, the ability to cancel building loads. I felt that a 2.0 stable release would need that, and also it didn&#039;t really touch much code, so it was relatively easy to add without causing bugs. The fixes that were made for that feature, also fix issues with the simulator not starting properly when one of the sim engines loading fails on a script error. The progress dialog now shows elapsed and estimated times, which should help in timing [[buildings]].&lt;br /&gt;
&lt;br /&gt;
I added the SetCameraZoom command, which is used for the maps now. The [[Triton Center]] has a new map display in the lobby service area, and has the new intro music playing in the 135th floor Grand Ballroom.&lt;br /&gt;
&lt;br /&gt;
Models will now no longer load when using the DirectX11 renderer, this fixes an issue where [[buildings]] wouldn&#039;t load at all on DirectX11 if they contained models.&lt;br /&gt;
&lt;br /&gt;
The changelog shows the other misc things I was working on for this release. The vast majority of things are basically ready for a 2.0 stable release, I just need to check things over more and fix any remaining issues that are found if possible. There&#039;s a chance that there will be an RC4 release, but we&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog for 2.0:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#Report on the number of joystick buttons on startup&lt;br /&gt;
#GUI: Have progress dialog show elapsed and estimated times&lt;br /&gt;
#Engine Manager: added uptime display&lt;br /&gt;
#VM: properly handle cancel functionality for additional engines&lt;br /&gt;
#VM: Only close progress dialog when loading engine count reaches 1&lt;br /&gt;
#VM: if an engine fails loading, switch to the next available engine even if it&#039;s in a loading state&lt;br /&gt;
#Allow [[building]] loads to be cancelled from the progress dialog&lt;br /&gt;
#Added the new 2.1 intro music as alternate music&lt;br /&gt;
#ScriptProc: adjusted the map zoom levels in the Triton Center and &amp;quot;[[Simple - Map]]&amp;quot; buildings&lt;br /&gt;
#ScriptProc: Added SetCameraZoom command&lt;br /&gt;
#[[Triton Center]]: added a map screen to the Lobby service area&lt;br /&gt;
#Triton Center: added the new intro music in the grand ballroom&lt;br /&gt;
#Disable models on Direct3D11 renderer, allowing buildings that contain models to load&lt;br /&gt;
#VMConsole: added engine runtime to ps function&lt;br /&gt;
#VMConsole: don&#039;t show the simulator time if no sky system is loaded&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Skyscrapersim 2.0 RC2|Previous build]]&lt;br /&gt;
* [[Skyscrapersim 2.0 RC4|Next build]]&lt;br /&gt;
* [[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/skyscraper-2-0-rc3-released/ New release candidate: 2.0 Rc3]&lt;br /&gt;
[[Category:Official Skyscraper builds]]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2025 Builds]]&lt;br /&gt;
[[Category:Beta Builds]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_RC4&amp;diff=20832</id>
		<title>Skyscrapersim 2.0 RC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_RC4&amp;diff=20832"/>
		<updated>2025-07-14T19:55:26Z</updated>

		<summary type="html">&lt;p&gt;Haru: Created page for 2.0 RC4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should be the last release candidate, since the 2.0 code looks about finished, and I&#039;m already working on 2.1 features such as rotation fixes.&lt;br /&gt;
&lt;br /&gt;
