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	<id>https://wiki.skyscrapersim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lighthouse+Friesland</id>
	<title>Skyscraper Wiki - User contributions [en]</title>
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	<updated>2026-06-17T18:24:34Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.skyscrapersim.net/index.php?title=Buildings/Creators_I-L&amp;diff=23378</id>
		<title>Buildings/Creators I-L</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Buildings/Creators_I-L&amp;diff=23378"/>
		<updated>2026-06-14T13:07:01Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Newer Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is a list of buildings by creators with usernames beginning with I-L.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When marking the status of a modified building, please include the link of the original building below.&#039;&#039;&lt;br /&gt;
==Explanation of statuses==&lt;br /&gt;
{{bld-status}}&lt;br /&gt;
== Creators I ==&lt;br /&gt;
=== Idjdjdj1397&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[1st Street in Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[30 Floor Hotel V1]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[30 Floor Hotel V2]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Netmall Mall in Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Arch Plaza at Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Flatcube Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Office]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Summit Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Open Motel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Uberham Apartment at Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|INSANITYIMBORED_TSPMO_ICL (Insanity Building)&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irwinw2010&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Columbia Royal Hotel Medical Offices]]&lt;br /&gt;
|Completed ([[Medical Office Building|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Elevation Convention Center]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Wellington Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Bushwell Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple II&lt;br /&gt;
|Completed ([[Simple|Original Completed]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creators J ==&lt;br /&gt;
=== joao84704&#039;s Buildings ===&lt;br /&gt;
* &#039;&#039;Most buildings are part of the [[Joao84704 Integration Project]].&#039;&#039;&lt;br /&gt;
==== Original Buildings ====&lt;br /&gt;
===== Buildings in [[Centerville]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Apartments Complex]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Communitary Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Convenction Center]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Joao&#039;s Random Complex]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - NCSM Bugged Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Vanilla Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Astral Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Central Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Extro Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Macro Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Centre Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Entranha Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Sexta Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Observatory Compt Desk]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Jorelia Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - School Estrada]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Other Buildings =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Beno Elevator Collection]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Express Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Kone Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Otis Building&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickerings Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Thyssen Building&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|April Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|October Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Grand Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Joao&#039;s Monument]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ring]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Five Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Elevator Labyrinth]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[3-Windows Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The WHAT Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Building Mods ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[JoaoSimple]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Default]]&lt;br /&gt;
|Completed (Original [[Simple|Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - joao84704 Mod]]&lt;br /&gt;
|Completed (Original [[Simple|Completed]])&lt;br /&gt;
|[[Triton Center - WHAT]]&lt;br /&gt;
|Completed (Original [[Triton Center|Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Sears Tower - WHAT]]&lt;br /&gt;
|Completed (Original [[Sears Tower|In Progress]])&lt;br /&gt;
|[[Glass Tower - WHAT]]&lt;br /&gt;
|Completed (Original [[Glass Tower|Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Observation Tower - WHAT]]&lt;br /&gt;
|Completed ([[Observation Tower|Original Completed]])&lt;br /&gt;
|[[Simple - WHAT]]&lt;br /&gt;
|Completed (Original [[Simple|Completed]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== joeyollie123&#039;s Buildings ===&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - alot changed]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - alot changed V2&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - alot changed V3&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - alot changed V4&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - alot changed V5&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - alot changed V6&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - alot changed V7&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== JKLonSkyscrapersim&#039;s Buildings ===&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Chequers House]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== Jon L&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Office, Hotel Building]] / [[Office, Hotel Building mods|List of Mods]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 60 Floors]] (with R button)&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - 20 floors&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== JoshCraver9000&#039;s Buildings ===&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountainhead City - City Center Parking Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountainhead High School]] - Fountainhead City&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Transnational Hotel - Fountainhead City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Hankford Medical Center]] - Fountainhead City&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dennis Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|The [[Simple Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creators L ==&lt;br /&gt;
=== Lift Excelsior&#039;s Buildings ===&lt;br /&gt;
==== Older Buildings ====&lt;br /&gt;
&#039;&#039;These buildings were a part of SL2844&#039;s Revolutionary Integration Project, but most of them are no longer available for download.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Chancery Office Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Eyre Square Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarium Observatory]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[London Tower Block]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Borderline Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Downtown Car Park]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Beno Sky Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Emperor Bay Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Everylift Shopping Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Prismarine Office Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Parkview Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Central Spire]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Tobinto Airport]] (CWDPC)&lt;br /&gt;
|Completed&lt;br /&gt;
|[[The Plaza Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sien Tariszhi Mall]] in Ladprao&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Neptune Square]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Building Site]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Townscape]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Express Observatory]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Iceham Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Midlandgate Shopping Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|BenoTown HSBC&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Unity Plaza&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Eco Tower]] 1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Eco Tower 2&lt;br /&gt;
|Completed&lt;br /&gt;
|Eco Tower 3&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Eco Tower 4&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Blanchardstown Centre]] / [https://skyscrapersimulatorforum.createaforum.com/buildings/blanchardstown-centre-emulation/ Forum Thread]&lt;br /&gt;
|Discontinued / Abandoned?&lt;br /&gt;
|-&lt;br /&gt;
|Tullamore Library&lt;br /&gt;
|Unknown&lt;br /&gt;
|Laois Shopping Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Vantage Hotel - The Breweries&lt;br /&gt;
|Unknown&lt;br /&gt;
|Venevue SCM Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|The Skyscrapersim Escape Room&lt;br /&gt;
|Unknown&lt;br /&gt;
|Emperor Bay Town Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Tower Car Park&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Cylinder&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Fisherman&#039;s Wharf Shopping Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|Bauri Airport&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newer Buildings ====&lt;br /&gt;
&#039;&#039;These buildings are a part of [[The Lift Excelsior Portfolio]].&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Athlone Town Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Example Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Point Square Dublin]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Blanchardstown Centre|Blanchardstown Centre V2]]&lt;br /&gt;
|Completed (Original Discontinued)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Spaceport Trilogy]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|[[NewBuild Demo Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Liverpool ONE]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|Transnational Hotel Breezelight Beach&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Not yet released&amp;quot;&amp;gt;Completed&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CityPlaza Esyriel Marina Centre&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|The Trafford Centre&lt;br /&gt;
|In Progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lighthouse Friesland&#039;s Buildings ===&lt;br /&gt;
&#039;&#039;Most of these buildings are part of [[LF Integration Project]].&#039;&#039;&lt;br /&gt;
==== Original Buildings ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!City&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!City&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Inn Tower Berlin]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|[[Ssv - Coalham Street P-Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Messeturm Frankfurt]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Wikipedia:Frankfurt|Frankfurt]]&lt;br /&gt;
|[[Ssv - Central Railway Station P-Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[My Observation Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Ssv - LF Plaza Underground CP]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Berlin TV Tower]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|[[Ssv - Market Place Underground CP]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holiday Inn Apartement Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Lighthouse Friesland Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotel Cavara]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[My own building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|New dept store in Skyscraperville&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Motel One Coalham]]&lt;br /&gt;
|Discontinued&lt;br /&gt;
|[[Coalham]]&lt;br /&gt;
|-&lt;br /&gt;
|Skyscraperville Hospital&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Elevator Museum Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscraperville High Street#Galleria Sports|Galleria Sports Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Centerville Street 24 in Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ssv - City Center P-Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[C&amp;amp;A Coalham]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Coalham]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coalham High School]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Coalham]]&lt;br /&gt;
|[[Centerville Main Hospital]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Centerville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscraperville High Street]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Skyscraperville High Street#Galleria|Dept store]]&amp;lt;abbr title=&amp;quot;This will be renamed to DTSsv - Galleria.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscraperville Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Marriott Marquis Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ssv Towers Station]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[The Piles Centre]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[B&amp;amp;B Hotel Central Berlin]]&lt;br /&gt;
|Cancelled&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|[[Grape Residences]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Helgoland ferry]]&lt;br /&gt;
|Planned&lt;br /&gt;
|It&#039;s a ferry&lt;br /&gt;
|[[Kollhoff-Tower]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lighthouse Cruise Center]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[St. Michael Hospital (Forex City)]]&lt;br /&gt;
|Cancelled&lt;br /&gt;
|[[Forex City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ElbSky Tower]]&lt;br /&gt;
|Planned&lt;br /&gt;
|[[Wikipedia:Hamburg|Hamburg]]&lt;br /&gt;
|[[Europa Passage Hamburg]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Wikipedia:Hamburg|Hamburg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Simple Variations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Locked Off Elevator]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Modern Lutz]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - LF Testing]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Realistic Top Box]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Kone Polaris&lt;br /&gt;
|Planned&lt;br /&gt;
|Simple - Miconic 10&lt;br /&gt;
|Planned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Luigi Fan2006&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!City&lt;br /&gt;
|-&lt;br /&gt;
|[[Thaddeus Building V2]]&lt;br /&gt;
|Completed ([[Thaddeus Building|Original Completed]])&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Marriott Marquis Masonville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Masonville&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovalian Gardens Apartment Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Tsachak&#039;ta&lt;br /&gt;
|-&lt;br /&gt;
|[[United Town Office Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[United Town]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Evergreen Shopping Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|R&#039;balvalu&lt;br /&gt;
|-&lt;br /&gt;
|[[Four Seasons Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Bandà&lt;br /&gt;
|}&lt;br /&gt;
{{Bld-header}}&lt;br /&gt;
[[Category:Buildings|*]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Sandy_Spire&amp;diff=23377</id>
		<title>Sandy Spire</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Sandy_Spire&amp;diff=23377"/>
		<updated>2026-06-14T10:02:24Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}{{IpInfo/S3}}&lt;br /&gt;
&#039;&#039;&#039;Sandy Spire&#039;&#039;&#039; is a 112-floor skyscraper built by Skyscraper Simulator Showcase. This building&#039;s most recent version has over 100 Dover Impulse elevators, as well as some large freight elevators and ThyssenKrupp Synergy MRL elevators. &lt;br /&gt;
== Versions ==&lt;br /&gt;
There are 4 versions of the building:&lt;br /&gt;
# V1 made in [[BBC]] with 62 floors&lt;br /&gt;
# V2 being hand-coded with 90 floors and a &amp;lt;abbr title=&amp;quot;91.44 m&amp;quot;&amp;gt;300 ft&amp;lt;/abbr&amp;gt; length base. &lt;br /&gt;
# V3 being hand-coded with 110 floors and a &amp;lt;abbr title=&amp;quot;121.92 m&amp;quot;&amp;gt;400 ft&amp;lt;/abbr&amp;gt; length base.&lt;br /&gt;
# V4 being hand-coded with 112 floors and a &amp;lt;abbr title=&amp;quot;182.88 m&amp;quot;&amp;gt;660 ft&amp;lt;/abbr&amp;gt; length base.&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
* &#039;&#039;&#039;Milestone 1&#039;&#039;&#039; -  September 2023&lt;br /&gt;
* &#039;&#039;&#039;Milestone 2&#039;&#039;&#039; -  June 2024&lt;br /&gt;
* &#039;&#039;&#039;Milestone 3&#039;&#039;&#039; -  January 2025&lt;br /&gt;
* &#039;&#039;&#039;Milestone 4&#039;&#039;&#039; -  June 2026&lt;br /&gt;
&lt;br /&gt;
== Floors (V2) ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;GH&#039;&#039;&#039; - Great Hall&lt;br /&gt;
* &#039;&#039;&#039;EH&#039;&#039;&#039; - Event Hall&lt;br /&gt;
* &#039;&#039;&#039;3-11&#039;&#039;&#039; - Parking, Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;12-42&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;43&#039;&#039;&#039; - Service&lt;br /&gt;
* &#039;&#039;&#039;PL&#039;&#039;&#039; - Pool Level&lt;br /&gt;
* &#039;&#039;&#039;45-84&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;85-86&#039;&#039;&#039;- Topside Mechanical&lt;br /&gt;
* &#039;&#039;&#039;87&#039;&#039;&#039; - Commons&lt;br /&gt;
* &#039;&#039;&#039;88-90&#039;&#039;&#039; - Topside Mechanical&lt;br /&gt;
* &#039;&#039;&#039;RF&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
== Floors (V3) ==&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Basement&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;GH&#039;&#039;&#039; - Great Hall&lt;br /&gt;
* &#039;&#039;&#039;EH&#039;&#039;&#039; - Event Hall&lt;br /&gt;
* &#039;&#039;&#039;3-42&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;43&#039;&#039;&#039; - Mechanical&lt;br /&gt;
* &#039;&#039;&#039;PL&#039;&#039;&#039; - Pool Level&lt;br /&gt;
* &#039;&#039;&#039;45-105&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;106-107&#039;&#039;&#039; - Commons&lt;br /&gt;
* &#039;&#039;&#039;108-110&#039;&#039;&#039; - Topside Mechanical&lt;br /&gt;
* &#039;&#039;&#039;RF&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
== Floors (V4) ==&lt;br /&gt;
* &#039;&#039;&#039;SB-B&#039;&#039;&#039; - Underground Service Levels&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Lobby, access to pool,street, and boardwalk&lt;br /&gt;
* &#039;&#039;&#039;GH&#039;&#039;&#039; - Great Hall, Spa, Fitness Center&lt;br /&gt;
* &#039;&#039;&#039;EH&#039;&#039;&#039; - Event Hall, Restaurant&lt;br /&gt;
* &#039;&#039;&#039;2-14&#039;&#039;&#039; - Parking, Small Event Spaces&lt;br /&gt;
* &#039;&#039;&#039;BR&#039;&#039;&#039; - Pool, Bridge to [[The Palace Tower]], Event zone, Pool Bar, and Cafe&lt;br /&gt;
* &#039;&#039;&#039;OL&#039;&#039;&#039; - Offices and Administration&lt;br /&gt;
* &#039;&#039;&#039;17-53&#039;&#039;&#039; - Lower Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;54&#039;&#039;&#039; - Middle Service&lt;br /&gt;
* &#039;&#039;&#039;55&#039;&#039;&#039; - Pool Level&lt;br /&gt;
* &#039;&#039;&#039;56-105&#039;&#039;&#039; - Upper Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;106&#039;&#039;&#039; - Elite Hotel Rooms&lt;br /&gt;
* &#039;&#039;&#039;107&#039;&#039;&#039; - Restaurant&lt;br /&gt;
* &#039;&#039;&#039;108-110&#039;&#039;&#039; - Upper service and communications&lt;br /&gt;
* &#039;&#039;&#039;RF&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Skyscraper-20240607 005045848.jpg|Lobby&lt;br /&gt;
File:Sandy Spire v4 Main Pools.jpg|Main Pools&lt;br /&gt;
File:Elevator Hall.jpg|Elevator Hall&lt;br /&gt;
File:Exterior.jpg|Exterior&lt;br /&gt;
File:Monster Freight Elevator S Opening to Ballroom.jpg|Freight Elevator&lt;br /&gt;
File:Upper Pools.jpg|Upper Pools&lt;br /&gt;
File:View of street.jpg|View of street&lt;br /&gt;
File:Convention Center Concourse.jpg|Convention Center Concourse&lt;br /&gt;
File:Atrium.jpg|East Atrium&lt;br /&gt;
File:Two Bedroom Suite.jpg|Two Bedroom Suite&lt;br /&gt;
File:Standard Elevator Cab.jpg|Standard Elevator Cab&lt;br /&gt;
File:Service Elevator Cab.jpg|Service Elevator Cab&lt;br /&gt;
File:Upper Service Corridor.jpg|Upper Service Corridor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Palace Tower]]&lt;br /&gt;
[[Category:Skyscraper Simulator Showcase&#039;s buildings]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23371</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23371"/>
		<updated>2026-06-12T17:29:20Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Build 7 release deadline */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
&lt;br /&gt;
Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 19/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
:woah this is amazing bro it has been a long time since i dont check this... [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:08, 18 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 11/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A section of the floor in the stairwell was opened up to create an atrium, ensuring the stairwell is flooded with light. Over the coming days and weeks, while I continue renovating the 13th floor, I will simultaneously be creating a large, suspended light tree.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193338495.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193343875.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:39, 11 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
::OO [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:11, 18 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Today I couldn’t work on the penthouse section, and the planned &#039;&#039;light tree&#039;&#039; construction had to be postponed due to lack of time. A long technical discussion about the atrium handrails (which took around two hours instead of five minutes) delayed progress on the upper floors.&lt;br /&gt;
&lt;br /&gt;
The handrails were built using AI‑generated code, marking my first collaboration with Copilot inside SkyscraperSim.&lt;br /&gt;
They are also the first fully 3D handrails I’ve ever created myself in the simulator.&lt;br /&gt;
These are not only the first fully 3D handrails I have ever built — they are also the first fully 3D handrails ever created in SkyscraperSim.&lt;br /&gt;
While Sunny Bay Tower v3 by Haru already features semi‑3D handrails, Grape Residences introduces the first complete, fully spatial 3D handrail system in the simulator’s history.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260517_200349481.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Work will continue tomorrow with focus on the penthouse and the suspended light structure. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 17 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
:this is so cooool!!!!!! [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:07, 18 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 7 release deadline ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pushing the Build 7 deadline to June 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2026, as I haven&#039;t worked on my buildings for about a month. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:29, 12 June 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Veranda_Plaza_New_Build&amp;diff=23283</id>
		<title>Veranda Plaza New Build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Veranda_Plaza_New_Build&amp;diff=23283"/>
		<updated>2026-06-07T08:00:39Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bld|{{PAGENAME}}|Completed|5=Ethan2226|6=10|8=4|9=1|11=1|12=Office}}&lt;br /&gt;
This building is Veranda Plaza (originally made by Andreas - HT), rebuilt from scratch using Lift Excelsior&#039;s [[NewBuild]] script. There are 4 Schindler 5500 glass elevators (which replaced 4 of the 5 Schindler 5300 glass elevators from the original) and 1 Big Schindler 2600 elevator (which replaced the Big Bethke elevator), all with Schindler Linea fixtures. The DEVE-Schindler and Stahl elevators from the original were removed and were not replaced. There is also 1 Stairwell (which replaced the 5th Schindler 5300 glass elevator).&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;1-9&#039;&#039;&#039; - Offices&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Veranda Plaza newlifts]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Skyscraper-20260531 214541535.jpg|Building Exterior&lt;br /&gt;
File:Skyscraper-20260531 214626735.jpg|The Glass Schindler 5500 Elevators&lt;br /&gt;
File:Skyscraper-20260531 214707493.jpg|Office Level Common Area&lt;br /&gt;
File:Skyscraper-20260531 214716378.jpg|The Big Schindler 2600 Elevator&lt;br /&gt;
File:Skyscraper-20260531 214729487.jpg|Interior of an Office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Office buildings]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Liverpool_ONE&amp;diff=23281</id>
		<title>Liverpool ONE</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Liverpool_ONE&amp;diff=23281"/>
		<updated>2026-06-06T17:57:08Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{MayLookReal-GNL|Lift Excelsior|location}}&lt;br /&gt;
{{IpInfo/LE}}&lt;br /&gt;
&#039;&#039;&#039;Liverpool ONE&#039;&#039;&#039; is a shopping centre based off of the real-life building in Liverpool City, England. The simulation contains the retail streets and some office buildings. It was made by Lift Excelsior as part of [[The Lift Excelsior Portfolio]] Build 4.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039; - Car Park&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Ground Floor, Lower Shopping Level&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Upper Shopping Level&lt;br /&gt;
* &#039;&#039;&#039;4A&#039;&#039;&#039; - Some of &#039;&#039;&#039;4&#039;&#039;&#039;&#039;s Shops&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; - Food Court, Cinema, Nature Park&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Liverpool_ONE&amp;diff=23278</id>
		<title>Liverpool ONE</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Liverpool_ONE&amp;diff=23278"/>
		<updated>2026-06-06T17:10:47Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{MayLookReal-GNL|Lift Excelsior|location}}&lt;br /&gt;
{{IpInfo/LE}}&lt;br /&gt;
&#039;&#039;&#039;Liverpool ONE&#039;&#039;&#039; is a shopping centre based off of the real-life building in Liverpool City, England. The simulation contains the retail streets and some office buildings. It was made by Lift Excelsior as part of [[The Lift Excelsior Portfolio]] Build 4.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039; - Car Park&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Ground Floor, Lower Shopping Level&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Middle Shopping Level&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; - Upper Shopping Level&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Liverpool_ONE&amp;diff=23277</id>
		<title>Liverpool ONE</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Liverpool_ONE&amp;diff=23277"/>
		<updated>2026-06-06T12:06:51Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{MayLookReal-GNL|Lift Excelsior|location}}&lt;br /&gt;
{{IpInfo/LE}}&lt;br /&gt;
&#039;&#039;&#039;Liverpool ONE&#039;&#039;&#039; is a shopping centre based off of the real-life building in Liverpool City, England. The simulation contains the retail streets and some office buildings. It was made by Lift Excelsior as part of [[The Lift Excelsior Portfolio]] Build 4.&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Transnational_Hotel_Breezelight_Beach&amp;diff=23276</id>
		<title>Transnational Hotel Breezelight Beach</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Transnational_Hotel_Breezelight_Beach&amp;diff=23276"/>
		<updated>2026-06-06T08:42:44Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IpInfo/LE}}&lt;br /&gt;
{{Bld|2=Completed|5=Lift Excelsior|13=[[The Lift Excelsior Portfolio]]|{{PAGENAME}}|12=Hotel|6=21|7=2|8=4|9=1|11=4}} &lt;br /&gt;
&#039;&#039;&#039;Transnational Hotel Breezelight Beach&#039;&#039;&#039; is a 21-floor hotel located in Breezelight Beach. The current building was made by Lift Excelsior, though it originally appeared as an animated elevator video by M72.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;-2&#039;&#039;&#039; - Conference Centre Suites and Breezelight Ballroom&lt;br /&gt;
* &#039;&#039;&#039;-1&#039;&#039;&#039; - Conference Centre Suites&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Mezzanine&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Guest Rooms and Courtyard &lt;br /&gt;
* &#039;&#039;&#039;3-20&#039;&#039;&#039; - Guest Rooms&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Hotels]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Transnational_Hotel_Breezelight_Beach&amp;diff=23275</id>
		<title>Transnational Hotel Breezelight Beach</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Transnational_Hotel_Breezelight_Beach&amp;diff=23275"/>
		<updated>2026-06-06T08:31:41Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IpInfo/LE}}&lt;br /&gt;
{{Bld|2=Completed|5=Lift Excelsior|13=[[The Lift Excelsior Portfolio]]|{{PAGENAME}}|12=Hotel|6=21|7=2|8=4|9=1|11=4}} &lt;br /&gt;
&#039;&#039;&#039;Transnational Hotel Breezelight Beach&#039;&#039;&#039; is a 21-floor hotel located in Breezelight Beach. The current building is being worked on by Lift Excelsior, though it originally appeared as an animated elevator video by M72.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;-2&#039;&#039;&#039; - Conference Centre Suites and Breezelight Ballroom&lt;br /&gt;
* &#039;&#039;&#039;-1&#039;&#039;&#039; - Conference Centre Suites&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Mezzanine&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Guest Rooms and Courtyard &lt;br /&gt;
* &#039;&#039;&#039;3-20&#039;&#039;&#039; - Guest Rooms&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Hotels]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Blanchardstown_Centre&amp;diff=23261</id>
		<title>Blanchardstown Centre</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Blanchardstown_Centre&amp;diff=23261"/>
		<updated>2026-06-05T13:08:36Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{IpInfo/LE}}&lt;br /&gt;
{{MayLookReal-GNL|Lift Excelsior|location}}&lt;br /&gt;
&#039;&#039;&#039;Blanchardstown Centre&#039;&#039;&#039; is a shopping centre created by Lift Excelsior. It is based on a real-life building in Blanchardstown, Dublin, Ireland, including the main shopping centre, exterior parking, a multi-storey parking garage and three extraneous retail parks. The whole complex has a total of &amp;lt;abbr title=&amp;quot;V2 had a total of 17 elevators, including 1 platform lift&amp;quot;&amp;gt;34 elevators, including 2 platform lifts&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
== Versions ==&lt;br /&gt;
* &#039;&#039;&#039;V1&#039;&#039;&#039; - Started October 2021; less realistic. This project went abandoned in 2022; published in 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June 2026 as part of [[The Lift Excelsior Portfolio]] Build 4&lt;br /&gt;
* &#039;&#039;&#039;V2&#039;&#039;&#039; - Released 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; January 2026 as part of The Lift Excelsior Portfolio Build 2.&lt;br /&gt;
&lt;br /&gt;
== Floor assignments ==&lt;br /&gt;
=== Shopping Centre ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Basement&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lower Shops, Access Parking Garage&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Upper Shops&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Some of &#039;&#039;&#039;2&#039;&#039;&#039;&#039;s Shops&lt;br /&gt;
&lt;br /&gt;
=== Parking Garage ===&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Access Shopping Centre&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lower Parking Level&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - &amp;lt;abbr title=&amp;quot;Mezzanine level&amp;quot;&amp;gt;Ground Floor, Exit Parking Garage&amp;lt;/abbr&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039; - Upper Parking Levels&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Athlone Town Centre]]&lt;br /&gt;
* [[Example Plaza]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=5rrLQSvawSk Tour of the Elevators @ Blanchardstown Centre - YouTube]&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Non-fictional buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;br /&gt;
[[Category:Parking garages]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=The_Lift_Excelsior_Portfolio&amp;diff=23258</id>
		<title>The Lift Excelsior Portfolio</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=The_Lift_Excelsior_Portfolio&amp;diff=23258"/>
		<updated>2026-06-04T20:01:55Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IpInfo}}{{legit}}&lt;br /&gt;
&#039;&#039;&#039;The Lift Excelsior Portfolio&#039;&#039;&#039; is an integration project by The Lift Excelsior. Its main building is Blanchardstown Centre that is based on a real-life shopping center. [[NewBuild]], which was released as part of Build 3, is a text-based creator available as part of this IP.&lt;br /&gt;
== Versions ==&lt;br /&gt;
* &#039;&#039;&#039;Build 1&#039;&#039;&#039; - 16/04/2025 (No longer available)&lt;br /&gt;
* &#039;&#039;&#039;Build 2&#039;&#039;&#039; - 30/01/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 2.1&#039;&#039;&#039; - 02/02/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 2.2&#039;&#039;&#039; - 08/02/2026&lt;br /&gt;
* &#039;&#039;&#039;Build 3&#039;&#039;&#039; - 20/03/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 3.1&#039;&#039;&#039; - 22/03/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 3.2&#039;&#039;&#039; - 31/03/2026&lt;br /&gt;
* &#039;&#039;&#039;Build 4&#039;&#039;&#039; - 04/06/2026&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
* [[Athlone Town Centre]] (since Build 1)&lt;br /&gt;
* [[Example Plaza]] (since Build 1)&lt;br /&gt;
* [[Point Square Dublin]] (since Build 3)&lt;br /&gt;
* [[The Spaceport Trilogy]] / Spaceport Village&lt;br /&gt;
* [[Blanchardstown Centre]] (V1: since Build 4 / V2: since Build 2)&lt;br /&gt;
* [[NewBuild Demo Building]] (since Build 3)&lt;br /&gt;
* [[Liverpool ONE]] (since Build 4)&lt;br /&gt;
* [[Transnational Hotel Breezelight Beach]] (since Build 4)&lt;br /&gt;
* [[CityPlaza Esyriel Marina Centre]] (planned)&lt;br /&gt;
* Zara in Mabel City (since Build 4)&lt;br /&gt;
* Galway City Classic Lift Trail project (since Build 4)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Integration Projects]]&lt;br /&gt;
[[Category:Integration Projects|L]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=The_Lift_Excelsior_Portfolio&amp;diff=23257</id>
		<title>The Lift Excelsior Portfolio</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=The_Lift_Excelsior_Portfolio&amp;diff=23257"/>
		<updated>2026-06-04T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IpInfo}}{{legit}}&lt;br /&gt;
&#039;&#039;&#039;The Lift Excelsior Portfolio&#039;&#039;&#039; is an integration project by The Lift Excelsior. Its main building is Blanchardstown Centre that is based on a real-life shopping center. [[NewBuild]], which was released as part of Build 3, is a text-based creator available as part of this IP.&lt;br /&gt;
== Versions ==&lt;br /&gt;
* &#039;&#039;&#039;Build 1&#039;&#039;&#039; - 16/04/2025 (No longer available)&lt;br /&gt;
* &#039;&#039;&#039;Build 2&#039;&#039;&#039; - 30/01/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 2.1&#039;&#039;&#039; - 02/02/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 2.2&#039;&#039;&#039; - 08/02/2026&lt;br /&gt;
* &#039;&#039;&#039;Build 3&#039;&#039;&#039; - 20/03/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 3.1&#039;&#039;&#039; - 22/03/2026&lt;br /&gt;
** &#039;&#039;&#039;Build 3.2&#039;&#039;&#039; - 31/03/2026&lt;br /&gt;
* &#039;&#039;&#039;Build 4&#039;&#039;&#039; - 04/06/2026&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
* [[Athlone Town Centre]] (since Build 1)&lt;br /&gt;
* [[Example Plaza]] (since Build 1)&lt;br /&gt;
* [[Point Square Dublin]] (since Build 3)&lt;br /&gt;
* [[The Spaceport Trilogy]] / Spaceport Village&lt;br /&gt;
* [[Blanchardstown Centre]] (since Build 2)&lt;br /&gt;
* [[NewBuild Demo Building]] (since Build 3)&lt;br /&gt;
* [[Liverpool ONE]] (planned)&lt;br /&gt;
* [[Transnational Hotel Breezelight Beach]]&lt;br /&gt;
* [[CityPlaza Esyriel Marina Centre]] (planned)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Integration Projects]]&lt;br /&gt;
[[Category:Integration Projects|L]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Blanchardstown_Centre&amp;diff=23256</id>
		<title>Blanchardstown Centre</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Blanchardstown_Centre&amp;diff=23256"/>
		<updated>2026-06-04T19:59:10Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{IpInfo/LE}}&lt;br /&gt;
{{MayLookReal-GNL|Lift Excelsior|location}}&lt;br /&gt;
&#039;&#039;&#039;Blanchardstown Centre&#039;&#039;&#039; is a shopping centre created by Lift Excelsior. It is based on a real-life building in Blanchardstown, Dublin, Ireland, including the main shopping centre, exterior parking, a multi-storey parking garage and three extraneous retail parks. The whole complex has a total of &amp;lt;abbr title=&amp;quot;V2 had a total of 17 elevators, including 1 platform lift&amp;quot;&amp;gt;34 elevators, including 2 platform lifts&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
== Versions ==&lt;br /&gt;
* &#039;&#039;&#039;V1&#039;&#039;&#039; - Started October 2021; less realistic. This project went on hold in 2022; published in 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June 2026 as part of [[The Lift Excelsior Portfolio]] Build 4&lt;br /&gt;
* &#039;&#039;&#039;V2&#039;&#039;&#039; - Released 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; January 2026 as part of The Lift Excelsior Portfolio Build 2.&lt;br /&gt;
&lt;br /&gt;
== Floor assignments ==&lt;br /&gt;
=== Shopping Centre ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Basement&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lower Shops, Access Parking Garage&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Upper Shops&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Some of &#039;&#039;&#039;2&#039;&#039;&#039;&#039;s Shops&lt;br /&gt;
&lt;br /&gt;
=== Parking Garage ===&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Access Shopping Centre&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lower Parking Level&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - &amp;lt;abbr title=&amp;quot;Mezzanine level&amp;quot;&amp;gt;Ground Floor, Exit Parking Garage&amp;lt;/abbr&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039; - Upper Parking Levels&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Athlone Town Centre]]&lt;br /&gt;
* [[Example Plaza]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=5rrLQSvawSk Tour of the Elevators @ Blanchardstown Centre - YouTube]&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Non-fictional buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;br /&gt;
[[Category:Parking garages]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Blanchardstown_Centre&amp;diff=23255</id>
		<title>Blanchardstown Centre</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Blanchardstown_Centre&amp;diff=23255"/>
		<updated>2026-06-04T19:58:24Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{IpInfo/LE}}&lt;br /&gt;
{{MayLookReal-GNL|Lift Excelsior|location}}&lt;br /&gt;
&#039;&#039;&#039;Blanchardstown Centre&#039;&#039;&#039; is a shopping centre created by Lift Excelsior. It is based on a real-life building in Blanchardstown, Dublin, Ireland, including the main shopping centre, exterior parking, a multi-storey parking garage and three extraneous retail parks. The whole complex has a total of &amp;lt;abbr title=&amp;quot;V2 had a total of 17 elevators, including 1 platform lift&amp;quot;&amp;gt;34 elevators, including 2 platform lifts&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
== Versions ==&lt;br /&gt;
* &#039;&#039;&#039;V1&#039;&#039;&#039; - Started October 2021; less realistic. This project went on hold in 2022; published in 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June 2026 as part of [[The Lift Excelsior Portfolio]]&lt;br /&gt;
* &#039;&#039;&#039;V2&#039;&#039;&#039; - Released 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; January 2026&lt;br /&gt;
&lt;br /&gt;
== Floor assignments ==&lt;br /&gt;
=== Shopping Centre ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Basement&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lower Shops, Access Parking Garage&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Upper Shops&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Some of &#039;&#039;&#039;2&#039;&#039;&#039;&#039;s Shops&lt;br /&gt;
&lt;br /&gt;
=== Parking Garage ===&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Access Shopping Centre&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lower Parking Level&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - &amp;lt;abbr title=&amp;quot;Mezzanine level&amp;quot;&amp;gt;Ground Floor, Exit Parking Garage&amp;lt;/abbr&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039; - Upper Parking Levels&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Athlone Town Centre]]&lt;br /&gt;
* [[Example Plaza]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=5rrLQSvawSk Tour of the Elevators @ Blanchardstown Centre - YouTube]&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Non-fictional buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;br /&gt;
[[Category:Parking garages]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=90s_Shaftless_Kone-M_Series_(Realistic)&amp;diff=23235</id>
		<title>90s Shaftless Kone-M Series (Realistic)</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=90s_Shaftless_Kone-M_Series_(Realistic)&amp;diff=23235"/>
		<updated>2026-06-04T13:07:06Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: Undid revision 23234 by Thomazito (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
&#039;&#039;&#039;90s Shaftless Kone-M Series (Realistic)&#039;&#039;&#039; is a 3-floor building that has a Kone M-Series elevator.&lt;br /&gt;
== Floor assignments ==&lt;br /&gt;
* &#039;&#039;&#039;LM&#039;&#039;&#039; - Lower Mall and Exit&lt;br /&gt;
* &#039;&#039;&#039;UM&#039;&#039;&#039; - Upper Mall&lt;br /&gt;
* &#039;&#039;&#039;CP1-CP2&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;4-10&#039;&#039;&#039; - Upper Levels (Not accessible by elevator)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Realistic Mitsubishi with Atrium]]&lt;br /&gt;
[[Category:Naylengamingtv&#039;s buildings]]&lt;br /&gt;
[[Category:Beno Building Creator buildings]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Screenshots&amp;diff=23154</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Screenshots&amp;diff=23154"/>
		<updated>2026-05-30T06:17:30Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: Undid revision 23152 by 119.160.163.231 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legit}}&lt;br /&gt;
This is a list of buildings that have screenshot pages.&lt;br /&gt;
[[File:Simple_Building_Exterior.jpg|600x600|thumb|right|An example screenshot, shown is the exterior of the [[Simple]] building]]&lt;br /&gt;
[[File:Triton Center.png|600x600|thumb|right|Exterior of the [[Triton Center]] (by joao84704)]]&lt;br /&gt;
[[File:The Glass Tower.png|600x600|thumb|right|Exterior of the [[Glass Tower]] (by joao84704)]]&lt;br /&gt;
[[File:Sears Tower.png|600x600|thumb|right|Exterior of the [[Sears Tower]] (by joao84704)]]&lt;br /&gt;
== Official buildings ==&lt;br /&gt;
* [[Simple Building Screenshots|Simple Building]]&lt;br /&gt;
* [[Triton Center Screenshots|Triton Center]]&lt;br /&gt;
* [[Glass Tower Screenshots|Glass Tower]]&lt;br /&gt;
* [[Sears Tower Screenshots|Sears Tower]]&lt;br /&gt;
* Convention Center&lt;br /&gt;
* Observation Tower&lt;br /&gt;
* Simple Variations&lt;br /&gt;
* Underground&lt;br /&gt;
&lt;br /&gt;
== Third-party buildings ==&lt;br /&gt;
* &#039;&#039;This is still a work in progress. Screenshot pages will be created once at least 3 screenshots of a particular building are uploaded here.&#039;&#039;&lt;br /&gt;
=== escalatorgeek881&#039;s Buildings ===&lt;br /&gt;
* [[Eternity Plaza (V1) Screenshots]]&lt;br /&gt;
* [[One Mantis Center (V1) Screenshots]]&lt;br /&gt;
=== [[User:MelvinMan10|Mn10]]&#039;s Buildings ===&lt;br /&gt;
* [[Apex Beach Hotel Screenshots]]&lt;br /&gt;
* [[Bluesky Lifestyle Center Screenshots]]&lt;br /&gt;
* [[Denver Remston Hospital Screenshots]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Elevator1512|Elevator1512]]&#039;s Buildings ===&lt;br /&gt;
* [[Simple - 2 Lifts with 3 Doors Screenshots]]&lt;br /&gt;
* [[Line Tower Screenshots]]&lt;br /&gt;
&lt;br /&gt;
=== Test Tower&#039;s Buildings ===&lt;br /&gt;
* [[Hayate TVB Tower Screenshots]]&lt;br /&gt;
=== Skyscraper Simulator Showcase&#039;s Buildings ===&lt;br /&gt;
&#039;&#039;SS Showcase was formerly known as June.&#039;&#039;&lt;br /&gt;
* Twin Towers Screenshots&lt;br /&gt;
** [[Twin Towers (Realistic) Screenshots|Realistic Version Screenshots]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Development Builds]]&lt;br /&gt;
[[Category:Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscraperville_MRT&amp;diff=23150</id>
		<title>Skyscraperville MRT</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscraperville_MRT&amp;diff=23150"/>
		<updated>2026-05-29T17:54:47Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: Category fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox railway line&lt;br /&gt;
| 1 = Skyscraperville MRT&lt;br /&gt;
| 5 = SSVM&lt;br /&gt;
| 6 = Lighthousilion&lt;br /&gt;
| 7 = 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; March 2024&lt;br /&gt;
| 8 = 32&lt;br /&gt;
| 9 = 18 km&lt;br /&gt;
| 10 = 16&lt;br /&gt;
| 11 = 80 km/h&lt;br /&gt;
| 12 = Same as Hamburg&#039;s U-Bahn&lt;br /&gt;
| 13 = blue&lt;br /&gt;
| 14 = white&lt;br /&gt;
| 15 = 1.5 kv DC&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Skyscraperville MRT&#039;&#039;&#039;&amp;lt;/span&amp;gt; is a fictional subway line in [[Skyscraperville]].&lt;br /&gt;
* It&#039;s owned and managed by [[LF Transportation]].&lt;br /&gt;
== Opened Date ==&lt;br /&gt;
== Stations ==&lt;br /&gt;
=== Main Line ===&lt;br /&gt;
* [[LF Plaza]] (LFP)&lt;br /&gt;
* Luminous Street (LNS)&lt;br /&gt;
* Hiker (HKR)&lt;br /&gt;
* West Lighthouse (WLH)&lt;br /&gt;
* Hawks Street (HWK)&lt;br /&gt;
* Central R.S. (CRS)&lt;br /&gt;
* Market (MAK)&lt;br /&gt;
* Centerville Street (CVS)&lt;br /&gt;
* East Hospital (EHS)&lt;br /&gt;
* [[Ssv Towers Station|Siv Towers]] (SVT)&lt;br /&gt;
* Piles (PLS)&lt;br /&gt;
* Andersville Street (AVS)&lt;br /&gt;
* Interchange Street (ICS)&lt;br /&gt;
* East Theatre (ETT)&lt;br /&gt;
* North Airport (NAP)&lt;br /&gt;
* Airport (APT)&lt;br /&gt;
=== Airport Extension ===&lt;br /&gt;
{{Skyscraperville MRT stations}}&lt;br /&gt;
[[Category:Fictional train lines]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Help:Design_Guide&amp;diff=23104</id>
		<title>Help:Design Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Help:Design_Guide&amp;diff=23104"/>
		<updated>2026-05-24T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Global Commands/Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
&#039;&#039;All of the text below was created by eventhorizon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This document describes how to create your own [[buildings]] for the Skyscraper simulator, and also describes all of the available commands. Please note that the commands and syntax will change frequently during the simulator&#039;s development, and formatting will be cleaned up to make the code more readable. A graphical building designer is planned, which will generate these script files based on simplified CAD-like floorplan layouts, and will also allow the user to view the building in 3D as it&#039;s being created.&lt;br /&gt;
&lt;br /&gt;
== Starting a new building ==&lt;br /&gt;
Buildings are stored in text files in Skyscraper&#039;s &#039;&#039;buildings&#039;&#039; folder, usually at &amp;quot;c:\program files\skyscraper\buildings&amp;quot; on Windows, or in the &amp;quot;buildings&amp;quot; directory on Unix. The filenames end in BLD, and so you need to make sure your text file ends with &amp;quot;.bld&amp;quot; and not &amp;quot;.txt&amp;quot;. To create a new building, the easiest way is to modify the [[Simple]] building, which is a new building tutorial.  Copy the Simple.bld file, which is found in the &amp;quot;buildings&amp;quot; folder, into another file, such as MyBuilding.bld.  When you&#039;re finished, save your building and run the simulator. The building will appear when you choose &amp;quot;Other buildings...&amp;quot; in Skyscraper&#039;s main menu. You might also want to open one of the other buildings that come with Skyscraper (&amp;quot;[[Triton Center]].bld&amp;quot;, &amp;quot;[[Glass Tower]].bld&amp;quot;, etc) for examples on the more advanced functions. Please note that the script syntax might change in the future.&lt;br /&gt;
&lt;br /&gt;
=== Small Example Building ===&lt;br /&gt;
&lt;br /&gt;
To see an example of a small simplistic building in code, look at the &#039;&#039;Simple.bld&#039;&#039; code in Skyscraper&#039;s buildings directory. It&#039;s also available online [https://github.com/eventhorizon5/skyscraper/blob/master/buildings/Simple.bld here].&lt;br /&gt;
&lt;br /&gt;
== General Stuff ==&lt;br /&gt;
=== Comments ===&lt;br /&gt;
To add a comment to your file, simply put the # symbol right before your comment. For example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;# This is a comment&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to use comment markers to add a title header at the top of your building file. The Triton Center file has this header:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#The Triton Center&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#Copyright ©2002-2013 Ryan Thoryk&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
Variables are marked with percent signs (%), and most system variables will be described later. Variables can be set using the &amp;lt;code&amp;gt;Set&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Set myvariable = 100&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and then can be used later:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Height = %myvariable%&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== IF/While statements ===&lt;br /&gt;
Basic IF and While statements can be made, with the following syntax:&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;if[expression] command&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;while[expression] command&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Available signs are &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt; (equals), &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; (greater than), &amp;lt;code&amp;gt;&amp;lt;&amp;lt;/code&amp;gt; (less than), &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt; (is not), &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt; (and) and &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt; (or). Expressions can also be enclosed in parenthesis. Note that IF/While statements only work with the current line, and do not currently support multiple lines within an IF/While block, an &amp;quot;else&amp;quot; statement, or nesting. A While statement will loop the current line until the expression is false, so be careful with this because it can create an infinite loop if the expression is always true. See the &#039;&#039;[[#Functions|Functions]]&#039;&#039; section below for an example of a While statement.&lt;br /&gt;
&lt;br /&gt;
For example, to set the height to 9.5 if the floor number is less than 82:&lt;br /&gt;
*&amp;lt;code&amp;gt;if[%floor% &amp;lt; 82] Height = 9.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example shows a complex expression:&lt;br /&gt;
*&amp;lt;code&amp;gt;if[%floor% &amp;lt; 82 &amp;amp; (%height% = 3 | %height% = 5)] Height = 9.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example, the statement will be true if the &amp;lt;code&amp;gt;floor&amp;lt;/code&amp;gt; value is less than 82 and if the &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; value is either 3 or 5.&lt;br /&gt;
&lt;br /&gt;
=== Inline calculations ===&lt;br /&gt;
&lt;br /&gt;
Values can be calculated inline by using the following math operators:&lt;br /&gt;
&amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; (plus), &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; (minus), &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; (divide), &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (multiply), and &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt; (power of)&lt;br /&gt;
&lt;br /&gt;
They can be used anywhere in the data file. Here&#039;s an example of one being used with the &amp;lt;code&amp;gt;Set&amp;lt;/code&amp;gt; command:&lt;br /&gt;
*&amp;lt;code&amp;gt;Set 1 = %floorheight% + 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parenthesis are also supported, for grouped operations. Here&#039;s an example of a complex math expression:&lt;br /&gt;