This release includes the progress bar resize fix, and also centers the progress bar when updating.  The main menu has been remade, so far this design appears to be pretty good, and I tried to remake buttons with the original Gimp button creator.  If you right-click on the &amp;quot;Other Buildings&amp;quot; button, it now opens the native file selection window.  A global stats checkbox was added to the statistics window, which shows global statistics such as the global object count instead of just per-engine.  Bullet has been upgraded to 2.89, and has new build instructions for it.  Joystick centering issues should be fixed now.&lt;br /&gt;
&lt;br /&gt;
For the development, the C++ API reference has been added to the guide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog for 2.0&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# VMConsole: add build number to uname command&lt;br /&gt;
# SBS: Use GetDerivedOrientation() function instead of an ogre call&lt;br /&gt;
# SBS: replaced SetPositionRelative() functions with a relative parameter to SetPosition()&lt;br /&gt;
# VM: moved version code from frontend into VM&lt;br /&gt;
# SBS: added safety checks to Object&lt;br /&gt;
# PolyMesh: GetTexels() should return array size, and prevent a potential buffer overrun&lt;br /&gt;
# GUI: center progress dialog when updating&lt;br /&gt;
# Removed outdated design document&lt;br /&gt;
# Removed Bullet patch&lt;br /&gt;
# SBS: remove the camera_only parameter to the SetGravity() function; the DynanamicsWorld gravity should always be set.&lt;br /&gt;
# SBS: add support for slowing down revolving doors&lt;br /&gt;
# VM: objects need to be checked before use, this fixes a potential crash in the ListPlayingSounds() function&lt;br /&gt;
&lt;br /&gt;
# Texture Manager: show mipmaps as &amp;quot;unlimited&amp;quot; for textures that return the MIP_UNLIMITED value&lt;br /&gt;
# VM: fixed a crash in GetGlobalStats() function&lt;br /&gt;
# Added C++ reference to the guide&lt;br /&gt;
# SBS: name callstations on a per-floor basis&lt;br /&gt;
# Have joystick only have camera jump if on ground&lt;br /&gt;
# Assign joystick button 4 to Jump function&lt;br /&gt;
# Add a joystick centering range, fixes joystick centering issues&lt;br /&gt;
# updated Bullet to 2.89&lt;br /&gt;
# Stats: Added a global stats checkbox&lt;br /&gt;
# Frontend: right-clicking on the &amp;quot;Other Building&amp;quot; button now opens the original (native) file selection dialog&lt;br /&gt;
# Updated doxygen config for 2.0&lt;br /&gt;
# Remade menu screen, and switched Sears Tower with City Demo&lt;br /&gt;
# SBS: Name call stations properly&lt;br /&gt;
# Updated the DD version of Triton Center, for the new map and grand ballroom music&lt;br /&gt;
# GUI: resize the progress dialog when updating&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Skyscrapersim 2.0 RC3|Previous build]]&lt;br /&gt;
* Next build&lt;br /&gt;
* [[Development Builds]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Development_Builds&amp;diff=6954</id>
		<title>Development Builds</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Development_Builds&amp;diff=6954"/>
		<updated>2024-02-13T13:34:02Z</updated>

		<summary type="html">&lt;p&gt;Haru: Added older builds to the list. Pages not created yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of official development builds in [[Main Page#About Skyscrapersim|Skyscraper Simulator]]. &#039;&#039;Please note that all transcripts in these builds were made by eventhorizon.&#039;&#039;&lt;br /&gt;
==Development Builds==&lt;br /&gt;
&lt;br /&gt;
=== Alpha 4 builds ===&lt;br /&gt;
&lt;br /&gt;
# April 3 2009 build&lt;br /&gt;
# April 14 2009 build&lt;br /&gt;
# April 24 2009 build&lt;br /&gt;
# April 30 2009 build&lt;br /&gt;
# May 7 2009 build&lt;br /&gt;
# May 10 2009 build&lt;br /&gt;
# May 14 2009 build&lt;br /&gt;
# May 21 2009 build&lt;br /&gt;
# May 23 2009 build&lt;br /&gt;
# May 31 2009 build&lt;br /&gt;
# June 5 2009 build&lt;br /&gt;
# June 10 2009 build&lt;br /&gt;
# June 11 2009 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 5 builds ===&lt;br /&gt;
&lt;br /&gt;