*&amp;lt;code&amp;gt;Set 5 = %height% + (%interfloorheight% * (4 / %altitude%))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Object parameters from outside floor sections ===&lt;br /&gt;
&lt;br /&gt;
Information about a certain floor can be obtained elsewhere in the script, by referencing the floor in this manner:&lt;br /&gt;
*&amp;lt;code&amp;gt;Floor(number).parameter&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Available parameters are &#039;&#039;Base&#039;&#039;, &#039;&#039;Altitude&#039;&#039;, &#039;&#039;Height&#039;&#039;, &#039;&#039;FullHeight&#039;&#039; and &#039;&#039;InterfloorHeight&#039;&#039;. Note that this function must only be called after the specified floor has been created.&amp;lt;br&amp;gt;&lt;br /&gt;
If the &#039;&#039;InterfloorOnTop&#039;&#039; parameter in the globals section is set to &#039;false&#039; (the default), then &#039;&#039;Base&#039;&#039; (slab height) refers to the floor&#039;s altitude plus interfloor height; otherwise it refers to the altitude.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
*&amp;lt;code&amp;gt;Set 1 = Floor(5).Altitude&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Includes ===&lt;br /&gt;
&lt;br /&gt;
Other script files can be included (inserted) anywhere in the current script by using the &amp;lt;code&amp;gt;&amp;lt;Include&amp;gt;&amp;lt;/code&amp;gt; command. Scripts can be included multiple times, and included scripts can include other scripts.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;Include filename&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To include a file called test.txt that&#039;s in the data folder, you would enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Include data/test.txt&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Functions ===&lt;br /&gt;
&lt;br /&gt;
Functions can be created to share code between sections of scripts, and also between entire scripts when used in conjunction with includes. An unlimited number of parameters can be specified for each function. If a function is specified with the same name as a previously defined function, the function will be skipped and a warning will be printed. This can only be used outside of any section, such as &amp;lt;code&amp;gt;&amp;lt;Floor&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;Function name&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(code)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;EndFunction&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above is a function definition, and must be used before the function call. Functions can be called from anywhere in the script, and can also call other functions, resulting in nested functions. To call the function later in your code, use the function name followed by a list of parameters contained within parenthesis, or just parenthesis if you&#039;re not passing any parameters:&lt;br /&gt;
&lt;br /&gt;
Syntax:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;name(parameter1, parameter2, ...)&amp;lt;br&amp;gt;&lt;br /&gt;
or&amp;lt;br&amp;gt;&lt;br /&gt;
name()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The parameters appear as variables inside the function in the form of &amp;lt;code&amp;gt;%param#%&amp;lt;/code&amp;gt; - so the first parameter passed is &amp;lt;code&amp;gt;%param1%&amp;lt;/code&amp;gt;, the second is &amp;lt;code&amp;gt;%param2%&amp;lt;/code&amp;gt;, etc. For an example, I&#039;ll create a function called &amp;lt;code&amp;gt;Test&amp;lt;/code&amp;gt; with a single &amp;lt;code&amp;gt;SetAutoSize&amp;lt;/code&amp;gt; command within it, and call that function:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Function test&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SetAutoSize = %param1%, %param2%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;EndFunction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
test(false, false)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example, the command that ends up being performed is &amp;lt;code&amp;gt;&amp;quot;SetAutoSize = false, false&amp;quot;&amp;lt;/code&amp;gt;. Here is an example of using a &amp;lt;code&amp;gt;While&amp;lt;/code&amp;gt; statement to loop a function:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;set a = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Function testing&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
set a = %a% + 1&amp;lt;br&amp;gt;&lt;br /&gt;
print %a%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;EndFunction&amp;gt;&lt;br /&gt;
&lt;br /&gt;
while [%a% &amp;lt; 5] testing()&amp;lt;br&amp;gt;&lt;br /&gt;
print finished&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The console output of that ends up being:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;br&amp;gt;&lt;br /&gt;
4&amp;lt;br&amp;gt;&lt;br /&gt;
5&amp;lt;br&amp;gt;&lt;br /&gt;
finished&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced Math Functions ===&lt;br /&gt;
&lt;br /&gt;
Several built-in advanced math functions are provided, mostly for trigonometric calculations.&lt;br /&gt;
&lt;br /&gt;
Syntax and descriptions:&lt;br /&gt;
* cos(&#039;&#039;x&#039;&#039;) - calculate cosine, x is angle in radians&lt;br /&gt;
* sine(&#039;&#039;x&#039;&#039;) - calculate sine, x is angle in radians&lt;br /&gt;
* tan(&#039;&#039;x&#039;&#039;) - calculate tangent, x is angle in radians&lt;br /&gt;
* acos(&#039;&#039;x&#039;&#039;) - calculate arc cosine, x is a value from -1 to 1&lt;br /&gt;
* asin(&#039;&#039;x&#039;&#039;) - calculate arc sine, x is a value from -1 to 1&lt;br /&gt;
* atan(&#039;&#039;x&#039;&#039;) - calculate arc tangent&lt;br /&gt;
* atan2(&#039;&#039;y, x&#039;&#039;) - calculate arc tangent with two values, one for the y-coordinate and one for the x&lt;br /&gt;
* sqrt(&#039;&#039;x&#039;&#039;) - calculate square root&lt;br /&gt;
* abs(&#039;&#039;x&#039;&#039;) - calculate absolute value&lt;br /&gt;
* exp(&#039;&#039;x&#039;&#039;) - calculate exponential function&lt;br /&gt;
* log(&#039;&#039;x&#039;&#039;) - calculate natural logarithm&lt;br /&gt;
* log2(&#039;&#039;x&#039;&#039;) - calculate binary logarithm&lt;br /&gt;
* log10(&#039;&#039;x&#039;&#039;) - calculate common logarithm&lt;br /&gt;
* mod(&#039;&#039;number, denominator&#039;&#039;) - calculate modulo (remainder) of a division&lt;br /&gt;
* hypot(&#039;&#039;x, y&#039;&#039;) - calculate hypotenuse&lt;br /&gt;
* ceil(&#039;&#039;number&#039;&#039;) - calculate ceiling (round up)&lt;br /&gt;
* flr(&#039;&#039;number&#039;&#039;) - calculate floor (round down)&lt;br /&gt;
* rnd(&#039;&#039;limit&#039;&#039;) - generate random number from 0 to limit&lt;br /&gt;
* round(&#039;&#039;number, decimals&#039;&#039;) - round number to nearest value; the &#039;&#039;decimals&#039;&#039; parameter is optional&lt;br /&gt;
&lt;br /&gt;
=== For Loops ===&lt;br /&gt;
&lt;br /&gt;
For loops can be created by specifying an iterator variable, and the range to use, with the following syntax:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;For iterator start To end&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(code)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;EndFor&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The For loop will loop until it completes the &amp;quot;end&amp;quot; value, and can iterate up or down. The value of the iteration is stored in the iterator variable and the variable name must be unique.&lt;br /&gt;
In the following example, the iterator variable will be printed out on each iteration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;For i 1 to 3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  Print %i%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;EndFor&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the code is run, this is the result:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1&amp;lt;br&amp;gt;&lt;br /&gt;
2&amp;lt;br&amp;gt;&lt;br /&gt;
3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For loops can be nested, like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;For i 1 to 3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;For j 1 to 4&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    Print %i% : %j%&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;EndFor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;EndFor&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the code is run, this is the result:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1 : 1&amp;lt;br&amp;gt;&lt;br /&gt;
1 : 2&amp;lt;br&amp;gt;&lt;br /&gt;
1 : 3&amp;lt;br&amp;gt;&lt;br /&gt;
1 : 4&amp;lt;br&amp;gt;&lt;br /&gt;
2 : 1&amp;lt;br&amp;gt;&lt;br /&gt;
2 : 2&amp;lt;br&amp;gt;&lt;br /&gt;
2 : 3&amp;lt;br&amp;gt;&lt;br /&gt;
2 : 4&amp;lt;br&amp;gt;&lt;br /&gt;
3 : 1&amp;lt;br&amp;gt;&lt;br /&gt;
3 : 2&amp;lt;br&amp;gt;&lt;br /&gt;
3 : 3&amp;lt;br&amp;gt;&lt;br /&gt;
3 : 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Globals Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Globals&#039;&#039;&#039; section contains the general information about your building. This section is required, since it determines if a building file is valid. The section starts with this header:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Globals&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and ends with this footer:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndGlobals&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameters are placed between those two markers, and look like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Parameter = value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Name = Triton Center&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters === &lt;br /&gt;
All of the listed parameters below are optional.&lt;br /&gt;
&lt;br /&gt;
#Name - building name&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = My Building&amp;lt;/code&amp;gt;&lt;br /&gt;
#Designer - name of building&#039;s designer&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Designer = Me&amp;lt;/code&amp;gt;&lt;br /&gt;
#Location - location of the building&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Location = 100 Main Street&amp;lt;/code&amp;gt;&lt;br /&gt;
#Description - Brief description of the building&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Description = A really average building&amp;lt;/code&amp;gt;&lt;br /&gt;
#Version - Version of the building (can be text)&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Version = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#CameraFloor - camera&#039;s starting floor, starting with 0 (like Floors command) - default is 0&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;CameraFloor = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#CameraPosition - camera&#039;s starting position in X (left/right) and Z (forward/backward) feet coordinates - default is &amp;quot;0, 0&amp;quot;&amp;lt;br&amp;gt;Syntax:&amp;lt;code&amp;gt;CameraPosition = X, Z&amp;lt;br&amp;gt;CameraPosition = 0, -10&amp;lt;/code&amp;gt;&lt;br /&gt;
#CameraDirection - specifies a 3D point that the camera is looking at on startup (instead of specifying rotation), in X (left/right), Y (up down), and Z (forward/backward) feet coordinates.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;CameraDirection = 0, 10, 28.8&amp;lt;/code&amp;gt;&lt;br /&gt;
#CameraRotation - axis rotation of the camera on startup - X is degrees up/down, Y is degrees left/right, and Z is spin. Default is &amp;quot;0, 0, 0&amp;quot;, and the example makes the camera face right.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CameraRotation = X, Y, Z&amp;lt;br&amp;gt;CameraRotation = 0, 90, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#Sky - which skybox texture pack to use, if the Caelum sky system is off. In the following example, the chosen pack is &amp;quot;noon&amp;quot;, and the file &amp;quot;sky-noon.zip&amp;quot; will be loaded. Default is &amp;quot;noon&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Sky = noon&amp;lt;/code&amp;gt;&lt;br /&gt;
#DynamicSky - which Caelum sky script to use. In the following example, the script is &amp;quot;RainWind&amp;quot;, which is listed in the data/caelum/sky.os resource file.  Default is &amp;quot;DefaultSky&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;DynamicSky = RainWind&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Available sky types in data/caelum/sky.os file:&amp;lt;br&amp;gt;DefaultBase&amp;lt;br&amp;gt;DefaultSky&amp;lt;br&amp;gt;Cloudy&amp;lt;br&amp;gt;Overcast&amp;lt;br&amp;gt;BigPuffyStars&amp;lt;br&amp;gt;BigPuffyStarsWithFogComposer&amp;lt;br&amp;gt;MidnightSun&amp;lt;br&amp;gt;Eclipse&amp;lt;br&amp;gt;FogSky&amp;lt;br&amp;gt;RainWind&amp;lt;br&amp;gt;RainUp&amp;lt;br&amp;gt;ShadowDebug&amp;lt;br&amp;gt;HugeAmbientFactor&amp;lt;br&amp;gt;BasicCloud&amp;lt;br&amp;gt;OverrideCloud&amp;lt;br&amp;gt;CloudMesh&amp;lt;br&amp;gt;CloudFade&amp;lt;br&amp;gt;SkyDomeOverrideHazeTest&amp;lt;br&amp;gt;GroundFogNoise&amp;lt;br&amp;gt;SandStormTest&lt;br /&gt;
#InterfloorOnTop - determines if the interfloor area should be located at the bottom or top of each floor. Interfloor areas represent the area used by floor trusses (supports), between a level&#039;s ceiling and the next level. Since each floor needs supports below it, the default is false.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;InterfloorOnTop = true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
#Collisions - enables/disables collisions (default is true)&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Collisions = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#Gravity - enables/disables gravity (default is true)&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Gravity = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#Coordinates - set latitude and longitude of building (for sky system)&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Coordinates = 41.883, -87.629&amp;lt;/code&amp;gt;&lt;br /&gt;
#DateTime - set UTC date/time on startup (in Julian value), for sky system, or set to &amp;quot;now&amp;quot; to use the current system time&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;DateTime = 2457197.1254&amp;lt;br&amp;gt;DateTime = now&amp;lt;/code&amp;gt;&lt;br /&gt;
#TimeScale - sets the time multiplier for the sky system. The default is 25. Set to 1 for real-time.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;TimeScale = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#Position - set the 3D position of this building, used when loading multiple buildings. See the Load command in the Buildings section for more information.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Syntax: Position = X, Y, Z&amp;lt;br&amp;gt;Example: Position = 100, 0, 100&amp;lt;/code&amp;gt;&lt;br /&gt;
#Rotation - set the 3D rotation (Y axis, which is left/right), in degrees, of this building, used when loading multiple buildings. See the &amp;lt;code&amp;gt;Load&amp;lt;/code&amp;gt; command in the Buildings section for more information.&amp;lt;br&amp;gt;Syntax:&amp;lt;code&amp;gt;Rotation = value&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example:&amp;lt;code&amp;gt;Rotation = 90&amp;lt;/code&amp;gt;&lt;br /&gt;
#Bounds - set the 3D boundaries of this building, which is only used if loading multiple buildings, and if this building is not the first (primary) building. If both Y values are 0, the Y values are set to be unlimited. See the Load command in the Buildings section for more information.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Bounds = MinX, MinY, MinZ, MaxX, MaxY, MaxZ&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Bounds = -100, 0, -100, 100, 0, 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Textures Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Textures&#039;&#039;&#039; section loads textures into the simulation and assigns names to them, for use in the rest of the sections. The section starts with this header:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Textures&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and ends with this footer:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;EndTextures&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Load - loads a texture&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Load filename, name, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Load data\brick1.jpg, Brick, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This example will load the file &amp;lt;code&amp;gt;brick.jpg&amp;lt;/code&amp;gt; and name it &amp;lt;code&amp;gt;Brick&amp;lt;/code&amp;gt;. The values tile_x and tile_y are per-texture multipliers. For example, if you set tile_x to 2, and you specify a texture width (tw) of 2 during an AddFloor command later, the tiling value will be 4 (2 times 2), and the texture will be repeated 4 times horizontally. The force value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#LoadRange - loads a numeric range of textures, and the current number is available in the number variable (%number%)&amp;lt;br&amp;gt;Syntax:&amp;lt;code&amp;gt;LoadRange startnumber, endnumber, filename, name, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;LoadRange 2, 138, data\floorindicators\%number%.jpg, Button%number%, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This example will load the file &amp;lt;code&amp;gt;2.jpg&amp;lt;/code&amp;gt; and name it &amp;lt;code&amp;gt;Button2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3.jpg&amp;lt;/code&amp;gt; as &amp;lt;code&amp;gt;Button3&amp;lt;/code&amp;gt;, and so on. The values &amp;lt;code&amp;gt;tile_x&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;tile_y&amp;lt;/code&amp;gt; are per-texture multipliers. For example, if you set &amp;lt;code&amp;gt;tile_x&amp;lt;/code&amp;gt; to 2, and you specify a texture width (tw) of 2 during an &amp;lt;code&amp;gt;AddFloor&amp;lt;/code&amp;gt; command later, the tiling value will be 4 (2 times 2), and the texture will be repeated 4 times horizontally. The &#039;&#039;force&#039;&#039; value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#LoadAnimated - loads a set of textures to use as a single animated texture&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LoadAnimated filename1, filename2, ..., name, duration, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;LoadAnimated data/pic1.jpg, data/pic2.jpg, data/pic3.jpg, myanimation, 2, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This example will load the files pic1.jpg, pic2.jpg and pic3.jpg and associate them with the texture material &amp;quot;myanimation&amp;quot;. When &amp;quot;myanimation&amp;quot; is used, those three images will automatically be displayed in order, in a loop. &amp;lt;code&amp;gt;Duration&amp;lt;/code&amp;gt; refers to the length of the animation in seconds. The values &amp;lt;code&amp;gt;tile_x&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;tile_y&amp;lt;/code&amp;gt; are per-texture multipliers. For example, if you set &amp;lt;code&amp;gt;tile_x&amp;lt;/code&amp;gt; to 2, and you specify a texture width (tw) of 2 during an AddFloor command later, the tiling value will be 4 (2 times 2), and the texture will be repeated 4 times horizontally. The &#039;&#039;force&#039;&#039; value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#LoadAlphaBlend - loads a texture with a specular mask texture and blending texture, used to make things like reflection effects&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LoadAlphaBlend filename, specular_filename, blend_filename, name, spherical, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;LoadAlphaBlend data/windows.jpg, data/windows_spec.png, data/sky.jpg, mywindows, true, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This example will load the texture windows.jpg normally, and will load windows_spec.png as a specular mask (which needs to be a file that contains an alpha blended image that is used to determine how the blending texture applies to the original texture), and loads a texture to blend as sky.jpg (see Skyscraper&#039;s data folder for examples of this). The &#039;&#039;spherical&#039;&#039; parameter determines if the texture is spherically mapped (true) or planar mapped (false). The values tile_x and tile_y are per-texture multipliers. For example, if you set tile_x to 2, and you specify a texture width (tw) of 2 during an AddFloor command later, the tiling value will be 4 (2 times 2), and the texture will be repeated 4 times horizontally. The force value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#LoadMaterial - loads a custom OGRE material, used for advanced/specific texture definitions&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LoadMaterial material_name, name, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;LoadMaterial testmat, mycustommaterial, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Material definitions (and their associated textures) are stored in Skyscraper&#039;s data/materials folder, and are all automatically loaded on startup. The material definitions (the example being testmat.material) contain a material name along with the texture processing parameters. The material name specified in this command needs to match the one in the material definition you want to use; the example file is named &amp;quot;testmat&amp;quot;. &amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt; is the standard texture name you want to map it to, to use with other commands. The other commands are the same as in previous commands. For more information on how to make material definition scripts, see the OGRE manual&#039;s &amp;quot;Material Scripts&amp;quot; section.&lt;br /&gt;
#AddText - draws text onto a texture - this only creates a new texture during runtime (in memory), and all changes are lost when the application shuts down&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddText texture_name, name, font_filename, font_size, text, x1, y1, x2, y2, h_align, v_align, ColorR, ColorG, ColorB[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddText Black, Button100, nimbus_sans.ttf, 47, 100, -1, -1, -1, -1, center, center, 255, 255, 255&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;With this command, &amp;lt;code&amp;gt;texture_name&amp;lt;/code&amp;gt; is the name of the previously loaded texture to draw text onto (loaded with either Load or LoadRange). Name is the name to call this new texture. Font_filename is the filename of the font to use - fonts are in Skyscraper&#039;s data/fonts directory. &amp;lt;code&amp;gt;X1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;y1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;x2&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;y2&amp;lt;/code&amp;gt; are coordinate values mainly used to position the text in a boxed area, with the position of 0, 0 (x 0, y 0) being on the top left.. If any value is -1, the dimension of the texture will be used (so in this example, the loaded texture has a size of 128x128 pixels, and so the values are 0, 0, 128, 128). This will place the text in the center of the texture image, but to position it elsewhere, specify the pixel box to place it in. &amp;lt;code&amp;gt;H_align&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;v_align&amp;lt;/code&amp;gt; determine the alignment of the text - for h_align, it can either be &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot; or &amp;quot;center&amp;quot;, and for v_align either &amp;quot;top&amp;quot;, &amp;quot;bottom&amp;quot; or &amp;quot;center&amp;quot;. &amp;lt;code&amp;gt;ColorR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ColorG&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ColorB&amp;lt;/code&amp;gt; determine the color of the text, and the values range from 0 to 255. If all values are 255, the text is white, and if all values are 0, then it&#039;s black. The &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#AddTextRange - similar to LoadRange, but draws text onto a texture&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddText startnumber, endnumber, texture_name, name, font_filename, font_size, text, x1, y1, x2, y2, h_align, v_align, ColorR, ColorG, ColorB[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddText 1, 100, Black, Button%number%, nimbus_sans.ttf, 47, %number%, -1, -1, -1, -1, center, center, 255, 255, 255&amp;lt;/code&amp;gt;&lt;br /&gt;
#LoadCropped - loads a cropped image.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LoadCropped filename, name, x, y, width, height, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;LoadCropped data\brick1.jpg, Brick2, 10, 10, 20, 20, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command is similar to the Load command, but loads only a portion of an image. In the above example, the command loads the file data\brick1.jpg as &amp;quot;Brick2&amp;quot;, but only loads the portion of the image starting at pixel 10, 10, with a width of 20 pixels and a heigth of 20 pixels. Pixel 0, 0 is on the top left of the image. The &#039;&#039;force&#039;&#039; value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#AddOverlay - draws an image on top of another image&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddOverlay texture_name, overlay_texture_name, name, x, y, width, height, tile_x, tile_y[, force]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddOverlay Brick1, Brick2, NewBrick, 25, 25, 50, 50, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command allows multiple textures to be combined into a single texture, by drawing one on top of the other. &#039;&#039;Texture_name&#039;&#039; specifies the original source texture name to use (all textures must be loaded beforehand), &#039;&#039;overlay_texture_name&#039;&#039; specifies the texture to draw on top of the source texture, and &#039;&#039;name&#039;&#039; specifies the name of the new texture. &#039;&#039;X&#039;&#039; and &#039;&#039;Y&#039;&#039; determine the position to place the top-left of the new image at (since position 0, 0 is the top left of the image), and &#039;&#039;width&#039;&#039; and &#039;&#039;height&#039;&#039; determine the size in pixels of the overlay texture. In the above example, the &amp;quot;Brick2&amp;quot; texture is drawn on top of the &amp;quot;Brick1&amp;quot; texture, starting at pixel position 25, 25, with a width of 50 and a height of 50. The resulting texture is called &amp;quot;NewBrick&amp;quot;. The &#039;&#039;force&#039;&#039; value is optional, and if set to false, autosizing will always be disabled for this texture; if set to true, autosizing will always be enabled.&lt;br /&gt;
#Rotate - sets a texture&#039;s rotation to a set amount. This can be used with other texture modifiers.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Rotate name, angle&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Rotate Brick1, 30&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command sets the texture&#039;s rotation value. In the example, the Brick1 texture&#039;s rotation is set to 30 degrees (clockwise).&lt;br /&gt;
#RotateAnim - applies rotation animation to a texture. This can be used with other texture modifiers.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;RotateAnim name, speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RotateAnim Brick1, 0.2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command sets the texture&#039;s animated rotation value. &#039;&#039;Speed&#039;&#039; is in rotations per second. In the example, the Brick1 texture&#039;s rotation animation is set to 0.2 rotations per second.&lt;br /&gt;
#Scroll - set&#039;s a texture&#039;s fixed scrolling value. This can be used with other texture modifiers.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Scroll name, x_offset, y_offset&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Scroll Brick1, 0.5, 0.5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command sets the texture&#039;s scrolling value. In the example, the Brick1 texture is shifted to the right halfway, and shifted up halfway.&lt;br /&gt;
#ScrollAnim - applies scrolling animation to a texture. This can be used with other texture modifiers.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ScrollAnim name, x_speed, y_speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ScrollAnim Brick1, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;speed&#039;&#039; values are the number of full scrolls per second. In the example, the Brick1 texture will scroll to the right once per second, and up once per second.&lt;br /&gt;
#Scale - sets a texture&#039;s scaling factor. This can be used with other texture modifiers.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Scale name, x_scale, y_scale&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Scale Brick1, 30&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;In the example, the Brick1 texture is scaled to half the size, in both width and height.&lt;br /&gt;
#Transform - sets an advanced transformation method on the texture. This can be used with other texture modifiers, and also can be used multiple times to create multiple transformations.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Transform name, type, wave_type, base, frequency, phase, amplitude&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Transform Brick1, rotate, sine, 0.2, 0.2, 0.1, 1.0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command applies an advanced transformation method on the texture. Type is the animation type modified, and can either be &#039;&#039;scroll_x&#039;&#039;, &#039;&#039;scroll_y&#039;&#039;, &#039;&#039;rotate&#039;&#039;, &#039;&#039;scale_x&#039;&#039;, or &#039;&#039;scale_y&#039;&#039;. &#039;&#039;Wave_type&#039;&#039; defines the type of waveform applied to the transformation, which creates a variable speed of the animation. The values are &#039;&#039;sine&#039;&#039; (a typical sine wave which smoothly loops between min and max values), &#039;&#039;triangle&#039;&#039; (an angled wave which increases &amp;amp; decreases at constant speed, changing instantly at the extremes), &#039;&#039;square&#039;&#039; (max for half the wavelength, min for the rest with instant transition between), &#039;&#039;sawtooth&#039;&#039; (gradual steady increase from min to max over the period with an instant return to min at the end), &#039;&#039;inverse_sawtooth&#039;&#039; (gradual steady decrease from max to min over the period, with an instant return to max at the end), or &#039;&#039;pwm&#039;&#039; (Pulse Width Modulation; like square, except the high to low transition is controlled by duty cycle). &#039;&#039;Base&#039;&#039; is the base value of the wave (base value, the minimum if amplitude &amp;gt; 0, the maximum if amplitude &amp;lt; 0), &#039;&#039;frequency&#039;&#039; is the number of wave iterations per second (speed), &#039;&#039;phase&#039;&#039; is the offset of the wave start, and &#039;&#039;amplitude&#039;&#039; is the size of the wave.&lt;br /&gt;
#SetCulling - sets the culling value for a specified texture. This determines which sides of the object the texture should be displayed.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetCulling name, value&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetCulling Brick1, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Values are 0 for no culling (show both sides), 1 to cull anticlockwise (SBS default), or 2 to cull clockwise (Ogre default, used for models).&amp;lt;br&amp;gt;In the example, the Brick1 texture is now showing both sides of the texture.&lt;br /&gt;
&lt;br /&gt;
== The Floor Sections ==&lt;br /&gt;
&lt;br /&gt;
The Floor section can either be defined as a single floor, using the &#039;&#039;Floor&#039;&#039; name, or as a range of floors, using the &#039;&#039;Floors&#039;&#039; name.&lt;br /&gt;
For a single floor, the section would start with this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Floor number&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end with this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndFloor&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, a floor section for a lobby would use this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Floor 0&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For multiple floors, the section would start with this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Floors start to finish&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end with this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndFloors&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, to work with floors 5-10, you would type:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Floors 5 to 10&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Or to work with basement floors -1 to -5, you would type:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Floors -1 to -5&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranges in this can be specified in either direction. Floors above ground start with 0 (so a 15-story building would have floors 0-14). Also, floors must be made in the proper order: basement levels must be created in descending order (-1, -2, -3 etc), and above-ground floors in ascending order (0, 1, 2, etc).&amp;lt;br&amp;gt;&lt;br /&gt;
If floor 0 is created first, and then basement levels, floor -1&#039;s altitude will be adjusted based on floor 0&#039;s altitude; otherwise if floor -1 is created first, it&#039;s altitude will be the negative full height.&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&lt;br /&gt;
* %floor% - contains the current floor number&lt;br /&gt;
* %height% - contains the current floor&#039;s ceiling height&lt;br /&gt;
* %interfloorheight% - contains the current floor&#039;s interfloor height (spacing between floors)&lt;br /&gt;
* %fullheight% - contains the current floor&#039;s total height, including the interfloor height&lt;br /&gt;
* %base% - if the InterfloorOnTop parameter in the Globals section is set to &#039;false&#039; (the default), then Base refers to the floor&#039;s altitude plus interfloor height (slab height); otherwise it&#039;s the floor&#039;s altitude&lt;br /&gt;
* %floorname% - the floor&#039;s name&lt;br /&gt;
* %floorid% - the floor&#039;s ID&lt;br /&gt;
* %floornumberid% - the floor&#039;s NumberID&lt;br /&gt;
* %floortype% - the floor&#039;s type&lt;br /&gt;
* %description% - the floor&#039;s description&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
#Name - the name of the current floor, required&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = Floor %floor%&amp;lt;/code&amp;gt;&lt;br /&gt;
#ID - the floor indicator name for the current floor, such as L (for Lobby), LL (lower level), M (Mezzanine), etc. This is also used to determine what texture should be loaded for the elevator floor indicators and floor signs. The texture name would be &amp;quot;Button[ID]&amp;quot; - so if the ID is 10, the texture name would be &amp;quot;Button10&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ID = %floor%&amp;lt;/code&amp;gt;&lt;br /&gt;
#NumberID - the numeric ID for the current floor, used mainly for Destination Dispatch keypads.  This is preferred instead of the floor number, because floor numbers start at 0, and are used as a floor array instead of the actual floor numbers that you would prefer.  If your building has a floor 0, you would set NumberID to 1 for that floor.  Floor 13 for example can be skipped by setting NumberID to 14.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;NumberID = 14&amp;lt;/code&amp;gt;&lt;br /&gt;
#Type - the type of floor the current floor is. The types are still being defined, but the currently used ones are Basement, Lobby, Mezzanine, Conference, Office, Service, Skylobby, Hotel, Apartment, Condominium, Restaurant, Observatory, Recreation, Ballroom, Communications, and Roof. (Required)&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Type = Office&amp;lt;/code&amp;gt;&lt;br /&gt;
#Description - description of the current floor, optional&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Description = Offices&amp;lt;/code&amp;gt;&lt;br /&gt;
#Height - the floor-to-ceiling height of the current floor, required&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Height = 9.5&amp;lt;/code&amp;gt;&lt;br /&gt;
#InterfloorHeight - the height in feet of the space between floors (below each floor), starting at the floor&#039;s altitude, and ending right below the level&#039;s floor; required.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;InterfloorHeight = 2.24&amp;lt;/code&amp;gt;&lt;br /&gt;
#Altitude - this parameter is optional and is only recommended if the first level has an interfloor area that needs to be below ground. If this parameter is not used, the altitude will be calculated automatically.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Altitude = -2.24&amp;lt;/code&amp;gt;&lt;br /&gt;
#Group - group floors together. This is a list of comma-separated floor numbers (or a range specified with the - symbol) that should be enabled along with this floor when the user arrives at this floor. For example, if a 2-story room has a balcony, and the room base and balcony are separate floors, you would specify the other floor&#039;s number in this parameter.&lt;br /&gt;
Examples:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Group = 5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Group = 4, 5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Group = 4 - 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
#Exit - exits the current floor section&lt;br /&gt;
#AddFloor - adds a textured floor with the specified dimensions to the current floor/level&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Syntax: AddFloor name, texturename, thickness, x1, z1, x2, z2, voffset1, voffset2, reverse_axis, texture_direction, tw, th, isexternal&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Example: AddFloor My Floor, Brick, 0.5, -10, -10, 10, 10, 0, 0, False, False, 0, 0, False&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Voffset1&#039;&#039; and &#039;&#039;voffset2&#039;&#039; are the height in feet above the current floor&#039;s base; &#039;&#039;tw&#039;&#039; and &#039;&#039;th&#039;&#039; are to size/tile the texture (0 lets the app autosize them), and &#039;&#039;isexternal&#039;&#039; determines if the floor is part of the building&#039;s external framework, or is part of the current floor (is either True or False). &#039;&#039;Name&#039;&#039; is a user-defined name for the object. The &#039;&#039;reverse_axis&#039;&#039; parameter reverses the axis that the difference in altitude/voffset for floors corresponds to. If this is false, and the altitude values are different, the floor will angle upward/downward along the Z axis (front/back), and if set to true, the floor will angle along the X axis (left/right). If &#039;&#039;texture_direction&#039;&#039; is false, the texture will be mapped horizontally on the floor; if true, it&#039;ll be mapped vertically. If &#039;&#039;isexternal&#039;&#039; is true, the voffset values are relative of the floor&#039;s altitude, not base.&lt;br /&gt;
#AddWall - adds a textured wall with the specified dimensions to the current floor/level&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddWall name, texturename, thickness, x1, z1, x2, z2, height1, height2, voffset1, voffset2, tw, th, isexternal&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddWall My Wall, Brick, 0.5, -10, -10, 10, 10, 10, 10, 0, 0, 0, 0, False&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Height1&#039;&#039; is the wall height in feet at the first coordinate set (x1 and z1), and &#039;&#039;height2&#039;&#039; is for the second set (x2, and z2). &#039;&#039;Voffset1&#039;&#039; is the vertical offset in feet (from the floor&#039;s base) for the first coordinate set, and &#039;&#039;voffset2&#039;&#039; is for the second set. &#039;&#039;Tw&#039;&#039; and &#039;&#039;th&#039;&#039; are the texture sizing/tiling multipliers, and isexternal determines if the wall is part of the building&#039;s external framework (true) or if it&#039;s part of the current floor (false). If &#039;&#039;isexternal&#039;&#039; is true, the voffset values are relative of the floor&#039;s altitude, not base.&lt;br /&gt;
#AddInterfloorFloor - adds a textured floor below the floor of the current floor/level&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddInterfloorFloor name, texturename, thickness, x1, z1, x2, z2, voffset1, voffset2, reverse_axis, texture_direction, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddInterfloorFloor My IFloor, Brick, 0.5, -10, -10, 10, 10, 0, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the AddFloor command, except the &#039;&#039;voffset&#039;&#039; values are the height offset in feet above the current floor&#039;s altitude, not above the base.&lt;br /&gt;
#AddInterfloorWall - adds a textured wall below the floor of the current floor/level&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddInterfloorWall name, texturename, thickness, x1, z1, x2, z2, height1, height2, voffset1, voffset2, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the AddWall command, and the &#039;&#039;voffset&#039;&#039; values are the same as the AddInterfloorFloor command.&lt;br /&gt;
#AddShaftFloor - adds a textured floor to the specified shaft, on the current floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftFloor number, name, texturename, thickness, x1, z1, x2, z2, voffset1, voffset2, reverse_axis, texture_direction, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddShaftFloor 1, My Floor, Brick, 0.5, -10, -10, 10, 10, 0, 0, false, false, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the AddFloor command, and the &#039;&#039;number&#039;&#039; value is the shaft number to use. The &#039;&#039;x1&#039;&#039;, &#039;&#039;z1&#039;&#039;, &#039;&#039;x2&#039;&#039;, and &#039;&#039;z2&#039;&#039; parameters are offsets of the shaft&#039;s origin (similar to creating elevator walls and floors)&lt;br /&gt;
#AddShaftWall - adds a textured wall to the specified shaft, on the current floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftWall number, name, texturename, thickness, x1, z1, x2, z2, height1, height2, voffset1, voffset2, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the AddWall command, and the &#039;&#039;number&#039;&#039; value is the shaft number to use. Also, the &#039;&#039;x1&#039;&#039;, &#039;&#039;z1&#039;&#039;, &#039;&#039;x2&#039;&#039;, and &#039;&#039;z2&#039;&#039; parameters are offsets of the shaft&#039;s origin (similar to creating elevator walls and floors)&lt;br /&gt;
#AddStairsFloor - adds a textured floor to the specified stairwell, on the current floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStairsFloor number, name, texturename, thickness, x1, z1, x2, z2, voffset1, voffset2, reverse_axis, texture_direction, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddStairsFloor 1, My Floor, Brick, 0.5, -10, -10, 10, 10, 0, 0, false, false, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the AddFloor command, and the &#039;&#039;number&#039;&#039; value is the stairwell number to use&lt;br /&gt;
#AddStairsWall - adds a textured wall to the specified stairwell, on the current floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStairsWall number, name, texturename, thickness, x1, z1, x2, z2, height1, height2, voffset1, voffset2, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the AddWall command, and the number value is the stairwell number to use. Also, the &#039;&#039;x1&#039;&#039;, &#039;&#039;z1&#039;&#039;, &#039;&#039;x2&#039;&#039;, and &#039;&#039;z2&#039;&#039; parameters are offsets of the stairwell&#039;s origin (similar to creating elevator walls and floors)&lt;br /&gt;
#ColumnWallBox - creates 4 walls (box) at the specified coordinate locations, as part of the current floor&#039;s columnframe mesh&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ColumnWallBox name, texturename, x1, x2, z1, z2, height, voffset, tw, th, inside, outside, top, bottom&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ColumnWallBox My Box, Brick, -10, 10, -10, 10, 15, 0, 0, 0, true, true, true, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;For parameter information, see the CreateWallBox command above. In this command, the default voffset is the floor&#039;s altitude.&lt;br /&gt;
#ColumnWallBox2 - creates 4 walls (box) at a specified central location, as part of the current floor&#039;s columnframe mesh&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ColumnWallBox2 name, texturename, centerx, centerz, widthx, lengthz, height, voffset, tw, th, inside, outside, top, bottom&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ColumnWallBox2 My Box, Brick, 0, 0, 10, 10, 15, 0, 0, 0, false, true, false, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;For parameter information, see the CreateWallBox2 command above. In this command, the default voffset is the floor&#039;s altitude.&lt;br /&gt;
#CallButtonElevators - list of elevators the next created call button set will work with (this must be specified before CreateCallButtons)&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CallButtonElevators = 1, 2, 3, 4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CallButtonElevators = 1 - 4&amp;lt;/code&amp;gt;&lt;br /&gt;
#CreateCallButtons - creates a call button set&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateCallButtons SoundUp, SoundDown, BackTexture, UpButtonTexture, UpButtonTexture_Lit, DownButtonTexture, DownButtonTexture_Lit, CenterX, CenterZ, voffset, direction, BackWidth, BackHeight, ShowBack, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateCallButtons switch.wav, switch.wav, Marble, CallButtonsUp, CallButtonsUpLit, CallButtonsDown, CallButtonsDownLit, -10, 0, 4, right, 0.5, 1, true, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;SoundUp&#039;&#039; is the filename of the sound to play when the up call button is pressed&amp;lt;br&amp;gt;&#039;&#039;SoundDown&#039;&#039; is the filename of the sound to play when the down call button is pressed&amp;lt;br&amp;gt;&#039;&#039;BackTexture&#039;&#039; is the texture of the wall plate behind the buttons&amp;lt;br&amp;gt;&#039;&#039;UpButtonTexture&#039;&#039; and &#039;&#039;DownButtonTexture&#039;&#039; are the textures used for the buttons themselves (unlit). &#039;&#039;UpButtonTexture_Lit&#039;&#039; and &#039;&#039;DownButtonTexture_Lit&#039;&#039; specify the lit button textures.&amp;lt;br&amp;gt;&#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are the central location of the call button set object&amp;lt;br&amp;gt;&#039;&#039;voffset&#039;&#039; is the altitude offset that the object is above each floor&amp;lt;br&amp;gt;&#039;&#039;direction&#039;&#039; determines the direction the call buttons face:&amp;lt;br&amp;gt;&#039;front&#039; means they face towards the front of the building&amp;lt;br&amp;gt;&#039;back&#039; means they face towards the back of the building&amp;lt;br&amp;gt;&#039;left&#039; means they face left&amp;lt;br&amp;gt;&#039;right&#039; means they face right&amp;lt;br&amp;gt;&#039;&#039;BackWidth&#039;&#039; and &#039;&#039;BackHeight&#039;&#039; are the width and height of the wall plate&amp;lt;br&amp;gt;&#039;&#039;ShowBack&#039;&#039; determines if the wall plate should be shown, and is either true or false&amp;lt;br&amp;gt;&#039;&#039;tw&#039;&#039; and &#039;&#039;th&#039;&#039; are the texture scaling for the wall plate.&amp;lt;br&amp;gt;The up and down buttons will be automatically created based on the combined range of the elevators specified with the CallButtonElevators command (above).&amp;lt;br&amp;gt;Actions are automatically created for call buttons, and here&#039;s available action command names that can be used for custom controls:&amp;lt;br&amp;gt;&#039;&#039;Off&#039;&#039; (no action)&amp;lt;br&amp;gt;&#039;&#039;Up&#039;&#039; (perform up call)&amp;lt;br&amp;gt;&#039;&#039;Down&#039;&#039; (perform down call)&amp;lt;br&amp;gt;&#039;&#039;PressUp&#039;&#039; (press Up call button)&amp;lt;br&amp;gt;&#039;&#039;PressDown&#039;&#039; (press Down call button)&amp;lt;br&amp;gt;&#039;&#039;FireOff&#039;&#039; (set fire service phase 1 to Off for all elevators serviced by this call button)&amp;lt;br&amp;gt;&#039;&#039;FireOn&#039;&#039; (set fire service phase 1 to On for all elevators serviced by this call button)&amp;lt;br&amp;gt;&#039;&#039;FireBypass&#039;&#039; (set fire service phase 1 to Bypass for all elevators service by this call button)&lt;br /&gt;
#AddStairs - creates a custom staircase at the specified location.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStairs number, name, riser_texture, tread_texture, direction, CenterX, CenterZ, width, risersize, treadsize, num_stairs, voffset, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddStairs 1, TestStairs, Brick, left, 10, 15, 5, 0.5, 0.5, 10, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;direction&#039;&#039; parameter specifies the direction the staircase faces (where the bottom step is), and so if a staircase goes up from left to right, the direction would be &#039;&#039;left&#039;&#039;. &#039;&#039;Width&#039;&#039; specifies the step width; &#039;&#039;risersize&#039;&#039; specifies the height of each step riser (vertical portion); &#039;&#039;treadsize&#039;&#039; specifies the length of each step tread/run (horizontal portion); &#039;&#039;num_stairs&#039;&#039; specifies the total number of steps to create (including the above landing platform, but not including the base platform). To calculate the length of the staircase, multiply (&#039;&#039;num_stairs&#039;&#039; - 1) with &#039;&#039;treadsize&#039;&#039;; in the above example, that would be 9 * 0.5. To determine the height of the staircase, multiply &#039;&#039;num_stairs&#039;&#039; with &#039;&#039;risersize&#039;&#039;. Note that the tread of the top step is not drawn (the top step is the landing platform); therefore for a staircase containing 10 steps, the total staircase width would be comprised of 9 treads (which is why the length calculation used num_stairs minus 1).&lt;br /&gt;
#AddDoor - adds a textured door in the specified location, and performs a wall cut on that area (this must be called after the associated wall is created)&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Syntax: AddDoor opensound, closesound, open, texturename, thickness, direction, speed, CenterX, CenterZ, width, height, voffset, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Example: AddDoor , , False, DoorTexture, 0.2, 1, 0, -8.5, 0, 3.5, 8, 0, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Direction&#039;&#039; specifies the direction the door faces (the side in which the handle is on the left) and also the direction it opens. These are the values:&amp;lt;br&amp;gt;1 - faces left, opens left&amp;lt;br&amp;gt;2 - faces left, opens right&amp;lt;br&amp;gt;3 - faces right, opens right&amp;lt;br&amp;gt;4 - faces right, opens left&amp;lt;br&amp;gt;5 - faces front, opens front&amp;lt;br&amp;gt;6 - faces front, opens back&amp;lt;br&amp;gt;7 - faces back, opens back&amp;lt;br&amp;gt;8 - faces back, opens front&amp;lt;br&amp;gt;The default door speed is 75; you can also specify 0 for the speed to use the system default. The &#039;&#039;open&#039;&#039; parameter determines if the door should be opened on start; default is false. Leave the sound fields blank for no sounds to be played.&lt;br /&gt;
#AddStairsDoor - adds a textured door for the specified stairwell, in a location relative to the stairwell&#039;s center. This also performs a wall cut on that area (this must be called after the associated wall is created)&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStairsDoor number, opensound, closesound, open, texturename, thickness, direction, speed, CenterX, CenterZ, width, height, voffset, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Number&#039;&#039; specifies the stairwell number. &#039;&#039;Direction&#039;&#039; specifies the direction the door faces and also the direction it opens. For values of this, look at the AddDoor command above. Leave the &#039;&#039;sound&#039;&#039; fields blank for no sounds to be played.&lt;br /&gt;
#AddShaftStdDoor - adds a standard textured door for the specified shaft, in a location relative to the shaft&#039;s center. This also performs a wall cut on that area (this must be called after the associated wall is created). This shouldn&#039;t be confused with the AddShaftDoor command, which creates elevator shaft doors.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftStdDoor number, opensound, closesound, open, texturename, thickness, direction, speed, CenterX, CenterZ, width, height, voffset, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Number&#039;&#039; specifies the shaft number. &#039;&#039;Direction&#039;&#039; specifies the direction the door faces and also the direction it opens. For values of this, look at the AddDoor command above. Leave the &#039;&#039;sound&#039;&#039; fields blank for no sounds to be played.&lt;br /&gt;
#AddExternalDoor - same as the AddDoor command, but creates an external (global) door that is always visible. With this command, the voffset parameter is relative of the floor&#039;s altitude, not base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddExternalDoor opensound, closesound, open, texturename, thickness, direction, speed, CenterX, CenterZ, width, height, voffset, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddExternalDoor , , False, DoorTexture, 0.2, 1, 0, -8.5, 0, 3.5, 8, 0, 1, 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddDirectionalIndicator - creates a single elevator directional indicator/lantern on the current floor (similar to the CreateCallButtons command)&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDirectionalIndicator Elevator:Car, Relative, ActiveDirection, Single, Vertical, BackTexture, UpTexture, UpTextureLit, DownTexture, DownTextureLit, CenterX, CenterZ, voffset, direction, BackWidth, BackHeight, ShowBack, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddDirectionalIndicator 1, true, false, false, true, Metal, UpLight, UpLightOn, DownLight, DownLightOn, -3, -4.162, 6, front, 0.5, 1, true, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will create a directional indicator on the current floor (if &#039;&#039;ActiveDirection&#039;&#039; is false, then it&#039;ll only create it if the elevator serves that floor). It&#039;ll also automatically create the up and down lights depending on the floor.&amp;lt;br&amp;gt;&#039;&#039;Elevator:Car&#039;&#039; specifies the elevator and car to create the indicators for. The car value is optional, and if left out, either the car will be used that services the floor, or the first car will be used. For example, values can be &amp;quot;1&amp;quot; for Elevator 1 (uses default car or Car 1), or &amp;quot;1:1&amp;quot; for Elevator 1 Car 1&amp;lt;br&amp;gt;&#039;&#039;Relative&#039;&#039; determines if the X and Z coordinates are relative to the elevator&#039;s origin (center) or not.&amp;lt;br&amp;gt;&#039;&#039;ActiveDirection&#039;&#039; determines if the indicator should continuously display the active elevator direction (true), or if it should show the elevator&#039;s direction for the current call (false, default)&amp;lt;br&amp;gt;&#039;&#039;Single&#039;&#039; determines if a single indicator light should be created instead of two. If this is true, the unlit texture is specified in &#039;&#039;UpLight&#039;&#039;, and the &#039;&#039;DownLight&#039;&#039; value is ignored.&amp;lt;br&amp;gt;&#039;&#039;Vertical&#039;&#039; determines if the two lights should be vertically separated (true), or horizontally separated (false)&amp;lt;br&amp;gt;&#039;&#039;BackTexture&#039;&#039; is the texture of the wall plate behind the lights&amp;lt;br&amp;gt;&#039;&#039;UpTexture&#039;&#039; and &#039;&#039;DownTexture&#039;&#039; are the textures used for the lights themselves, and the &amp;quot;Lit&amp;quot; textures are the ones to show when the light is on.&amp;lt;br&amp;gt;&#039;&#039;DownTexture&#039;&#039; is ignored if &#039;&#039;Single&#039;&#039; is true.&amp;lt;br&amp;gt;&#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are the central location of the indicators&amp;lt;br&amp;gt;&#039;&#039;voffset&#039;&#039; is the altitude offset that the object is above each floor&amp;lt;br&amp;gt;&#039;&#039;direction&#039;&#039; determines the direction the indicators face:&amp;lt;br&amp;gt;&#039;front&#039; means they face towards the front of the building&amp;lt;br&amp;gt;&#039;back&#039; means they face towards the back of the building&amp;lt;br&amp;gt;&#039;left&#039; means they face left&amp;lt;br&amp;gt;&#039;right&#039; means they face right&amp;lt;br&amp;gt;&#039;&#039;BackWidth&#039;&#039; and &#039;&#039;BackHeight&#039;&#039; are the width and height of the wall plate&amp;lt;br&amp;gt;&#039;&#039;ShowBack&#039;&#039; determines if the wall plate should be shown, and is either true or false&amp;lt;br&amp;gt;&#039;&#039;tw&#039;&#039; and &#039;&#039;th&#039;&#039; are the texture scaling for the wall plate.&lt;br /&gt;
#AddShaftDoor - creates shaft elevator doors on the current floor only&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftDoor elevator:car, number, lefttexture, righttexture, thickness, CenterX, CenterZ, voffset, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Syntax (with old SetShaftDoors command): &amp;lt;code&amp;gt;AddShaftDoor elevator, number, lefttexture, righttexture, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddShaftDoor command creates working shaft elevator doors on the current floor only - the other command, &#039;&#039;AddShaftDoors&#039;&#039; (in the elevator section) creates all shaft doors in a single command. This command is useful for specifying different textures for shaft doors depending on the floor, and also for only creating shaft doors on one side if an elevator serves a specific floor. The &#039;&#039;SetShaftDoors&#039;&#039; command in the elevator section must be used before using this command. Parameters such as width, height, and direction are taken from the &#039;&#039;AddDoors&#039;&#039; command (so the regular elevator doors need to be created first). The &#039;&#039;voffset&#039;&#039; parameter allows you to create shaft doors at a different vertical position than the base of the floor, and the elevator will automatically stop according to the shaft door&#039;s voffset for that floor. These doors should be moved slightly away from the elevator car doors (to separate them both). Also, this command cuts any shaft walls that are within the door area (and so this must be called after the shaft walls are created). &#039;&#039;Number&#039;&#039; specifies the number of the door to create (related to the &#039;&#039;Doors&#039;&#039; command) - if the elevator only has one door, or if the &#039;&#039;Doors&#039;&#039; command was not used, specify 1 here. The &#039;&#039;Elevator:Car&#039;&#039; parameter specifies both the elevator and optionally elevator car to use (see the AddDirectionalIndicator command for more information).&lt;br /&gt;
#AddFloorIndicator - creates a floor indicator associated with a specific elevator&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFloorIndicator elevator:car, relative, texture_prefix, blank_texture, direction, CenterX, CenterZ, width, height, voffset&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddFloorIndicator command creates a floor indicator at the position specified by &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039;, associated with the elevator and car specified by &#039;&#039;elevator:car&#039;&#039; (see the AddDirectionalIndicator command). &#039;&#039;Direction&#039;&#039; is the direction the indicator faces, and can be either &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;. &#039;&#039;Relative&#039;&#039; determines if the &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; values are relative of the elevator&#039;s center or not. This command can be given multiple times to create multiple indicators. &#039;&#039;Texture_prefix&#039;&#039; is the base name of the texture to load when displaying a floor ID; for example if the indicator is on floor 3, and you specify a prefix of &amp;quot;Button&amp;quot;, it&#039;ll load the &amp;quot;Button3&amp;quot; texture. Blank_texture specifies a texture to be used when the indicator is blank.&lt;br /&gt;
#Cut - performs a manual box cut on an area within the current floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Cut &#039;&#039;x1, y1, z1, x2, y2, z2, cutwalls, cutfloors&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Cut -5, -5, -5, 5, 5, 5, false, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;x, y and z&#039;&#039; values specify the start and end coordinates of the box cut. The Y values are relative to the current floor&#039;s altitude. If &#039;&#039;cutwalls&#039;&#039; is true, the function will cut walls; if &#039;&#039;cutfloors&#039;&#039; is true, it&#039;ll cut floors.&lt;br /&gt;
#CutAll - performs a manual box cut on all objects associated with the current floor (the level itself, interfloor, shafts, stairs and external)&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CutAll x1, y1, z1, x2, y2, z2, cutwalls, cutfloors&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CutAll -5, -5, -5, 5, 5, 5, false, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039; and &#039;&#039;z&#039;&#039; values specify the start and end coordinates of the box cut. The Y values are relative to the current floor&#039;s altitude. If &#039;&#039;cutwalls&#039;&#039; is true, the function will cut walls; if &#039;&#039;cutfloors&#039;&#039; is true, it&#039;ll cut floors.&lt;br /&gt;
#AddFillerWalls - helper function to add fillers around a door&#039;s cut location. When a door is created, the wall in it&#039;s location is cut to provide space; after the cut, the sides are open (if the wall has thickness) - this creates a covering wall on each side and a floor above the door frame to fill the area.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFillerWalls texture, thickness, CenterX, CenterZ, width, height, voffset, direction, tw, th, isexternal&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddFillerWalls ConnectionWall, 0.5, -10, 0, 3.5, 8, 0, true, 0, 0, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters in this function are similar to the related door&#039;s parameters. Direction is either true if the door faces the front/back (width is along the X axis), or false if the door faces left/right (width is along the Z axis).&amp;lt;br&amp;gt;The isexternal parameter is the same as with the AddWall command, and if it is true, the voffset value is relative of the floor&#039;s altitude, not base.&lt;br /&gt;
#AddSound - creates a user-defined sound at the specified position&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddSound name, filename, x, y, z, loop[, volume, speed, min_distance, max_distance, doppler_level, cone_inside_angle, cone_outside_angle, cone_outside_volume, direction_x, direction_y, direction_z]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddSound MySound, sound.wav, 10, 100, 5, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddSound MySound, sound.wav, 10, 100, 5, true, 1, 100, 1, -1, 0, 360, 360, 1, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;For information on the parameters, see the AddSound command in the Global Commands section. The only difference here is that the Y value is relative of the floor&#039;s base (altitude plus interfloor height). &#039;&#039;Loop&#039;&#039; specifies if the sound should loop and play on startup.&lt;br /&gt;
#AddShaftDoorComponent - creates a single shaft door component, used for creating custom door styles&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftDoorComponent elevator:car, number, name, texture, sidetexture, thickness, direction, openspeed, closespeed, x1, z1, x2, z2, height, voffset, tw, th, side_tw, side_th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command is almost identical to the AddDoorComponent command (in the elevator section below - see that for more information), except that it creates shaft doors. Use the FinishShaftDoor command after creating the components. The components don&#039;t need to line up with the floor&#039;s base; the elevator will automatically stop at the base of the shaft door for each floor. This command replaces the AddShaftDoor command. The &#039;&#039;Elevator:Car&#039;&#039; parameter specifies both the elevator and optionally elevator car to use (see the AddDirectionalIndicator command for more information).&lt;br /&gt;
#FinishShaftDoor - finishes shaft door creation - use this after all related AddShaftDoorComponent commands are used, or specify it without the AddShaftDoorComponent commands if you&#039;re creating a manual shaft door.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FinishShaftDoor elevator:car, number[, door_walls, track_walls]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command is almost identical to the FinishDoors command (in the elevator section below - see that for more information) except that it&#039;s used for finishing a shaft door.&lt;br /&gt;
#AddModel - adds a 3D model to the floor. If a filename is specified, the model&#039;s textures/materials must be defined in a separate &amp;quot;.material&amp;quot; file, and a separate collider mesh &amp;quot;.collider.mesh&amp;quot; will be loaded. In that situation, if a collider mesh isn&#039;t available, a simple box collider will be created. If a filename is not specified, this command will create a new empty model, where it&#039;s name can be used as the destobject parameter in other commands (in the related Floor section), and a collider will be automatically created.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddModel name, filename, center, CenterX, CenterY, CenterZ, RotationX, RotationY, RotationZ, MaxRenderDistance, ScaleMultiplier, EnablePhysics, Restitution, Friction, Mass&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddModel MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, false, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddModel MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 3: &amp;lt;code&amp;gt;AddModel MyModel, , false, 0, 0, 0, 0, 0, 0, 0, 1, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Center&#039;&#039; value is either true or false, and determines if the loaded model should be automatically centered, otherwise the exact mesh positioning in the model file will be used. The &#039;&#039;CenterY&#039;&#039; value is relative to the current floor&#039;s base. &#039;&#039;MaxRenderDistance&#039;&#039; determines the maximum distance in feet that the object will be shown (0 means unlimited). &#039;&#039;ScaleMultiplier&#039;&#039; allows you to change the size of the object during the load - for example, set to 2 to double the size. Model files are in the OGRE native mesh format. In the example, the material/texture file is cube.material, and the optional collider mesh file is cube.collider.mesh. &#039;&#039;EnablePhysics&#039;&#039; enables Bullet physics on the object (physics will only work if you don&#039;t provide a collider mesh), and &#039;&#039;Restitution&#039;&#039;, &#039;&#039;Friction&#039;&#039; and &#039;&#039;Mass&#039;&#039; determine the physical properties of the object.&lt;br /&gt;
#AddStairsModel - adds a 3D model to the specified stairwell, on the current floor. See the AddModel command above for parameter information.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStairsModel &#039;&#039;number, name, filename, center, CenterX, CenterY, CenterZ, RotationX, RotationY, RotationZ, MaxRenderDistance, ScaleMultiplier, EnablePhysics, Restitution, Friction, Mass&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddModel 1, MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, false, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;CenterY&#039;&#039; value is relative to the current floor&#039;s altitude.&lt;br /&gt;
#AddShaftModel - adds a 3D model to the specified shaft, on the current floor. See the AddModel command above for parameter information.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftModel number, name, filename, center, CenterX, CenterY, CenterZ, RotationX, RotationY, RotationZ, MaxRenderDistance, ScaleMultiplier, EnablePhysics, Restitution, Friction, Mass&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddModel 1, MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, false, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;CenterY&#039;&#039; value is relative to the current floor&#039;s altitude.&lt;br /&gt;
#AddActionControl - creates a custom control that uses a specific action defined by AddAction.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddActionControl &#039;&#039;name, sound, direction, centerx, centerz, width, height, voffset, selection_position, action_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddActionControl MyControl, switch.wav, front, -10, 10, 1.5, 1.5, 4, 1, UndoMyAction, MyAction, Touch, TouchLit&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;AddActionControl command creates an advanced control similar to elevator button panel controls, but assigned to an action created with the AddAction command. The &#039;&#039;action_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of actions, and a list of textures to go along with those actions. There needs to be a texture for every action; if you specify 3 actions and only 2 textures, you will get an error. The control starts up in the first action, and switches to the next actions in sequence when it&#039;s clicked. &#039;&#039;Direction&#039;&#039; is the direction the control itself will face in 3D space (front, left, right, back). &#039;&#039;Voffset&#039;&#039; is relative of the floor&#039;s base. Leave the &#039;&#039;sound&#039;&#039; field blank for no sound to be played. &#039;&#039;Selection_position&#039;&#039; is the selection position to start at, which is normally 1.&lt;br /&gt;
#AddShaftActionControl - creates a custom control in a specified shaft that uses a specific action defined by AddAction.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftActionControl &#039;&#039;number, name, sound, direction, centerx, centerz, width, height, voffset, selection_position, action_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddShaftActionControl 1, MyControl, switch.wav, front, -10, 10, 1.5, 1.5, 4, 1, UndoMyAction, MyAction, Touch, TouchLit&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command creates an advanced control similar to elevator car button panel controls, but assigned to an action created with the AddAction command. The &#039;&#039;action_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of actions, and a list of textures to go along with those actions. There needs to be a texture for every action; if you specify 3 actions and only 2 textures, you will get an error. The control starts up in the first action, and switches to the next actions in sequence when it&#039;s clicked. &#039;&#039;Direction&#039;&#039; is the direction the control itself will face in 3D space (front, left, right, back). &#039;&#039;Voffset&#039;&#039; is relative of the floor&#039;s base. Leave the sound field blank for no sound to be played. &#039;&#039;Selection_position&#039;&#039; is the starting selection position, which is normally 1.&lt;br /&gt;
#AddStairsActionControl - creates a custom control in a specified stairwell that uses a specific action defined by AddAction.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStairsActionControl &#039;&#039;number, name, sound, direction, centerx, centerz, width, height, voffset, selection_position, action_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddStairsActionControl 1, MyControl, switch.wav, front, -10, 10, 1.5, 1.5, 4, 1, UndoMyAction, MyAction, Touch, TouchLit&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command creates an advanced control similar to elevator button panel controls, but assigned to an action created with the AddAction command. The &#039;&#039;action_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of actions, and a list of textures to go along with those actions. There needs to be a texture for every action; if you specify 3 actions and only 2 textures, you will get an error. The control starts up in the first action, and switches to the next actions in sequence when it&#039;s clicked. &#039;&#039;Direction&#039;&#039; is the direction the control itself will face in 3D space (front, left, right, back). &#039;&#039;Voffset&#039;&#039; is relative of the floor&#039;s base. Leave the sound field blank for no sound to be played. &#039;&#039;Selection_position&#039;&#039; is the starting selection position, which is normally 1.&lt;br /&gt;
#AddTrigger - creates a trigger that is used to signal an action when the user&#039;s camera enters or leaves the defined area.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddTrigger &#039;&#039;name, sound, start_x, start_y, start_z, end_x, end_y, end_z, action_names(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddTrigger MyTrigger, switch.wav, -30, 0, -30, -20, 10, -20, UndoMyAction, MyAction&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;AddTrigger creates a trigger similar to action controls (AddActionControl) and elevator car controls. The &#039;&#039;action_names(s)&#039;&#039; parameter allows you to specify a list of actions that this trigger will call when the camera enters or exits the area. The trigger starts in the first action, and will switch to each consecutive action when the users enters/leaves. The &#039;&#039;X&#039;&#039;, &#039;&#039;Y&#039;&#039; and &#039;&#039;Z&#039;&#039; parameters specify the 3D box that defines the trigger area. Y is relative of the floor&#039;s base. Leave the &#039;&#039;sound&#039;&#039; field blank for no sound to be played.&lt;br /&gt;
#AddRevolvingDoor - adds a textured revolving door in the specified location.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDoor &#039;&#039;name, run, sound, texturename, thickness, clockwise, segments, speed, rotation, CenterX, CenterZ, width, height, voffset, tw, th, external&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddRevolvingDoor MyRevDoor, false, , DoorTexture, 0.2, false, 4, 0.2, -8.5, 0, 3.5, 8, 0, 1, 1, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Run is either true or false, and determines if the door should move on startup.  Clockwise&#039;&#039; determines the direction the door rotates. &#039;&#039;Segments&#039;&#039; determines how many door segments to create (2-4). Leave the sound field blank for no sounds to be played.&amp;lt;br&amp;gt;&#039;&#039;Rotation&#039;&#039; determines the starting rotation of the door.&lt;br /&gt;
#AddEscalator - creates an escalator at the specified location.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;&#039;&#039;AddEscalator name, run, speed, sound_file, riser_texture, tread_texture, direction, CenterX, CenterZ, width, risersize, treadsize, num_steps, voffset, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddEscalator MyEscalator, 1, 1, 1.0, , Brick, left, 0, -10, 4, 1, 1, 15, 0, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;direction&#039;&#039; parameter specifies the direction the escalator faces (where the bottom step is), and so if an escalator goes up from left to right, the direction would be left. &#039;&#039;Width&#039;&#039; specifies the step width; &#039;&#039;risersize&#039;&#039; specifies the height of each step riser (vertical portion); &#039;&#039;treadsize&#039;&#039; specifies the length of each step tread/run (horizontal portion); &#039;&#039;num_steps&#039;&#039; specifies the total number of steps to create. &#039;&#039;Run&#039;&#039; specifies the run state, where 1 equals forward, 0 equals stopped, and -1 equals reverse.&amp;lt;br&amp;gt;Actions are automatically created for escalators, and here&#039;s the available actions for custom controls:&amp;lt;br&amp;gt;&#039;&#039;Forward&#039;&#039; (run forward)&amp;lt;br&amp;gt;&#039;&#039;Reverse&#039;&#039; (run in reverse)&amp;lt;br&amp;gt;&#039;&#039;Stop&#039;&#039; (stop)&lt;br /&gt;
#AddMovingWalkway - creates a moving walkway at the specified location. This command is similar to AddEscalator.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddMovingWalkway &#039;&#039;name, run, speed, sound_file, texture, direction, CenterX, CenterZ, width, treadsize, num_steps, voffset, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddMovingWalkway MyWalkway, 1, 1, 1.0, , Brick, left, 0, -10, 4, 1, 15, 0, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;direction&#039;&#039; parameter specifies the direction the walkway faces (where the first step is), and so if a walkway goes from left to right, the direction would be &#039;&#039;left&#039;&#039;. &#039;&#039;Width&#039;&#039; specifies the step width; &#039;&#039;treadsize&#039;&#039; specifies the length of each step tread/run (horizontal portion); &#039;&#039;num_steps&#039;&#039; specifies the total number of steps to create. &#039;&#039;Run&#039;&#039; specifies the run state, where 1 equals forward, 0 equals stopped, and -1 equals reverse.&amp;lt;br&amp;gt;Moving walkways use the same action names as Escalator objects, so refer to that object for the action names.&lt;br /&gt;
&lt;br /&gt;
== The Elevator Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Elevator&#039;&#039; section allows you to create elevators for your building. Elevators are numbered, starting with 1.&lt;br /&gt;
&lt;br /&gt;
Each elevator is created with a single default car, Car 1. Car-specific parameters and commands are listed in the Car section, but can also be specified in this section, if an elevator only has a single car, or if you&#039;re referring to Car 1.&lt;br /&gt;
&lt;br /&gt;
The section headers and footers are similar to the ones in the &#039;&#039;Floor&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
To specify a single elevator, you would type something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Elevator 1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end it with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndElevator&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a range of elevators, you would use something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Elevators 2 to 10&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndElevators&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When creating a new elevator car, the required values for each are the Speed, &#039;&#039;Acceleration, Deceleration, AssignedShaft, and ServicedFloors&#039;&#039; parameters and the &#039;&#039;CreateElevator&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&amp;lt;code&amp;gt;%elevator%&amp;lt;/code&amp;gt; - number of the current elevator&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
#Name - sets the name of the elevator&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = Service Elevator&amp;lt;/code&amp;gt;&lt;br /&gt;
#ID - sets the ID of the elevator, used for Destination Dispatch. The default is the number of the elevator.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ID = A&amp;lt;/code&amp;gt;&lt;br /&gt;
#Type - sets the type of the elevator. Available types are &amp;quot;Local&amp;quot; for a standard local passenger elevator (the default), &amp;quot;Express&amp;quot; for an express elevator, &amp;quot;Service&amp;quot; for a service elevator, and &amp;quot;Freight&amp;quot; for a freight elevator.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Type = Express&amp;lt;/code&amp;gt;&lt;br /&gt;
#Speed, UpSpeed, DownSpeed - maximum speed of the elevator, for either both up and down movements (Speed), or for each individual movement direction (UpSpeed and DownSpeed), in feet per second&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Speed = 20&amp;lt;/code&amp;gt;&lt;br /&gt;
#Acceleration - acceleration speed of the elevator, in feet per second&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Acceleration = 0.015&amp;lt;/code&amp;gt;&lt;br /&gt;
#AccelJerk - acceleration jerk rate of the elevator (rate of change of acceleration)&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AccelJerk = 1.0&amp;lt;/code&amp;gt;&lt;br /&gt;
#Deceleration - deceleration speed of the elevator, in feet per second&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Deceleration = 0.0075&amp;lt;/code&amp;gt;&lt;br /&gt;
#DecelJerk - deceleration jerk rate of the elevator (rate of change of deceleration)&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DecelJerk = 1.0&amp;lt;/code&amp;gt;&lt;br /&gt;
#AssignedShaft - the shaft number this elevator is in&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AssignedShaft = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#MotorStartSound, MotorUpStartSound, MotorDownStartSound - the sound file to play when the elevator motor starts moving/speeds up (sets both directions). Default is &#039;&#039;elevstart.wav&#039;&#039;. Leave the filename field blank for no sound. The first command specifies both up and down sounds, while the others are for either upwards movement or downwards movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MotorStartSound = start.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#MotorRunSound, MotorUpRunSound, MotorDownRunSound - the sound file to play while the elevator motor is running (sets both directions). This file is automatically looped by the simulator. Default is &#039;&#039;elevmove.wav&#039;&#039;. Leave the filename field blank for no sound. The first command specifies both up and down sounds, while the others are for either upwards movement or downwards movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MotorRunSound = run.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#MotorStopSound, MotorUpStopSound, MotorDownStopSound - the sound file to play when the elevator motor slows down and stops (sets both directions). Default is &#039;&#039;elevstop.wav&#039;&#039;. Leave the filename field blank for no sound. The first command specifies both up and down sounds, while the others are for either upwards movement or downwards movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MotorStopSound = stop.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#MotorIdleSound - the sound file to play when the elevator motor is idling. There is no default yet. Leave the filename field blank for no sound.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MotorIdleSound = idle.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#FloorSkipText - sets the text that will be shown in the floor indicator when passing non-serviced floors. The texture for this must be loaded for it to show (and will start with the related indicator&#039;s texture prefix) - of you set this to EX for example, and the indicator&#039;s texture prefix is &amp;quot;Button&amp;quot;, the texture it&#039;ll load will be ButtonEX.jpg. Common values for this are EZ, X, and EX (which stand for Express Zone).&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FloorSkipText = EZ&amp;lt;/code&amp;gt;&lt;br /&gt;
#RecallFloor - sets the floor the elevator will recall to during fire service phase 1 mode. Default is the lowest serviced floor.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RecallFloor = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#AlternateRecallFloor - sets the alternate floor the elevator will recall to during fire service phase 1 mode. Default is the highest serviced floor.&amp;lt;br&amp;gt;Example: AlternateRecallFloor = 6&amp;lt;br&amp;gt;&lt;br /&gt;
#ACP - enables ACP (Anti-Crime Protection) mode&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ACP = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#ACPFloor - sets the floor the elevator will stop at while in ACP mode. Default is the lowest serviced floor.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ACPFloor = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#MotorPosition - sets the position of the motor sound emitter; if this command is not specified, it&#039;ll be placed at the base (altitude + interfloor) of the highest floor in the corresponding shaft. The X and Z values are relative of the elevator center.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;MotorPosition = &#039;&#039;x, y, z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MotorPosition = 0, 100, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#QueueResets - set this to true if you want the elevator to reset the related queue (up or down) after it reaches the last valid entry. If the elevator is moving up for example with this setting on, and you press buttons for floors below you, the elevator will remove those entries after it reaches the highest selected floor. The elevator will only be available for hall calls in the active queue direction.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;QueueResets = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#LimitQueue - set this to true to only allow floor selections in the same direction as the active elevator queue direction to be placed. For example, if the elevator is moving up, and a button is pressed for a lower floor, this will prevent that from being queued. The elevator will only be available for hall calls in the active queue direction.&amp;lt;br&amp;gt;Example: LimitQueue = true&lt;br /&gt;
#UpPeak - enables up peak mode for this elevator.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;UpPeak = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#DownPeak - enables down peak mode for this elevator.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DownPeak = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#InspectionService - enables inspection service mode for this elevator.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;InspectionService = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#InspectionSpeed - speed multiplier for inspection service (if set to 0.6, would be 60% of elevator speed)&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;InspectionSpeed = &#039;&#039;multiplier&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
#Parking - enables automatic elevator parking. If this option is used, the elevator will automatically send itself to the specified parking floor after the number of seconds specified in delay.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Parking = &#039;&#039;floor, delay&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
#LevelingSpeed - elevator&#039;s leveling speed. Default is 0.2&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LevelingSpeed = &#039;&#039;speed&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
#LevelingOffset - distance in feet from the destination floor that the elevator will switch into leveling mode. Default is 0.5&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LevelingOffset = distance&amp;lt;/code&amp;gt;&lt;br /&gt;
#LevelingOpen - distance in feet from the destination floor that the elevator will open the doors. Default is 0.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;LevelingOpen = distance&amp;lt;/code&amp;gt;&lt;br /&gt;
#NotifyEarly - changes behavior of arrival notifications (chime, lighting of directional indicator, and floor announcement sound). 0 is the default and notifies when the elevator stops on the floor. 1 notifies when the elevator starts the leveling process, and 2 notifies when the elevator starts decelerating. A value of 3 combines 0 and 2 so that the elevator notifies twice. A value of -1 turns off standard notifications.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;NotifyEarly = &#039;&#039;value&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
#NotifyLate - if set to true, the elevator car performs an arrival notification (chime, lighting of directional indicator, and floor announcement sound) after the doors open. False is the default.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;NotifyLate = &#039;&#039;value&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
#DepartureDelay - sets the time in seconds that the elevator waits before proceeding to the next floor. Default is 0.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;DepartureDelay = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#ArrivalDelay - sets the time in seconds that the elevator waits before opening the doors after arriving at a floor. The default is 0. Note that a value greater than 0 will switch off the LevelingOpen setting.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ArrivalDelay = 0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
#FireService1 - sets the fire service phase 1 mode that the elevator will start with. Default is 0. Values are 0 for off, 1 for on, 2 for bypass.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FireService1 = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
#AutoDoors - if this is set to true, the elevator doors will automatically open if instructed (for example, when arriving at a floor), and will refuse to open if between floors. Set to false for manual elevators. The default is true.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AutoDoors = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#OpenOnStart - if this is set to true, the elevator doors will automatically open on startup. The default is false.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;OpenOnStart = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#Interlocks - if this is set to true, the elevator doors will remain locked while the elevator is moving, will refuse to open unless the elevator is within a landing zone, and the elevator will not move unless the doors are closed. The default is true.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Interlocks = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#FloorHold - if this is set to true, the user must hold down the floor button in order to move to the desired floor. When the button is released, the elevator will immediately stop. This is used to mimic a modern manual elevator (platform lift). The default is false.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FloorHold = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#MotorEmergencyStopSound - the sound file to play for the elevator motor when an emergency stop is initiated. Leave the filename field blank to use the normal motor stop sound, if specified. The default is emergstop.wav&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MotorEmergencyStopSound = emergstop.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#EmergencyStopSpeed - the speed multiplier to use for an emergency stop. A value of 3, the default, would mean 3 times the normal deceleration rate.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;EmergencyStopSpeed = 2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
#ChimeOnArrival - if set to true, the elevator will always chime when arriving to a floor. If false (the default), the elevator will only chime when responding to a hall call.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ChimeOnArrival = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#ReOpen - if this is set to true, if the elevator is idle, the doors will reopen if the same floor is selected. The default is true.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ReOpen = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#HoistwayAccessHold - if this is set to true, the control switch in Hoistway Access mode needs to be held in the direction position, for the elevator to move. The default is true.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;HoistwayAccessHold = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#RunState - if this is set to false, the elevator starts in a stopped state. The default is true.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RunState = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#RopePosition - sets the position of the rope connection with the elevator. All values are relative of the elevator center.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;RopePosition = &#039;&#039;x, y, z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RopePosition = 0, 8, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#RopeTexture - the texture to use for the elevator rope.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RopeTexture = Rope&amp;lt;/code&amp;gt;&lt;br /&gt;
#CounterweightStartSound - the sound file to play for the counterweight when starting movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CounterweightStartSound = weight_start.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CounterweightMoveSound - the sound file to play for the counterweight during movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CounterweightMoveSound = weight_move.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CounterweightStopSound - the sound file to play for the counterweight when stopping movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CounterweightStopSound = weight_stop.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
#CreateElevator - creates an elevator at the specified location&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateElevator &#039;&#039;relative, x, z, floor&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateElevator false, 0, 10, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Relative&#039;&#039; determines if the coordinates are relative to the shaft center, or if they&#039;re absolute, &#039;&#039;X&#039;&#039; and &#039;&#039;Z&#039;&#039; are the coordinates to place the center of the elevator at, and &#039;&#039;Floor&#039;&#039; is the floor to place the elevator on.&lt;br /&gt;
#CreateCounterweight - creates an elevator counterweight at the specified location. This should normally be used at the end of the Elevator section, after all cars are created. This command not only creates the counterweight, but also creates the counterweight and elevator ropes. The rope texture is specified in the &#039;&#039;RopeTexture&#039;&#039; parameter.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateCounterweight &#039;&#039;frame_texture, weight_texture, x, z, size_x, size_y, size_z, weight_voffset&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateCounterweight CounterweightFrame, Counterweight, 0, 3.5, 2, 6, 0.5, 0.5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;X&#039;&#039; and &#039;&#039;Z&#039;&#039; are the coordinates to place the center of the counterweight at, relative of the elevator center, &#039;&#039;size_x, size_y, size_z&#039;&#039; are the size of the counterweight, and &#039;&#039;weight_voffset&#039;&#039; is the vertical offset the weight should be at.&lt;br /&gt;
#AddRails - creates rails on all relevant floors of a shaft, for either an elevator or counterweight. X and Z are relative of the elevator center. Orientation is either false to create the rails along X, or true to create them along Z. Rail_distance is the distance between the rail and the center of the elevator, and rail_width is the size of the rail. This command must be specified after the MotorPosition parameter.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddRails &#039;&#039;main_texture, edge_texture, x, z, orientation, rail_distance, rail_width&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddRails Rails, RailsEdge, 0, 3.5, false, 1 + 0.06, 0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Car (Elevator) Section ==&lt;br /&gt;
&lt;br /&gt;
In order to support multi-deck elevators, each elevator car can be defined separately. The &#039;&#039;Car&#039;&#039; section is a subsection of the &#039;&#039;Elevator&#039;&#039; section, and allows you to create additional cars for your elevator. These are also numbered, starting with 1.&lt;br /&gt;
&lt;br /&gt;
To create additional cars, this section is normally placed right after the elevator&#039;s CreateElevator command.&lt;br /&gt;
&lt;br /&gt;
The section headers and footers are similar to the ones in the &#039;&#039;Elevator&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
To specify a single car, you would type something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Car 2&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end it with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndCar&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a range of elevators, you would use something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Cars 1 to 2&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndCars&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When creating a new elevator car, the required values for each are the &#039;&#039;ServicedFloors&#039;&#039; parameter and the &#039;&#039;CreateCar&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;%elevator%&amp;lt;/code&amp;gt; - number of the current elevator&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;%car%&amp;lt;/code&amp;gt; - number of the current car&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
#Name - sets the name of the car&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = Lower Car&amp;lt;/code&amp;gt;&lt;br /&gt;
#OpenSpeed - open/close speed of the elevator doors. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;OpenSpeed &#039;&#039;doornumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;OpenSpeed 1 = 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
#SlowSpeed - open/close speed multiplier of the elevator doors used for slow movement, usually nudge mode. The default is 0.5, which ends up being half of the door&#039;s speed value. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SlowSpeed &#039;&#039;doornumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SlowSpeed 1 = 0.2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
#ManualSpeed - open/close speed multiplier of the elevator doors used for manual movement. The default is 0.2. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ManualSpeed &#039;&#039;doornumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ManualSpeed 1 = 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
#ServicedFloors - a comma-separated list of floors this elevator car services. Ranges can also be specified by putting a &amp;quot;-&amp;quot; between the numbers. Please note that each car must serve different floors.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ServicedFloors = 0, 5, 6, 7-30, 31&amp;lt;/code&amp;gt;&lt;br /&gt;
#DoorTimer - the length of time (in milliseconds) that the elevator doors should stay open before automatically closing. Specify 0 to disable. The default is 5000, or 5 seconds. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;DoorTimer &#039;&#039;doornumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DoorTimer 1 = 10000&amp;lt;/code&amp;gt;&lt;br /&gt;
#QuickClose - the length of time (in milliseconds) that the elevator doors should stay open before automatically closing, in quick-close mode. Specify 0 to disable. The default is 3000, or 3 seconds. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;QuickClose &#039;&#039;doornumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;QuickClose 1 = 10000&amp;lt;/code&amp;gt;&lt;br /&gt;
#NudgeTimer - the length of time (in seconds) that the doors have to remain open before the elevator car activates nudge mode for the related door. Specify 0 to disable. The default is 30 seconds. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;NudgeTimer &#039;&#039;doornumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;NudgeTimer 1 = 10&amp;lt;/code&amp;gt;&lt;br /&gt;
#OpenSound - the sound file to play when the elevator doors open. Default is &#039;&#039;elevatoropen.wav&#039;&#039;. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;OpenSound &#039;&#039;doornumber = filename&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;OpenSound 1 = open.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CloseSound - the sound file to play when the elevator doors close. Default is &#039;&#039;elevatorclose.wav&#039;&#039;. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CloseSound doornumber = filename&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CloseSound 1 = close.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CarStartSound, CarUpStartSound, CarDownStartSound - the sound file to play when the elevator car starts moving/speeds up. Leave the filename field blank for no sound. By default no sound is played. The first command specifies both up and down sounds, while the others are for either upwards movement or downwards movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CarStartSound = start.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CarMoveSound, CarUpMoveSound, CarDownMoveSound - the sound file to play while the elevator car is moving. This file is automatically looped by the simulator. By default no sound is played. Leave the filename field blank for no sound. The first command specifies both up and down sounds, while the others are for either upwards movement or downwards movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CarMoveSound = move.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CarStopSound, CarUpStopSound, CarDownStopSound - the sound file to play when the elevator car slows down and stops. By default no sound is played. Leave the filename field blank for no sound. The first command specifies both up and down sounds, while the others are for either upwards movement or downwards movement.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CarStopSound = stop.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CarIdleSound - the sound file to play when the elevator car is idle (generally the fan sound). Default is &#039;&#039;elevidle.wav&#039;&#039;. Leave the filename field blank for no sound.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CarIdleSound = idle.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#ChimeSound - the sound file to play when the elevator car arrives at a floor. Default is &#039;&#039;chime1.wav&#039;&#039;. This must be specified after the CreateCar command. This is used for both up and down chimes. Leave the filename field blank for no sound.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ChimeSound &#039;&#039;doornumber = filename&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ChimeSound 1 = chime.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#UpChimeSound - the sound file to play when the elevator car arrives at a floor and it&#039;s direction is up. Default is &#039;&#039;chime1-up.wav&#039;&#039;. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;UpChimeSound doornumber = filename&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;UpChimeSound 1 = chime.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#DownChimeSound - the sound file to play when the elevator car arrives at a floor and it&#039;s direction is down. Default is &#039;&#039;chime1-down.wav&#039;&#039;. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;DownChimeSound &#039;&#039;doornumber = filename&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DownChimeSound 1 = chime.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#EarlyUpChimeSound - the sound file to play during an early arrival notification of the elevator and the direction is up. Default is &#039;&#039;chime1-up.wav&#039;&#039;. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;EarlyUpChimeSound &#039;&#039;doornumber = filename&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;EarlyUpChimeSound 1 = chime.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#EarlyDownChimeSound - the sound file to play during an early arrival notification of the elevator, and the direction is up. Default is &#039;&#039;chime1-down.wav&#039;&#039;. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;EarlyDownChimeSound &#039;&#039;doornumber = filename&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;EarlyDownChimeSound 1 = chime.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#AlarmSound - the sound file to play when the elevator car&#039;s alarm button is pressed. Default is &#039;&#039;bell1.wav&#039;&#039;. Leave the filename field blank for no sound.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AlarmSound = bell2.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#AlarmSoundStop - the sound file to play when the elevator car&#039;s alarm button is released. Leave the filename field blank for no sound. Default is &#039;&#039;bell1-stop.wav&#039;&#039;.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AlarmSoundStop = bell2-stop.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#BeepSound - the sound file to play when the elevator car reaches a new floor. There is no default; if this is set, the beeps will be automatically enabled. If an asterisk (*) is specified, it is replaced with the current floor number.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;BeepSound = beep.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#FloorSound - the sound file(s) to play when the elevator car arrives at a floor; normally this is used for files that speak the floor number. There is no default; if this is set, the sounds will be automatically enabled. If an asterisk (*) is specified, it is replaced with the current floor number.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FloorSound = floor*.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#UpMessage - the notification sound file(s) to play after the elevator car arrives at a floor and the doors open - this tells the passengers that the elevator is going up. There is no default; if this is set, the sound will be automatically enabled. If an asterisk (*) is specified, it is replaced with the current floor number.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;UpMessage = goingup.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#DownMessage - the notification sound file(s) to play after the elevator car arrives at a floor and the doors open - this tells the passengers that the elevator is going down. There is no default; if this is set, the sound will be automatically enabled. If an asterisk (*) is specified, it is replaced with the current floor number.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DownMessage = goingdown.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#OpenMessage - the notification sound file(s) to play when the elevator doors begin opening - this tells the passengers that the doors are opening. There is no default; if this is set, the sound will be automatically enabled. If an asterisk (*) is specified, it is replaced with the current floor number.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;OpenMessage = doorsopening.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#CloseMessage - the notification sound file(s) to play when the elevator doors begin closing - this tells the passengers that the doors are closing. There is no default; if this is set, the sound will be automatically enabled. If an asterisk (*) is specified, it is replaced with the current floor number.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CloseMessage = doorsclosing.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#MessageOnMove - if set to true, the Up/Down messages will be played when the elevator starts moving, otherwise it&#039;ll play after the doors open.  The default is false.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MessageOnMove = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#Music - the sound file to play for the elevator car music in both movement directions - the sound is automatically looped. There is no default; if this is set, the sound will be automatically enabled.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Music = musicfile.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#MusicUp - the sound file to play for the elevator car music in the up direction - the sound is automatically looped. There is no default; if this is set, the sound will be automatically enabled.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MusicUp = musicfile.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#MusicDown - the sound file to play for the elevator car music in the down direction - the sound is automatically looped. There is no default; if this is set, the sound will be automatically enabled.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MusicDown = musicfile.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#NudgeSound - the sound file to play while in nudge mode. Default is buzz.wav. Leave the filename field blank for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;NudgeSound &#039;&#039;doornumber = filename&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;NudgeSound 1 = buzz.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#Doors - sets the number of doors the elevator car will have. The default is 1. Set to 0 in order to have a doorless elevator car.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Doors = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