# June 27 2009 build&lt;br /&gt;
# July 9 2009 build&lt;br /&gt;
# July 16 2009 build&lt;br /&gt;
# July 18 2009 build&lt;br /&gt;
# July 26 2009 build&lt;br /&gt;
# July 27 2009 build&lt;br /&gt;
# July 29 2009 build&lt;br /&gt;
# July 30 2009 build&lt;br /&gt;
# August 8 2009 build&lt;br /&gt;
# August 14 2009 build&lt;br /&gt;
# August 22 2009 build&lt;br /&gt;
# August 27 2009 build&lt;br /&gt;
# September 9 2009 build&lt;br /&gt;
# September 12 2009 build&lt;br /&gt;
# September 21 2009 build&lt;br /&gt;
# September 25 2009 build&lt;br /&gt;
# September 30 2009 build&lt;br /&gt;
# October 12 2009 build&lt;br /&gt;
# October 15 2009 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 6 builds ===&lt;br /&gt;
&lt;br /&gt;
# November 2 2009 build&lt;br /&gt;
# November 7 2009 build&lt;br /&gt;
# November 12 2009 build&lt;br /&gt;
# November 19 2009 build&lt;br /&gt;
# November 23 2009 build&lt;br /&gt;
# November 26 2009 build&lt;br /&gt;
# December 3 2009 build&lt;br /&gt;
# December 10 2009 build&lt;br /&gt;
# December 17 2009 build&lt;br /&gt;
# December 20 2009 build&lt;br /&gt;
# January 1 2010 build&lt;br /&gt;
# January 3 2010 build&lt;br /&gt;
# January 10 2010 build&lt;br /&gt;
# January 15 2010 build&lt;br /&gt;
# January 19 2010 build&lt;br /&gt;
# January 29 2010 build&lt;br /&gt;
# February 1 2010 build&lt;br /&gt;
# February 6 2010 build&lt;br /&gt;
# February 13 2010 build&lt;br /&gt;
# February 20 2010 build&lt;br /&gt;
# February 26 2010 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 7 builds ===&lt;br /&gt;
&lt;br /&gt;
# March 28 2010 build&lt;br /&gt;
# April 3 2010 build&lt;br /&gt;
# April 11 2010 build&lt;br /&gt;
# April 23 2010 build&lt;br /&gt;
# April 30 2010 build&lt;br /&gt;
# May 12 2010 build&lt;br /&gt;
# May 22 2010 build&lt;br /&gt;
# June 6 2010 build&lt;br /&gt;
# June 8 2010 build&lt;br /&gt;
# July 6 2010 build&lt;br /&gt;
# July 19 2010 build&lt;br /&gt;
# August 5 2010 build&lt;br /&gt;
# August 16 2010 build&lt;br /&gt;
# September 9 2010 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 8 builds ===&lt;br /&gt;
&lt;br /&gt;
# October 10 2010 build&lt;br /&gt;
# October 17 2010 build&lt;br /&gt;
# December 25 2010 build&lt;br /&gt;
# February 24 2011 build&lt;br /&gt;
# March 11 2011 build&lt;br /&gt;
# April 11 2011 build&lt;br /&gt;
# October 28 2011 build&lt;br /&gt;
# September 13 2012 build&lt;br /&gt;
# October 24 2012 build&lt;br /&gt;
# October 27 2012 build&lt;br /&gt;
# November 30 2012 build&lt;br /&gt;
# December 5 2012 build&lt;br /&gt;
# December 12 2012 build&lt;br /&gt;
# December 30 2012 build&lt;br /&gt;
# January 21 2013 build&lt;br /&gt;
# February 7 2013 build&lt;br /&gt;
# February 12 2013 build&lt;br /&gt;
# February 21 2013 build&lt;br /&gt;
# February 23 2013 build&lt;br /&gt;
# February 25 2013 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 9 builds ===&lt;br /&gt;
&lt;br /&gt;
# March 18 2013 build&lt;br /&gt;
# April 2 2013 build&lt;br /&gt;
# July 11 2013 build&lt;br /&gt;
# August 27 2013 build&lt;br /&gt;
# October 17 2013 build&lt;br /&gt;
# October 24 2013 build&lt;br /&gt;
# January 3 2014 build&lt;br /&gt;
# January 18 2014 build&lt;br /&gt;
# January 27 2014 build&lt;br /&gt;
# February 20 2014 build&lt;br /&gt;
# March 6 2014 build&lt;br /&gt;
# March 21 2014 build&lt;br /&gt;
# April 25 2014 build&lt;br /&gt;
# June 7 2014 build&lt;br /&gt;
# June 9 2014 build&lt;br /&gt;
# June 20 2014 build&lt;br /&gt;
# July 30 2014 build&lt;br /&gt;
# November 8 2014 build&lt;br /&gt;
# November 18 2014 build&lt;br /&gt;
# December 2 2014 build&lt;br /&gt;
# January 31 2015 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 10 builds ===&lt;br /&gt;
&lt;br /&gt;
# September 18 2015 build&lt;br /&gt;
# September 26 2015 build&lt;br /&gt;
# October 17 2015 build&lt;br /&gt;
# November 11 2015 build&lt;br /&gt;
# November 17 2015 build&lt;br /&gt;
# December 15 2015 build&lt;br /&gt;
# December 23 2015 build&lt;br /&gt;
# January 16 2016 build&lt;br /&gt;
# February 9 2016 build&lt;br /&gt;
# February 29 2016 build&lt;br /&gt;
# March 9 2016 build&lt;br /&gt;
# March 14 2016 build&lt;br /&gt;
# March 28 2016 build&lt;br /&gt;
# April 18 2016 build&lt;br /&gt;
# April 28 2016 build&lt;br /&gt;
# June 30 2016 build&lt;br /&gt;
# August 2 2016 build&lt;br /&gt;
# August 5 2016 build&lt;br /&gt;
# September 10 2016 build&lt;br /&gt;
# September 12 2016 build&lt;br /&gt;
# September 24 2016 build&lt;br /&gt;
# November 21 2016 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 11 builds ===&lt;br /&gt;
# February 18 2018 build&lt;br /&gt;
# April 30 2018 build&lt;br /&gt;
# September 18 2022 build&lt;br /&gt;
# [[September 26 2022 build]]&lt;br /&gt;
# [[October 1 2022 build]]&lt;br /&gt;
# [[October 5 2022 build]]&lt;br /&gt;
# [[October 14 2022 build]]&lt;br /&gt;
# [[October 26 2022 build]]&lt;br /&gt;
# [[November 6 2022 build]]&lt;br /&gt;
# [[December 11 2022 build]]&lt;br /&gt;
# [[January 15 2023 build]]&lt;br /&gt;
# [[February 5 2023 build]]&lt;br /&gt;
# [[February 7 2023 build]]&lt;br /&gt;
# [[February 9 2023 build]]&lt;br /&gt;
# [[February 11 2023 build]]&lt;br /&gt;
# [[February 19 2023 build]]&lt;br /&gt;
# [[February 28 2023 build]]&lt;br /&gt;
&lt;br /&gt;
=== Alpha 12 builds ===&lt;br /&gt;
# [[March 19 2023 build]]&lt;br /&gt;
# [[March 28 2023 build]]&lt;br /&gt;
# [[April 5 2023 build]]&lt;br /&gt;
# [[April 11 2023 build]]&lt;br /&gt;
# [[April 12 2023 build]]&lt;br /&gt;
# [[April 15 2023 build]]&lt;br /&gt;
# [[April 16 2023 build]]&lt;br /&gt;
# [[April 19 2023 build]]&lt;br /&gt;
# [[April 23 2023 build]]&lt;br /&gt;
# [[April 27 2023 build]]&lt;br /&gt;
# [[May 3 2023 build]]&lt;br /&gt;
# [[May 6 2023 build]]&lt;br /&gt;
# [[May 9 2023 build]]&lt;br /&gt;
# [[May 13 2023 build]]&lt;br /&gt;
# [[May 20 2023 build]]&lt;br /&gt;
# [[May 30 2023 build]]&lt;br /&gt;
# [[June 13 2023 build]]&lt;br /&gt;
# [[June 17 2023 build]]&lt;br /&gt;
# [[June 23 2023 build]]&lt;br /&gt;
# [[June 30 2023 build]]&lt;br /&gt;
# [[July 29 2023 build]]&lt;br /&gt;
# [[August 6 2023 build]] (this is the latest build)&lt;br /&gt;
&lt;br /&gt;
[[Category:Simulator Development]]&lt;br /&gt;
[[Category:Development Builds|*]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Sunny_Bay_Tower&amp;diff=6759</id>
		<title>Sunny Bay Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Sunny_Bay_Tower&amp;diff=6759"/>
		<updated>2024-02-07T10:48:29Z</updated>

		<summary type="html">&lt;p&gt;Haru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Old Sunny Bay Tower External Facade .jpg|thumb|548x548px|Old Sunny Bay Tower (106 floors)]]&lt;br /&gt;
&#039;&#039;&#039;Sunny Bay Tower&#039;&#039;&#039; is a 209-floor skyscraper that has a total of 67 Mitsubishi elevators. It is currently being created by Haru, and was first introduced in February 2023. It was originally planned to only have 106 floors, and was extended later to the current 209 floors tower.&lt;br /&gt;
&lt;br /&gt;
NOTE: Only the first 90 floors and the first 67 elevators are completed, not including the Staff Basement (SB) level.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