#MusicPosition - sets the position of the music sound emitter relative of the elevator car&#039;s position. If this command is not specified, it&#039;ll be placed in the center of the elevator car on the ceiling.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;MusicPosition = &#039;&#039;x, y, z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MusicPosition = 0, 8, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#MusicOn - Enables or disables music on start. Default is true.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;MusicOn = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#MusicOnMove - Determines if music should only be played while the elevator is moving or not. Default is false.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;MusicOnMove = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#DisplayFloors - sets the floors that will be displayed by the elevator car&#039;s indicators. This command uses the same syntax as the ServicedFloors command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;DisplayFloors = 0, 9, 19, 29&amp;lt;/code&amp;gt;&lt;br /&gt;
#AutoEnable - Determines if interior objects should automatically be enabled or disabled when the user enters/exits the elevator car (set to false for glass elevators).&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AutoEnable = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#DoorSensor - enable or disable the door sensor (electric eye), which is a trigger object placed in the elevator door area. Default is enabled for automatic doors. A second parameter specifies the sound file to play when switching between on and off - this is normally used for a relay switch sound effect. Only specify the first parameter for no sound. This must be specified after the CreateCar command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;DoorSensor &#039;&#039;doornumber = enable[, filename]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DoorSensor 1 = true, click.wav&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;To have the sensor play a continuous beep while it&#039;s on (obstructed), create a sound inside the elevator car with the AddSound command using the filename of the beep sound you want, and then create an action with the elevator car&#039;s &amp;quot;sensor&amp;quot; command name. So for elevator 1 car 1, you would create an action named &amp;quot;Elevator 1:Car 1:sensor&amp;quot;, and the action would do a &amp;quot;playsound&amp;quot; command on the sound you created.&lt;br /&gt;
#CarEmergencyStopSound - the sound file to play for the elevator car when an emergency stop is initiated. Leave the filename field blank to use the normal car stop sound, if specified. By default no sound is played.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CarEmergencyStopSound = emergstop_car.wav&amp;lt;/code&amp;gt;&lt;br /&gt;
#IndependentService - enables independent service mode for the elevator, and makes this car the active car for the mode.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;IndependentService = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#FireService2 - sets the fire service phase 2 mode that the elevator will start with, and makes this car the active car for the mode. Default is 0. Values are 0 for off, 1 for on, 2 for hold.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Syntax: FireService2 = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
#CreateCar - creates an elevator car on the specified floor. This command is only used for creating additional cars, since the elevator&#039;s CreateElevator command creates Car 1 automatically. The &#039;&#039;Floor&#039;&#039; value must be greater than the previous car&#039;s floor.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateCar &#039;&#039;floor&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateCar 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddFloor - adds a textured floor with the specified dimensions for the car&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFloor &#039;&#039;name, texturename, thickness, x1, z1, x2, z2, voffset1, voffset2, reverse_axis, texture_direction, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddFloor Floor1, Wood2, 0.5, -3.5, -3, 3.5, 3, 0, 0, false, false, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddWall - adds a textured wall for the car&amp;lt;br&amp;gt;Syntax: AddWall &#039;&#039;name, texturename, thickness, x1, z1, x2, z2, height1, height2, voffset1, voffset2, tw, th&#039;&#039;&amp;lt;br&amp;gt;Example: AddWall Wall1, Wood1, 0.5, -3.5, 3, 3.5, 3, 8, 8, 0, 0, 2, 2&amp;lt;br&amp;gt;The car&#039;s AddWall command is similar to the other AddWall commands.&lt;br /&gt;
#AddDoors - creates elevator car doors&amp;lt;br&amp;gt;Syntax: AddDoors &#039;&#039;number, lefttexture, righttexture, thickness, CenterX, CenterZ, width, height, direction, tw, th&#039;&#039;&amp;lt;br&amp;gt;The AddDoors command creates working elevator car doors at the central location specified by &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039;, with &#039;&#039;width&#039;&#039; and &#039;&#039;height&#039;&#039; specifying the width and height of each door, and &#039;&#039;Direction&#039;&#039; specifying the direction that the doors face (currently there are only 2: &#039;&#039;false&#039;&#039; if the doors are on the left or right sides, and &#039;&#039;true&#039;&#039; if the doors are on the front or back sides). &#039;&#039;Number&#039;&#039; specifies the number of the door to create (related to the Doors command) - if the car only has one door, or if the Doors command was not used, specify 1 here.&lt;br /&gt;
#AddShaftDoors - creates elevator shaft doors&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftDoors &#039;&#039;number, lefttexture, righttexture, thickness, CenterX, CenterZ, voffset, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddShaftDoors command creates working elevator shaft doors at the central location specified by &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039;. Other parameters such as width, height, and direction are taken from the AddDoors command (so the regular elevator car doors need to be created first). The &#039;&#039;voffset&#039;&#039; parameter allows you to create shaft doors at a different vertical position than the base of the floor, and the elevator will automatically stop according to the shaft door&#039;s voffset for that floor. These doors should be moved slightly away from the car doors (to separate them both). Also, this command creates doors at all the floors specified in the ServicedFloors value, and cuts any shaft walls that are within the door area (and so this must be called after the shaft walls are created). &#039;&#039;Number&#039;&#039; specifies the number of the door to create (related to the &#039;&#039;Doors&#039;&#039; command) - if the elevator car only has one door, or if the Doors command was not used, specify 1 here.&lt;br /&gt;
#CreatePanel - creates a button panel&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreatePanel &#039;&#039;texturename, rows, columns, direction, CenterX, CenterZ, buttonwidth, buttonheight, spacingX, spacingY, voffset, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreatePanel Wall1, 5, 5, right, -3, -3, 0.15, 0.15, 0.3, 0.45, 4.5, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The CreatePanel command creates a button panel at a position relative to the elevator car&#039;s center position (origin). &#039;&#039;Rows&#039;&#039; and &#039;&#039;Columns&#039;&#039; define the grid size of the panel. &#039;&#039;Direction&#039;&#039; is either &amp;quot;front&amp;quot;, &amp;quot;back&amp;quot;, &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot;, defining which direction the panel faces. &#039;&#039;SpacingX&#039;&#039; is the space (percent of a button&#039;s width) horizontally between each button, and &#039;&#039;spacingY&#039;&#039; is the space (percent of a button&#039;s height) vertically between each button. Not all positions need to be used; this is simply to provide a grid layout for the panel. This command also determines the width and height of the panel based on the spacing and button sizes. A simple formula for determining panel width or height is this - for width, it&#039;s (columns * buttonwidth) + (spacingX * (columns + 1)); for height, just swap columns with rows and spacingX with spacingY. If a texture is not specified, the back portion of the panel will not be shown.&lt;br /&gt;
#AddButton - creates a standard button on the panel&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddButton &#039;&#039;panel_number, sound, texture_unlit, texture_lit, row, column, floor/type, width, height[, hoffset, voffset]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddButton 1, switch.wav, Button5, ButtonLit5, 7, 3, 4, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddButton 1, , Button5, ButtonLit5, 7, 3, 4, 1, 1, 0.1, -0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddButton command creates a button on the button panel created with CreatePanel. &#039;&#039;Panel_number&#039;&#039; specifies the number of the panel to add the button to. &#039;&#039;Row&#039;&#039; and &#039;&#039;Column&#039;&#039; specify the position on the grid where the button should be. &#039;&#039;Floor/Type&#039;&#039; specifies either the floor number that this button calls, or the action name such as &amp;quot;Open&amp;quot; (see the AddControl command for more info). &#039;&#039;Width&#039;&#039; and &#039;&#039;Height&#039;&#039; specify the width and height of the button, as a percentage of a single grid unit size (1 being 100%, 0.5 being 50%). If both values are 0, the default of 1 is used for both values. If only one of the values is 0, then the exact size other is used; for example, if &#039;&#039;width&#039;&#039; is 0 and &#039;&#039;height&#039;&#039; is 1 (or any other number), then the width will end up being the same size as the height. &#039;&#039;Hoffset&#039;&#039; and &#039;&#039;Voffset&#039;&#039; are optional parameters, and are used to position the button outside the normal grid, and are in grid units (buttonwidth and buttonheight parameters of the CreatePanel function). In the second example, the button is positioned 0.1 grid units to the right, and 0.1 grid units down. Notice that no sound is specified in the 2nd example - this means that a sound won&#039;t be played.&lt;br /&gt;
#AddControl - advanced command for creating buttons, switches and knobs on the panel&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddControl &#039;&#039;panel_number, sound, row, column, width, height, hoffset, voffset, selection_position, command_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddControl 1, switch.wav, 7, 3, 1, 1, 0, 0, 1, open, ButtonOpen&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddControl 1, switch.wav, 7, 3, 1, 1, 0, 0, 1, FanOff, FanOn, SwitchFanOff, SwitchFanOn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 3: &amp;lt;code&amp;gt;AddControl 1, switch.wav, 7, 3, 1, 1, 0, 0, 1, Off, 4, Button5, ButtonLit5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 4: &amp;lt;code&amp;gt;AddControl 1, switch.wav, 7, 3, 1, 1, 0, 0, 1, Fire2Off, Fire2On, Fire2Hold, FireKnob1, FireKnob2, FireKnob3&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddControl command creates an advanced control on the specified button panel (created with CreatePanel). Most of the parameters are the same as the AddButton command, but the &#039;&#039;command_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of commands, and a list of textures to go along with those commands. A texture needs to be specified for every command; if you specify 3 commands and only 2 textures, you will get an error. The first example shows a door open button being created, with the command &amp;quot;open&amp;quot; and the texture &amp;quot;ButtonOpen&amp;quot;. The 2nd example shows a fan switch being created, with the first command being &amp;quot;FanOff&amp;quot; with the &amp;quot;SwitchFanOff&amp;quot; texture being used for that, and &amp;quot;FanOn&amp;quot; for the second command with the &amp;quot;SwitchFanOn&amp;quot; texture being used for that. Example 3 shows a standard floor button being created (which is what the AddButton command does) and example 4 shows a fire service mode knob being created with 3 positions. Leave the sound field blank for no sound to be played. The &#039;&#039;selection_position&#039;&#039; parameter specifies the starting selection position, which is normally 1.&amp;lt;br&amp;gt;Available command names for elevators:&amp;lt;br&amp;gt;&#039;&#039;Off&#039;&#039; (no action)&amp;lt;br&amp;gt;&#039;&#039;[floor number]&#039;&#039; (specify only the floor number to send elevator to that floor)&amp;lt;br&amp;gt;&#039;&#039;Open [door]&#039;&#039; (open doors)&amp;lt;br&amp;gt;&#039;&#039;Close [door]&#039;&#039; (close doors)&amp;lt;br&amp;gt;&#039;&#039;OpenInt [door]&#039;&#039; (open interior/car doors)&amp;lt;br&amp;gt;&#039;&#039;CloseInt [door]&#039;&#039; (close interior/car doors)&amp;lt;br&amp;gt;&#039;&#039;OpenExt [door]&#039;&#039; (open exterior/shaft doors)&amp;lt;br&amp;gt;&#039;&#039;CloseExt [door]&#039;&#039; (close exterior/shaft doors)&amp;lt;br&amp;gt;&#039;&#039;OpenManual [door]&#039;&#039; (open doors manually)&amp;lt;br&amp;gt;&#039;&#039;CloseManual [door]&#039;&#039; (close doors manually)&amp;lt;br&amp;gt;&#039;&#039;OpenIntManual [door]&#039;&#039; (open interior/car doors manually)&amp;lt;br&amp;gt;&#039;&#039;CloseIntManual [door]&#039;&#039; (close interior/car doors manually)&amp;lt;br&amp;gt;&#039;&#039;OpenExtManual [door]&#039;&#039; (open exterior/shaft doors manually)&amp;lt;br&amp;gt;&#039;&#039;CloseExtManual [door]&#039;&#039; (close exterior/shaft doors manually)&amp;lt;br&amp;gt;&#039;&#039;StopDoors [door]&#039;&#039; (stop doors during manual movement)&amp;lt;br&amp;gt;&#039;&#039;Cancel&#039;&#039; (call cancel)&amp;lt;br&amp;gt;&#039;&#039;Run&#039;&#039; (put elevator in run state)&amp;lt;br&amp;gt;&#039;&#039;Stop&#039;&#039; (put elevator in stop state)&amp;lt;br&amp;gt;&#039;&#039;EStop&#039;&#039; (emergency stop)&amp;lt;br&amp;gt;&#039;&#039;Alarm&#039;&#039; (alarm trigger)&amp;lt;br&amp;gt;&#039;&#039;Fire1Off&#039;&#039; (fire service phase 1 off for all elevators in same bank, which means all served by first call button on recall floor)&amp;lt;br&amp;gt;&#039;&#039;Fire1On&#039;&#039; (fire service phase 1 on for all elevators in same bank)&amp;lt;br&amp;gt;&#039;&#039;Fire1Bypass&#039;&#039; (fire service phase 1 bypass for all elevators in same bank)&amp;lt;br&amp;gt;&#039;&#039;Fire2Off&#039;&#039; (fire service phase 2 off)&amp;lt;br&amp;gt;&#039;&#039;Fire2On&#039;&#039; (fire service phase 2 on)&amp;lt;br&amp;gt;&#039;&#039;Fire2Hold&#039;&#039; (fire service phase 2 hold)&amp;lt;br&amp;gt;&#039;&#039;UpPeakOn&#039;&#039; (enable up peak)&amp;lt;br&amp;gt;&#039;&#039;UpPeakOff&#039;&#039; (disable up peak)&amp;lt;br&amp;gt;&#039;&#039;DownPeakOn&#039;&#039; (enable down peak)&amp;lt;br&amp;gt;&#039;&#039;DownPeakOff&#039;&#039; (disable down peak)&amp;lt;br&amp;gt;&#039;&#039;PeakOff&#039;&#039; (disable both peak modes)&amp;lt;br&amp;gt;&#039;&#039;IndOn&#039;&#039; (enable independent service mode)&amp;lt;br&amp;gt;&#039;&#039;IndOff&#039;&#039; (disable independent service)&amp;lt;br&amp;gt;&#039;&#039;InsOn&#039;&#039; (enable inspection service mode)&amp;lt;br&amp;gt;&#039;&#039;InsOff&#039;&#039; (disable inspection service)&amp;lt;br&amp;gt;&#039;&#039;AcpOn&#039;&#039; (enable ACP mode)&amp;lt;br&amp;gt;&#039;&#039;AcpOff&#039;&#039; (disable ACP mode)&amp;lt;br&amp;gt;&#039;&#039;FanOn&#039;&#039; (enable fan/idle sound)&amp;lt;br&amp;gt;&#039;&#039;FanOff&#039;&#039; (disable fan/idle sound)&amp;lt;br&amp;gt;&#039;&#039;Hold [door]&#039;&#039; (hold door and disable door sensor temporarily)&amp;lt;br&amp;gt;&#039;&#039;MusicOn&#039;&#039; (enable music sound)&amp;lt;br&amp;gt;&#039;&#039;MusicOff&#039;&#039; (disable music sound)&amp;lt;br&amp;gt;&#039;&#039;UpOn&#039;&#039; (inspection mode or manual elevator up on)&amp;lt;br&amp;gt;&#039;&#039;UpOff&#039;&#039; (inspection mode or manual elevator up off)&amp;lt;br&amp;gt;&#039;&#039;DownOn&#039;&#039; (inspection mode or manual elevator down on)&amp;lt;br&amp;gt;&#039;&#039;DownOff&#039;&#039; (inspection mode or manual elevator down off)&amp;lt;br&amp;gt;&#039;&#039;GoOn&#039;&#039; (inspection mode go on)&amp;lt;br&amp;gt;&#039;&#039;GoOff&#039;&#039; (inspection mode go off)&amp;lt;br&amp;gt;&#039;&#039;Return&#039;&#039; (return to nearest serviced floor after stop)&amp;lt;br&amp;gt;&#039;&#039;Up&#039;&#039; (move up for manual elevator, for a button held by mouse button)&amp;lt;br&amp;gt;&#039;&#039;Down&#039;&#039; (move down for manual elevator, for a button held by mouse button)&amp;lt;br&amp;gt;&#039;&#039;InterlocksOn&#039;&#039; (enable interlocks)&amp;lt;br&amp;gt;&#039;&#039;InterlocksOff&#039;&#039; (disable interlocks)&amp;lt;br&amp;gt;&#039;&#039;Sensor [door]&#039;&#039; (open and hold doors without disabling sensor, used by door sensor)&amp;lt;br&amp;gt;&#039;&#039;Reset [door]&#039;&#039; (reset door timer and turn on door sensor, which turns off hold)&amp;lt;br&amp;gt;&#039;&#039;SensorOn [door]&#039;&#039; (enable door sensor)&amp;lt;br&amp;gt;&#039;&#039;SensorOff [door]&#039;&#039; (disable door sensor)&amp;lt;br&amp;gt;&#039;&#039;SensorReset [door]&#039;&#039; (same as Reset but doesn&#039;t touch sensor setting)&amp;lt;br&amp;gt;Some commands in the above list have an optional Door parameter. For example, &#039;&#039;Open 2&#039;&#039; will open door 2, while &#039;&#039;Open&#039;&#039; or &#039;&#039;Open 0&#039;&#039; will open all doors.&amp;lt;br&amp;gt;When this command is used, actions are created using the specified commands. The resulting names of the actions are the elevator name, followed by a colon, then the Car name followed by another colon, and then the command name, in order to be unique to each elevator and car. So the &amp;quot;Open&amp;quot; command for Elevator 1 Car 1 is created as an action named &amp;quot;Elevator 1:Car 1:open&amp;quot;, and you can specify more actions with that name to run multiple actions when the elevator car opens it&#039;s doors.&lt;br /&gt;
#AddFloorIndicator - creates a floor indicator&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFloorIndicator &#039;&#039;texture_prefix, blank_texture, direction, CenterX, CenterZ, width, height, voffset&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddFloorIndicator command creates a floor indicator at the position (relative to the elevator car) specified by &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039;. &#039;&#039;Direction&#039;&#039; is the direction the indicator faces, and can be either &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;. This command can be given multiple times to create multiple indicators. &#039;&#039;Texture_prefix&#039;&#039; is the base name of the texture to load when displaying a floor ID; for example if the elevator car is on floor 3, and you specify a prefix of &amp;quot;Button&amp;quot;, it&#039;ll load the &amp;quot;Button3&amp;quot; texture. Blank_texture specifies a texture to be used when the indicator is blank.&lt;br /&gt;
#AddDirectionalIndicator - creates an internal directional indicator/lantern&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDirectionalIndicator &#039;&#039;ActiveDirection, Single, Vertical, BackTexture, UpTexture, UpTextureLit, DownTexture, DownTextureLit, CenterX, CenterZ, voffset, direction, BackWidth, BackHeight, ShowBack, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddDirectionalIndicator false, false, true, Metal, UpLight, UpLightOn, DownLight, DownLightOn, -3, -4.162, 6, front, 0.5, 1, true, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will create a directional indicator inside the elevator car, and the positioning is relative of the elevator car&#039;s center.&amp;lt;br&amp;gt;&#039;&#039;ActiveDirection&#039;&#039; determines if the indicator should continuously display the active elevator direction (true), or if it should show the elevator&#039;s direction for the current call (false, default)&amp;lt;br&amp;gt;&#039;&#039;Single&#039;&#039; determines if a single indicator light should be created instead of two. If this is true, the unlit texture is specified in &#039;&#039;UpLight&#039;&#039;, and the &#039;&#039;DownLight&#039;&#039; value is ignored.&amp;lt;br&amp;gt;&#039;&#039;Vertical&#039;&#039; determines if the two lights should be vertically separated (true), or horizontally separated (false)&amp;lt;br&amp;gt;&#039;&#039;BackTexture&#039;&#039; is the texture of the wall plate behind the lights&amp;lt;br&amp;gt;&#039;&#039;UpTexture&#039;&#039; and &#039;&#039;DownTexture&#039;&#039; are the textures used for the lights themselves, and the &amp;quot;Lit&amp;quot; texures are the ones to show when the light is on. &#039;&#039;DownTexture&#039;&#039; is ignored if &#039;&#039;Single&#039;&#039; is true.&amp;lt;br&amp;gt;&#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are the central location of the indicators&amp;lt;br&amp;gt;&#039;&#039;voffset&#039;&#039; is the altitude offset that the object is above each floor&amp;lt;br&amp;gt;&#039;&#039;direction&#039;&#039; determines the direction the indicators face:&amp;lt;br&amp;gt;&#039;front&#039; means they face towards the front of the building&amp;lt;br&amp;gt;&#039;back&#039; means they face towards the back of the building&amp;lt;br&amp;gt;&#039;left&#039; means they face left&amp;lt;br&amp;gt;&#039;right&#039; means they face right&amp;lt;br&amp;gt;&#039;&#039;BackWidth&#039;&#039; and &#039;&#039;BackHeight&#039;&#039; are the width and height of the wall plate&amp;lt;br&amp;gt;&#039;&#039;ShowBack&#039;&#039; determines if the wall plate should be shown, and is either true or false&amp;lt;br&amp;gt;&#039;&#039;tw&#039;&#039; and &#039;&#039;th&#039;&#039; are the texture scaling for the wall plate.&lt;br /&gt;
#AddDirectionalIndicators - creates the elevator&#039;s exterior directional indicator/lanterns (similar to the CreateCallButtons command)&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDirectionalIndicators Relative, &#039;&#039;ActiveDirection, Single, Vertical, BackTexture, UpTexture, UpTextureLit, DownTexture, DownTextureLit, CenterX, CenterZ, voffset, direction, BackWidth, BackHeight, ShowBack, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddDirectionalIndicators true, false, false, true, Metal, UpLight, UpLightOn, DownLight, DownLightOn, -3, -4.162, 6, front, 0.5, 1, true, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will create directional indicators on all floors the elevator car serves. It&#039;ll also automatically create the up and down lights depending on the floor. To create indicators on a per-floor basis, use the AddDirectionalIndicator command in the Floor section.&amp;lt;br&amp;gt;&#039;&#039;Relative&#039;&#039; determines if the X and Z coordinates are relative to the elevator car&#039;s origin (center) or not.&amp;lt;br&amp;gt;&#039;&#039;ActiveDirection&#039;&#039; determines if the indicator should continuously display the active elevator direction (true), or if it should show the elevator&#039;s direction for the current call (false, default)&amp;lt;br&amp;gt;&#039;&#039;Single&#039;&#039; determines if a single indicator light should be created instead of two. If this is true, the unlit texture is specified in &#039;&#039;UpLight&#039;&#039;, and the &#039;&#039;DownLight&#039;&#039; value is ignored.&amp;lt;br&amp;gt;&#039;&#039;Vertical&#039;&#039; determines if the two lights should be vertically separated (true), or horizontally separated (false)&amp;lt;br&amp;gt;&#039;&#039;BackTexture&#039;&#039; is the texture of the wall plate behind the lights&amp;lt;br&amp;gt;&#039;&#039;UpTexture&#039;&#039; and &#039;&#039;DownTexture&#039;&#039; are the textures used for the lights themselves, and the &amp;quot;Lit&amp;quot; textures are the ones to show when the light is on. &#039;&#039;DownTexture&#039;&#039; is ignored if &#039;&#039;Single&#039;&#039; is true.&amp;lt;br&amp;gt;&#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are the central location of the indicators&amp;lt;br&amp;gt;&#039;&#039;voffset&#039;&#039; is the altitude offset that the object is above each floor&amp;lt;br&amp;gt;&#039;&#039;direction&#039;&#039; determines the direction the indicators face:&amp;lt;br&amp;gt;&#039;front&#039; means they face towards the front of the building&amp;lt;br&amp;gt;&#039;back&#039; means they face towards the back of the building&amp;lt;br&amp;gt;&#039;left&#039; means they face left&amp;lt;br&amp;gt;&#039;right&#039; means they face right&amp;lt;br&amp;gt;&#039;&#039;BackWidth&#039;&#039; and &#039;&#039;BackHeight&#039;&#039; are the width and height of the wall plate&amp;lt;br&amp;gt;&#039;&#039;ShowBack&#039;&#039; determines if the wall plate should be shown, and is either true or false&amp;lt;br&amp;gt;&#039;&#039;tw&#039;&#039; and &#039;&#039;th&#039;&#039; are the texture scaling for the wall plate.&lt;br /&gt;
#SetShaftDoors - (deprecated) sets positioning and thickness of shaft doors which will be created with the &#039;&#039;older AddShaftDoor&#039;&#039; command. Please use the newer AddShaftDoor syntax instead.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetShaftDoors &#039;&#039;number, thickness, CenterX, CenterZ&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command must be used before calling the &#039;&#039;older AddShaftDoor&#039;&#039; command. This specifies the thickness and X/Z positioning for the shaft doors that will be created. &#039;&#039;Number&#039;&#039; specifies the door number this is associated with (use 1 if only one door).&lt;br /&gt;
#AddFloorSigns - creates floor signs on all floors serviced by the elevator car&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFloorSigns &#039;&#039;door_number, relative, texture_prefix, direction, CenterX, CenterZ, width, height, voffset&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddFloorSigns command creates floor signs (similar to floor indicators) on all the floors serviced by the current elevator car. &#039;&#039;Direction&#039;&#039; is the direction the signs face, and can be either &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;. &#039;&#039;Texture_prefix&#039;&#039; is the base name of the texture to load when displaying a floor ID; for example if the sign is on floor 3, and you specify a prefix of &amp;quot;Button&amp;quot;, it&#039;ll load the &amp;quot;Button3&amp;quot; texture. &#039;&#039;Door_number&#039;&#039; specifies the door number to check against, meaning if shaft doors don&#039;t exist on a certain floor for the specified door, the sign won&#039;t be created on that floor. This can be bypassed by setting &#039;&#039;door_number&#039;&#039; to 0.&lt;br /&gt;
#AddSound - creates a user-defined sound at the specified position&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddSound &#039;&#039;name, filename, x, y, z, loop[, volume, speed, min_distance, max_distance, doppler_level, cone_inside_angle, cone_outside_angle, cone_outside_volume, direction_x, direction_y, direction_z]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddSound MySound, sound.wav, 10, 100, 5, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddSound MySound, ambient.ogg, 10, 100, 5, true, 1, 100, 1, -1, 0, 360, 360, 1, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;For information on the parameters, see the AddSound command in the Global Commands section. The only difference here is that the X, Y and Z position values are relative of the elevator car&#039;s center/origin. &#039;&#039;Loop&#039;&#039; specifies if the sound should loop and play on startup.&lt;br /&gt;
#AddDoorComponent - creates a single elevator car door component, used for creating custom door styles&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDoorComponent &#039;&#039;number, name, texture, sidetexture, thickness, direction, openspeed, closespeed, x1, z1, x2, z2, height, voffset, tw, th, side_tw, side_th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddDoorComponent 1, Left, ElevDoors, Black, 0.2, left, 0.3, 0.3, -1.75, 0, 0, 0, 8, 0, 0, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddDoorComponent command allows you to create your own custom door styles. It creates a single door component within a set - for example, the standard center-open doors have 2 door components: left and right. With this command you specify the positioning of a component similar to wall creation, specify it&#039;s textures, tell it which direction it&#039;s going to travel during opening, and what it&#039;s speed will be. &#039;&#039;Number&#039;&#039; specifies the number of the door to create (related to the &#039;&#039;Doors&#039;&#039; command) - if the elevator car only has one door, or if the Doors command was not used, specify 1 here. Texture refers to the texture used on the main (front and back) sides of the door. &#039;&#039;SideTexture&#039;&#039; refers to the texture used on the sides (and top/bottom) of the door. Direction is either Up, Down, Left (or Front; is the same), or Right (or Back; is also the same). &#039;&#039;Side_tw&#039;&#039; and &#039;&#039;side_th&#039;&#039; specify the texture tiling for the sides. Use the FinishDoors command after creating the components. The above example creates the left door component for the standard center-open doors, and uses default speed values. This command replaces the AddDoors command.&lt;br /&gt;
#AddShaftDoorsComponent - creates a single shaft door component for all serviced floors - used for creating custom door styles&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaftDoorsComponent &#039;&#039;number, name, texture, sidetexture, thickness, direction, openspeed, closespeed, x1, z1, x2, z2, height, voffset, tw, th, side_tw, side_th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command is almost identical to the AddDoorComponent command, except that it creates shaft doors. Use the FinishShaftDoors command after creating the components. This command replaces the AddShaftDoors command. To create shaft doors on a per-floor basis, use the AddShaftDoorComponent command in the Floors section.&lt;br /&gt;
#FinishDoors - finishes elevator car door creation - use this after all related AddDoorComponent commands are used.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FinishDoors &#039;&#039;number[, door_walls, track_walls]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command completes the elevator car door creation by storing the central location and shift factor, cutting walls for the door, creating side connection pieces for the cut, etc. The optional &#039;&#039;door_walls&#039;&#039; option specifies if the command should create the side door filler walls (texture used is &amp;quot;ConnectionWall&amp;quot;), and the optional &#039;&#039;track_walls&#039;&#039; option specifies if the top/bottom track connection walls should be made (texture used is &amp;quot;Connection&amp;quot;).&lt;br /&gt;
#FinishShaftDoors - finishes shaft door creation for all serviced floors - use this after all related AddShaftDoorsComponent commands are used, or specify it without the AddShaftDoorComponent commands if you&#039;re creating a manual shaft door.&amp;lt;br&amp;gt;Syntax: FinishShaftDoors &#039;&#039;number[, door_walls, track_walls&#039;&#039;]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command is almost identical to the FinishDoors command except that it&#039;s used for finishing shaft doors on all serviced floors.&lt;br /&gt;
#AddDoor - adds a textured door in the specified location, which moves with the elevator car&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDoor &#039;&#039;opensound, closesound, texturename, open, thickness, direction, speed, CenterX, CenterZ, width, height, voffset, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;See the AddDoor command in the floor section for information on the parameters. &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are relative of the elevator car&#039;s center.&lt;br /&gt;
#AddModel - adds a 3D model to the elevator car. If a filename is specified, the model&#039;s textures/materials must be defined in a separate &amp;quot;.material&amp;quot; file, and a separate collider mesh &amp;quot;.collider.mesh&amp;quot; will be loaded. In that situation, if a collider mesh isn&#039;t available, a simple box collider will be created. If a filename is not specified, this command will create a new empty model, where it&#039;s name can be used as the &#039;&#039;destobject&#039;&#039; parameter in other commands (in the related Elevator or Car section), and a collider will be automatically created.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddModel &#039;&#039;name, filename, center, CenterX, CenterY, CenterZ, RotationX, RotationY, RotationZ, MaxRenderDistance, ScaleMultiplier, EnablePhysics, Restitution, Friction, Mass&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddModel MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, false, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddModel MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 3: &amp;lt;code&amp;gt;AddModel MyModel, , false, 0, 0, 0, 0, 0, 0, 0, 1, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Center&#039;&#039; value is either true or false, and determines if the loaded model should be automatically centered, otherwise the exact mesh positioning in the model file will be used. The &#039;&#039;CenterY&#039;&#039; value is relative to the current elevator car&#039;s base. &#039;&#039;MaxRenderDistance&#039;&#039; determines the maximum distance in feet that the object will be shown (0 means unlimited). &#039;&#039;ScaleMultiplier&#039;&#039; allows you to change the size of the object during the load - for example, set to 2 to double the size. Models are in the OGRE native mesh format. In the example, the material/texture file is cube.material, and the optional collider mesh file is cube.collider.mesh. &#039;&#039;EnablePhysics&#039;&#039; enables Bullet physics on the object, and &#039;&#039;Restitution&#039;&#039;, &#039;&#039;Friction&#039;&#039; and &#039;&#039;Mass&#039;&#039; determine the physical properties of the object.&lt;br /&gt;
#AddActionControl - creates a custom control that uses a specific action defined by AddAction.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddActionControl &#039;&#039;name, sound, direction, centerx, centerz, width, height, voffset, selection_position, action_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddActionControl MyControl, switch.wav, front, -10, 10, 1.5, 1.5, 4, 1, UndoMyAction, MyAction, Touch, TouchLit&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;AddActionControl command creates an advanced control similar to elevator button panel controls, but assigned to an action created with the AddAction command. The &#039;&#039;action_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of actions, and a list of textures to go along with those actions. There needs to be a texture for every action; if you specify 3 actions and only 2 textures, you will get an error. The control starts up in the first action, and switches to the next actions in sequence when it&#039;s clicked. &#039;&#039;Direction&#039;&#039; is the direction the control itself will face in 3D space (front, left, right, back). &#039;&#039;Voffset&#039;&#039; is relative of the elevator car&#039;s base. Leave the sound field blank for no sound to be played. &#039;&#039;Selection_position&#039;&#039; is the starting selection position, which is normally 1.&lt;br /&gt;
#AddTrigger - creates a trigger that is used to signal an action when the user&#039;s camera enters or leaves the defined area.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddTrigger &#039;&#039;name, sound, start_x, start_y, start_z, end_x, end_y, end_z, action_names(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddTrigger MyTrigger, switch.wav, -30, 0, -30, -20, 10, -20, UndoMyAction, MyAction&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;AddTrigger creates a trigger similar to action controls (AddActionControl) and elevator controls. The &#039;&#039;action_names(s)&#039;&#039; parameter allows you to specify a list of actions that this trigger will call when the camera enters or exits the area. The trigger starts in the first action, and will switch to each consecutive action when the users enters/leaves. The &#039;&#039;X&#039;&#039;, &#039;&#039;Y&#039;&#039; and &#039;&#039;Z&#039;&#039; parameters specify the 3D box that defines the trigger area, and are relative of the elevator car&#039;s location. Leave the &#039;&#039;sound&#039;&#039; field blank for no sound to be played.&lt;br /&gt;
#AddKeypadIndicator - creates a keypad indicator for this car.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddKeypadIndicator &#039;&#039;sound, texture_prefix, blank_texture, direction, CenterX, CenterZ, width, height, voffset, timer_duration&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddKeypadIndicator mechchime9.wav, Button, Black, right, 0, 0, 0.5, 0.5, 1, 5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;AddKeypadIndicator&#039;&#039; command creates a keypad indicator for the associated car. &#039;&#039;Sound&#039;&#039; is the sound played when displaying that a call has been requested and the different errors relating to the keypad, and if an asterisk is specified, the asterisk is replaced with the message shown on the screen, so &amp;quot;Sound*.wav&amp;quot; would change to &amp;quot;SoundRequested.wav&amp;quot;. &#039;&#039;Texture_prefix&#039;&#039; specifies the base name of the texture used, so if &amp;quot;Button&amp;quot; is specified, the texture &amp;quot;ButtonRequested&amp;quot; would load when a call is requested. &#039;&#039;Blank_texture&#039;&#039; is the texture to use when off. &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are the center locations of the indicator. &#039;&#039;Timer_duration&#039;&#039; specifies how long the indicator message should be displayed, in seconds. The error text used is both &amp;quot;??&amp;quot; and &amp;quot;XX&amp;quot;, so make sure to load textures for those (such as &amp;quot;Button??&amp;quot;). The &amp;quot;??&amp;quot; value is displayed when a floor entry is invalid, and the &amp;quot;XX&amp;quot; entry means &amp;quot;error&amp;quot;. For error sounds, since the &amp;quot;??&amp;quot; characters sometimes can&#039;t be used in filenames, the simulator will expand it to &amp;quot;Invalid&amp;quot;, and &amp;quot;XX&amp;quot; to &amp;quot;Error&amp;quot;, so as an example the sounds will be &amp;quot;SoundInvalid.wav&amp;quot; and &amp;quot;SoundError.wav&amp;quot;, if &amp;quot;Sound*.wav&amp;quot; is used for the sound parameter.&lt;br /&gt;
#AddElevatorIDSigns - creates elevator ID signs on all floors serviced by the elevator car&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;&#039;&#039;AddElevatorIDSigns door_number, relative, texture_prefix, direction, CenterX, CenterZ, width, height, voffset&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddElevatorIDSigns command creates elevator ID signs on all the floors serviced by the current elevator car. &#039;&#039;Direction&#039;&#039; is the direction the signs face, and can be either &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;. &#039;&#039;Texture_prefix&#039;&#039; is the base name of the texture to load when displaying an elevator ID; for example if the sign is for an elevator with an ID of A, and you specify a prefix of &amp;quot;Button&amp;quot;, it&#039;ll load the &amp;quot;ButtonA&amp;quot; texture. &#039;&#039;Door_number&#039;&#039; specifies the door number to check against, meaning if shaft doors don&#039;t exist on a certain floor for the specified door, the sign won&#039;t be created on that floor. This can be bypassed by setting &#039;&#039;door_number&#039;&#039; to 0.&lt;br /&gt;
&lt;br /&gt;
== The Controller Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Controller&#039;&#039; section allows you to create dispatch controllers for your elevators.  Controllers support both Destination Dispatch routes, and Standard routes.  Controllers are numbered, starting with 1.  When Call Buttons are created, they automatically create controllers.&amp;lt;br&amp;gt;&lt;br /&gt;
The section headers and footers are similar to the ones in the &#039;&#039;Floor&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
To specify a single controller, you would type something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Controller 1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end it with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndController&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a range of controllers, you would use something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Controllers 2 to 10&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndControllers&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All parameters in a controller section are optional.&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&amp;lt;code&amp;gt;%controller%&amp;lt;/code&amp;gt; - number of the current controller&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
#Name - sets the name of the controller&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = Dispatch Controller %controller%&amp;lt;/code&amp;gt;&lt;br /&gt;
#DestinationDispatch - enables or disables &#039;&#039;DestinationDispatch&#039;&#039; for this controller.  Right now this is used only by a few elevator functions for checks, and the controller doesn&#039;t make much use of it, since it processes routes on a type basis.  The default is false.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DestinationDispatch = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#Hybrid - enables hybrid mode for this controller.  When true, allows elevators to both operate in &#039;&#039;Destination Dispatch&#039;&#039; and &#039;&#039;Standard&#039;&#039; modes.  When this is false and &#039;&#039;DestinationDispatch&#039;&#039; is enabled, standard elevator floor selections no longer will work.  The default is False.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Hybrid = false&amp;lt;/code&amp;gt;&lt;br /&gt;
#Range - specifies the range of floors that dispatches will handle for a single elevator for Destination Dispatch mode.  The default is 5.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Range = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#MaxPassengers - the maximum number of requests for a route this controller will handle for a single elevator, before selecting another elevator for the route, in Destination Dispatch mode.  The default is 5.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MaxPassengers = 10&amp;lt;/code&amp;gt;&lt;br /&gt;
#Elevators - list of elevators to assign to the dispatch controller&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Elevators = 1, 2, 3, 4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Elevators = 1 - 4&amp;lt;/code&amp;gt;&lt;br /&gt;
#Reprocess - enables or disables the reprocessing of routes if an elevator becomes unavailable.  Note that this only affects &#039;&#039;DestinationDispatch&#039;&#039; mode.  The default is false.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Reprocess = true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The CallStation Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;CallStation&#039;&#039; section allows you to create call stations for your elevators.  This is used for both Destination Dispatch and ordinary call buttons, especially to create advanced call button panels.  This must be created within a &#039;&#039;Floor&#039;&#039; section, in order to specify what floor the call station is on.  Call Stations are numbered, starting with 1, this is a global number, not per-floor, even though call stations are created individually on each floor.&lt;br /&gt;
The section headers and footers are similar to the ones in the Floor section.&lt;br /&gt;
To specify a single call station, you would type something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;CallStation 1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end it with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndCallStation&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a range of call stations, you would use something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;CallStations 2 to 10&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
and end with:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndCallStations&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All parameters in a &#039;&#039;CallStation&#039;&#039; section are optional.&amp;lt;br&amp;gt;For Actions, here&#039;s the available action command names that can be used for custom controls:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(Floor number) (select floor)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Off&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;FireOff&#039;&#039; (set fire service phase 1 to Off for all elevators serviced by this call station)&amp;lt;br&amp;gt;&#039;&#039;FireOn&#039;&#039; (set fire service phase 1 to On for all elevators serviced by this call station)&amp;lt;br&amp;gt;&#039;&#039;FireBypass&#039;&#039; (set fire service phase 1 to Bypass for all elevators service by this call station)&amp;lt;br&amp;gt;&#039;&#039;Input1&#039;&#039; (number 1 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input2&#039;&#039; (number 2 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input3&#039;&#039; (number 3 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input4&#039;&#039; (number 4 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input5&#039;&#039; (number 5 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input6&#039;&#039; (number 6 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input7&#039;&#039; (number 7 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input8&#039;&#039; (number 8 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input9&#039;&#039; (number 9 on keypad)&amp;lt;br&amp;gt;&#039;&#039;Input0&#039;&#039; (number 0 on keypad)&amp;lt;br&amp;gt;&#039;&#039;InputMinus&#039;&#039; (minus on keypad)&amp;lt;br&amp;gt;&#039;&#039;InputStar&#039;&#039; (star on keypad)&amp;lt;br&amp;gt;&#039;&#039;InputBackspace&#039;&#039; (extra feature with character &amp;quot;&amp;lt;&amp;quot;)&amp;lt;br&amp;gt;&#039;&#039;Up&#039;&#039; (call elevator up)&amp;lt;br&amp;gt;&#039;&#039;Down&#039;&#039; (call elevator down)&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&amp;lt;code&amp;gt;%callstation%&amp;lt;/code&amp;gt; - number of the current call station, on the current floor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;%floor%&amp;lt;/code&amp;gt; - the current floor&lt;br /&gt;
===Parameters ===&lt;br /&gt;
#Name - sets the name of the call station&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = Call Station %callstation%&amp;lt;/code&amp;gt;&lt;br /&gt;
#Controller - used to specify the controller this call station will be assigned to.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Controller = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#TimerDelay - specifies the key input timer delay, for keypads, in seconds.  The default is 2 seconds.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;TimerDelay = 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#InvalidInput - specifies keypad input values that should be treated as invalid.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;InvalidInput = 13, 23&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Commands ===&lt;br /&gt;
#SetPosition - sets the position of this call station, relative to the floor it&#039;s on.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetPosition &#039;&#039;X, Y, Z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetPosition -3, 4, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#CreatePanel - creates a button panel&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreatePanel &#039;&#039;texturename, rows, columns, direction, buttonwidth, buttonheight, spacingX, spacingY, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreatePanel Wall1, 5, 5, right, 0.15, 0.15, 0.3, 0.45, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The CreatePanel command creates a button panel for the call station, similar to the elevator car section&#039;s CreatePanel command. &#039;&#039;Rows&#039;&#039; and &#039;&#039;Columns&#039;&#039; define the grid size of the panel. &#039;&#039;Direction&#039;&#039; is either &amp;quot;front&amp;quot;, &amp;quot;back&amp;quot;, &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot;, defining which direction the panel faces. &#039;&#039;SpacingX&#039;&#039; is the space (percent of a button&#039;s width) horizontally between each button, and &#039;&#039;spacingY&#039;&#039; is the space (percent of a button&#039;s height) vertically between each button. Not all positions need to be used; this is simply to provide a grid layout for the panel. This command also determines the width and height of the panel based on the spacing and button sizes. A simple formula for determining panel width or height is this - for width, it&#039;s (columns * buttonwidth) + (spacingX * (columns + 1)); for height, just swap columns with rows and spacingX with spacingY. If a texture is not specified, the back portion of the panel will not be shown.&lt;br /&gt;
#AddControl - command for creating buttons, switches and knobs on the panel&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddControl &#039;&#039;sound, row, column, width, height, hoffset, voffset, selection_position, command_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddControl switch.wav, 2, 2, 1, 1, 0, 0, 1, 7, Button7&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The AddControl command creates a control on the specified button panel (created with CreatePanel). The &#039;&#039;command_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of commands, and a list of textures to go along with those commands. A texture needs to be specified for every command; if you specify 3 commands and only 2 textures, you will get an error. The example shows a Destination Dispatch floor button for floor 7.  Leave the sound field blank for no sound to be played. The &#039;&#039;selection_position&#039;&#039; parameter specifies the starting selection position, which is normally 1.  For more examples, see the AddControl command in the Elevator Car section.&amp;lt;br&amp;gt;Available command names for call stations:&amp;lt;br&amp;gt;&#039;&#039;[floor number]&#039;&#039; (specify only the floor number to select the floor with the Dispatch Controller)&amp;lt;br&amp;gt;When this command is used, actions are created using the specified commands. The resulting names of the actions are the floor name, followed by a colon, then the CallStation name followed by another colon, and then the command name, in order to be unique to each floor and callstation. So the &amp;quot;7&amp;quot; command for Floor 1 Call Station 1 is created as an action named &amp;quot;Floor 1:Call Station 1:7&amp;quot;, and you can specify more actions with that name to run multiple actions when that floor is selected.&lt;br /&gt;
#AddIndicator - creates a destination indicator for this call station&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddIndicator &#039;&#039;sound, texture_prefix, blank_texture, direction, CenterX, CenterZ, width, height, voffset, timer_duration&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddIndicator mechchime9.wav, Button, Black, right, 0, 0, 0.5, 0.5, 1, 5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;AddIndicator&#039;&#039; command creates a destination indicator for the associated call station.  &#039;&#039;Sound&#039;&#039; is the sound played when displaying the elevator&#039;s ID, and if an asterisk is specified, the asterisk is replaced with the elevator&#039;s ID (in this case, &amp;quot;A&amp;quot;), so &amp;quot;Sound*.wav&amp;quot; would change to &amp;quot;SoundA.wav&amp;quot;.  &#039;&#039;Texture_prefix&#039;&#039; specifies the base name of the texture used, so if &amp;quot;Button&amp;quot; is specified, an elevator ID of &amp;quot;A&amp;quot; would load the texture &amp;quot;ButtonA&amp;quot;.  &#039;&#039;Blank_texture&#039;&#039; is the texture to use when off.  &#039;&#039;CenterX&#039;&#039; and &#039;&#039;CenterZ&#039;&#039; are relative to the call station center.  &#039;&#039;Timer_duration&#039;&#039; specifies how long the elevator&#039;s ID should be displayed, in seconds.  The error text used is both &amp;quot;??&amp;quot; and &amp;quot;XX&amp;quot;, so make sure to load textures for those (such as &amp;quot;Button??&amp;quot;).  The &amp;quot;??&amp;quot; value is displayed when a floor entry is invalid, and the &amp;quot;XX&amp;quot; entry means &amp;quot;error&amp;quot;.  For error sounds, since the &amp;quot;??&amp;quot; characters sometimes can&#039;t be used in filenames, the simulator will expand it to &amp;quot;Invalid&amp;quot;, and &amp;quot;XX&amp;quot; to &amp;quot;Error&amp;quot;, so as an example the sounds will be &amp;quot;SoundInvalid.wav&amp;quot; and &amp;quot;SoundError.wav&amp;quot;, if &amp;quot;Sound*.wav&amp;quot; is used for the sound parameter.&lt;br /&gt;
&lt;br /&gt;
== Global Commands/Functions ==&lt;br /&gt;
These commands and functions can be used anywhere in the script.&amp;lt;br&amp;gt;In this section, &#039;&#039;Destobject&#039;&#039; refers to the destination object to create other objects in, which can be:&lt;br /&gt;
* &#039;&#039;Floor&#039;&#039; (only available within a Floor section),&lt;br /&gt;
* &#039;&#039;Interfloor&#039;&#039; (Floor section only),&lt;br /&gt;
* &#039;&#039;ColumnFrame&#039;&#039; (Floor section only),&lt;br /&gt;
* &#039;&#039;Shaft [number]&#039;&#039; (Floor section only),&lt;br /&gt;
* &#039;&#039;Stairwell [number]&#039;&#039; (Floor section only),&lt;br /&gt;
* &#039;&#039;Elevator&#039;&#039; (Elevator section only),&lt;br /&gt;
* &#039;&#039;ElevatorCar&#039;&#039; (Car section only),&lt;br /&gt;
* &#039;&#039;External&#039;&#039;,&lt;br /&gt;
* &#039;&#039;Landscape&#039;&#039;,&lt;br /&gt;
* &#039;&#039;Buildings&#039;&#039;,&lt;br /&gt;