* &#039;&#039;&#039;SB&#039;&#039;&#039; - Service Basement&lt;br /&gt;
* &#039;&#039;&#039;P9-P1&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;LL&#039;&#039;&#039; - Lower Level&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Ground Lobby&lt;br /&gt;
* &#039;&#039;&#039;M&#039;&#039;&#039; - Mezzanine&lt;br /&gt;
* &#039;&#039;&#039;2-42&#039;&#039;&#039; - Zone 1 Offices&lt;br /&gt;
* &#039;&#039;&#039;43-44&#039;&#039;&#039; - Zone 1 Mechanical&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
[[File:Old Floor Assignments.png|thumb|550x550px|Old Floor Assignments]]&lt;br /&gt;
* &#039;&#039;&#039;45&#039;&#039;&#039; - Zone 2 Office Skylobby&lt;br /&gt;
* &#039;&#039;&#039;46-87&#039;&#039;&#039; - Zone 2 Offices&lt;br /&gt;
* &#039;&#039;&#039;88-89&#039;&#039;&#039; - Zone 2 Mechanical&lt;br /&gt;
&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
* &#039;&#039;&#039;90&#039;&#039;&#039; - Hotel Skylobby&lt;br /&gt;
* &#039;&#039;&#039;91-125&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;126&#039;&#039;&#039; - Hotel Bar Level&lt;br /&gt;
* &#039;&#039;&#039;127-128&#039;&#039;&#039; - Zone 3 Mechanical&lt;br /&gt;
=== Zone 4 ===&lt;br /&gt;
* &#039;&#039;&#039;129&#039;&#039;&#039; - Residential Skylobby&lt;br /&gt;
* &#039;&#039;&#039;130-161&#039;&#039;&#039; - Residences&lt;br /&gt;
* &#039;&#039;&#039;162-163&#039;&#039;&#039; - Zone 4 Mechanical&lt;br /&gt;
=== Zone 5A ===&lt;br /&gt;
* &#039;&#039;&#039;164&#039;&#039;&#039; - Executive Residential Skylobby&lt;br /&gt;
* &#039;&#039;&#039;165&#039;&#039;&#039; - Executive Restaurant&lt;br /&gt;
* &#039;&#039;&#039;166-189&#039;&#039;&#039; - Executive Residences&lt;br /&gt;
* &#039;&#039;&#039;190-191&#039;&#039;&#039; - Zone 5A Mechanical&lt;br /&gt;
=== Zone 5B ===&lt;br /&gt;
* &#039;&#039;&#039;192-198&#039;&#039;&#039; - Ballrooms&lt;br /&gt;
* &#039;&#039;&#039;199&#039;&#039;&#039; - Skydeck Restaurant&lt;br /&gt;
* &#039;&#039;&#039;200&#039;&#039;&#039; - Grand Sunny Bay Skydeck&lt;br /&gt;
* &#039;&#039;&#039;201-207&#039;&#039;&#039; - Communications&lt;br /&gt;
* &#039;&#039;&#039;208-209&#039;&#039;&#039; - Zone 5B Mechanical&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Kipling Centre V2]]&lt;br /&gt;
* [[Treefield Palace Hotel]]&lt;br /&gt;
[[Category:Haru&#039;s buildings]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Sunny_Bay_Tower&amp;diff=1223</id>
		<title>Sunny Bay Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Sunny_Bay_Tower&amp;diff=1223"/>
		<updated>2023-08-01T18:40:01Z</updated>

		<summary type="html">&lt;p&gt;Haru: Description Changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sunny Bay Tower&#039;&#039;&#039; is a 209-floor skyscraper that has a total of 47 Mitsubishi elevators. It is currently being created by Haru, and was first introduced in February 2023.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
* &#039;&#039;&#039;SB&#039;&#039;&#039; - Service Basement&lt;br /&gt;
* &#039;&#039;&#039;P9-P1&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;LL&#039;&#039;&#039; - Lower Level&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Ground Lobby&lt;br /&gt;
* &#039;&#039;&#039;M&#039;&#039;&#039; - Mezzanine&lt;br /&gt;
* &#039;&#039;&#039;2-42&#039;&#039;&#039; - Zone 1 Offices&lt;br /&gt;
* &#039;&#039;&#039;43-44&#039;&#039;&#039; - Zone 1 Mechanical&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
* &#039;&#039;&#039;45&#039;&#039;&#039; - Zone 2 Office Skylobby&lt;br /&gt;
* &#039;&#039;&#039;46-87&#039;&#039;&#039; - Zone 2 Offices&lt;br /&gt;
* &#039;&#039;&#039;88-89&#039;&#039;&#039; - Zone 2 Mecahnical&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
* &#039;&#039;&#039;90&#039;&#039;&#039; - Hotel Skylobby&lt;br /&gt;
* &#039;&#039;&#039;91-125&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;126&#039;&#039;&#039; - Hotel Bar Level&lt;br /&gt;
* &#039;&#039;&#039;127-128&#039;&#039;&#039; - Zone 3 Mechanical&lt;br /&gt;
=== Zone 4 ===&lt;br /&gt;
* &#039;&#039;&#039;129&#039;&#039;&#039; - Residential Skylobby&lt;br /&gt;
* &#039;&#039;&#039;130-161&#039;&#039;&#039; - Residences&lt;br /&gt;
* &#039;&#039;&#039;162-163&#039;&#039;&#039; - Zone 4 Mechanical&lt;br /&gt;
=== Zone 5A ===&lt;br /&gt;
* &#039;&#039;&#039;164&#039;&#039;&#039; - Executive Residential Skylobby&lt;br /&gt;
* &#039;&#039;&#039;165&#039;&#039;&#039; - Executive Restaurant&lt;br /&gt;
* &#039;&#039;&#039;166-189&#039;&#039;&#039; - Executive Residences&lt;br /&gt;
* &#039;&#039;&#039;190-191&#039;&#039;&#039; - Zone 5A Mechanical&lt;br /&gt;
=== Zone 5B ===&lt;br /&gt;
* &#039;&#039;&#039;192-198&#039;&#039;&#039; - Ballrooms&lt;br /&gt;
* &#039;&#039;&#039;199&#039;&#039;&#039; - Skydeck Restaurant&lt;br /&gt;
* &#039;&#039;&#039;200&#039;&#039;&#039; - Grand Sunny Bay Skydeck&lt;br /&gt;
* &#039;&#039;&#039;201-207&#039;&#039;&#039; - Communications&lt;br /&gt;
* &#039;&#039;&#039;208-209&#039;&#039;&#039; - Zone 5B Mechanical&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Buildings/Creators_A-H#Haru&#039;s_Buildings|Haru&#039;s buildings]]&lt;br /&gt;
[[Category:Haru&#039;s buildings]]&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Development_Builds&amp;diff=31</id>
		<title>Development Builds</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Development_Builds&amp;diff=31"/>
		<updated>2023-07-08T19:52:43Z</updated>

		<summary type="html">&lt;p&gt;Haru: Categorized development builds based on alpha version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of official development builds in Skyscraper Simulator.&lt;br /&gt;
==Development Builds==&lt;br /&gt;
&lt;br /&gt;
=== Alpha 11 builds ===&lt;br /&gt;
* September 26 2022 build&lt;br /&gt;
* October 1 2022 build&lt;br /&gt;
* October 5 2022 build&lt;br /&gt;
* October 14 2022 build&lt;br /&gt;
* October 26 2022 build&lt;br /&gt;
* November 6 2022 build&lt;br /&gt;
* December 11 2022 build&lt;br /&gt;
* January 15 2023 build&lt;br /&gt;
* February 5 2023 build&lt;br /&gt;
* February 7 2023 build&lt;br /&gt;
* February 9 2023 build&lt;br /&gt;
* February 11 2023 build&lt;br /&gt;
* February 19 2023 build&lt;br /&gt;
* February 28 2023 build&lt;br /&gt;
&lt;br /&gt;
=== Alpha 12 builds ===&lt;br /&gt;
* March 19 2023 build&lt;br /&gt;
* March 28 2023 build&lt;br /&gt;
* April 5 2023 build&lt;br /&gt;
* April 11 2023 build&lt;br /&gt;
* April 12 2023 build&lt;br /&gt;
* April 15 2023 build&lt;br /&gt;
* April 16 2023 build&lt;br /&gt;
* April 19 2023 build&lt;br /&gt;
* April 23 2023 build&lt;br /&gt;
* April 27 2023 build&lt;br /&gt;
* May 3 2023 build&lt;br /&gt;
* May 6 2023 build&lt;br /&gt;
* May 9 2023 build&lt;br /&gt;
* May 13 2023 build&lt;br /&gt;
* May 20 2023 build&lt;br /&gt;
* May 30 2023 build&lt;br /&gt;
* June 13 2023 build&lt;br /&gt;
* June 17 2023 build&lt;br /&gt;
* June 23 2023 build&lt;br /&gt;
* June 30 2023 build&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=User:Haru&amp;diff=29</id>
		<title>User:Haru</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=User:Haru&amp;diff=29"/>
		<updated>2023-07-08T19:35:27Z</updated>

		<summary type="html">&lt;p&gt;Haru: Created short bio for my userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m a skyscrapersim forum member since 2015, and making buildings for skyscrapersim is one of my main hobbies.&lt;/div&gt;</summary>
		<author><name>Haru</name></author>
	</entry>
</feed>