* &#039;&#039;(custom model name)&#039;&#039;,&lt;br /&gt;
* &#039;&#039;Shaft [number]:[model name]&#039;&#039; (Floor section only), or&amp;lt;br&amp;gt;&#039;&#039;Stairwell [number]:[model name]&#039;&#039; (Floor section only)&lt;br /&gt;
When a command is used inside a &#039;&#039;Floor&#039;&#039; section, the Y values specified in these commands will be offsets (relative) of the floor&#039;s base, except for &#039;&#039;interfloor&#039;&#039; and &#039;&#039;columnframe&#039;&#039; names, which use the floor&#039;s altitude instead, and custom model names, which are relative of the model&#039;s position. A stairwell or shaft can be specified as &amp;quot;Shaft 1&amp;quot;, and a custom model, such as one named &amp;quot;Test&amp;quot;, can either be specified directly as &amp;quot;Test&amp;quot;, or as part of a Shaft or Stairwell object, as &amp;quot;Shaft 1:Test&amp;quot;.&lt;br /&gt;
#AddTriangleWall - adds a textured triangular wall. This is the same as AddCustomWall, but with only 3 coordinates used. If specified in a floor section, the Y values are then relative to the floor base.&amp;lt;br&amp;gt;Syntax: AddTriangleWall &amp;lt;code&amp;gt;&#039;&#039;destobject, name, texturename, x1, y1, z1, x2, y2, z2, x3, y3, z3, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddTrianglewall external, My Triangle, Brick, 0, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddWall - adds a textured wall&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddWall &#039;&#039;destobject, name, texturename, thickness, x1, z1, x2, z2, height1, height2, altitude1, altitude2, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddWall buildings, Wall1, Brick, 0.5, -10, -10, 10, 10, 15, 15, Floor(2).Altitude, Floor(2).Altitude, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The command&#039;s parameters are the same as the Floor section&#039;s AddWall command. This command is not available inside sections, due to section-specific AddWall commands.&lt;br /&gt;
#AddFloor - adds a textured floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFloor &#039;&#039;destobject, name, texturename, thickness, x1, z1, x2, z2, altitude1, altitude2, reverse_axis, texture_direction, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The command&#039;s parameters are the same as the Floor section&#039;s AddFloor command. This command is not available inside sections, due to section-specific AddFloor commands.&lt;br /&gt;
#AddGround - adds a tile-based ground&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddGround &#039;&#039;name, texturename, x1, z1, x2, z2, altitude, tile_x, tile_y&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddGround AddGround Ground, Downtown, -158400, -158400, 158400, 158400, 0, 7920, 7920&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command is mainly for creating large ground sections, since using the AddFloor function with a large amount of texture tiling causes interference problems. The &#039;&#039;X&#039;&#039; and &#039;&#039;Z&#039;&#039; values specify the total size of the ground, and the &#039;&#039;tile_x&#039;&#039; and &#039;&#039;tile_y&#039;&#039; specify the size of each tile square to create. For example, if the ground is 10,000 feet wide, and tile_x and tile_y are both 1000, then 100 total tiles will be created; 10 wide and 10 deep. In the example above 7920 is 1/40 of the total width (316800 which is 158400 * 2), so the tile grid will be 40x40 tiles.&lt;br /&gt;
#CreateWallBox - creates 4 walls (box) at the specified coordinate locations&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateWallBox &#039;&#039;destobject, name, texturename, x1, x2, z1, z2, height, voffset, tw, th, inside, outside, top, bottom&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateWallBox external, My Box, Brick, -10, 10, -10, 10, 15, 0, 0, 0, true, true, true, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters in this command are very similar to the ones in the AddWall command shown below in the Floor section, except that a box is created instead of a single wall. &#039;&#039;Inside&#039;&#039; and &#039;&#039;outside&#039;&#039; determine if the wall should be visible from the inside/outside, and &#039;&#039;top&#039;&#039; and &#039;&#039;bottom&#039;&#039; determine if the top and bottom walls should be drawn.&lt;br /&gt;
#CreateWallBox2 - creates 4 walls (box) at a specified central location&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateWallBox2 &#039;&#039;destobject, name, texturename, centerx, centerz, widthx, lengthz, height, voffset, tw, th, inside, outside, top, bottom&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateWallBox2 external, My Box, Brick, 0, 0, 10, 10, 15, 0, 0, 0, false, true, false, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The parameters are the same as the above command, except that &#039;&#039;centerx&#039;&#039; and &#039;&#039;centerz&#039;&#039; define the center of the box, and &#039;&#039;widthx&#039;&#039; and &#039;&#039;lengthz&#039;&#039; specify the width and length off of the center.&lt;br /&gt;
#AddCustomWall - creates a custom polygon (wall, floor, etc) with any number of vertex points. For example, a triangular wall has 3 vertex points, and a standard wall has 4. This function allows at least 3 vertices. The polygon will be two-sided if the DrawWalls command&#039;s MainNegative and MainPositive parameters are true. The RelativeY parameter is optional, and if not specified, when in a floor section, the Y values are always absolute (not relative of the a floor), for compatibility. If the RelativeY parameter is true, and in a floor section, the Y values are relative of the floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCustomWall &#039;&#039;destobject, name, texturename[, RelativeY], x1, y1, z1, x2, y2, z2, x3, y3, z3, ..., tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddCustomWall external, My Wall, Brick, 0, 0, 0, 0, 10, 0, 10, 10, 0, 15, 5, 0, 10, 0, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddCustomWall external, My Wall, Brick, true, 0, 0, 0, 0, 10, 0, 10, 10, 0, 15, 5, 0, 10, 0, 0, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddCustomFloor - the same as AddCustomWall, but with only one vertical parameter. If specified while in a floor section, the altitude is relative to the current floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCustomFloor &#039;&#039;destobject, name, texturename, x1, z1, x2, z2, x3, z3, ..., altitude, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddCustomFloor external, My Wall, Brick, 0, 0, 0, 10, 10, 10, 10, 0, 0, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddShaft - creates a shaft at a specified location and floor range&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddShaft &#039;&#039;number, centerx, centerz, startfloor, endfloor&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddShaft 1, 10, 10, 0, 9&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;number&#039;&#039; parameter specifies the shaft number to create. This command just tells the simulator the area that the shaft will take up, and does not create the actual shaft walls. Later on when you create the walls/floors for the shaft, make sure that you make a floor at the very bottom and very top of the shaft (they can extend beyond the walls).&lt;br /&gt;
#CreateStairwell - creates a stairwell at a specified location and floor range&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateStairwell &#039;&#039;number, centerx, centerz, startfloor, endfloor&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateStairwell 1, 10, 10, 0, 9&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;number&#039;&#039; parameter specifies the stairwell number to create. This command just tells the simulator the area that the stairwell will take up, and does not create the actual walls.&lt;br /&gt;
#WallOrientation - changes the internal wall orientation parameter, which is used for determining the wall thickness boundaries in relation to their coordinates.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;WallOrientation = &#039;&#039;direction&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;WallOrientation = left&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;direction&#039;&#039; parameter can either be left, center, or right. Center is default. For example, if center is used, than half of the wall&#039;s thickness is to the right (positive) of it&#039;s x1/x2 or z1/z2 coordinates, and half is to the left (negative) of the coordinates. If left is used, than the coordinates define the wall&#039;s left (negative) edge, and the full thickness is to the right (positive) of those. If right is used, then again the coordinates define the wall&#039;s right (positive) edge, and the full thickness is to the left (negative) of those. See this graphic for a good example: [[File:Wall info.jpg]]&amp;lt;br&amp;gt;In the graphic above, the large box at the top shows what the X and Z coordinates correspond to. The lower examples show the wall orientation as left or right, and if either the difference in x values or z values is larger.&lt;br /&gt;
#FloorOrientation - changes the internal floor orientation parameter, which is used for determining the floor thickness boundaries in relation to their coordinates.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FloorOrientation = &#039;&#039;direction&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FloorOrientation = bottom&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;direction&#039;&#039; parameter can either be bottom, center, or top. Top is default. For example, if center is used, than half of the floor&#039;s thickness is above (positive) it&#039;s x1/x2 or z1/z2 coordinates, and half is below (negative) the coordinates. If bottom is used, than the coordinates define the floor&#039;s bottom edge, and the full thickness is the top (positive). If top is used, then again the coordinates define the floor&#039;s top edge, and the full thickness is the bottom (negative).&lt;br /&gt;
#DrawWalls - specifies which parts of a wall or floor should be drawn.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;DrawWalls = &#039;&#039;MainNegative, MainPositive, SideNegative, SidePositive, Top, Bottom&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;DrawWalls = true, true, false, false, false, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example shown is the default setting. &#039;&#039;MainNegative&#039;&#039; is the main (that makes up the front of a wall lengthwise, or the top area of a floor) face on the negative side, &#039;&#039;MainPositive&#039;&#039; is the main face on the positive side (back of a wall, or the bottom area of a floor), &#039;&#039;SideNegative&#039;&#039; is the side (the part that is along the thickness) face on the negative side, &#039;&#039;SidePositive&#039;&#039; is the side face on the positive side; &#039;&#039;Top&#039;&#039; refers to either the top side if a wall, or to the front face if a floor; &#039;&#039;Bottom&#039;&#039; refers to either the bottom side if a wall, or the back face if a floor. The following graphic explains the sides in detail:&amp;lt;br&amp;gt;[[File:Sides.jpg]]&lt;br /&gt;
#SetPlanarMapping - sets the planar texture mapper&#039;s parameters.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetPlanarMapping &#039;&#039;Flat, FlipX, FlipY, FlipZ, Rotate&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetPlanarMapping false, false, false, true, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;FlipX, FlipY&#039;&#039; and &#039;&#039;FlipZ&#039;&#039; reverse the texture mapping per axis, and &#039;&#039;Flat&#039;&#039; has it ignore depth., Skyscraper by default uses a simple planar texture mapper, which in simple terms draws the texture in a box around the object. With a basic wall, the top-left of the texture image is mapped to the top left of the wall, the top-right is mapped to the top-right of the wall, etc. If you want the top-right of the texture mapped to the top-left of the wall for example (to flip or change alignment), you&#039;d set &#039;&#039;FlipX&#039;&#039; to false. This command is mainly used to change alignment - since the top-left of the texture is mapped to the top-left of the object, that means that textures have a left/top alignment by default. If you change &#039;&#039;FlipX&#039;&#039; to true, it&#039;ll be right-aligned. If you change &#039;&#039;FlipY&#039;&#039; to true, it&#039;ll be bottom-aligned. &#039;&#039;Rotate&#039;&#039; has it rotate the texture mapping 90 degrees counterclockwise, so instead of the texture being mapped from the top left to bottom right, if &#039;&#039;Rotate&#039;&#039; is true, it&#039;ll be mapped from the bottom left to top right. See this picture for an example:&amp;lt;br&amp;gt;[[File:Extents.jpg]]&amp;lt;br&amp;gt;In the above picture, I tiled a texture (a black box with yellow around it) 2.5 times on width and height. The bottom floor shows the default texture mapping (SetPlanarMapping false, false, false, false, false); you&#039;ll notice that it&#039;s aligned to the top-left. In the middle one, I set the &#039;&#039;FlipX&#039;&#039; value to true (SetPlanarMapping false, true, false, false, false). In the top one, I set the &#039;&#039;FlipY&#039;&#039; value to true (SetPlanarMapping false, false, true, false, false).&lt;br /&gt;
#SetTextureMapping - manually sets UV texture mapping for all polygons generated after this command; ResetTextureMapping restores the values to the defaults or previous&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetTextureMapping &#039;&#039;vertex1, u1, v1, vertex2, u2, v2, vertex3, u3, v3&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Example: &amp;lt;code&amp;gt;SetTextureMapping 0, 0, 0, 1, 1, 0, 2, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example shown above is the default value used by the simulator. This command maps the texture coordinates to the specified 3 vertex indices - normally a side of a wall will have 4 vertices/sets of coordinates (0 to 3), and by default the first three are used (top left, top right and bottom right respectively), with the UV coordinates representing the size percentage of the texture (with 1 being 100%, 0.5 being 50%, etc; normally this would relate to absolute texture coordinates) - so in the example, texture coordinate 0,0 (top left) is mapped at the first vertex (top left); texture coordinate 1,0 (really &amp;quot;width, 0&amp;quot;) being mapped at the second vertex (top right), and texture coordinate 1,1 (really &amp;quot;width, height&amp;quot;) being mapped to the bottom right. For a standard wall, the valid vertex values are from 0 to 3. If a wall or floor is created with AddCustomWall, and if it has for example 7 vertex points, the valid values for this command would then be 0 to 6 (but only 3 vertices can be used for mapping purposes). One caveat with manual texture mapping is that sometimes the simulator will automatically reverse the vertices to keep the wall faces oriented properly, so if you set your texture mapping this way and notice issues, try reversing the coordinates (u3 would be u1 for a 3-point triangular wall, etc) and see if that helps. Textures can also be cropped with this command - for example, to map only a central square of a texture, you&#039;d use:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;SetTextureMapping 0, 0.25, 0.25, 1, 0.75, 0.25, 2, 0.75, 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Here&#039;s an easier way to see the example above:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0 -&amp;gt; 0, 0&amp;lt;br&amp;gt;1 -&amp;gt; 1, 0&amp;lt;br&amp;gt;2 -&amp;gt; 1, 1&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;The following diagram shows the mapping described above. Texture location 0,0 is mapped to wall vertex 0, location 1,0 is mapped to vertex 1, etc:&amp;lt;br&amp;gt;[[File:Texture mapping.jpg]]&lt;br /&gt;
#SetTextureMapping2 - advanced version of SetTextureMapping - manually sets UV texture mapping for all polygons generated after this command; ResetTextureMapping restores the values to the defaults or previous&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetTextureMapping2 &#039;&#039;v1x, v1y, v1z, u1, v1, v2x, v2y, v2z, u2, v2, v3x, v3y, v3z, u3, v3&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetTextureMapping2 x0, y0, z0, 0, 0, x1, y1, z1, 1, 0, x2, y2, z2, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;See the above description of SetTextureMapping for a detailed description on texture mapping in general. This command mostly does the same as that command, and the example given is the default command (and is equivalent to the SetTextureMapping example). Instead of just choosing which vertex indices to use like SetTextureMapping, this command lets you create your own texture vertices (sets of coordinates) using coordinates of already-existing vertices. The vertex values that can be used start with an &amp;quot;x&amp;quot;, &amp;quot;y&amp;quot; or &amp;quot;z&amp;quot;, followed by the vertex index. In the example, the X, Y and Z values of the first vertex are mapped to UV coordinate 0,0 - this is because &amp;quot;x0, y0, z0&amp;quot; was specified. A specification of &amp;quot;x0, y2, z0&amp;quot; will use the X and Z values from vertex 0, but the Y value from vertex 2. This way you can specify coordinates outside of the wall/polygon&#039;s range. Here&#039;s an easier way to see the example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;x0, y0, z0 -&amp;gt; 0, 0&amp;lt;br&amp;gt;x1, y1, z1 -&amp;gt; 1, 0&amp;lt;br&amp;gt;x2, y2, z2 -&amp;gt; 1, 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#ResetTextureMapping - resets the texture mapping parameters to either the default or previous values&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ResetTextureMapping = &#039;&#039;default&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ResetTextureMapping = true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;If &#039;&#039;default&#039;&#039; is true, the texture mapping values are reset to the default, which is shown above in the SetTextureMapping&#039;s example. If &#039;&#039;default&#039;&#039; is false, the previous values will be loaded and used.&lt;br /&gt;
#ReverseAxis - this command is deprecated, and only used for older versions of the AddFloor commands, since the current ones have this option built-in. This reverses the axis that the difference in altitude/voffset for floors corresponds to. In the AddFloor command, there are parameters for specifying two different altitudes. By default, if the altitudes are different, the floor will angle upward/downward along the Z axis (front/back), but if this is set to true, the floor will angle along the X axis (left/right).&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ReverseAxis = &#039;&#039;value&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
#ShaftCut - used in conjunction with a shaft object - performs a vertical box cut on all floor objects (floors, ceilings, interfloor, etc) in the specified range.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ShaftCut &#039;&#039;number, startx, startz, endx, endz, start_voffset, end_voffset&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ShaftCut 1, -4, -3.5, 4, 3.5, 0, 5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Number&#039;&#039; is the number of the shaft object to work with. &#039;&#039;Startx&#039;&#039;, &#039;&#039;startz&#039;&#039;, &#039;&#039;endx&#039;&#039;, and &#039;&#039;endz&#039;&#039; are two sets of coordinates that specify the cut box&#039;s start position and end position, relative to the shaft&#039;s central position. &#039;&#039;Start_voffset&#039;&#039; is the position above the starting floor&#039;s altitude to start the cut at, and &#039;&#039;end_voffset&#039;&#039; is the position above the ending floor&#039;s altitude to end the cut at. The example cuts a box for shaft 1, with a width from -4 to 4, and a length from -3.5 to 3.5, starting at the starting floor&#039;s altitude, and ending at 5 feet above the ending floor&#039;s altitude.&lt;br /&gt;
#CutStairwell - used in conjunction with a stairwell object - performs a vertical box cut on all floor objects (floors, ceilings, interfloor, etc) in the specified range. For the parameters, see the ShaftCut command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CutStairwell &#039;&#039;number, startx, startz, endx, endz, start_voffset, end_voffset&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CutStairwell 1, -4, -3.5, 4, 3.5, 0, 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#Isect - the Isect function calculates the position that a line intersects with a certain object, such as a floor. Since this is a function, it can be used in-line anywhere.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;isect(&#039;&#039;destobject, objectname, startx, starty, startz, endx, endy, endz&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;isect(external, wall1, 10, 10, 0, -10, 10, 0)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Destobject&#039;&#039; is the destination object to get the object from (see the top of this section for more info). &#039;&#039;Startx&#039;&#039;, &#039;&#039;starty&#039;&#039;, and &#039;&#039;startz&#039;&#039; make up the position of the starting position, and &#039;&#039;endx&#039;&#039;, &#039;&#039;endy&#039;&#039; and &#039;&#039;endz&#039;&#039; make up the ending position. The first intersection of the named object is the return value, in &amp;quot;X, Y, Z&amp;quot; format (for example, &amp;quot;10, 1, 3&amp;quot;).&amp;lt;br&amp;gt;For an example, start up the [[Simple]] building and enter this into the console:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;print isect(external, front, 0, 5, -60, 0, 5, 0)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will do a line intersection from the camera&#039;s starting position, forward, and will print out the position that it intersects with the External mesh&#039;s &amp;quot;Front&amp;quot; wall, the one visible in front of you.&lt;br /&gt;
#SetAutoSize - enables or disables texture autosizing&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetAutoSize = &#039;&#039;AutoWidth, AutoHeight&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetAutoSize = true, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will determine if the simulator should automatically size texture appropriately when applied to an object, such as a wall or floor. By default, both are enabled. The &#039;&#039;AutoWidth&#039;&#039; and &#039;&#039;AutoHeight&#039;&#039; parameters correspond to the &amp;quot;tw&amp;quot; and &amp;quot;th&amp;quot; parameters of the &#039;&#039;AddWall&#039;&#039;, &#039;&#039;AddFloor&#039;&#039;, etc commands. If any are false, then the parameters specified in the &#039;&#039;AddWall&#039;&#039; etc commands multiply the texture values stored with with the &#039;&#039;Load&#039;&#039; or &#039;&#039;LoadRange&#039;&#039; commands (see below); those values relate to the number of times a texture is tiled; so if &#039;&#039;AutoHeight&#039;&#039; is set to False, &amp;quot;2&amp;quot; is specified in the &amp;quot;th&amp;quot; value of &#039;&#039;AddWall&#039;&#039;, and the texture&#039;s stored &amp;quot;th&amp;quot; value is 1, then the texture will be tiled twice vertically. If either are true, the specified value will me multiplied by the related stored texture value and then autoadjusted.&lt;br /&gt;
#TextureOverride - overrides textures for the next command. Currently works with the different AddWall, AddFloor, AddInterFloor and CreateWallBox/CreateWallBox2 commands.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;TextureOverride &#039;&#039;MainNegativeTex, MainPositiveTex, SideNegativeTex, SidePositiveTex, TopTex, BottomTex&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;TextureOverride Metal1, ElevFloor, Metal1, Metal1, Metal1, Metal1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will allow you to specify multiple textures for a single command such as AddWall. It will only work on the command immediately after this one. In the above example, the Main Positive side of the object will have the texture &amp;quot;ElevFloor&amp;quot;, but all other sides will use &amp;quot;Metal1&amp;quot;.&lt;br /&gt;
#ShaftShowFloors - allows a range of floors to be shown in an elevator or shaft, primarily for glass elevators.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ShaftShowFloors &#039;&#039;ShaftNumber = range/list[, full]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ShaftShowFloors 1 = 1 - 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;ShaftShowFloors 1 = 1 - 10, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;full&#039;&#039; parameter is optional, and if it is false or not specified (the default), only a range of floors are shown at a time (by default 3 at a time, and only the ones specified), while the elevator is moving, and is normally used in conjunction with the &#039;&#039;Group&#039;&#039; command for atriums. If &#039;&#039;full&#039;&#039; is true, all the floors in the list or range are shown at a time, while the user is in the shaft, regardless of if the elevator is moving or not, and are disabled when the user exits the shaft. In the first example above, let&#039;s say the user is in an elevator in shaft 1, and is moving upwards from the 2nd floor. In this situation, floors 1 to 10 will be displayed, either a few at a time or the whole set (depending on the Group command), but after they go beyond the range, those floors will be disabled. In the second example, when the user enters the shaft or elevator, floors 1 to 10 will all be enabled, and when they exit the elevator/shaft, those floors will be disabled. For a basic glass elevator, the second example would be used, along with the Group command to group floors 1 to 10 together.&lt;br /&gt;
#ShaftShowInterfloors - display specific interfloors while inside a shaft. This is primarily for pipe/utility shafts.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ShaftShowInterfloors &#039;&#039;ShaftNumber = range/list&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ShaftShowInterfloors 1 = 1 - 10&amp;lt;/code&amp;gt;&lt;br /&gt;
#ShaftShowOutside - allows objects outside the building (sky, landscape, etc) to be enabled while the user is both inside the specified shaft and on one of the specified floors - primarily for glass elevators.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ShaftShowOutside &#039;&#039;ShaftNumber = range/list&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ShaftShowOutside 1 = 1 - 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;In the above example, if a user is riding an elevator in shaft 1, the outside (sky, landscape, etc) will be enabled while the elevator is on any of the floors from 1 to 10. Once the elevator reaches the 11th floor, the outside will be disabled. This command can be mixed with &#039;&#039;ShaftShowFloors&#039;&#039; for mixed atrium/external glass elevators such as the ones in the [[Glass Tower]], where the elevator moves upwards through an indoor atrium, and eventually outside above the atrium. In that situation, the floors that comprise the lower (atrium) section would be specified using &#039;&#039;ShaftShowFloors&#039;&#039; (such as 1-10), while the upper (outdoor) floors would be specified using &#039;&#039;ShaftShowOutside&#039;&#039; (such as 11-20).&lt;br /&gt;
#ShowFullShaft - determines if an entire shaft should always be shown, such as a glass elevator track.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ShowFullShaft &#039;&#039;ShaftNumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ShowFullShaft 1 = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#StairsShowFloors - allows a range of floors to be shown while inside the specified stairwell.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;StairsShowFloors &#039;&#039;StairwellNumber = range/list&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;StairsShowFloors 1 = 1 - 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;In the above example, let&#039;s say the user is in stairwell 1, and is walking upwards from the 2nd floor. In this situation, the 2nd floor will be visible/enabled while they&#039;re walking up (since it was in the range specified with this command), but when they reach the 11th floor, that floor will be invisible/disabled.&lt;br /&gt;
#ShowFullStairs - determines if an entire stairwell should be shown. If set to &amp;quot;true&amp;quot; or &amp;quot;inside&amp;quot;, the full stairwell is shown only when the user is inside the stairwell. If set to &amp;quot;always&amp;quot;, the full stairwell is always shown. Setting this to true is useful for stairwells that have a gap in the center between the actual stairs.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ShowFullStairs &#039;&#039;StairwellNumber = value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ShowFullStairs 1 = inside&amp;lt;/code&amp;gt;&lt;br /&gt;
#TextureFlip - flips specified textures for the next command.. Currently only works with the different AddWall, AddFloor and AddInterFloor commands. The values available are 0 for no flipping, 1 for horizontal flip, 2 for vertical flip, and 3 for both horizontal and vertical.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;TextureFlip &#039;&#039;MainNegative, MainPositive, SideNegative, SidePositive, Top, Bottom&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;TextureFlip 1, 1, 0, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command will allow you to flip textures on specific parts of a wall or floor created with a command such as AddWall. It will only work on the command immediately after this one. In the above example, the Main Positive and Main Negative sides of the object will have their textures flipped horizontally.&lt;br /&gt;
#Cut - performs a 2d manual box cut on an object&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Cut destobject, &#039;&#039;x1, y1, z1, x2, y2, z2, cutwalls, cutfloors&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Cut external, -5, -5, -5, 5, 5, 5, false, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;x, y&#039;&#039; and &#039;&#039;z&#039;&#039; values specify the start and end coordinates of the box cut. If &#039;&#039;cutwalls&#039;&#039; is true, the function will cut walls; if &#039;&#039;cutfloors&#039;&#039; is true, it&#039;ll cut floors.&lt;br /&gt;
#Cut3d - performs a 3d manual box cut on an object&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Cut3d destobject, &#039;&#039;x1, y1, z1, x2, y2, z2, cutwalls, cutfloors&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Cut3d external, -5, -5, -5, 5, 5, 5, false, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;x, y&#039;&#039; and &#039;&#039;z&#039;&#039; values specify the start and end coordinates of the box cut. If &#039;&#039;cutwalls&#039;&#039; is true, the function will cut walls; if &#039;&#039;cutfloors&#039;&#039; is true, it&#039;ll cut floors.&amp;lt;br&amp;gt;The regular Cut command cuts most objects fine, but the 3D cut is capable of cutting 3d objects such as spheres.&lt;br /&gt;
#Mount - mounts a zip file in the data directory into a virtual path.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Mount &#039;&#039;filename, path&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Mount myfile.zip, mydirectory&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;In this example, the file myfile.zip located in Skyscraper&#039;s data directory will be mounted as &amp;quot;mydirectory&amp;quot;, and so a file such as test.jpg inside that zip file will appear as &amp;quot;mydirectory/test.jpg&amp;quot;.&lt;br /&gt;
#AddFloorAutoArea - defines an area that will automatically enable and disable floors when the user moves within it, similar to a stairwell&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddFloorAutoArea &#039;&#039;x1, y1, z1, x2, y2, z2&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddFloorAutoArea -100, 0, -100, 100, 100, 100&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddSound - creates a user-defined sound at the specified position&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddSound &#039;&#039;name, filename, x, y, z, loop[, volume, speed, min_distance, max_distance, doppler_level, cone_inside_angle, cone_outside_angle, cone_outside_volume, direction_x, direction_y, direction_z]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddSound MySound, sound.wav, 10, 100, 5, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddSound MySound, ambient.ogg, 10, 100, 5, true, 1, 100, 1, -1, 0, 360, 360, 1, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command creates a custom sound in the specified position, and has a number of optional parameters - the defaults for the optional parameters are shown in Example 2. &#039;&#039;Loop&#039;&#039; specifies if the sound should loop and play on startup. If you&#039;re going to use any of the optional parameters, you must specify them all. &#039;&#039;X, Y&#039;&#039; and &#039;&#039;Z&#039;&#039; specify the location in 3D space that the sound will be at, &#039;&#039;volume&#039;&#039; specifies the volume percentage (with 1.0 being 100%) of the sound, &#039;&#039;speed&#039;&#039; determines the playback speed of the sound in percent, &#039;&#039;min_distance&#039;&#039; and &#039;&#039;max_distance&#039;&#039; set the minimum and maximum distances that the sound can be heard at full volume - by default, minimum is 1 and maximum is -1. &#039;&#039;Doppler_level&#039;&#039; specifies the doppler scale for the sound (0 means off, the default, 1 is normal, 5 is max). &#039;&#039;Cone_inside_angle&#039;&#039; is the angle within which the sound is at it&#039;s normal volume (default 360), cone_outside_angle is the outside angle that the sound is at it&#039;s normal volume (default 360, shouldn&#039;t be less than the inside angle), and cone_outside_volume is the volume level of the sound outside (0.0 to 1.0, default 1.0). &#039;&#039;Direction_x&#039;&#039;, &#039;&#039;direction_y&#039;&#039; and &#039;&#039;direction_z&#039;&#039; specify the direction of the sound cone.&lt;br /&gt;
#GetWallExtents - the GetWallExtents command returns the X and Z extents (minimum and maximum values) of a wall, at the specified altitude. The command will return the results in the MinX, MinZ, MaxX and MaxZ variables.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;GetWallExtents &#039;&#039;destobject, wallname, altitude&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;GetWallExtents external, wall1:front, 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Then to use the values:&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Set 2 = %minz%&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Destobject&#039;&#039; is the destination object to get the object from (see the top of this section for more info). &#039;&#039;Wallname&#039;&#039; specifies the name of the wall to get the extents from. Generally this should be in the form of &amp;quot;name:side&amp;quot;, but if you leave out the &amp;quot;side&amp;quot; parameter, it&#039;ll choose one of the sides from a pre-defined search list. Sides of walls made from any AddWall command generally have &amp;quot;front&amp;quot;, &amp;quot;back&amp;quot;, &amp;quot;left&amp;quot; and &amp;quot;right&amp;quot; sides. Walls made using AddCustomWall and AddTriangleWall have sides of &amp;quot;0&amp;quot; (front) and &amp;quot;1&amp;quot; (back), so with those you&#039;d specify &amp;quot;name:0&amp;quot; for the front. &#039;&#039;Altitude&#039;&#039; specifies the altitude to use for the check - basically it makes a copy of the wall, cuts it down to a line at that altitude, and returns the coordinates of the endpoints. The command will store the results in the MinX, MinZ, MaxX and MaxZ variables, which can be used anywhere in the script - to get the minimum X result, you&#039;d use %minx%.&lt;br /&gt;
#AddAction - defines an action, to be used by custom controls and triggers.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddAction &#039;&#039;name, parent_object, command[, parameters]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddAction MyAction, Floor 2, ChangeTexture, OldTexture, NewTexture&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddAction MySoundAction, Floor 2, PlaySound, Sound1, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This command creates a global action, to be used with commands such as &#039;&#039;AddActionControl&#039;&#039; and &#039;&#039;AddTrigger&#039;&#039;. &#039;&#039;Name&#039;&#039; must be a globally-unique name. If the same name is used for multiple actions, all of those actions will be run when an object uses that name. &#039;&#039;Parent_object&#039;&#039; is the object to use to perform the action on. Currently includes &amp;quot;Global&amp;quot;, floors such as &amp;quot;Floor 2&amp;quot;, elevators such as &amp;quot;Elevator 1&amp;quot;, elevator cars such as &amp;quot;Elevator 1:Car 2&amp;quot;, shafts like &amp;quot;Shaft 1&amp;quot;, stairwells like &amp;quot;Stairwell 2&amp;quot;, call buttons such as &amp;quot;Floor 0:Call Panel 1&amp;quot;, and can also be specified as a range of objects, such as &amp;quot;Floors 3 to 8&amp;quot;.&amp;lt;br&amp;gt;Commands and parameters:&amp;lt;br&amp;gt;(General)&amp;lt;br&amp;gt;&#039;&#039;ChangeTexture&#039;&#039;: oldtexture, newtexture&amp;lt;br&amp;gt;&#039;&#039;PlaySound&#039;&#039;: name, loop true/false&amp;lt;br&amp;gt;&#039;&#039;StopSound&#039;&#039;: name&amp;lt;br&amp;gt;&#039;&#039;Teleport&#039;&#039;: X, Y, Z (destination coordinates to teleport camera to)&amp;lt;br&amp;gt;&#039;&#039;GotoFloor&#039;&#039;: floor_number (teleport to specified floor number&amp;lt;br&amp;gt;&#039;&#039;OpenShaftDoor&#039;&#039;: door number (0 for all), floor number (parent needs to be the elevator object)&amp;lt;br&amp;gt;&#039;&#039;CloseShaftDoor&#039;&#039;: door number (0 for all), floor number (parent needs to be the elevator object)&amp;lt;br&amp;gt;&#039;&#039;OpenShaftDoorManual&#039;&#039;: door number (0 for all), floor number (parent needs to be elevator object&amp;lt;br&amp;gt;&#039;&#039;CloseShaftDoorManual&#039;&#039;: door number (0 for all), floor number (parent needs to be elevator object)&amp;lt;br&amp;gt;&#039;&#039;AccessDown&#039;&#039;: floor number (parent needs to be elevator object)&amp;lt;br&amp;gt;&#039;&#039;AccessOff&#039;&#039;: floor number (parent needs to be elevator object)&amp;lt;br&amp;gt;&#039;&#039;AccessUp&#039;&#039;: floor number (parent needs to be elevator object)&amp;lt;br&amp;gt;(for other elevator commands, see the AddControl command in the elevator section)&amp;lt;br&amp;gt;&#039;&#039;Forward, Reverse, or Stop&#039;&#039; (parent needs to be an Escalator or MovingWalkway)&amp;lt;br&amp;gt;&#039;&#039;Enable&#039;&#039; or &#039;&#039;Disable&#039;&#039; (these are used by CameraTextures)&amp;lt;br&amp;gt;&#039;&#039;On&#039;&#039; and &#039;&#039;Off&#039;&#039; (these are used by Lights and Revolving Doors)&amp;lt;br&amp;gt;&#039;&#039;Open&#039;&#039; and &#039;&#039;Close&#039;&#039; (used by Doors)&amp;lt;br&amp;gt;&#039;&#039;AutoClose&#039;&#039;: interval (used by Doors)&amp;lt;br&amp;gt;The &#039;&#039;PlaySound&#039;&#039; command plays sounds created with the AddSound command. With this command, if multiple sounds have the same name, all of those sounds will be played simultaneously when the related action is run.&amp;lt;br&amp;gt;OpenShaftDoor example, to open elevator 1&#039;s shaft doors on floor 2:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;AddAction MyDoorOpen, Elevator 1, OpenShaftDoor, 0, 2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;PlaySound example, to play sound FireAlarm created using the AddSound command on Floor 1:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;AddAction MySound, Floor 1, FireAlarm, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Access&#039;&#039; commands enable and disable Hoistway Access Mode on the elevator, which is part of Inspection Mode.&amp;lt;br&amp;gt;For example, when &#039;&#039;AccessUp&#039;&#039; is used by a switch on the elevator&#039;s lowest landing, and the elevator is in inspection mode with the shaft doors open, the interlock check for that shaft door is disabled, and the elevator will move upwards at leveling speed. If &#039;&#039;AccessDown&#039;&#039; is set, the elevator will move down. When &#039;&#039;AccessOff&#039;&#039; is set, the elevator will refuse to move, due to the shaft doors being open, which causes the interlock check to fail.&lt;br /&gt;
#AddActionControl - creates a custom control that uses a specific action defined by AddAction.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddActionControl &#039;&#039;name, sound, direction, centerx, centerz, width, height, voffset, selection_position, action_name(s), texture_name(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddActionControl MyControl, switch.wav, front, -10, 10, 1.5, 1.5, 4, 1, UndoMyAction, MyAction, Touch, TouchLit&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;AddActionControl command creates an advanced control similar to elevator button panel controls, but assigned to an action created with the AddAction command. The &#039;&#039;action_name(s)&#039;&#039; and &#039;&#039;texture_name(s)&#039;&#039; parameters allow you to specify a list of actions, and a list of textures to go along with those actions. There needs to be a texture for every action; if you specify 3 actions and only 2 textures, you will get an error. The control starts up in the first action, and switches to the next actions in sequence when it&#039;s clicked. &#039;&#039;Direction&#039;&#039; is the direction the control itself will face in 3D space (front, left, right, back). Leave the sound field blank for no sound to be played. &#039;&#039;Selection_position&#039;&#039; is the selection position to start at, which is normally 1.&lt;br /&gt;
#AddTrigger - creates a trigger that is used to signal an action when the user&#039;s camera enters or leaves the defined area.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddTrigger &#039;&#039;name, sound, start_x, start_y, start_z, end_x, end_y, end_z, action_names(s)&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddTrigger MyTrigger, switch.wav, -30, 0, -30, -20, 10, -20, UndoMyAction, MyAction&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;AddTrigger creates a trigger similar to action controls (AddActionControl) and elevator controls. The &#039;&#039;action_names(s)&#039;&#039; parameter allows you to specify a list of actions that this trigger will call when the camera enters or exits the area. The trigger starts in the first action, and will switch to each consecutive action when the users enters/leaves. The &#039;&#039;X, Y&#039;&#039; and &#039;&#039;Z&#039;&#039; parameters specify the 3D box that defines the trigger area. Leave the sound field blank for no sound to be played.&lt;br /&gt;
#AddModel - adds a global 3D model. If a filename is specified, the model&#039;s textures/materials must be defined in a separate &amp;quot;.material&amp;quot; file, and a separate collider mesh &amp;quot;.collider.mesh&amp;quot; will be loaded. In that situation, if a collider mesh isn&#039;t available, a simple box collider will be created. If a filename is not specified, this command will create a new empty model, where it&#039;s name can be used as the &#039;&#039;destobject&#039;&#039; parameter in other commands, and a collider will be automatically created.&amp;lt;br&amp;gt;Syntax: AddModel &amp;lt;code&amp;gt;&#039;&#039;name, filename, center, CenterX, CenterY, CenterZ, RotationX, RotationY, RotationZ, MaxRenderDistance, ScaleMultiplier, EnablePhysics, Restitution, Friction, Mass&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 1: &amp;lt;code&amp;gt;AddModel MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, false, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;AddModel MyModel, cube.mesh, true, 0, 0, 0, 0, 0, 0, 0, 1, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 3: &amp;lt;code&amp;gt;AddModel MyModel, , false, 0, 0, 0, 0, 0, 0, 0, 1, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Center&#039;&#039; value is either true or false, and determines if the loaded model should be automatically centered, otherwise the exact mesh positioning in the model file will be used. &#039;&#039;MaxRenderDistance&#039;&#039; determines the maximum distance in feet that the object will be shown (0 means unlimited). &#039;&#039;ScaleMultiplier&#039;&#039; allows you to change the size of the object during the load - for example, set to 2 to double the size. Model files are in the OGRE native mesh format. In the example, the material/texture file is cube.material, and the optional collider mesh file is cube.collider.mesh. &#039;&#039;EnablePhysics&#039;&#039; enables Bullet physics on the object (physics will only work if you don&#039;t provide a collider mesh), and &#039;&#039;Restitution&#039;&#039;, &#039;&#039;Friction&#039;&#039; and &#039;&#039;Mass&#039;&#039; determine the physical properties of the object.&lt;br /&gt;
#CreateWallObject - creates a custom wall object, in the specified mesh object. Wall objects are used to contain a number of polygons, to represent a wall structure, and are normally automatically created by other commands. The AddPolygon command is used with this command, to create the polygons.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateWallObject &#039;&#039;destobject, name&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateWallObject landscape, mywall&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddPolygon - this is the same as the AddCustomWall command, but adds the custom polygon to an existing (usually custom) wall object, instead of creating a new one. The example below adds the polygon to the Landscape mesh object, to the custom-created &amp;quot;mywall&amp;quot; Wall Object, which was created with the CreateWallObject command. The polygon will be two-sided if the DrawWalls command&#039;s MainNegative and MainPositive parameters are true. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddPolygon &#039;&#039;destobject, wallname, texturename, x1, y1, z1, x2, y2, z2, x3, y3, z3, ..., tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddPolygon landscape, mywall, Brick, 0, 0, 0, 0, 10, 0, 10, 10, 0, 10, 0, 10, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#ExtrudePoly - extrude the following polygon(s).  This command sets the thickness of the polygons following the command, and the side texture to use. The EndExtrude command resets the values to default. It works with the AddPolygon, AddCustomWall, and AddCustomFloor commands. In the example, the polygon created with the AddCustomWall command is thickened by 5 feet, with Brick being used as the side/filler texture. Tw and th are the tiling parameters for the sides.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ExtrudePoly side_texture, thickness, tw, th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;DrawWalls = true, true, true, true, true, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ExtrudePoly Brick, 5, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;AddCustomWall...&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;EndExtrude&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddSphere - this command creates a sphere in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.  Inside determines if the inside or outside of the sphere should be drawn.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddSphere destobject, wallname, texturename, x, y, z, radius, latSteps, lonSteps, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddSphere landscape, mywall, Brick, 0, 0, 0, 5, 16, 16, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddBox - this command creates a box in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddBox destobject, wallname, texturename, x, y, z, width, height, depth, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddBox landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddCylinder - this command creates a cylinder in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCylinder destobject, wallname, texturename, x, y, z, radius, height, slices, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddCylinder landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddCone - this command creates a cone in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCone destobject, wallname, texturename, x, y, z, radius, height, slices, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddCone landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddCapsule - this command creates a capsule in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCapsule destobject, wallname, texturename, x, y, z, radius, height, latSteps, lonSteps, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddCapsule landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddPlane - this command creates a plane in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddPlane destobject, wallname, texturename, x, y, z, width, depth, x_segments, z_segments, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddPlane landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddCircle - this command creates a circle in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCircle destobject, wallname, texturename, x, y, z, radius, slices, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddCircle landscape, mywall, Brick, 0, 0, 0, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddTorus - this command creates a torus in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddTorus destobject, wallname, texturename, x, y, z, majorRadius, minorRadius, radialSteps, tubeSteps, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddTorus landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddDome - this command creates a dome in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddDome destobject, wallname, texturename, x, y, z, radius, latSteps, lonSteps, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddDome landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddPyramid - this command creates a pyramid in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddPyramid destobject, wallname, texturename, x, y, z, width, depth, height, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddPyramid landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddPrism - this command creates a prism in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddPrism destobject, wallname, texturename, x, y, z, width, depth, height, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddPrism landscape, mywall, Brick, 0, 0, 0, 5, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddTetrahedron - this command creates a tetrahedron in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddTetrahedron destobject, wallname, texturename, x, y, z, size, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddTetrahedron landscape, mywall, Brick, 0, 0, 0, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddOctahedron - this command creates a octahedron in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddOctahedron destobject, wallname, texturename, x, y, z, size, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddOctahedron landscape, mywall, Brick, 0, 0, 0, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddIcosahedron - this command creates an icosahedron in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddIcosahedron destobject, wallname, texturename, x, y, z, radius, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example:&amp;lt;code&amp;gt;AddIcosahedron landscape, mywall, Brick, 0, 0, 0, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddGeosphere - this command creates a geosphere in a given wall object. If created in a Floor section, the Y values will be relative to that floor&#039;s base.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddGeosphere destobject, wallname, texturename, x, y, z, radius, subdivisions, tw, th, inside&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddGeosphere landscape, mywall, Brick, 0, 0, 0, 5, 5, 1, 1, false&amp;lt;/code&amp;gt;&lt;br /&gt;
#SetKey - specifies that the next created model will be a key. The model will be tagged with a specific key ID number, and when clicked, the key ID will be added to the user&#039;s keyring and the model will be deleted. The value must be greater than 0.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetKey &#039;&#039;keyid&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetKey 1&amp;lt;/code&amp;gt;&lt;br /&gt;
#SetLock - sets the lock and key parameters for subsequent doors, controls/buttons, and call buttons that are created.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetLock &#039;&#039;locked, keyid&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetLock 1, 3&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For doors, &#039;&#039;locked&#039;&#039; specifies which sides (directions) are locked. Values are:&amp;lt;br&amp;gt;0 - unlocked&amp;lt;br&amp;gt;1 - negative-facing (left/front) side locked&amp;lt;br&amp;gt;2 - positive-facing (right/back) side locked&amp;lt;br&amp;gt;3 - both sides locked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For controls/buttons and call buttons, the &#039;&#039;locked&#039;&#039; values are:&amp;lt;br&amp;gt;0 - unlocked&amp;lt;br&amp;gt;1 - locked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Locked objects can only be unlocked if the person has the key number specified as &#039;&#039;keyid&#039;&#039;. If &#039;&#039;keyid&#039;&#039; is 0, no key is needed to lock or unlock. To reset to the defaults, use 0 for the &#039;&#039;locked&#039;&#039; setting and 0 for &#039;&#039;keyid&#039;&#039;.&lt;br /&gt;
#Print - prints the contents of a line to the console. This command will still convert variables and even math expressions, and output the results.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Print &#039;&#039;text&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Print 1+1&amp;lt;/code&amp;gt;&lt;br /&gt;
#Delete - deletes an object. This command is normally used after a building has loaded.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Delete &#039;&#039;object_number&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Delete 12&amp;lt;/code&amp;gt;&lt;br /&gt;
#RunAction - runs an action by name. This command is normally used after a building has loaded.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;RunAction &#039;&#039;name&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RunAction myaction&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddActionParent - adds a parent object to an existing action. See the AddAction command for details on parent objects&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddActionParent &#039;&#039;name, object&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddActionParent myaction, Elevator 2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddActionParent myaction, Floors 2 to 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#RemoveActionParent - removes a parent object from an existing action. See the AddAction command for details on parent objects. This command is normally used after a building has loaded.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;RemoveActionParent &#039;&#039;name, object&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RemoveActionParent myaction, Elevator 2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;RemoveActionParent myaction, Floors 2 to 5&amp;lt;/code&amp;gt;&lt;br /&gt;
#GotoFloor - jumps the user to the specified floor. This command is normally used after a building has loaded.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;GotoFloor &#039;&#039;floor&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;GotoFloor 3&amp;lt;/code&amp;gt;&lt;br /&gt;
#EndPoint - the EndPoint function calculates endpoint coordinates given a starting point, direction (angle in degrees), and distance.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;endpoint(&#039;&#039;startx, starty, angle, distance&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;endpoint(-150, 150, 180, 20)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Result: &amp;lt;code&amp;gt;-150, 130&amp;lt;/code&amp;gt;&lt;br /&gt;
#FloorInfo - show information on all floors or optionally a specified floor&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FloorInfo &#039;&#039;[number]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FloorInfo 3&amp;lt;/code&amp;gt;&lt;br /&gt;
#ListTextures - list the loaded texture names (materials) and filenames&lt;br /&gt;
#ListVisibleMeshes - list the mesh objects currently visible by the camera&lt;br /&gt;
#ShowLoadedSounds - show the sounds currently loaded in the sound system, and the number of associated sound objects for each one&lt;br /&gt;
#ShowPlayingSounds - show the sounds currently playing in the sound system, with each filename followed by a listing of playing sound objects&lt;br /&gt;
#Teleport - warps the user to the specified location. This command is normally used after a building has loaded.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Teleport &#039;&#039;X, Y, Z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Teleport 3, 5, 10&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extended Commands/Functions ==&lt;br /&gt;
Extended commands are global commands that use a newer method of specifying objects to use. The previous Global Commands have an older method of specifying Mesh objects, these newer commands allow you to specify raw SBS objects. Some commands are broken out, so that you can specify parameters for an object with separate commands for each type of parameter. This also introduces Levels, which are the floors used in Shafts and Stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
In this section, &#039;&#039;Parent&#039;&#039; refers to the destination SBS object to use as the object&#039;s parent, such as if you create a Light object named &amp;quot;Light1&amp;quot; within Floor 3, the Floor 3 object would be the parent, and the full SBS name would be &amp;quot;Floor 3:Light1&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Current examples:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Floor 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elevator 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elevator 1:Car 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Shaft 1:Level 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Stairwell 5:Level 6&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;DoorManager&#039;&#039; (used for creating global/external Doors)&lt;br /&gt;
#AddLight - adds a light, the parameters of the light can be changed later. Note that lights only work if Lighting is enabled in the INI file.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddLight &#039;&#039;parent, name, type&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddLight Floor 0, My Light, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create &amp;quot;My Light&amp;quot; on floor 0. Type is 0 for a point light, 1 for a directional light, and 2 for a spotlight. The related Action commands that lights use are &#039;&#039;On&#039;&#039; and &#039;&#039;Off&#039;&#039;, these can be used to create a lightswitch for example.&lt;br /&gt;
#SetLightColor - sets the color of a light. The default is white.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetLightColor parent, name, &#039;&#039;ColorR, ColorG, ColorB&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetLightColor Floor 0, My Light, 0.5, 0, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will set the color of &amp;quot;My Light&amp;quot; to a shade of purple.&lt;br /&gt;
#SetLightSpecular - sets the specular color of a light. The default is black.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetLightSpecular &#039;&#039;parent, name, ColorR, ColorG, ColorB&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetLightSpecular Floor 0, My Light, 1, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will set the specular color of My Light to white.&lt;br /&gt;
#SetLightAttenuation - sets the attenuation of the specified light. This has no effect on directional lights.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetLightAttenuation &#039;&#039;parent, name, range, constant, linear, quadratic&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetLightAttenuation Floor 0, My Light, 100000, 1, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example shows the default for this. &#039;&#039;Range&#039;&#039; is the upper range of the light in world units. A &#039;&#039;constant&#039;&#039; of 1 means never attenuate, 0 means always attenuate. A &#039;&#039;linear&#039;&#039; of 1 means evenly attenuate over the distance. &#039;&#039;Quadratic&#039;&#039; adds a curvature to the attenuation formula.&lt;br /&gt;
#SetSpotlightRange - sets the range of a spotlight. This is only applicable to spotlights (type 2).&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetSpotlightRange &#039;&#039;parent, name, inner_angle, outer_angle, falloff&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetSpotlightRange Floor 0, My Light, 30, 40, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example shows the defaults. &#039;&#039;Inner_angle&#039;&#039; is the angle covered by the bright inner cone. &#039;&#039;Outer_angle&#039;&#039; is the angle covered by the outer cone. &#039;&#039;Falloff&#039;&#039; is the rate of falloff between the inner and outer cones, 1 means linear, less means slower, higher means faster.&lt;br /&gt;
#SetLightDirection - sets the direction of a light, not applicable to point lights.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetLightDirection &#039;&#039;parent, name, X, Y, Z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetLightDirection Floor 0, My Light, 10, 50, 20&amp;lt;/code&amp;gt;&lt;br /&gt;
#MoveLight - moves a light.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;MoveLight &#039;&#039;parent, name, X, Y, Z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MoveLight Floor 0, My Light, 0, 10, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will move &amp;quot;My Light&amp;quot; up 10 feet.&lt;br /&gt;
#AddCameraTexture - creates a CameraTexture in the specified object. CameraTextures are turned off by default, but can be turned on with Actions, used in conjunction with a trigger object. See the demo building &amp;quot;[[Simple - CameraTexture]]&amp;quot;.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddCameraTexture &#039;&#039;parent, name, quality, fov, position_x, position_y, position_z, use_rotation, rotation_x, rotation_y, rotation_z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddCameraTexture Floor 0, Camera1, 1, 71, 10, 10, 0, true, 0, 90, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create Camera1 on Floor 0, with a default FOV. Quality can either be 1, 2, or 3, and determines the resolution of the image. If &#039;&#039;use_rotation&#039;&#039; is false, the specified rotation will be a LookAt position. A light will also move with it&#039;s parent object, such as if you put a light in an elevator, it&#039;ll move as the elevator goes up.&amp;lt;br&amp;gt;The related Action commands that CameraTextures use are &#039;&#039;Enable&#039;&#039; and &#039;&#039;Disable&#039;&#039;, see the [[Triton Center]] building for an example of why this is needed, the framerate drops when the cameratexture is active, so it is only enabled in a small range near the TV screen.&amp;lt;br&amp;gt;&#039;&#039;Name&#039;&#039; will create a texture with that name, there can only be one texture with that name in the simulator instance, so make it unique. Once the CameraTexture is created, use another command such as AddWall to create a TV screen, and use the CameraTexture&#039;s name as the wall&#039;s texture. When the CameraTexture is enabled, you&#039;ll see a live video feed on your wall.&lt;br /&gt;
#AddSlidingDoor - creates a sliding door object, which is a door with the rotation setting turned off.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddSlidingDoor parent, name, open_sound, close_sound, open_state, texture, side_texture, thickness, face_direction, open_direction, open_speed, close_speed, CenterX, CenterZ, width, height, voffset, tw, th, side_tw, side_th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddSlidingDoor Floor 0, MyDoor, open.wav, close.wav, false, Door, Brick, 0.2, left, right, 10, 5, 5, 3.5, 8, 0, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a sliding door on Floor 0. Open_state determines if the door is open on startup. Side_texture defines the texture used on the sides of the door. Face_direction is the direction the door faces, such as &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;. Open_direction is either &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;left&amp;quot;/&amp;quot;front&amp;quot; or &amp;quot;right&amp;quot;/&amp;quot;back&amp;quot;.&lt;br /&gt;
#AddStdDoor - creates a standard door object, which is a door with the rotation setting turned on. This command replaces the older &#039;&#039;AddDoor&#039;&#039; and related commands.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddStdDoor parent, name, open_sound, close_sound, open_state, texture, side_texture, thickness, face_direction, open_direction, open_speed, close_speed, CenterX, CenterZ, width, height, voffset, tw, th, side_tw, side_th&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddStdDoor Floor 0, MyDoor, open.wav, close.wav, false, Door, Brick, 0.2, left, right, 10, 10, 5, 5, 3.5, 8, 0, 1, 1, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a standard door on Floor 0. Open_state determines if the door is open on startup. Side_texture defines the texture used on the sides of the door. Face_direction is the direction the door faces, such as &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;. Open_direction is either &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;.&lt;br /&gt;
#CreateCustomDoor - starts a manually-created (custom) door. The commands CustomDoorComponent and FinishDoor need to be used after this command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateCustomDoor parent, name, open_sound, close_sound, rotate&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateCustomDoor Floor 0, My Custom Door, open.wav, close.wav, false&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a sliding door &amp;quot;My Custom Door&amp;quot; on floor 0.&lt;br /&gt;
#CustomDoorComponent - creates a door component in the specified custom door.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;&#039;&#039;CustomDoorComponent parent, name, component_name, texture, side_texture, thickness, face_direction, open_direction, OpenClockwise, OpenSpeed, CloseSpeed, x1, z1, x2, z2, height, voffset, tw, th, side_tw, side_th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CustomDoorComponent Floor 0, My Custom Door, RightDoor, StairsDoor, Brick, 0.2, front, front, false, 10, 10, -5, -5, 0, -5, 8, 0, 0, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a custom door component on floor 0&#039;s door &amp;quot;My Custom Door&amp;quot; named &amp;quot;RightDoor&amp;quot;. Face_direction can either be &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot;, open_direction can be &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot;, &amp;quot;left&amp;quot;/&amp;quot;front&amp;quot;, or &amp;quot;right&amp;quot;/&amp;quot;back&amp;quot;. OpenClockwise is used when door rotation is on, it determines if the door opens clockwise or not.&lt;br /&gt;
#FinishDoor - finishes a manually-created (custom) door.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FinishDoor &#039;&#039;parent, name, open_state&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FinishDoor Floor 0, My Custom Door, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will finish the custom door, and open it on startup.&lt;br /&gt;
#MoveDoor - changes a door&#039;s position&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;MoveDoor &#039;&#039;parent, name, X, Y, Z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;MoveDoor Floor 0, My Custom Door, -5, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#SetAutoClose - enables or disables the autoclose timer on a door&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;SetAutoClose &#039;&#039;parent, name, interval&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;SetAutoClose Floor 0, My Custom Door, 5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will automatically close &amp;quot;My Custom Door&amp;quot; after being open for 5 seconds. Set interval to 0 to turn off the timer.&lt;br /&gt;
#CreatePrim - creates a new primitive object and shape&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreatePrim parent, name, type, [shape parameters...]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreatePrim Floor 0, MyPrim, Sphere, 2.0, 5.0, 5.0, 16, 16&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Type&#039;&#039; parameter determines the type of shape to create, with the shape parameters following it:&amp;lt;br&amp;gt;-Plane, &amp;lt;code&amp;gt;SizeX, SizeY, SegmentsX, SegmentsY, UTile, VTile&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Sphere, &amp;lt;code&amp;gt;Radius, UTile, VTile, Rings, Segments&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Cylinder, &amp;lt;code&amp;gt;Radius, Height, UTile, VTile, SegmentsBase, SegmentsHeight, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Torus, &amp;lt;code&amp;gt;Radius, SectionRadius, UTile, VTile&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Cone, &amp;lt;code&amp;gt;Radius, Height, UTile, VTile, SegmentsBase, SegmentsHeight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Tube, &amp;lt;code&amp;gt;InnerRadius, OuterRadius, Height, UTile, VTile, SegmentsBase, SegmentsHeight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Box, &amp;lt;code&amp;gt;SizeX, SizeY, SizeZ, UTile, VTile, SegmentsX, SegmentsY, SegmentsZ&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Capsule, &amp;lt;code&amp;gt;Radius, Height, Rings, UTile, VTile, Segments, SegmentsHeight, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-TorusKnot, &amp;lt;code&amp;gt;Radius, SectionRadius, UTile, VTile, SegmentsCircle, SegmentsSection, P, Q&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-IcoSphere, &amp;lt;code&amp;gt;Radius, UTile, VTile, Iterations&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-RoundedBox, &amp;lt;code&amp;gt;SizeX, SizeY, SizeZ, ChamferSize, UTile, VTile, SegmentsX, SegmentsY, SegmentsZ, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Spring, &amp;lt;code&amp;gt;RadiusCircle, RadiusHelix, Height, Round, UTile, VTile, SegmentsCircle, SegmentsPath, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Prism, &amp;lt;code&amp;gt;Radius, Height, Sides, SegmentsHeight, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The command creates a new prim on the specified parent object, making it available for use by future commands.&amp;lt;br&amp;gt;The example creates a primitive named &amp;quot;MyPrim&amp;quot; on floor 0.&lt;br /&gt;
#PrimShape - creates a new shape for the specified primitive&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;PrimShape parent, name, type, [shape parameters...]&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;PrimShape Floor 0, MyPrim, Sphere, 2.0, 5.0, 5.0, 16, 16&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Type&#039;&#039; parameter determines the type of shape to create, with the shape parameters following it:&amp;lt;br&amp;gt;-Plane, &amp;lt;code&amp;gt;SizeX, SizeY, SegmentsX, SegmentsY, UTile, VTile&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Sphere, &amp;lt;code&amp;gt;Radius, UTile, VTile, Rings, Segments&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Cylinder, &amp;lt;code&amp;gt;Radius, Height, UTile, VTile, SegmentsBase, SegmentsHeight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Torus, &amp;lt;code&amp;gt;Radius, SectionRadius, UTile, VTile&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Cone, &amp;lt;code&amp;gt;Radius, Height, UTile, VTile, SegmentsBase, SegmentsHeight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Tube, &amp;lt;code&amp;gt;InnerRadius, OuterRadius, Height, UTile, VTile, SegmentsBase, SegmentsHeight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Box, &amp;lt;code&amp;gt;SizeX, SizeY, SizeZ, UTile, VTile, SegmentsX, SegmentsY, SegmentsZ&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Capsule, &amp;lt;code&amp;gt;Radius, Height, Rings, UTile, VTile, Segments, SegmentsHeight, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-TorusKnot, &amp;lt;code&amp;gt;Radius, SectionRadius, UTile, VTile, SegmentsCircle, SegmentsSection, P, Q&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-IcoSphere, &amp;lt;code&amp;gt;Radius, UTile, VTile, Iterations&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-RoundedBox, &amp;lt;code&amp;gt;SizeX, SizeY, SizeZ, ChamferSize, UTile, VTile, SegmentsX, SegmentsY, SegmentsZ, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Spring, &amp;lt;code&amp;gt;RadiusCircle, RadiusHelix, Height, Round, UTile, VTile, SegmentsCircle, SegmentsPath, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;-Prism, &amp;lt;code&amp;gt;Radius, Height, Sides, SegmentsHeight, Capped&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example creates a sphere shape on the prim &amp;quot;MyPrim&amp;quot;, on floor 0.&lt;br /&gt;
#PrimAttach - attaches the specified primitive to the parent object&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;PrimAttach parent, name, X, Y, Z, rotation_x, rotation_y, rotation_z&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;PrimAttach Floor 0, MyPrim, 0, 5, 0, 0, 0, 0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example places the prim at the center of floor 0, at a height of 5 feet.&lt;br /&gt;
#PrimTexture - assigns a texture to a primitive&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;PrimTexture parent, name, texture&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;PrimTexture Floor 0, MyPrim, Default&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example assigns the system texture &amp;quot;Default&amp;quot; to the prim MyPrim.&lt;br /&gt;
#PrimVisible - determines if a primitive should always be visible or not.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;PrimVisible parent, name, value&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;PrimVisible Floor 0, MyPrim, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example makes the prim &amp;quot;MyPrim&amp;quot; always visible.&lt;br /&gt;
#CreateObject - creates a custom object. The command &#039;&#039;FinishObject&#039;&#039; needs to be used after this command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateObject &#039;&#039;parent, name, X, Y, Z, RotationX, RotationY, RotationZ, max_render_distance, scale_multiplier&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateObject Floor 0, My Custom Object, 0, 0, 0, 0, 0, 0, 100, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a custom object &amp;quot;My Custom Object&amp;quot; on floor 0, at the center of the building.&lt;br /&gt;
#FinishObject - finishes a custom object. This needs to be run after the CreateObject command, and after working on the object such as adding walls.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;FinishObject &#039;&#039;parent, name[, restitution, friction, mass]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;FinishObject Floor 0, My Custom Object&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example 2: &amp;lt;code&amp;gt;FinishObject Floor 0, My Custom Object, 1, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The first example will finish the custom object &amp;quot;My Custom Object&amp;quot; on floor 0, and set it to non-physical. The second example is the same but enables physics on the object.&lt;br /&gt;
#ObjectWall - adds a wall to the specified custom object. This needs to be run after the CreateObject command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ObjectWall &#039;&#039;parent, name, texture, thickness, x1, z1, x2, z2, height1, height2, altitude1, altitude2, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: ObjectWall &amp;lt;code&amp;gt;Floor 0, My Custom Object, Brick, 0, -10, 0, 10, 0, 10, 10, 0, 0, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a wall on custom object &amp;quot;My Custom Object&amp;quot; on floor 0.&lt;br /&gt;
#ObjectFloor - adds a floor to the specified custom object. This needs to be run after the CreateObject command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ObjectFloor &#039;&#039;parent, name, texture, thickness, x1, z1, x2, z2, altitude1, altitude2, reverse_axis, texture_direction, tw, th&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ObjectFloor Floor 0, My Custom Object, Brick, 0, -10, -10, 10, 10, 0, 0, false, false, 1, 1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a floor on custom object &amp;quot;My Custom Object&amp;quot; on floor 0.&lt;br /&gt;
#ObjectWallBox - adds a wall box to the specified custom object. This needs to be run after the CreateObject command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ObjectWallBox &#039;&#039;parent, name, texture, x1, x2, z1, z2, height, voffset, tw, th, inside, outside, top, bottom, autosize&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ObjectWallBox Floor 0, My Custom Object, Brick, -10, 10, -10, 10, 10, 0, 1, 1, true, true, true, true, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a box on custom object &amp;quot;My Custom Object&amp;quot; on floor 0.&lt;br /&gt;
#ObjectWallBox2 - adds a centered wall box to the specified custom object. This needs to be run after the CreateObject command.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ObjectWallBox &#039;&#039;parent, name, texture, CenterX, CenterZ, WidthX, WidthZ, height, voffset, tw, th, inside, outside, top, bottom, autosize&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ObjectWallBox Floor 0, My Custom Object, Brick, 0, 0, 10, 10, 10, 0, 1, 1, true, true, true, true, true&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example will create a centered box on custom object &amp;quot;My Custom Object&amp;quot; on floor 0.&lt;br /&gt;
#ObjectVisible - determines if the object should always be visible or not.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;ObjectVisible &#039;&#039;parent, name, value&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ObjectVisible Floor 0, My Custom Object, true&amp;lt;/code&amp;gt;&lt;br /&gt;
#EnablePhysics - an experimental feature that enables physics on SBS mesh objects&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;EnablePhysics parent, meshname, value, restitution, friction, mass&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;EnablePhysics Floor 0, Level 0, true, 0.1, 0.5, 0.1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;The example turns physics on for Floor 0&#039;s mesh, which is a pretty crazy effect.&lt;br /&gt;
#END command&amp;lt;br&amp;gt;The End command tells the software to stop processing the current script and start the simulation. This is optional.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;&amp;lt;end&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#BREAK command&amp;lt;br&amp;gt;The Break command triggers a break section in the script processor, and is used when running a debug build of the simulator, with a debugger attached. A breakpoint can be set on the associated line in fileio.cpp, and when this command is called, the debugger will hit the breakpoint.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;&amp;lt;break&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predefined Functions ==&lt;br /&gt;
&lt;br /&gt;
There are a number of script functions provided by the simulator. Currently there&#039;s only a single script for elevator doors - see the Simple building (noted at the bottom of this page) for an example. These functions can be used by putting this line in your script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Include data/scripts/elevator_doors.txt&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll then be able to use some predefined door functions:&lt;br /&gt;
&lt;br /&gt;
#elevdoor_single - creates a single-slide elevator door.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;elevdoor_single(&#039;&#039;door_number, texture, side_texture, thickness, CenterX, CenterZ, width, height, door_direction, movement_direction, speed, is_shaft_door&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Door_Direction&#039;&#039; is either &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;front&amp;quot; or &amp;quot;back&amp;quot; and is the direction the doors face (torwards the outside of the elevator). &#039;&#039;Movement_direction&#039;&#039; is the direction the door should move.&lt;br /&gt;
#elevdoor_center - creates a center-open elevator door.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;elevdoor_center(&#039;&#039;door_number, texture, side_texture, thickness, CenterX, CenterZ, width, height, door_direction, speed, is_shaft_door&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
#elevdoor_center_classic - creates a center-open elevator door with a partially open interior door.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;elevdoor_center_classic(&#039;&#039;door_number, texture, side_texture, thickness, CenterX, CenterZ, width, height, door_direction, speed, is_shaft_door&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
#elevdoor_dualspeed_left - creates a dual-speed door that opens to the left&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;elevdoor_dualspeed_left(&#039;&#039;door_number, texture, side_texture, thickness, CenterX, CenterZ, width, height, door_direction, speed, is_shaft_door&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
#elevdoor_dualspeed_right - creates a dual-speed door that opens to the right&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;elevdoor_dualspeed_right(&#039;&#039;door_number, texture, side_texture, thickness, CenterX, CenterZ, width, height, door_direction, speed, is_shaft_door&#039;&#039;)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
#elevdoor_center_dualspeed - creates a dual-speed center-open door&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;elevdoor_center_dualspeed(&#039;&#039;door_number, texture, side_texture, thickness, CenterX, CenterZ, width, height, door_direction, speed, is_shaft_door&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Buildings Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Buildings&#039;&#039; section allows you to load additional buildings, into separate simulation engines, and have them all be visible and usable in the same scene. This section is small, and mainly exists to provide clarity in scripts. Additional buildings also have their own script interpreters, so their scripts (and things such as includes) are completely isolated from each other. Note that this section is skipped when reloading the building (Ctrl-R). This section should be placed at the beginning of the script file, so that the progress bar during load can be accurate. When the script is finished loading, the primary building (the one included in the main script) will be automatically cut for each child building (using the section&#039;s Cut parameters), making it easy to integrate new buildings into existing spaces with large landscapes, or even city blocks. Nesting of this section is also supported, so that if a child building also has a buildings section, it&#039;ll process it, and the parent building will be cut for each child building.&lt;br /&gt;
&lt;br /&gt;
The section starts with this header:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;Buildings&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and ends with this footer:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;EndBuildings&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
All of the parameters below are optional.&lt;br /&gt;
&lt;br /&gt;
#ConcurrentLoads - if this is set to true, load all buildings simultaneously. Default is false, which loads each building in order.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;ConcurrentLoads = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#CutLandscape - if this is set to true, cut the Landscape mesh of buildings, discarding the area outside of the building&#039;s set boundaries. Default is true&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;CutLandscape = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#CutBuildings - if this is set to true, cut the Buildings mesh of buildings, discarding the area outside of the building&#039;s set boundaries. Default is true&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;CutBuildings = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#CutExternal - if this is set to true, cut the External mesh of buildings, discarding the area outside of the building&#039;s set boundaries. Default is false, since this may have an unnecessary performance impact&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;CutExternal = true&amp;lt;/code&amp;gt;&lt;br /&gt;
#CutFloors - if this is set to true, cut the Floors meshes of buildings, discarding the area outside of the building&#039;s set boundaries. Default is false, since this may have an unnecessary performance impact&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;CutFloors = true&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Commands ===&lt;br /&gt;
*Load - load a building, creating a new Engine Context (script interpreter and sim engine pair) for it. This command requires a building filename to be specified, and optionally allows the position to be set (which overrides the Position value in that building&#039;s Globals section), the rotation (Y axis, which is left/right) in degrees to be set, and the bounds values to be set (which also overrides the building&#039;s Bounds value). For the rotation value, if &amp;quot;90&amp;quot; is specified, the building is rotated so that it faces the right. If the value is &amp;quot;270&amp;quot; or &amp;quot;-90&amp;quot;, the building faces the left. The Bounds values are used to determine the position limits of what are considered that building, where if a building has a position X value of 200, and the MinX is -100 and MaxX is 100, the global positions of 100X to 300X are &amp;quot;inside&amp;quot; that building&#039;s space (200 - 100, and 200 + 100). Subfolders are supported, so a filename of &amp;quot;myfolder/mybuilding.bld&amp;quot; will load the building file at &amp;quot;buildings/myfolder/mybuilding.bld&amp;quot;.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;Load filename[&#039;&#039;, X, Y, Z, Rotation&#039;&#039;][&#039;&#039;, MinX, MinY, MinZ, MaxX, MaxY, MaxZ&#039;&#039;]&amp;lt;/code&amp;gt;&lt;br /&gt;
**Example 1: &amp;lt;code&amp;gt;Load Simple.bld&amp;lt;/code&amp;gt;&lt;br /&gt;
**Example 2: &amp;lt;code&amp;gt;Load Simple.bld, 200, 0, 200, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
**Example 3: &amp;lt;code&amp;gt;Load Simple.bld, 200, 0, 200, 0, -100, 0, -100, 100, 0, 100&amp;lt;/code&amp;gt;&lt;br /&gt;
**Example 4: &amp;lt;code&amp;gt;Load myfolder/mybuilding.bld&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Vehicles Section ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vehicles&#039;&#039; section allows you to create vehicles for your building. Vehicles are numbered, starting with 1.&lt;br /&gt;
&lt;br /&gt;
The section headers and footers are similar to the ones in the &#039;&#039;Floor&#039;&#039; section.&lt;br /&gt;
To specify a single vehicle, you would type something like:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Vehicle 1&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;and end it with:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;EndVehicle&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a range of vehicles, you would use something like:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;Vehicles 2 to 10&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;and end with:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;EndVehicles&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&amp;lt;code&amp;gt;%vehicle%&amp;lt;/code&amp;gt; - number of the current vehicle&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
#Name - sets the name of the vehicle.&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;Name = Car&amp;lt;/code&amp;gt;&lt;br /&gt;
#MaxEngineForce - sets the maximum engine force. Default is 3000&lt;br /&gt;
#SteeringIncrement - sets the steering increment. Default is 0.04&lt;br /&gt;
#SteeringClamp - sets the steering clamp, which is the maximum steering value. Default is 0.8.&lt;br /&gt;
#WheelFriction - sets the wheel friction value. Default is 1e30&lt;br /&gt;
#SuspensionStiffness - sets the suspension stiffness value. Default is 20&lt;br /&gt;
#SuspensionDamping - sets the suspension damping value. Default is 2.3&lt;br /&gt;
#SuspensionCompression - sets the suspension compression. Default is 4.4&lt;br /&gt;
#RollInfluence - sets the roll influence value. Default is 0.1&lt;br /&gt;
#SuspensionRestLength - sets the suspension rest length. Default is 0.6&lt;br /&gt;
#MaxSuspensionTravelCm - sets the maximum suspension travel. Default is 500&lt;br /&gt;
#FrictionSlip - sets the friction slip value. Default is 10.5&lt;br /&gt;
#ChassisShift - sets the vehicle&#039;s chassis offset, in X, Y and Z values.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ChassisShift = 0, 1, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#ChassisMesh - defines the mesh file to use for the chassis&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ChassisMesh = ogrebullet/models/chassis.mesh&amp;lt;/code&amp;gt;&lt;br /&gt;
#WheelMesh - defines the mesh file to use for the wheels&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ChassisMesh = ogrebullet/models/wheel.mesh&amp;lt;/code&amp;gt;&lt;br /&gt;
#ChassisScale - sets the scaling factor for the chassis mesh&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ChassisScale = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
#WheelScale - sets the scaling factor for the wheel mesh&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;WheelScale = 4&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Commands ===&lt;br /&gt;
#CreateVehicle - creates the vehicle at the specified location. Use this command after the CreateChassis and AddWheel commands.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateVehicle &#039;&#039;X, Y, Z&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateVehicle -50, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
#CreateChassis - creates the vehicle&#039;s cahssis. The parameters are physics options that are used when creating the rigid body&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;CreateChassis &#039;&#039;restitution, friction, mass, linear_dampening, angular_dampening&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;CreateChassis 0.6, 0.6, 800, 0.2, 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
#AddWheel - adds a wheel to this vehicle. If &#039;&#039;engine&#039;&#039; is true, the wheel is powered by the engine. If &#039;&#039;steerable&#039;&#039; is true, the wheel is controlled by the steering wheel. The ConnectionPoint values specify the point at which to connect the wheel to the chassis. The Direction and Axle values are optional, and the defaults for those are &amp;quot;0, 01, 0&amp;quot; for the Direction, and &amp;quot;-1, 0, 0&amp;quot; for the Axle.&amp;lt;br&amp;gt;Syntax: &amp;lt;code&amp;gt;AddWheel &#039;&#039;engine, steerable, IsFrontWheel, radius, ConnectionPointX, ConnectionPointY, ConnectionPointZ[, DirectionX, DirectionY, DirectionZ, AxleX, AxleY, AxleZ]&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Example: &amp;lt;code&amp;gt;AddWheel true, true, true, 0.3, -1, 0, 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Help:HowTos|HowTos]]&lt;br /&gt;
* [[Introduction to Skyscraper]]&lt;br /&gt;
* [[Skyscraper Internals and Development]]&lt;br /&gt;
[[Category:Design Guide|*]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=User_talk:Lighthouse_Friesland&amp;diff=23059</id>
		<title>User talk:Lighthouse Friesland</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=User_talk:Lighthouse_Friesland&amp;diff=23059"/>
		<updated>2026-05-23T06:22:19Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* hello */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NOTE: I&#039;m AFK from 02:00 a.m. to 08:00 a.m. (EST) (or 08:00 a.m. to 02:00 p.m. (CET)) Mondays to Fridays because I&#039;m very busy at school. If you try to ask me something at the time where I&#039;m inactive, I will reply you later.&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE II: I&#039;m AFK every Thursday or Friday from 5 p.m. to 8 p.m. (CET) due to the piano lesson.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AFK means away from keyboard.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Check my integration project for updates: [[Talk:LF Integration Project|Here]]&lt;br /&gt;
== About Scratch ==&lt;br /&gt;
I was able to get Scratch to load properly, so it must not have worked for you at the time because of reasons. I tried [[Skyscrapersim Building Creator Reloaded]] and its other remixed variants and they seemed to work just fine, although the Lighthouse Friesland image didn&#039;t show up due to a connection timeout. Let me know if you can get Scratch working again next time! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:17, 10 October 2023 (CDT)&lt;br /&gt;
:I have a scratch account called Lighthouse_Friesland. Do you have a scratch account?&lt;br /&gt;
::I don&#039;t have Scratch, yet it let me in for some reason. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:27, 10 October 2023 (CDT)&lt;br /&gt;
:PS: I&#039;ve made my building called Messeturm Frankfurt but it isn&#039;t yet available for download&lt;br /&gt;
::In scratch, it says 424 Too many requests [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:27, 10 October 2023 (CDT)&lt;br /&gt;
:Can you film the lifts at [[My Observation Tower]]? It has a total of three lifts. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:24, 10 October 2023 (CDT)&lt;br /&gt;
::I&#039;ll need to get the building downloaded soon, then sure thing! It may take a few days to weeks though as I have other stuff going on. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:28, 10 October 2023 (CDT)&lt;br /&gt;
::Update: I&#039;m finished with the video! It&#039;ll be available sometime tomorrow. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:11, 12 October 2023 (CDT)&lt;br /&gt;
:::What building do you mean? You mean the [[My Observation Tower]]? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:30, 10 October 2023 (CDT)&lt;br /&gt;
::::Sorry, I meant that and [[Park Inn Tower Berlin]]. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:11, 10 October 2023 (CDT)&lt;br /&gt;
:::Download link:&lt;br /&gt;
:::https://www.mediafire.com/file/9p1bbw5hkasatnh/My_Observation_Tower.bld/file [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:35, 10 October 2023 (CDT)&lt;br /&gt;
::::Also, when providing download links, I find it easier to provide a zip file so that you don&#039;t have to download multiple things at once. It&#039;s an issue the more folders you provide as that is a premium feature in MediaFire (to download folders; not download .zip files) [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:19, 10 October 2023 (CDT)&lt;br /&gt;
:::::Where is the download link for the [[Skyton City Centre]] building? I can&#039;t find it anywhere [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:56, 10 October 2023 (CDT)&lt;br /&gt;
::::::Unfortunately the [[Skyton City Centre]] isn&#039;t in the latest G1DP. I&#039;ll have to provide a link once I get the building tour done and release my next major Youtube Build (YTB) release. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 14:16, 10 October 2023 (CDT)&lt;br /&gt;
:::::::You got the building tour done! Will you release your next Youtube Build (YTB) release or provide the link for that building? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:00, 11 May 2024 (CDT)&lt;br /&gt;
::::::::I haven&#039;t released a YTB build in 10 months, so I should definitely do that soon. Thanks! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:51, 11 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== LFBC Bug ==&lt;br /&gt;
There&#039;s a bug where it makes you write the same lines of text over and over again. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 12:04, 10 October 2023 (CDT)&lt;br /&gt;
:Where? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:59, 10 October 2023 (CDT)&lt;br /&gt;
::these &#039;CHOOSE _____TEXTURE?&amp;quot; dude, it would be much easier if you put these like BBC, where you choose the textures in a different part. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:02, 10 October 2023 (CDT)&lt;br /&gt;
:::LFBC means Lighthouse Friesland&#039;s Building Creator [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:08, 10 October 2023 (CDT)&lt;br /&gt;
::::yes lol [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:13, 10 October 2023 (CDT)&lt;br /&gt;
:::::i think you should fix it [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:30, 10 October 2023 (CDT)&lt;br /&gt;
::::::I&#039;m sorry, I wasn&#039;t here [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:07, 11 October 2023 (CDT)&lt;br /&gt;
::::::How did you made the Ctv - Joao&#039;s Random Complex building? Did you hand-code that building? [[User:Lighthouse Friesland|Lighthouse Friesland]] (talk) 07:43, 11 October 2023 (CDT)&lt;br /&gt;
:::::::beno building creator [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 09:34, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::well uhh, will you fix that issue with you building creator? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 11:35, 11 October 2023 (CDT)&lt;br /&gt;
::::::::::No because Scratch is unavailable for me as an error says 429 Too many requests&lt;br /&gt;
::::::::::I&#039;m sorry, I wasn&#039;t here [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:18, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::What browser are you using? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:03, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::I&#039;m using Microsoft Edge [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:09, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::I didn&#039;t have a problem loading it in the latest version of Chrome. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:21, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::I have a problem, unfortunately. For me, in the website, it says: 424 Too many requests [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:23, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::::That could be an issue with your cache or your browser if it&#039;s only happening to you. Did you try opening in a private or guest window? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:26, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::I didn&#039;t try opening in a private or guest window. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:30, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::::::Let me know if that makes a difference. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:32, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::::Now Scratch is available for me again! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:04, 13 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::Some days/weeks ago, I didn&#039;t have yet problems with loading the Scratch website. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:31, 12 October 2023 (CDT)&lt;br /&gt;
::::::::Where to download beno building creator? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:11, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::[[Beno Building Creator]] isn&#039;t currently available although I found an archived version through archive.org. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:25, 11 October 2023 (CDT)&lt;br /&gt;
::::::::::Why isn&#039;t Beno Building Creator available? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:30, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::::It was a while back and had to do with file stealers and not giving credit, he had an archived version available for a while but that has since gone since the announcement of Version 3 over a year ago. It&#039;s still available as an archive and that&#039;s how I found out it&#039;s still there, just not available to the general public. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:30, 11 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
I&#039;m not against providing download links here, though it appears that the [[Messeturm Frankfurt]]‎‎ building doesn&#039;t have most of the required textures included. I&#039;ll check the Skyscrapersim Forum [[Buildings]] [[Boards|board]] later and see if you provided the textures there. It&#039;s that people who don&#039;t have a forum account will get the building but not the textures as an account is required to view the buildings board as well as the integration projects board. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:10, 18 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why don&#039;t you make an [[IP]]? ==&lt;br /&gt;
Making an IP in a zip file is 10000% easier than downloading buildings and data separately. Also you need to pay to download the data files because its in folders in MediaFire. So please make LF Integration Project. I can confirm that making an IP makes you sigma. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 10:31, 28 October 2023 (CDT)&lt;br /&gt;
:lol why dont you make an IP  [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:38, 28 October 2023 (CDT)&lt;br /&gt;
::Because I can&#039;t pay [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:51, 28 October 2023 (CDT)&lt;br /&gt;
:::wdym, you can upload zip files for free in media fire [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:56, 28 October 2023 (CDT)&lt;br /&gt;
::::I released an integration project today! Download link in my profile page. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 21 February 2024 (CST)&lt;br /&gt;
:::You should be able to make and then upload a zip file directly without having to pay. I personally have a separate buildings and data folder away from your main buildings (such as on desktop if you have room) and data folders as not to confuse them with each other. Hope this advice helps! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:12, 28 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
Hope you can still make more buildings even though you were banned from the Skyscrapersim forum! I still need to check and see what buildings you have available as I may need you to provide missing data files if there are any. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:43, 14 December 2023 (CST)&lt;br /&gt;
:Yes. AND MAKE AN INTEGRATION PROJECT, IT WILL BE MUCH MUCH EASIER TO DOWNLOAD YOU BUILDINGS PLEASE! [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 19:46, 14 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== About your ban ==&lt;br /&gt;
Talking about your being banned from SSF over and over again here won&#039;t help you get unbanned. I don&#039;t mean to be harsh, but I&#039;ve seen you post about the forum ban several times now here on this wiki. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:08, 15 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:OK [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 15 January 2024 (CST)&lt;br /&gt;
::What helps me getting unbanned? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:25, 15 January 2024 (CST)&lt;br /&gt;
:::waiting until you are old enough to be on the forum [[User:Fennz|Fennz]] ([[User talk:Fennz|talk]]) This reply has been corrected by Lighthouse Friesland; Forum is correct, but not fourm is corrected. 11:47, 15 January 2024 (CST)&lt;br /&gt;
::::Can eventhorizon unban me? Are you above 18 years old? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:41, 15 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Block - February 16, 2024 ==&lt;br /&gt;
&lt;br /&gt;
I have blocked you from the Talk and User Talk namespaces due to improperly using them to discuss your ban from the skyscrapersim forum. This wiki is &#039;&#039;&#039;not&#039;&#039;&#039; the place to discuss your ban from the forum and I am getting tired of seeing it over and over again. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:07, 16 February 2024 (CST)&lt;br /&gt;
:I think you could do a system in which according to the gravity of the situation, the person get a different punishment.&lt;br /&gt;
*&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039; Discuss your ban at least 1 time: Block&lt;br /&gt;
*3 times: TempBan&lt;br /&gt;
*4-5 times: PermBan&lt;br /&gt;
*other example being making nonexistent content that will never exist like those of that inori minase buildings being PermBan.&lt;br /&gt;
:That&#039;s just a suggestion. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:09, 16 February 2024 (CST)&lt;br /&gt;
::Thanks for ideas, I&#039;ll reconsider blocking if the situation gets out of hand again, I&#039;ll change the block to be shorter now because the amount of time I put seems overkill for a first strike, I&#039;ll do 3 days instead and extend as needed. I&#039;ll think of them. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:17, 16 February 2024 (CST)&lt;br /&gt;
::Yeah I&#039;m still testing sysop functions like blocking users and protecting pages and will do so as needed depending on situation. LF has done it for a while but this was the first time while I have sysop rights, so I still need to balance proper block times based on situations. While I have plenty of planned content / buildings, I don&#039;t like &#039;&#039;&#039;any&#039;&#039;&#039; nonsense content like those Inori Minase buildings. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:25, 16 February 2024 (CST)&lt;br /&gt;
Also, I blocked your LF alternative account because you really should only have one account (according to @[[User:Fennz|Fennz]]). I&#039;ll also edit the policy to mention this. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:15, 16 February 2024 (CST)&lt;br /&gt;
:I know that this wiki is &#039;&#039;&#039;not&#039;&#039;&#039; the place to discuss my ban from the forum. I&#039;ve read the rules. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:39, 17 February 2024 (CST)&lt;br /&gt;
:Why should I really have only one account? :P [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:34, 17 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Download Links in Talk Page ==&lt;br /&gt;
&lt;br /&gt;
My talk page is not the place for you to put in download links for your buildings. This is a warning because it&#039;s the first offense, I will start temporary blocking you from my talk page if you continue doing this. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:38, 20 February 2024 (CST)&lt;br /&gt;
:Ok, I&#039;m sorry for that [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:39, 20 February 2024 (CST)&lt;br /&gt;
:Did you downloaded my updated building called [[Holiday Inn Apartement Skyscraperville]]?&lt;br /&gt;
:If no, download it! Attention: There are some missing files. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:43, 20 February 2024 (CST)&lt;br /&gt;
::Yes, I have.&lt;br /&gt;
::Also if you combine your buildings and their respective datas into one release it&#039;ll be much  easier for people to download (because you have to pay to download multiple files on Mediafire) [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:46, 20 February 2024 (CST)&lt;br /&gt;
:::I have said this to him like 3 times and nothing. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:11, 20 February 2024 (CST)&lt;br /&gt;
::::Look, I made my integration project! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:44, 21 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== February 28, 2024 ==&lt;br /&gt;
&lt;br /&gt;
It appears you were making test edits to the [[Skyscraper Station]] article. I have deleted those edits as they contributed nothing to the article in any way. If you want to make those edits then it would be better off in your user page so it doesn&#039;t disrupt any main space articles. This is a &#039;&#039;&#039;warning&#039;&#039;&#039;, and I will take further action if these spam edits contiunue. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:13, 28 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== LF IP Question ==&lt;br /&gt;
&lt;br /&gt;
Is your [[LF Integration Project]] considered on hold? It appears that you implied this in the quote, &amp;quot;I&#039;m using my brand new ThinkPad. My newer datas are all in my ThinkPad from last year.&amp;quot; from the To-Do list section of your account user page. Were you able to download the latest release of your IP onto your new ThinkPad? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:41, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:Because I&#039;ve got my brand new ThinkPad. My older computer is no longer my computer and is now my mother&#039;s computer. Now I have my own ThinkPad. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 3 March 2024 (CST)&lt;br /&gt;
:Yes, I were able to download the latest release of my IP onto my new ThinkPad. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 3 March 2024 (CST)&lt;br /&gt;
:And also, my integration project is considered on hold. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:35, 3 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Edit Revert - March 11, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Just letting you know that I reverted [[Special:Permalink/8708|this edit]] by you on [[Talk:Multiplayer]] because it bumped the topic while contributing nothing to it. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 20:21, 11 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== LFIP Build 3 Buildings ==&lt;br /&gt;
&lt;br /&gt;
Continuing discussion from [[Talk:Twin_Towers_II#Clarification_of_Differences|Clarification of Differences]] on [[Twin Towers II]], I&#039;ve been working on filming elevator tours of your buildings (I&#039;ll check with you before putting any of your buildings in my latest [[Youtube Building Integration]] release). As [[Lighthouse Friesland Plaza|for]] [[Ssv - City Center P-Garage|your]] [[Ssv - Coalham Street P-Garage|buildings]] [[Ssv - Central Railway Station P-Garage|only]] [[Ssv - LF Plaza Underground CP|available]] [[Ssv - Market Place Underground CP|since]] [[Skyscraperville High Street#Galleria_Sports|Build]] 3, I will get them filmed, though it may take some time as I like to film lots of buildings by many different users for my YouTube channel. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:45, 14 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Block - March 16, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Please note that I have blocked you from the pages Melvin City, Melvin Condominiums, Talk:Melvin Condominiums, and [[Fictional cities]] for 5 days due to a possible issue regarding the creation of a nonsensical building claiming that Mn10 created it (it wasn&#039;t created by Mn10). I have alerted Mn10 about this and will take further action if needed. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 18:00, 16 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Filter ==&lt;br /&gt;
&lt;br /&gt;
Seems like my filter blocked your IP from a possibly legit contribution on planned building Maplewood Plaza from [[Andersville]]. I don&#039;t know if EG881 wants this building on the wiki, though I&#039;ve modified the filter accordingly. I checked the other filtered edits, which were spam creations stopped by the filter. So my filter is working, but too well currently. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:38, 18 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Triton Center III Question ==&lt;br /&gt;
On the Butler City article, more specifically about the Butler City Management &amp;amp; Planning Authority, are we putting in [[Triton Center III (V1)]] or [[Triton Center III (V2)]] on the part about their headquarters? The [[Triton Center III]] article itself links to a disambiguation page and doesn&#039;t have much there other than links to those versions. I don&#039;t want to start an edit war here, that&#039;s why I&#039;m asking here. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:57, 21 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Both pages. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:29, 21 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Scratch User ==&lt;br /&gt;
&lt;br /&gt;
A scratch user called [https://scratch.mit.edu/users/Belltree415 Belltree415] always steals my assets and content and NEVER gives credits on scratch. He even stole the thumbnail from one of my lift videos! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 14:09, 26 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I checked Belltree415, who joined on August 9th, 2023. Have you report the user yet? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 14:20, 26 March 2024 (CDT)&lt;br /&gt;
:Apparently copyright has been a big issue because lots of other Scratch users have reported Belltree415. Make the Scratch moderator team aware of this user, show that they can ban/delete the Belltree415 account. Also, I don&#039;t have a Scratch account, but posting this here to let you know if this user gets banned from Scratch. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 15:00, 26 March 2024 (CDT)&lt;br /&gt;
::Did you saw his scratch projects? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 03:55, 27 March 2024 (CDT)&lt;br /&gt;
:::Yes, they are completely identical to other users&#039; projects without giving any credit [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:49, 27 March 2024 (CDT)&lt;br /&gt;
::::I know! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:36, 27 March 2024 (CDT)&lt;br /&gt;
:::::I also remember a scratch user called [https://scratch.mit.edu/users/julotleblork Julotleblork], he ever heard of skyscrapersim but didn&#039;t used it [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:00, 1 April 2024 (CDT)&lt;br /&gt;
::::Now [https://scratch.mit.edu/users/Belltree415 Belltree415]&#039;s account is deleted. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:51, 21 April 2024 (CDT)&lt;br /&gt;
::I joined Scratch on January 15, 2022. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:03, 27 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How to add color on text here ==&lt;br /&gt;
&lt;br /&gt;
subject thing says everything lol [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:16, 1 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will reply you tommorow because I have to sleep.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 14:42, 1 April 2024 (CDT)&lt;br /&gt;
:If you want the text to be red, first add &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;. Then add the text (for example My Text) beside. And then, add &amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; beside the text. Then you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
:How the example looks like: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;My Text&amp;lt;/span&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:45, 2 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Text Replacement Summary ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious on why you&#039;re using the &amp;lt;code&amp;gt;&#039;&#039;Text replacement&#039;&#039;&amp;lt;/code&amp;gt; summary in some of your edits. Last time I checked that feature (ReplaceText) was only available to sysops. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:09, 7 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I want to make a template with some Integration Projects that had at the old wiki. But it seems I&#039;m a total noob at making any type of template. Can you help me there?&lt;br /&gt;
heres a link to there: https://web.archive.org/web/20211205212523/http://technotom.buz.co/skyscraper/wiki/index.php/Integration_Projects.html [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 19:41, 22 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry for late response. I will do it when I have time. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:02, 23 April 2024 (CDT)&lt;br /&gt;
::And when will you do it? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 15:14, 23 April 2024 (CDT)&lt;br /&gt;
:::When I‘m back home.&lt;br /&gt;
:::Currently I‘m busy at school [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 02:33, 24 April 2024 (CDT)&lt;br /&gt;
:Now [[User:Elevator1512|Elevator1512]] finished it for me. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 02:34, 24 April 2024 (CDT)&lt;br /&gt;
:I became the best at creating templates. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:35, 25 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox Page Move ==&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing [[User:Lighthouse Friesland/Sandbox]] in the correct namespace. I was going to move that for you but realized you had already done so. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:08, 5 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Copy and Paste Moves from the old Wiki ==&lt;br /&gt;
&lt;br /&gt;
I see that you&#039;ve added several new categories. This looks like a copy and paste move from the old wiki, though. Either I&#039;ll have to revert most or all of your edits related to this or temporarily block you from certain namespaces or pages while @[[User:MelvinMan10|MelvinMan10]] or I fix the wording so it&#039;s not word-for-word from the old wiki. While I do like that we have access to parts of the old wiki, I don&#039;t support copy and paste word-for-word moves from there. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:46, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You will revert most or all of my edits related to this. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:49, 7 May 2024 (CDT)&lt;br /&gt;
::I&#039;ll have to check there first, see if it&#039;s a copy-paste, then do so if needed. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:52, 7 May 2024 (CDT)&lt;br /&gt;
:Ok. I&#039;m sorry... [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:49, 7 May 2024 (CDT)&lt;br /&gt;
::Sorry doesn&#039;t excuse all those copy and paste edits that I had to revert one-by-one. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:25, 7 May 2024 (CDT)&lt;br /&gt;
:I agree with you, even though the old Wiki&#039;s license terms says that its content is under CC license, we should not directly copy from there to here in order to respect the former writers. Instead, it&#039;s better to rewrite about a specific stuff in our own words. For example, when I wrote about Mike&#039;s buildings, I mentioned about the custom-built restaurants there because they are what I can recall first from those places. For EG881&#039;s buildings, I&#039;d write about them with whatever I recall first upon seeing each building&#039;s name too. [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:38, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Block - May 7, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Please note that I have now blocked you from the page [[Buildings]] and the [[:Special:Categories|Category]] namespace for 1 week due to clear copyright violations regarding copying and pasting parts of articles from the old wiki. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:24, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 02/06/2024 break ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;02/06/2024 ANNOUNCEMENT:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;I wanted to take a break on 02/06/2024 because of my 7-year old friend&#039;s birthday party in his (their) parcel of land some days ago. I was very tired because of that.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;I will continue my [[LF Integration Project|IP]] tommorow after school (and maybe lunch).&amp;lt;/s&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:12, 2 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;Now I will decide to continue my [[LF Integration Project|IP]], It&#039;s been a day...&amp;lt;/s&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:54, 3 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Marb1 Buildings ==&lt;br /&gt;
&lt;br /&gt;
I found indirect links for two of the five Marb1 buildings on Scratch ([[The Pulse Mall]] and Marb Mall; but it&#039;s in disguise). The other three buildings don&#039;t have any link available. One of those three unavailable buildings (SkyMarb Apartments) still has the specifications available at least. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:11, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:28, 10 June 2024 (CDT)&lt;br /&gt;
:Now do you have 2 of Marb1&#039;s buildings? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:34, 10 June 2024 (CDT)&lt;br /&gt;
::I have both buildings that had a download available, yes. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:41, 10 June 2024 (CDT)&lt;br /&gt;
:::Where did you download both buildings? On Scratch? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:42, 10 June 2024 (CDT)&lt;br /&gt;
::::I downloaded the  [https://scratch.mit.edu/discuss/topic/275855 Pulse Mall]and the  [https://scratch.mit.edu/discuss/topic/253199 Marb Mall] from their respective topics on Scratch. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:51, 10 June 2024 (CDT)&lt;br /&gt;
:::::Same [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:51, 10 June 2024 (CDT)&lt;br /&gt;
::::Yes, an account isn&#039;t required to download. It&#039;s not actually a download but instead the building source code is available on a topic. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:43, 10 June 2024 (CDT)&lt;br /&gt;
:::::You didn&#039;t had both buildings before, right? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:46, 10 June 2024 (CDT)&lt;br /&gt;
::::::No [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:47, 10 June 2024 (CDT)&lt;br /&gt;
:::::::Now can you do an elevator tour of both buildings created by Marb1? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:49, 10 June 2024 (CDT)&lt;br /&gt;
::::::::I&#039;ve already done the Pulse Mall and will be available on YouTube shortly. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:50, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About tomorrow, Skyscraper Wiki&#039;s 1 year celebration ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone!&lt;br /&gt;
&lt;br /&gt;
To mark the current Skyscraper Wiki 1 year celebration, I will probably add a big blue bold text saying &amp;quot;HAPPY BIRTHDAY SKYSCRAPER WIKI!&amp;quot; on top of the main page and on top of my userpage.&lt;br /&gt;
&lt;br /&gt;
How it will look like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;HAPPY BIRTHDAY SKYSCRAPER WIKI&#039;&#039;&#039;!&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:24, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently using my older laptop, and I have [[Grape Residences]] only on my newer laptop. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:39, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wiki Announcement (July 4, 2024) ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Let&#039;s celebrate the current Skyscraper Simulator Wiki&#039;s birthday!&amp;lt;br&amp;gt;&lt;br /&gt;
I hope you enjoy celebrating the birthday!&amp;lt;bR&amp;gt;&lt;br /&gt;
-[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:11, 4 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
A new build has been released right both before and during my vacation, I will upgrade Skyscrapersim to [[July 20 2024 build]] when I&#039;m back home. There is no hurry. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:21, 19 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will be back home the day after tomorrow. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:49, 22 July 2024 (CDT)&lt;br /&gt;
::Also, I&#039;m wondering why nobody except me was commenting on my website. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:38, 31 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement (August 9, 2024) ==&lt;br /&gt;
&lt;br /&gt;
We have moderator elections on my website, so you can choose who should be the Co-Moderator. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:00, 9 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It looks like nobody has voted yet. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:31, 9 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No enough storage space on Google ==&lt;br /&gt;
&lt;br /&gt;
Looks like I don&#039;t have enough storage space on Google. I&#039;ve moved most of my nostalgia stuff to DropBox.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It still says that I don&#039;t have enough storage space, from the end of August until further notice I can&#039;t send eMails anymore and also, I will not receive eMails anymore. :( [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:06, 18 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can still send and receive comments here on your talk page. Also Google Drive removes stuff from trash after 30 days. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 07:59, 18 August 2024 (CDT)&lt;br /&gt;
::Do you have still enough space for storage? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:33, 18 August 2024 (CDT)&lt;br /&gt;
:::Why would I use MY own storage for your stuff? There&#039;s plenty of other free options you could use that would still require an account. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:47, 18 August 2024 (CDT)&lt;br /&gt;
::::I have to free up storage space instead of buying an additional storage space. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:31, 26 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Look my new signature! ==&lt;br /&gt;
&lt;br /&gt;
Look my new signature! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:07, 24 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:how i do my new signature? [[User:UnvalidMarc|UnvalidMarc]] ([[User talk:UnvalidMarc|talk]]) 11:04, 31 August 2024 (CDT)&lt;br /&gt;
::It should be under the &amp;quot;Signature&amp;quot; option under Preferences. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:52, 31 August 2024 (CDT)&lt;br /&gt;
:how to change fonts [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 01:04, 1 September 2024 (CDT)&lt;br /&gt;
::If you want to change fonts (in this example, the font uses Times New Roman) for example type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;font-family:timesnewroman;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (Make sure you turned &amp;quot;Treat signature as wikitext&amp;quot; on). The text will be shown as &amp;lt;span style=&amp;quot;font-family:timesnewroman;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:48, 1 September 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to fix the door glitch on the single speed lifts 5 and 6 but it always shows the same glitch ==&lt;br /&gt;
&lt;br /&gt;
The building is eastergoon towers (which i am fixing the glitches), i tried to fix the glitches in the major part of lifts but when i was trying to fix the hall door glitch of single speed lifts 5 and 6, it shows the same result, this glitch can be found here: [[File:Single speed door glitch in Eastergoon Towers.png|thumb|300px|The glitch in these lifts]]&lt;br /&gt;
&lt;br /&gt;
can y&#039;all give me the exact single speed door position script please? [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 11:45, 2 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t remember the download link of Proton Tower anymore ==&lt;br /&gt;
&lt;br /&gt;
I forgot the Proton Tower download link, can you send the download link of this building?&lt;br /&gt;
&lt;br /&gt;
(i used the suggested method to add the topic) [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 10:13, 3 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I reuploaded the download link of this building (I used MediaFire instead of Google Drive):&lt;br /&gt;
:https://www.mediafire.com/file/jlxivily4ficny7/Proton_Tower.bld/file&lt;br /&gt;
:I also don&#039;t remember the original download link, too.&lt;br /&gt;
:-Sorry for the late response- [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 16 May 2026 (CDT)&lt;br /&gt;
::thanks for sending me the download link (sorry for the late response) [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 11:29, 21 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
hello again! after uhm what? months? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:00, 22 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hello again!&lt;br /&gt;
:It&#039;s after 11 months. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:22, 23 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23032</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23032"/>
		<updated>2026-05-18T16:10:52Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 17/05/2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
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For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
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== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
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== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
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If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
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== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
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== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
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Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
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== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
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See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
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:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
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== Update: 03/05/2025 ==&lt;br /&gt;
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In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
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[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
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All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
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[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
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Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
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== Update: 04/05/2025 ==&lt;br /&gt;
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A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
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[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
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Next, I hope finish installing the elevator there.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
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== Bonus special ==&lt;br /&gt;
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I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
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[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
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== Update: 05/05/2025 ==&lt;br /&gt;
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The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
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[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
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== Just something to tell you ==&lt;br /&gt;
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You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
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== No title ==&lt;br /&gt;
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Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
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After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
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I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
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== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
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== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
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== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
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[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
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Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
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:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
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== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
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[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
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== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
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== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
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As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
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[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
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[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
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[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
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My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
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== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 11/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A section of the floor in the stairwell was opened up to create an atrium, ensuring the stairwell is flooded with light. Over the coming days and weeks, while I continue renovating the 13th floor, I will simultaneously be creating a large, suspended light tree.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193338495.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193343875.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:39, 11 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Today I couldn’t work on the penthouse section, and the planned &#039;&#039;light tree&#039;&#039; construction had to be postponed due to lack of time. A long technical discussion about the atrium handrails (which took around two hours instead of five minutes) delayed progress on the upper floors.&lt;br /&gt;
&lt;br /&gt;
The handrails were built using AI‑generated code, marking my first collaboration with Copilot inside SkyscraperSim.&lt;br /&gt;
They are also the first fully 3D handrails I’ve ever created myself in the simulator.&lt;br /&gt;
These are not only the first fully 3D handrails I have ever built — they are also the first fully 3D handrails ever created in SkyscraperSim.&lt;br /&gt;
While Sunny Bay Tower v3 by Haru already features semi‑3D handrails, Grape Residences introduces the first complete, fully spatial 3D handrail system in the simulator’s history.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260517_200349481.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Work will continue tomorrow with focus on the penthouse and the suspended light structure. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 17 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23031</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23031"/>
		<updated>2026-05-18T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 17/05/2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
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All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
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== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
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Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
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== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
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== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
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== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
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== No title ==&lt;br /&gt;
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Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
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After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
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== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
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[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
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[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
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Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
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:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
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== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
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== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
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[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
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== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 11/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A section of the floor in the stairwell was opened up to create an atrium, ensuring the stairwell is flooded with light. Over the coming days and weeks, while I continue renovating the 13th floor, I will simultaneously be creating a large, suspended light tree.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193338495.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193343875.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:39, 11 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Today I couldn’t work on the penthouse section, and the planned &#039;&#039;light tree&#039;&#039; construction had to be postponed due to lack of time. A long technical discussion about the atrium handrails (which took around two hours instead of five minutes) delayed progress on the upper floors.&lt;br /&gt;
&lt;br /&gt;
The handrails were built using AI‑generated code, marking my first collaboration with Copilot inside SkyscraperSim.&lt;br /&gt;
They are also the first fully 3D handrails I’ve ever created myself in the simulator.&lt;br /&gt;
While Sunny Bay Tower v3 by Haru already features semi‑3D handrails, Grape Residences represents the first complete 3D implementation I’ve personally experienced.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260517_200349481.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Work will continue tomorrow with focus on the penthouse and the suspended light structure. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 17 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260517_200349481.jpg&amp;diff=23024</id>
		<title>File:Skyscraper-20260517 200349481.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260517_200349481.jpg&amp;diff=23024"/>
		<updated>2026-05-17T18:12:23Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260517_200349481.jpg&amp;diff=23023</id>
		<title>File:Skyscraper-20260517 200349481.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260517_200349481.jpg&amp;diff=23023"/>
		<updated>2026-05-17T18:12:03Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23022</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=23022"/>
		<updated>2026-05-17T18:11:37Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 17/05/2026 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
&lt;br /&gt;
Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 19/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
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== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
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[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 11/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A section of the floor in the stairwell was opened up to create an atrium, ensuring the stairwell is flooded with light. Over the coming days and weeks, while I continue renovating the 13th floor, I will simultaneously be creating a large, suspended light tree.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193338495.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193343875.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:39, 11 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Today I couldn’t work on the penthouse section, and the planned &#039;&#039;light tree&#039;&#039; construction had to be postponed due to lack of time. A long technical discussion about the atrium handrails (which took around two hours instead of five minutes) delayed progress on the upper floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260517_200349481.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Work will continue tomorrow with focus on the penthouse and the suspended light structure. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 17 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=User_talk:Lighthouse_Friesland&amp;diff=23021</id>
		<title>User talk:Lighthouse Friesland</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=User_talk:Lighthouse_Friesland&amp;diff=23021"/>
		<updated>2026-05-16T17:47:07Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* I don&amp;#039;t remember the download link of Proton Tower anymore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NOTE: I&#039;m AFK from 02:00 a.m. to 08:00 a.m. (EST) (or 08:00 a.m. to 02:00 p.m. (CET)) Mondays to Fridays because I&#039;m very busy at school. If you try to ask me something at the time where I&#039;m inactive, I will reply you later.&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE II: I&#039;m AFK every Thursday or Friday from 5 p.m. to 8 p.m. (CET) due to the piano lesson.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AFK means away from keyboard.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Check my integration project for updates: [[Talk:LF Integration Project|Here]]&lt;br /&gt;
== About Scratch ==&lt;br /&gt;
I was able to get Scratch to load properly, so it must not have worked for you at the time because of reasons. I tried [[Skyscrapersim Building Creator Reloaded]] and its other remixed variants and they seemed to work just fine, although the Lighthouse Friesland image didn&#039;t show up due to a connection timeout. Let me know if you can get Scratch working again next time! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:17, 10 October 2023 (CDT)&lt;br /&gt;
:I have a scratch account called Lighthouse_Friesland. Do you have a scratch account?&lt;br /&gt;
::I don&#039;t have Scratch, yet it let me in for some reason. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:27, 10 October 2023 (CDT)&lt;br /&gt;
:PS: I&#039;ve made my building called Messeturm Frankfurt but it isn&#039;t yet available for download&lt;br /&gt;
::In scratch, it says 424 Too many requests [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:27, 10 October 2023 (CDT)&lt;br /&gt;
:Can you film the lifts at [[My Observation Tower]]? It has a total of three lifts. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:24, 10 October 2023 (CDT)&lt;br /&gt;
::I&#039;ll need to get the building downloaded soon, then sure thing! It may take a few days to weeks though as I have other stuff going on. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:28, 10 October 2023 (CDT)&lt;br /&gt;
::Update: I&#039;m finished with the video! It&#039;ll be available sometime tomorrow. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:11, 12 October 2023 (CDT)&lt;br /&gt;
:::What building do you mean? You mean the [[My Observation Tower]]? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:30, 10 October 2023 (CDT)&lt;br /&gt;
::::Sorry, I meant that and [[Park Inn Tower Berlin]]. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:11, 10 October 2023 (CDT)&lt;br /&gt;
:::Download link:&lt;br /&gt;
:::https://www.mediafire.com/file/9p1bbw5hkasatnh/My_Observation_Tower.bld/file [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:35, 10 October 2023 (CDT)&lt;br /&gt;
::::Also, when providing download links, I find it easier to provide a zip file so that you don&#039;t have to download multiple things at once. It&#039;s an issue the more folders you provide as that is a premium feature in MediaFire (to download folders; not download .zip files) [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:19, 10 October 2023 (CDT)&lt;br /&gt;
:::::Where is the download link for the [[Skyton City Centre]] building? I can&#039;t find it anywhere [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:56, 10 October 2023 (CDT)&lt;br /&gt;
::::::Unfortunately the [[Skyton City Centre]] isn&#039;t in the latest G1DP. I&#039;ll have to provide a link once I get the building tour done and release my next major Youtube Build (YTB) release. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 14:16, 10 October 2023 (CDT)&lt;br /&gt;
:::::::You got the building tour done! Will you release your next Youtube Build (YTB) release or provide the link for that building? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:00, 11 May 2024 (CDT)&lt;br /&gt;
::::::::I haven&#039;t released a YTB build in 10 months, so I should definitely do that soon. Thanks! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:51, 11 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== LFBC Bug ==&lt;br /&gt;
There&#039;s a bug where it makes you write the same lines of text over and over again. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 12:04, 10 October 2023 (CDT)&lt;br /&gt;
:Where? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:59, 10 October 2023 (CDT)&lt;br /&gt;
::these &#039;CHOOSE _____TEXTURE?&amp;quot; dude, it would be much easier if you put these like BBC, where you choose the textures in a different part. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:02, 10 October 2023 (CDT)&lt;br /&gt;
:::LFBC means Lighthouse Friesland&#039;s Building Creator [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:08, 10 October 2023 (CDT)&lt;br /&gt;
::::yes lol [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:13, 10 October 2023 (CDT)&lt;br /&gt;
:::::i think you should fix it [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:30, 10 October 2023 (CDT)&lt;br /&gt;
::::::I&#039;m sorry, I wasn&#039;t here [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:07, 11 October 2023 (CDT)&lt;br /&gt;
::::::How did you made the Ctv - Joao&#039;s Random Complex building? Did you hand-code that building? [[User:Lighthouse Friesland|Lighthouse Friesland]] (talk) 07:43, 11 October 2023 (CDT)&lt;br /&gt;
:::::::beno building creator [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 09:34, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::well uhh, will you fix that issue with you building creator? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 11:35, 11 October 2023 (CDT)&lt;br /&gt;
::::::::::No because Scratch is unavailable for me as an error says 429 Too many requests&lt;br /&gt;
::::::::::I&#039;m sorry, I wasn&#039;t here [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:18, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::What browser are you using? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:03, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::I&#039;m using Microsoft Edge [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:09, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::I didn&#039;t have a problem loading it in the latest version of Chrome. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:21, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::I have a problem, unfortunately. For me, in the website, it says: 424 Too many requests [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:23, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::::That could be an issue with your cache or your browser if it&#039;s only happening to you. Did you try opening in a private or guest window? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:26, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::I didn&#039;t try opening in a private or guest window. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:30, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::::::Let me know if that makes a difference. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:32, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::::Now Scratch is available for me again! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:04, 13 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::Some days/weeks ago, I didn&#039;t have yet problems with loading the Scratch website. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:31, 12 October 2023 (CDT)&lt;br /&gt;
::::::::Where to download beno building creator? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:11, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::[[Beno Building Creator]] isn&#039;t currently available although I found an archived version through archive.org. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:25, 11 October 2023 (CDT)&lt;br /&gt;
::::::::::Why isn&#039;t Beno Building Creator available? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:30, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::::It was a while back and had to do with file stealers and not giving credit, he had an archived version available for a while but that has since gone since the announcement of Version 3 over a year ago. It&#039;s still available as an archive and that&#039;s how I found out it&#039;s still there, just not available to the general public. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:30, 11 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
I&#039;m not against providing download links here, though it appears that the [[Messeturm Frankfurt]]‎‎ building doesn&#039;t have most of the required textures included. I&#039;ll check the Skyscrapersim Forum [[Buildings]] [[Boards|board]] later and see if you provided the textures there. It&#039;s that people who don&#039;t have a forum account will get the building but not the textures as an account is required to view the buildings board as well as the integration projects board. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:10, 18 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why don&#039;t you make an [[IP]]? ==&lt;br /&gt;
Making an IP in a zip file is 10000% easier than downloading buildings and data separately. Also you need to pay to download the data files because its in folders in MediaFire. So please make LF Integration Project. I can confirm that making an IP makes you sigma. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 10:31, 28 October 2023 (CDT)&lt;br /&gt;
:lol why dont you make an IP  [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:38, 28 October 2023 (CDT)&lt;br /&gt;
::Because I can&#039;t pay [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:51, 28 October 2023 (CDT)&lt;br /&gt;
:::wdym, you can upload zip files for free in media fire [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:56, 28 October 2023 (CDT)&lt;br /&gt;
::::I released an integration project today! Download link in my profile page. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 21 February 2024 (CST)&lt;br /&gt;
:::You should be able to make and then upload a zip file directly without having to pay. I personally have a separate buildings and data folder away from your main buildings (such as on desktop if you have room) and data folders as not to confuse them with each other. Hope this advice helps! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:12, 28 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
Hope you can still make more buildings even though you were banned from the Skyscrapersim forum! I still need to check and see what buildings you have available as I may need you to provide missing data files if there are any. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:43, 14 December 2023 (CST)&lt;br /&gt;
:Yes. AND MAKE AN INTEGRATION PROJECT, IT WILL BE MUCH MUCH EASIER TO DOWNLOAD YOU BUILDINGS PLEASE! [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 19:46, 14 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== About your ban ==&lt;br /&gt;
Talking about your being banned from SSF over and over again here won&#039;t help you get unbanned. I don&#039;t mean to be harsh, but I&#039;ve seen you post about the forum ban several times now here on this wiki. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:08, 15 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:OK [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 15 January 2024 (CST)&lt;br /&gt;
::What helps me getting unbanned? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:25, 15 January 2024 (CST)&lt;br /&gt;
:::waiting until you are old enough to be on the forum [[User:Fennz|Fennz]] ([[User talk:Fennz|talk]]) This reply has been corrected by Lighthouse Friesland; Forum is correct, but not fourm is corrected. 11:47, 15 January 2024 (CST)&lt;br /&gt;
::::Can eventhorizon unban me? Are you above 18 years old? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:41, 15 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Block - February 16, 2024 ==&lt;br /&gt;
&lt;br /&gt;
I have blocked you from the Talk and User Talk namespaces due to improperly using them to discuss your ban from the skyscrapersim forum. This wiki is &#039;&#039;&#039;not&#039;&#039;&#039; the place to discuss your ban from the forum and I am getting tired of seeing it over and over again. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:07, 16 February 2024 (CST)&lt;br /&gt;
:I think you could do a system in which according to the gravity of the situation, the person get a different punishment.&lt;br /&gt;
*&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039; Discuss your ban at least 1 time: Block&lt;br /&gt;
*3 times: TempBan&lt;br /&gt;
*4-5 times: PermBan&lt;br /&gt;
*other example being making nonexistent content that will never exist like those of that inori minase buildings being PermBan.&lt;br /&gt;
:That&#039;s just a suggestion. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:09, 16 February 2024 (CST)&lt;br /&gt;
::Thanks for ideas, I&#039;ll reconsider blocking if the situation gets out of hand again, I&#039;ll change the block to be shorter now because the amount of time I put seems overkill for a first strike, I&#039;ll do 3 days instead and extend as needed. I&#039;ll think of them. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:17, 16 February 2024 (CST)&lt;br /&gt;
::Yeah I&#039;m still testing sysop functions like blocking users and protecting pages and will do so as needed depending on situation. LF has done it for a while but this was the first time while I have sysop rights, so I still need to balance proper block times based on situations. While I have plenty of planned content / buildings, I don&#039;t like &#039;&#039;&#039;any&#039;&#039;&#039; nonsense content like those Inori Minase buildings. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:25, 16 February 2024 (CST)&lt;br /&gt;
Also, I blocked your LF alternative account because you really should only have one account (according to @[[User:Fennz|Fennz]]). I&#039;ll also edit the policy to mention this. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:15, 16 February 2024 (CST)&lt;br /&gt;
:I know that this wiki is &#039;&#039;&#039;not&#039;&#039;&#039; the place to discuss my ban from the forum. I&#039;ve read the rules. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:39, 17 February 2024 (CST)&lt;br /&gt;
:Why should I really have only one account? :P [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:34, 17 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Download Links in Talk Page ==&lt;br /&gt;
&lt;br /&gt;
My talk page is not the place for you to put in download links for your buildings. This is a warning because it&#039;s the first offense, I will start temporary blocking you from my talk page if you continue doing this. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:38, 20 February 2024 (CST)&lt;br /&gt;
:Ok, I&#039;m sorry for that [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:39, 20 February 2024 (CST)&lt;br /&gt;
:Did you downloaded my updated building called [[Holiday Inn Apartement Skyscraperville]]?&lt;br /&gt;
:If no, download it! Attention: There are some missing files. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:43, 20 February 2024 (CST)&lt;br /&gt;
::Yes, I have.&lt;br /&gt;
::Also if you combine your buildings and their respective datas into one release it&#039;ll be much  easier for people to download (because you have to pay to download multiple files on Mediafire) [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:46, 20 February 2024 (CST)&lt;br /&gt;
:::I have said this to him like 3 times and nothing. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:11, 20 February 2024 (CST)&lt;br /&gt;
::::Look, I made my integration project! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:44, 21 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== February 28, 2024 ==&lt;br /&gt;
&lt;br /&gt;
It appears you were making test edits to the [[Skyscraper Station]] article. I have deleted those edits as they contributed nothing to the article in any way. If you want to make those edits then it would be better off in your user page so it doesn&#039;t disrupt any main space articles. This is a &#039;&#039;&#039;warning&#039;&#039;&#039;, and I will take further action if these spam edits contiunue. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:13, 28 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== LF IP Question ==&lt;br /&gt;
&lt;br /&gt;
Is your [[LF Integration Project]] considered on hold? It appears that you implied this in the quote, &amp;quot;I&#039;m using my brand new ThinkPad. My newer datas are all in my ThinkPad from last year.&amp;quot; from the To-Do list section of your account user page. Were you able to download the latest release of your IP onto your new ThinkPad? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:41, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:Because I&#039;ve got my brand new ThinkPad. My older computer is no longer my computer and is now my mother&#039;s computer. Now I have my own ThinkPad. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 3 March 2024 (CST)&lt;br /&gt;
:Yes, I were able to download the latest release of my IP onto my new ThinkPad. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 3 March 2024 (CST)&lt;br /&gt;
:And also, my integration project is considered on hold. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:35, 3 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Edit Revert - March 11, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Just letting you know that I reverted [[Special:Permalink/8708|this edit]] by you on [[Talk:Multiplayer]] because it bumped the topic while contributing nothing to it. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 20:21, 11 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== LFIP Build 3 Buildings ==&lt;br /&gt;
&lt;br /&gt;
Continuing discussion from [[Talk:Twin_Towers_II#Clarification_of_Differences|Clarification of Differences]] on [[Twin Towers II]], I&#039;ve been working on filming elevator tours of your buildings (I&#039;ll check with you before putting any of your buildings in my latest [[Youtube Building Integration]] release). As [[Lighthouse Friesland Plaza|for]] [[Ssv - City Center P-Garage|your]] [[Ssv - Coalham Street P-Garage|buildings]] [[Ssv - Central Railway Station P-Garage|only]] [[Ssv - LF Plaza Underground CP|available]] [[Ssv - Market Place Underground CP|since]] [[Skyscraperville High Street#Galleria_Sports|Build]] 3, I will get them filmed, though it may take some time as I like to film lots of buildings by many different users for my YouTube channel. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:45, 14 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Block - March 16, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Please note that I have blocked you from the pages Melvin City, Melvin Condominiums, Talk:Melvin Condominiums, and [[Fictional cities]] for 5 days due to a possible issue regarding the creation of a nonsensical building claiming that Mn10 created it (it wasn&#039;t created by Mn10). I have alerted Mn10 about this and will take further action if needed. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 18:00, 16 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Filter ==&lt;br /&gt;
&lt;br /&gt;
Seems like my filter blocked your IP from a possibly legit contribution on planned building Maplewood Plaza from [[Andersville]]. I don&#039;t know if EG881 wants this building on the wiki, though I&#039;ve modified the filter accordingly. I checked the other filtered edits, which were spam creations stopped by the filter. So my filter is working, but too well currently. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:38, 18 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Triton Center III Question ==&lt;br /&gt;
On the Butler City article, more specifically about the Butler City Management &amp;amp; Planning Authority, are we putting in [[Triton Center III (V1)]] or [[Triton Center III (V2)]] on the part about their headquarters? The [[Triton Center III]] article itself links to a disambiguation page and doesn&#039;t have much there other than links to those versions. I don&#039;t want to start an edit war here, that&#039;s why I&#039;m asking here. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:57, 21 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Both pages. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:29, 21 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Scratch User ==&lt;br /&gt;
&lt;br /&gt;
A scratch user called [https://scratch.mit.edu/users/Belltree415 Belltree415] always steals my assets and content and NEVER gives credits on scratch. He even stole the thumbnail from one of my lift videos! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 14:09, 26 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I checked Belltree415, who joined on August 9th, 2023. Have you report the user yet? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 14:20, 26 March 2024 (CDT)&lt;br /&gt;
:Apparently copyright has been a big issue because lots of other Scratch users have reported Belltree415. Make the Scratch moderator team aware of this user, show that they can ban/delete the Belltree415 account. Also, I don&#039;t have a Scratch account, but posting this here to let you know if this user gets banned from Scratch. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 15:00, 26 March 2024 (CDT)&lt;br /&gt;
::Did you saw his scratch projects? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 03:55, 27 March 2024 (CDT)&lt;br /&gt;
:::Yes, they are completely identical to other users&#039; projects without giving any credit [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:49, 27 March 2024 (CDT)&lt;br /&gt;
::::I know! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:36, 27 March 2024 (CDT)&lt;br /&gt;
:::::I also remember a scratch user called [https://scratch.mit.edu/users/julotleblork Julotleblork], he ever heard of skyscrapersim but didn&#039;t used it [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:00, 1 April 2024 (CDT)&lt;br /&gt;
::::Now [https://scratch.mit.edu/users/Belltree415 Belltree415]&#039;s account is deleted. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:51, 21 April 2024 (CDT)&lt;br /&gt;
::I joined Scratch on January 15, 2022. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:03, 27 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How to add color on text here ==&lt;br /&gt;
&lt;br /&gt;
subject thing says everything lol [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:16, 1 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will reply you tommorow because I have to sleep.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 14:42, 1 April 2024 (CDT)&lt;br /&gt;
:If you want the text to be red, first add &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;. Then add the text (for example My Text) beside. And then, add &amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; beside the text. Then you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
:How the example looks like: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;My Text&amp;lt;/span&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:45, 2 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Text Replacement Summary ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious on why you&#039;re using the &amp;lt;code&amp;gt;&#039;&#039;Text replacement&#039;&#039;&amp;lt;/code&amp;gt; summary in some of your edits. Last time I checked that feature (ReplaceText) was only available to sysops. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:09, 7 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I want to make a template with some Integration Projects that had at the old wiki. But it seems I&#039;m a total noob at making any type of template. Can you help me there?&lt;br /&gt;
heres a link to there: https://web.archive.org/web/20211205212523/http://technotom.buz.co/skyscraper/wiki/index.php/Integration_Projects.html [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 19:41, 22 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry for late response. I will do it when I have time. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:02, 23 April 2024 (CDT)&lt;br /&gt;
::And when will you do it? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 15:14, 23 April 2024 (CDT)&lt;br /&gt;
:::When I‘m back home.&lt;br /&gt;
:::Currently I‘m busy at school [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 02:33, 24 April 2024 (CDT)&lt;br /&gt;
:Now [[User:Elevator1512|Elevator1512]] finished it for me. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 02:34, 24 April 2024 (CDT)&lt;br /&gt;
:I became the best at creating templates. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:35, 25 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox Page Move ==&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing [[User:Lighthouse Friesland/Sandbox]] in the correct namespace. I was going to move that for you but realized you had already done so. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:08, 5 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Copy and Paste Moves from the old Wiki ==&lt;br /&gt;
&lt;br /&gt;
I see that you&#039;ve added several new categories. This looks like a copy and paste move from the old wiki, though. Either I&#039;ll have to revert most or all of your edits related to this or temporarily block you from certain namespaces or pages while @[[User:MelvinMan10|MelvinMan10]] or I fix the wording so it&#039;s not word-for-word from the old wiki. While I do like that we have access to parts of the old wiki, I don&#039;t support copy and paste word-for-word moves from there. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:46, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You will revert most or all of my edits related to this. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:49, 7 May 2024 (CDT)&lt;br /&gt;
::I&#039;ll have to check there first, see if it&#039;s a copy-paste, then do so if needed. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:52, 7 May 2024 (CDT)&lt;br /&gt;
:Ok. I&#039;m sorry... [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:49, 7 May 2024 (CDT)&lt;br /&gt;
::Sorry doesn&#039;t excuse all those copy and paste edits that I had to revert one-by-one. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:25, 7 May 2024 (CDT)&lt;br /&gt;
:I agree with you, even though the old Wiki&#039;s license terms says that its content is under CC license, we should not directly copy from there to here in order to respect the former writers. Instead, it&#039;s better to rewrite about a specific stuff in our own words. For example, when I wrote about Mike&#039;s buildings, I mentioned about the custom-built restaurants there because they are what I can recall first from those places. For EG881&#039;s buildings, I&#039;d write about them with whatever I recall first upon seeing each building&#039;s name too. [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:38, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Block - May 7, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Please note that I have now blocked you from the page [[Buildings]] and the [[:Special:Categories|Category]] namespace for 1 week due to clear copyright violations regarding copying and pasting parts of articles from the old wiki. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:24, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 02/06/2024 break ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;02/06/2024 ANNOUNCEMENT:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;I wanted to take a break on 02/06/2024 because of my 7-year old friend&#039;s birthday party in his (their) parcel of land some days ago. I was very tired because of that.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;I will continue my [[LF Integration Project|IP]] tommorow after school (and maybe lunch).&amp;lt;/s&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:12, 2 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;Now I will decide to continue my [[LF Integration Project|IP]], It&#039;s been a day...&amp;lt;/s&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:54, 3 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Marb1 Buildings ==&lt;br /&gt;
&lt;br /&gt;
I found indirect links for two of the five Marb1 buildings on Scratch ([[The Pulse Mall]] and Marb Mall; but it&#039;s in disguise). The other three buildings don&#039;t have any link available. One of those three unavailable buildings (SkyMarb Apartments) still has the specifications available at least. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:11, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:28, 10 June 2024 (CDT)&lt;br /&gt;
:Now do you have 2 of Marb1&#039;s buildings? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:34, 10 June 2024 (CDT)&lt;br /&gt;
::I have both buildings that had a download available, yes. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:41, 10 June 2024 (CDT)&lt;br /&gt;
:::Where did you download both buildings? On Scratch? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:42, 10 June 2024 (CDT)&lt;br /&gt;
::::I downloaded the  [https://scratch.mit.edu/discuss/topic/275855 Pulse Mall]and the  [https://scratch.mit.edu/discuss/topic/253199 Marb Mall] from their respective topics on Scratch. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:51, 10 June 2024 (CDT)&lt;br /&gt;
:::::Same [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:51, 10 June 2024 (CDT)&lt;br /&gt;
::::Yes, an account isn&#039;t required to download. It&#039;s not actually a download but instead the building source code is available on a topic. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:43, 10 June 2024 (CDT)&lt;br /&gt;
:::::You didn&#039;t had both buildings before, right? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:46, 10 June 2024 (CDT)&lt;br /&gt;
::::::No [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:47, 10 June 2024 (CDT)&lt;br /&gt;
:::::::Now can you do an elevator tour of both buildings created by Marb1? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:49, 10 June 2024 (CDT)&lt;br /&gt;
::::::::I&#039;ve already done the Pulse Mall and will be available on YouTube shortly. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:50, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About tomorrow, Skyscraper Wiki&#039;s 1 year celebration ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone!&lt;br /&gt;
&lt;br /&gt;
To mark the current Skyscraper Wiki 1 year celebration, I will probably add a big blue bold text saying &amp;quot;HAPPY BIRTHDAY SKYSCRAPER WIKI!&amp;quot; on top of the main page and on top of my userpage.&lt;br /&gt;
&lt;br /&gt;
How it will look like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;HAPPY BIRTHDAY SKYSCRAPER WIKI&#039;&#039;&#039;!&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:24, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently using my older laptop, and I have [[Grape Residences]] only on my newer laptop. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:39, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wiki Announcement (July 4, 2024) ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Let&#039;s celebrate the current Skyscraper Simulator Wiki&#039;s birthday!&amp;lt;br&amp;gt;&lt;br /&gt;
I hope you enjoy celebrating the birthday!&amp;lt;bR&amp;gt;&lt;br /&gt;
-[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:11, 4 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
A new build has been released right both before and during my vacation, I will upgrade Skyscrapersim to [[July 20 2024 build]] when I&#039;m back home. There is no hurry. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:21, 19 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will be back home the day after tomorrow. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:49, 22 July 2024 (CDT)&lt;br /&gt;
::Also, I&#039;m wondering why nobody except me was commenting on my website. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:38, 31 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement (August 9, 2024) ==&lt;br /&gt;
&lt;br /&gt;
We have moderator elections on my website, so you can choose who should be the Co-Moderator. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:00, 9 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It looks like nobody has voted yet. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:31, 9 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No enough storage space on Google ==&lt;br /&gt;
&lt;br /&gt;
Looks like I don&#039;t have enough storage space on Google. I&#039;ve moved most of my nostalgia stuff to DropBox.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It still says that I don&#039;t have enough storage space, from the end of August until further notice I can&#039;t send eMails anymore and also, I will not receive eMails anymore. :( [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:06, 18 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can still send and receive comments here on your talk page. Also Google Drive removes stuff from trash after 30 days. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 07:59, 18 August 2024 (CDT)&lt;br /&gt;
::Do you have still enough space for storage? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:33, 18 August 2024 (CDT)&lt;br /&gt;
:::Why would I use MY own storage for your stuff? There&#039;s plenty of other free options you could use that would still require an account. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:47, 18 August 2024 (CDT)&lt;br /&gt;
::::I have to free up storage space instead of buying an additional storage space. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:31, 26 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Look my new signature! ==&lt;br /&gt;
&lt;br /&gt;
Look my new signature! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:07, 24 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:how i do my new signature? [[User:UnvalidMarc|UnvalidMarc]] ([[User talk:UnvalidMarc|talk]]) 11:04, 31 August 2024 (CDT)&lt;br /&gt;
::It should be under the &amp;quot;Signature&amp;quot; option under Preferences. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:52, 31 August 2024 (CDT)&lt;br /&gt;
:how to change fonts [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 01:04, 1 September 2024 (CDT)&lt;br /&gt;
::If you want to change fonts (in this example, the font uses Times New Roman) for example type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;font-family:timesnewroman;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (Make sure you turned &amp;quot;Treat signature as wikitext&amp;quot; on). The text will be shown as &amp;lt;span style=&amp;quot;font-family:timesnewroman;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:48, 1 September 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to fix the door glitch on the single speed lifts 5 and 6 but it always shows the same glitch ==&lt;br /&gt;
&lt;br /&gt;
The building is eastergoon towers (which i am fixing the glitches), i tried to fix the glitches in the major part of lifts but when i was trying to fix the hall door glitch of single speed lifts 5 and 6, it shows the same result, this glitch can be found here: [[File:Single speed door glitch in Eastergoon Towers.png|thumb|300px|The glitch in these lifts]]&lt;br /&gt;
&lt;br /&gt;
can y&#039;all give me the exact single speed door position script please? [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 11:45, 2 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t remember the download link of Proton Tower anymore ==&lt;br /&gt;
&lt;br /&gt;
I forgot the Proton Tower download link, can you send the download link of this building?&lt;br /&gt;
&lt;br /&gt;
(i used the suggested method to add the topic) [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 10:13, 3 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I reuploaded the download link of this building (I used MediaFire instead of Google Drive):&lt;br /&gt;
:https://www.mediafire.com/file/jlxivily4ficny7/Proton_Tower.bld/file&lt;br /&gt;
:I also don&#039;t remember the original download link, too.&lt;br /&gt;
:-Sorry for the late response- [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 16 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=User_talk:Lighthouse_Friesland&amp;diff=23020</id>
		<title>User talk:Lighthouse Friesland</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=User_talk:Lighthouse_Friesland&amp;diff=23020"/>
		<updated>2026-05-16T17:44:42Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* I don&amp;#039;t remember the download link of Proton Tower anymore */ Reply&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;NOTE: I&#039;m AFK from 02:00 a.m. to 08:00 a.m. (EST) (or 08:00 a.m. to 02:00 p.m. (CET)) Mondays to Fridays because I&#039;m very busy at school. If you try to ask me something at the time where I&#039;m inactive, I will reply you later.&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE II: I&#039;m AFK every Thursday or Friday from 5 p.m. to 8 p.m. (CET) due to the piano lesson.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AFK means away from keyboard.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Check my integration project for updates: [[Talk:LF Integration Project|Here]]&lt;br /&gt;
== About Scratch ==&lt;br /&gt;
I was able to get Scratch to load properly, so it must not have worked for you at the time because of reasons. I tried [[Skyscrapersim Building Creator Reloaded]] and its other remixed variants and they seemed to work just fine, although the Lighthouse Friesland image didn&#039;t show up due to a connection timeout. Let me know if you can get Scratch working again next time! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:17, 10 October 2023 (CDT)&lt;br /&gt;
:I have a scratch account called Lighthouse_Friesland. Do you have a scratch account?&lt;br /&gt;
::I don&#039;t have Scratch, yet it let me in for some reason. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:27, 10 October 2023 (CDT)&lt;br /&gt;
:PS: I&#039;ve made my building called Messeturm Frankfurt but it isn&#039;t yet available for download&lt;br /&gt;
::In scratch, it says 424 Too many requests [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:27, 10 October 2023 (CDT)&lt;br /&gt;
:Can you film the lifts at [[My Observation Tower]]? It has a total of three lifts. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:24, 10 October 2023 (CDT)&lt;br /&gt;
::I&#039;ll need to get the building downloaded soon, then sure thing! It may take a few days to weeks though as I have other stuff going on. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:28, 10 October 2023 (CDT)&lt;br /&gt;
::Update: I&#039;m finished with the video! It&#039;ll be available sometime tomorrow. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:11, 12 October 2023 (CDT)&lt;br /&gt;
:::What building do you mean? You mean the [[My Observation Tower]]? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:30, 10 October 2023 (CDT)&lt;br /&gt;
::::Sorry, I meant that and [[Park Inn Tower Berlin]]. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:11, 10 October 2023 (CDT)&lt;br /&gt;
:::Download link:&lt;br /&gt;
:::https://www.mediafire.com/file/9p1bbw5hkasatnh/My_Observation_Tower.bld/file [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:35, 10 October 2023 (CDT)&lt;br /&gt;
::::Also, when providing download links, I find it easier to provide a zip file so that you don&#039;t have to download multiple things at once. It&#039;s an issue the more folders you provide as that is a premium feature in MediaFire (to download folders; not download .zip files) [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:19, 10 October 2023 (CDT)&lt;br /&gt;
:::::Where is the download link for the [[Skyton City Centre]] building? I can&#039;t find it anywhere [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:56, 10 October 2023 (CDT)&lt;br /&gt;
::::::Unfortunately the [[Skyton City Centre]] isn&#039;t in the latest G1DP. I&#039;ll have to provide a link once I get the building tour done and release my next major Youtube Build (YTB) release. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 14:16, 10 October 2023 (CDT)&lt;br /&gt;
:::::::You got the building tour done! Will you release your next Youtube Build (YTB) release or provide the link for that building? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:00, 11 May 2024 (CDT)&lt;br /&gt;
::::::::I haven&#039;t released a YTB build in 10 months, so I should definitely do that soon. Thanks! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:51, 11 May 2024 (CDT)&lt;br /&gt;
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== LFBC Bug ==&lt;br /&gt;
There&#039;s a bug where it makes you write the same lines of text over and over again. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 12:04, 10 October 2023 (CDT)&lt;br /&gt;
:Where? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:59, 10 October 2023 (CDT)&lt;br /&gt;
::these &#039;CHOOSE _____TEXTURE?&amp;quot; dude, it would be much easier if you put these like BBC, where you choose the textures in a different part. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:02, 10 October 2023 (CDT)&lt;br /&gt;
:::LFBC means Lighthouse Friesland&#039;s Building Creator [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:08, 10 October 2023 (CDT)&lt;br /&gt;
::::yes lol [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:13, 10 October 2023 (CDT)&lt;br /&gt;
:::::i think you should fix it [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:30, 10 October 2023 (CDT)&lt;br /&gt;
::::::I&#039;m sorry, I wasn&#039;t here [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:07, 11 October 2023 (CDT)&lt;br /&gt;
::::::How did you made the Ctv - Joao&#039;s Random Complex building? Did you hand-code that building? [[User:Lighthouse Friesland|Lighthouse Friesland]] (talk) 07:43, 11 October 2023 (CDT)&lt;br /&gt;
:::::::beno building creator [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 09:34, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::well uhh, will you fix that issue with you building creator? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 11:35, 11 October 2023 (CDT)&lt;br /&gt;
::::::::::No because Scratch is unavailable for me as an error says 429 Too many requests&lt;br /&gt;
::::::::::I&#039;m sorry, I wasn&#039;t here [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:18, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::What browser are you using? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:03, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::I&#039;m using Microsoft Edge [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:09, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::I didn&#039;t have a problem loading it in the latest version of Chrome. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:21, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::I have a problem, unfortunately. For me, in the website, it says: 424 Too many requests [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:23, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::::That could be an issue with your cache or your browser if it&#039;s only happening to you. Did you try opening in a private or guest window? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:26, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::I didn&#039;t try opening in a private or guest window. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:30, 12 October 2023 (CDT)&lt;br /&gt;
:::::::::::::::::Let me know if that makes a difference. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:32, 12 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::::Now Scratch is available for me again! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:04, 13 October 2023 (CDT)&lt;br /&gt;
::::::::::::::::Some days/weeks ago, I didn&#039;t have yet problems with loading the Scratch website. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:31, 12 October 2023 (CDT)&lt;br /&gt;
::::::::Where to download beno building creator? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:11, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::[[Beno Building Creator]] isn&#039;t currently available although I found an archived version through archive.org. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:25, 11 October 2023 (CDT)&lt;br /&gt;
::::::::::Why isn&#039;t Beno Building Creator available? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:30, 11 October 2023 (CDT)&lt;br /&gt;
:::::::::::It was a while back and had to do with file stealers and not giving credit, he had an archived version available for a while but that has since gone since the announcement of Version 3 over a year ago. It&#039;s still available as an archive and that&#039;s how I found out it&#039;s still there, just not available to the general public. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:30, 11 October 2023 (CDT)&lt;br /&gt;
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== Download Links ==&lt;br /&gt;
I&#039;m not against providing download links here, though it appears that the [[Messeturm Frankfurt]]‎‎ building doesn&#039;t have most of the required textures included. I&#039;ll check the Skyscrapersim Forum [[Buildings]] [[Boards|board]] later and see if you provided the textures there. It&#039;s that people who don&#039;t have a forum account will get the building but not the textures as an account is required to view the buildings board as well as the integration projects board. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:10, 18 October 2023 (CDT)&lt;br /&gt;
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== Why don&#039;t you make an [[IP]]? ==&lt;br /&gt;
Making an IP in a zip file is 10000% easier than downloading buildings and data separately. Also you need to pay to download the data files because its in folders in MediaFire. So please make LF Integration Project. I can confirm that making an IP makes you sigma. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 10:31, 28 October 2023 (CDT)&lt;br /&gt;
:lol why dont you make an IP  [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:38, 28 October 2023 (CDT)&lt;br /&gt;
::Because I can&#039;t pay [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:51, 28 October 2023 (CDT)&lt;br /&gt;
:::wdym, you can upload zip files for free in media fire [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:56, 28 October 2023 (CDT)&lt;br /&gt;
::::I released an integration project today! Download link in my profile page. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 21 February 2024 (CST)&lt;br /&gt;
:::You should be able to make and then upload a zip file directly without having to pay. I personally have a separate buildings and data folder away from your main buildings (such as on desktop if you have room) and data folders as not to confuse them with each other. Hope this advice helps! [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:12, 28 October 2023 (CDT)&lt;br /&gt;
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== Buildings ==&lt;br /&gt;
Hope you can still make more buildings even though you were banned from the Skyscrapersim forum! I still need to check and see what buildings you have available as I may need you to provide missing data files if there are any. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:43, 14 December 2023 (CST)&lt;br /&gt;
:Yes. AND MAKE AN INTEGRATION PROJECT, IT WILL BE MUCH MUCH EASIER TO DOWNLOAD YOU BUILDINGS PLEASE! [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 19:46, 14 December 2023 (CST)&lt;br /&gt;
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== About your ban ==&lt;br /&gt;
Talking about your being banned from SSF over and over again here won&#039;t help you get unbanned. I don&#039;t mean to be harsh, but I&#039;ve seen you post about the forum ban several times now here on this wiki. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:08, 15 January 2024 (CST)&lt;br /&gt;
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:OK [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 15 January 2024 (CST)&lt;br /&gt;
::What helps me getting unbanned? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:25, 15 January 2024 (CST)&lt;br /&gt;
:::waiting until you are old enough to be on the forum [[User:Fennz|Fennz]] ([[User talk:Fennz|talk]]) This reply has been corrected by Lighthouse Friesland; Forum is correct, but not fourm is corrected. 11:47, 15 January 2024 (CST)&lt;br /&gt;
::::Can eventhorizon unban me? Are you above 18 years old? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:41, 15 January 2024 (CST)&lt;br /&gt;
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== Block - February 16, 2024 ==&lt;br /&gt;
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I have blocked you from the Talk and User Talk namespaces due to improperly using them to discuss your ban from the skyscrapersim forum. This wiki is &#039;&#039;&#039;not&#039;&#039;&#039; the place to discuss your ban from the forum and I am getting tired of seeing it over and over again. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 17:07, 16 February 2024 (CST)&lt;br /&gt;
:I think you could do a system in which according to the gravity of the situation, the person get a different punishment.&lt;br /&gt;
*&#039;&#039;&#039;EXAMPLE:&#039;&#039;&#039; Discuss your ban at least 1 time: Block&lt;br /&gt;
*3 times: TempBan&lt;br /&gt;
*4-5 times: PermBan&lt;br /&gt;
*other example being making nonexistent content that will never exist like those of that inori minase buildings being PermBan.&lt;br /&gt;
:That&#039;s just a suggestion. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:09, 16 February 2024 (CST)&lt;br /&gt;
::Thanks for ideas, I&#039;ll reconsider blocking if the situation gets out of hand again, I&#039;ll change the block to be shorter now because the amount of time I put seems overkill for a first strike, I&#039;ll do 3 days instead and extend as needed. I&#039;ll think of them. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:17, 16 February 2024 (CST)&lt;br /&gt;
::Yeah I&#039;m still testing sysop functions like blocking users and protecting pages and will do so as needed depending on situation. LF has done it for a while but this was the first time while I have sysop rights, so I still need to balance proper block times based on situations. While I have plenty of planned content / buildings, I don&#039;t like &#039;&#039;&#039;any&#039;&#039;&#039; nonsense content like those Inori Minase buildings. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:25, 16 February 2024 (CST)&lt;br /&gt;
Also, I blocked your LF alternative account because you really should only have one account (according to @[[User:Fennz|Fennz]]). I&#039;ll also edit the policy to mention this. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:15, 16 February 2024 (CST)&lt;br /&gt;
:I know that this wiki is &#039;&#039;&#039;not&#039;&#039;&#039; the place to discuss my ban from the forum. I&#039;ve read the rules. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:39, 17 February 2024 (CST)&lt;br /&gt;
:Why should I really have only one account? :P [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:34, 17 February 2024 (CST)&lt;br /&gt;
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== Download Links in Talk Page ==&lt;br /&gt;
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My talk page is not the place for you to put in download links for your buildings. This is a warning because it&#039;s the first offense, I will start temporary blocking you from my talk page if you continue doing this. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:38, 20 February 2024 (CST)&lt;br /&gt;
:Ok, I&#039;m sorry for that [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:39, 20 February 2024 (CST)&lt;br /&gt;
:Did you downloaded my updated building called [[Holiday Inn Apartement Skyscraperville]]?&lt;br /&gt;
:If no, download it! Attention: There are some missing files. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:43, 20 February 2024 (CST)&lt;br /&gt;
::Yes, I have.&lt;br /&gt;
::Also if you combine your buildings and their respective datas into one release it&#039;ll be much  easier for people to download (because you have to pay to download multiple files on Mediafire) [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:46, 20 February 2024 (CST)&lt;br /&gt;
:::I have said this to him like 3 times and nothing. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 13:11, 20 February 2024 (CST)&lt;br /&gt;
::::Look, I made my integration project! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:44, 21 February 2024 (CST)&lt;br /&gt;
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== February 28, 2024 ==&lt;br /&gt;
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It appears you were making test edits to the [[Skyscraper Station]] article. I have deleted those edits as they contributed nothing to the article in any way. If you want to make those edits then it would be better off in your user page so it doesn&#039;t disrupt any main space articles. This is a &#039;&#039;&#039;warning&#039;&#039;&#039;, and I will take further action if these spam edits contiunue. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:13, 28 February 2024 (CST)&lt;br /&gt;
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== LF IP Question ==&lt;br /&gt;
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Is your [[LF Integration Project]] considered on hold? It appears that you implied this in the quote, &amp;quot;I&#039;m using my brand new ThinkPad. My newer datas are all in my ThinkPad from last year.&amp;quot; from the To-Do list section of your account user page. Were you able to download the latest release of your IP onto your new ThinkPad? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 12:41, 2 March 2024 (CST)&lt;br /&gt;
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:Because I&#039;ve got my brand new ThinkPad. My older computer is no longer my computer and is now my mother&#039;s computer. Now I have my own ThinkPad. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 3 March 2024 (CST)&lt;br /&gt;
:Yes, I were able to download the latest release of my IP onto my new ThinkPad. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:27, 3 March 2024 (CST)&lt;br /&gt;
:And also, my integration project is considered on hold. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:35, 3 March 2024 (CST)&lt;br /&gt;
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== Edit Revert - March 11, 2024 ==&lt;br /&gt;
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Just letting you know that I reverted [[Special:Permalink/8708|this edit]] by you on [[Talk:Multiplayer]] because it bumped the topic while contributing nothing to it. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 20:21, 11 March 2024 (CDT)&lt;br /&gt;
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== LFIP Build 3 Buildings ==&lt;br /&gt;
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Continuing discussion from [[Talk:Twin_Towers_II#Clarification_of_Differences|Clarification of Differences]] on [[Twin Towers II]], I&#039;ve been working on filming elevator tours of your buildings (I&#039;ll check with you before putting any of your buildings in my latest [[Youtube Building Integration]] release). As [[Lighthouse Friesland Plaza|for]] [[Ssv - City Center P-Garage|your]] [[Ssv - Coalham Street P-Garage|buildings]] [[Ssv - Central Railway Station P-Garage|only]] [[Ssv - LF Plaza Underground CP|available]] [[Ssv - Market Place Underground CP|since]] [[Skyscraperville High Street#Galleria_Sports|Build]] 3, I will get them filmed, though it may take some time as I like to film lots of buildings by many different users for my YouTube channel. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:45, 14 March 2024 (CDT)&lt;br /&gt;
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== Block - March 16, 2024 ==&lt;br /&gt;
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Please note that I have blocked you from the pages Melvin City, Melvin Condominiums, Talk:Melvin Condominiums, and [[Fictional cities]] for 5 days due to a possible issue regarding the creation of a nonsensical building claiming that Mn10 created it (it wasn&#039;t created by Mn10). I have alerted Mn10 about this and will take further action if needed. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 18:00, 16 March 2024 (CDT)&lt;br /&gt;
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== Filter ==&lt;br /&gt;
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Seems like my filter blocked your IP from a possibly legit contribution on planned building Maplewood Plaza from [[Andersville]]. I don&#039;t know if EG881 wants this building on the wiki, though I&#039;ve modified the filter accordingly. I checked the other filtered edits, which were spam creations stopped by the filter. So my filter is working, but too well currently. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:38, 18 March 2024 (CDT)&lt;br /&gt;
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== Triton Center III Question ==&lt;br /&gt;
On the Butler City article, more specifically about the Butler City Management &amp;amp; Planning Authority, are we putting in [[Triton Center III (V1)]] or [[Triton Center III (V2)]] on the part about their headquarters? The [[Triton Center III]] article itself links to a disambiguation page and doesn&#039;t have much there other than links to those versions. I don&#039;t want to start an edit war here, that&#039;s why I&#039;m asking here. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:57, 21 March 2024 (CDT)&lt;br /&gt;
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:Both pages. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:29, 21 March 2024 (CDT)&lt;br /&gt;
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== Scratch User ==&lt;br /&gt;
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A scratch user called [https://scratch.mit.edu/users/Belltree415 Belltree415] always steals my assets and content and NEVER gives credits on scratch. He even stole the thumbnail from one of my lift videos! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 14:09, 26 March 2024 (CDT)&lt;br /&gt;
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:I checked Belltree415, who joined on August 9th, 2023. Have you report the user yet? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 14:20, 26 March 2024 (CDT)&lt;br /&gt;
:Apparently copyright has been a big issue because lots of other Scratch users have reported Belltree415. Make the Scratch moderator team aware of this user, show that they can ban/delete the Belltree415 account. Also, I don&#039;t have a Scratch account, but posting this here to let you know if this user gets banned from Scratch. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 15:00, 26 March 2024 (CDT)&lt;br /&gt;
::Did you saw his scratch projects? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 03:55, 27 March 2024 (CDT)&lt;br /&gt;
:::Yes, they are completely identical to other users&#039; projects without giving any credit [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:49, 27 March 2024 (CDT)&lt;br /&gt;
::::I know! [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:36, 27 March 2024 (CDT)&lt;br /&gt;
:::::I also remember a scratch user called [https://scratch.mit.edu/users/julotleblork Julotleblork], he ever heard of skyscrapersim but didn&#039;t used it [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:00, 1 April 2024 (CDT)&lt;br /&gt;
::::Now [https://scratch.mit.edu/users/Belltree415 Belltree415]&#039;s account is deleted. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:51, 21 April 2024 (CDT)&lt;br /&gt;
::I joined Scratch on January 15, 2022. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:03, 27 March 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How to add color on text here ==&lt;br /&gt;
&lt;br /&gt;
subject thing says everything lol [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 14:16, 1 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will reply you tommorow because I have to sleep.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 14:42, 1 April 2024 (CDT)&lt;br /&gt;
:If you want the text to be red, first add &amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;. Then add the text (for example My Text) beside. And then, add &amp;lt;nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt; beside the text. Then you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
:How the example looks like: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;My Text&amp;lt;/span&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:45, 2 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Text Replacement Summary ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious on why you&#039;re using the &amp;lt;code&amp;gt;&#039;&#039;Text replacement&#039;&#039;&amp;lt;/code&amp;gt; summary in some of your edits. Last time I checked that feature (ReplaceText) was only available to sysops. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:09, 7 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I want to make a template with some Integration Projects that had at the old wiki. But it seems I&#039;m a total noob at making any type of template. Can you help me there?&lt;br /&gt;
heres a link to there: https://web.archive.org/web/20211205212523/http://technotom.buz.co/skyscraper/wiki/index.php/Integration_Projects.html [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 19:41, 22 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry for late response. I will do it when I have time. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:02, 23 April 2024 (CDT)&lt;br /&gt;
::And when will you do it? [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 15:14, 23 April 2024 (CDT)&lt;br /&gt;
:::When I‘m back home.&lt;br /&gt;
:::Currently I‘m busy at school [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 02:33, 24 April 2024 (CDT)&lt;br /&gt;
:Now [[User:Elevator1512|Elevator1512]] finished it for me. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 02:34, 24 April 2024 (CDT)&lt;br /&gt;
:I became the best at creating templates. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:35, 25 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sandbox Page Move ==&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing [[User:Lighthouse Friesland/Sandbox]] in the correct namespace. I was going to move that for you but realized you had already done so. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:08, 5 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Copy and Paste Moves from the old Wiki ==&lt;br /&gt;
&lt;br /&gt;
I see that you&#039;ve added several new categories. This looks like a copy and paste move from the old wiki, though. Either I&#039;ll have to revert most or all of your edits related to this or temporarily block you from certain namespaces or pages while @[[User:MelvinMan10|MelvinMan10]] or I fix the wording so it&#039;s not word-for-word from the old wiki. While I do like that we have access to parts of the old wiki, I don&#039;t support copy and paste word-for-word moves from there. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:46, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You will revert most or all of my edits related to this. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:49, 7 May 2024 (CDT)&lt;br /&gt;
::I&#039;ll have to check there first, see if it&#039;s a copy-paste, then do so if needed. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 09:52, 7 May 2024 (CDT)&lt;br /&gt;
:Ok. I&#039;m sorry... [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:49, 7 May 2024 (CDT)&lt;br /&gt;
::Sorry doesn&#039;t excuse all those copy and paste edits that I had to revert one-by-one. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:25, 7 May 2024 (CDT)&lt;br /&gt;
:I agree with you, even though the old Wiki&#039;s license terms says that its content is under CC license, we should not directly copy from there to here in order to respect the former writers. Instead, it&#039;s better to rewrite about a specific stuff in our own words. For example, when I wrote about Mike&#039;s buildings, I mentioned about the custom-built restaurants there because they are what I can recall first from those places. For EG881&#039;s buildings, I&#039;d write about them with whatever I recall first upon seeing each building&#039;s name too. [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:38, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Block - May 7, 2024 ==&lt;br /&gt;
&lt;br /&gt;
Please note that I have now blocked you from the page [[Buildings]] and the [[:Special:Categories|Category]] namespace for 1 week due to clear copyright violations regarding copying and pasting parts of articles from the old wiki. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:24, 7 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 02/06/2024 break ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;02/06/2024 ANNOUNCEMENT:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;I wanted to take a break on 02/06/2024 because of my 7-year old friend&#039;s birthday party in his (their) parcel of land some days ago. I was very tired because of that.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;I will continue my [[LF Integration Project|IP]] tommorow after school (and maybe lunch).&amp;lt;/s&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:12, 2 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;Now I will decide to continue my [[LF Integration Project|IP]], It&#039;s been a day...&amp;lt;/s&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:54, 3 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Marb1 Buildings ==&lt;br /&gt;
&lt;br /&gt;
I found indirect links for two of the five Marb1 buildings on Scratch ([[The Pulse Mall]] and Marb Mall; but it&#039;s in disguise). The other three buildings don&#039;t have any link available. One of those three unavailable buildings (SkyMarb Apartments) still has the specifications available at least. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:11, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:28, 10 June 2024 (CDT)&lt;br /&gt;
:Now do you have 2 of Marb1&#039;s buildings? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:34, 10 June 2024 (CDT)&lt;br /&gt;
::I have both buildings that had a download available, yes. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:41, 10 June 2024 (CDT)&lt;br /&gt;
:::Where did you download both buildings? On Scratch? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:42, 10 June 2024 (CDT)&lt;br /&gt;
::::I downloaded the  [https://scratch.mit.edu/discuss/topic/275855 Pulse Mall]and the  [https://scratch.mit.edu/discuss/topic/253199 Marb Mall] from their respective topics on Scratch. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:51, 10 June 2024 (CDT)&lt;br /&gt;
:::::Same [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:51, 10 June 2024 (CDT)&lt;br /&gt;
::::Yes, an account isn&#039;t required to download. It&#039;s not actually a download but instead the building source code is available on a topic. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:43, 10 June 2024 (CDT)&lt;br /&gt;
:::::You didn&#039;t had both buildings before, right? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:46, 10 June 2024 (CDT)&lt;br /&gt;
::::::No [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:47, 10 June 2024 (CDT)&lt;br /&gt;
:::::::Now can you do an elevator tour of both buildings created by Marb1? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:49, 10 June 2024 (CDT)&lt;br /&gt;
::::::::I&#039;ve already done the Pulse Mall and will be available on YouTube shortly. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:50, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About tomorrow, Skyscraper Wiki&#039;s 1 year celebration ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone!&lt;br /&gt;
&lt;br /&gt;
To mark the current Skyscraper Wiki 1 year celebration, I will probably add a big blue bold text saying &amp;quot;HAPPY BIRTHDAY SKYSCRAPER WIKI!&amp;quot; on top of the main page and on top of my userpage.&lt;br /&gt;
&lt;br /&gt;
How it will look like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;HAPPY BIRTHDAY SKYSCRAPER WIKI&#039;&#039;&#039;!&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:24, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently using my older laptop, and I have [[Grape Residences]] only on my newer laptop. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:39, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wiki Announcement (July 4, 2024) ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Let&#039;s celebrate the current Skyscraper Simulator Wiki&#039;s birthday!&amp;lt;br&amp;gt;&lt;br /&gt;
I hope you enjoy celebrating the birthday!&amp;lt;bR&amp;gt;&lt;br /&gt;
-[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:11, 4 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
A new build has been released right both before and during my vacation, I will upgrade Skyscrapersim to [[July 20 2024 build]] when I&#039;m back home. There is no hurry. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:21, 19 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I will be back home the day after tomorrow. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 04:49, 22 July 2024 (CDT)&lt;br /&gt;
::Also, I&#039;m wondering why nobody except me was commenting on my website. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:38, 31 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement (August 9, 2024) ==&lt;br /&gt;
&lt;br /&gt;
We have moderator elections on my website, so you can choose who should be the Co-Moderator. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:00, 9 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It looks like nobody has voted yet. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 13:31, 9 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No enough storage space on Google ==&lt;br /&gt;
&lt;br /&gt;
Looks like I don&#039;t have enough storage space on Google. I&#039;ve moved most of my nostalgia stuff to DropBox.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It still says that I don&#039;t have enough storage space, from the end of August until further notice I can&#039;t send eMails anymore and also, I will not receive eMails anymore. :( [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:06, 18 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can still send and receive comments here on your talk page. Also Google Drive removes stuff from trash after 30 days. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 07:59, 18 August 2024 (CDT)&lt;br /&gt;
::Do you have still enough space for storage? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:33, 18 August 2024 (CDT)&lt;br /&gt;
:::Why would I use MY own storage for your stuff? There&#039;s plenty of other free options you could use that would still require an account. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 08:47, 18 August 2024 (CDT)&lt;br /&gt;
::::I have to free up storage space instead of buying an additional storage space. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:31, 26 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Look my new signature! ==&lt;br /&gt;
&lt;br /&gt;
Look my new signature! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:07, 24 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:how i do my new signature? [[User:UnvalidMarc|UnvalidMarc]] ([[User talk:UnvalidMarc|talk]]) 11:04, 31 August 2024 (CDT)&lt;br /&gt;
::It should be under the &amp;quot;Signature&amp;quot; option under Preferences. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 11:52, 31 August 2024 (CDT)&lt;br /&gt;
:how to change fonts [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 01:04, 1 September 2024 (CDT)&lt;br /&gt;
::If you want to change fonts (in this example, the font uses Times New Roman) for example type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;font-family:timesnewroman;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (Make sure you turned &amp;quot;Treat signature as wikitext&amp;quot; on). The text will be shown as &amp;lt;span style=&amp;quot;font-family:timesnewroman;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:48, 1 September 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to fix the door glitch on the single speed lifts 5 and 6 but it always shows the same glitch ==&lt;br /&gt;
&lt;br /&gt;
The building is eastergoon towers (which i am fixing the glitches), i tried to fix the glitches in the major part of lifts but when i was trying to fix the hall door glitch of single speed lifts 5 and 6, it shows the same result, this glitch can be found here: [[File:Single speed door glitch in Eastergoon Towers.png|thumb|300px|The glitch in these lifts]]&lt;br /&gt;
&lt;br /&gt;
can y&#039;all give me the exact single speed door position script please? [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 11:45, 2 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t remember the download link of Proton Tower anymore ==&lt;br /&gt;
&lt;br /&gt;
I forgot the Proton Tower download link, can you send the download link of this building?&lt;br /&gt;
&lt;br /&gt;
(i used the suggested method to add the topic) [[User:UnvalidMarc|Unvalid_Marc]] ([[User talk:UnvalidMarc|talk]]) 10:13, 3 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I reuploaded the download link of this building (I used MediaFire instead of Google Drive):&lt;br /&gt;
:https://www.mediafire.com/file/jlxivily4ficny7/Proton_Tower.bld/file&lt;br /&gt;
:-Sorry for the late response- [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 16 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193343875.jpg&amp;diff=22963</id>
		<title>File:Skyscraper-20260511 193343875.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193343875.jpg&amp;diff=22963"/>
		<updated>2026-05-11T17:41:35Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193343875.jpg&amp;diff=22962</id>
		<title>File:Skyscraper-20260511 193343875.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193343875.jpg&amp;diff=22962"/>
		<updated>2026-05-11T17:41:29Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193338495.jpg&amp;diff=22961</id>
		<title>File:Skyscraper-20260511 193338495.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193338495.jpg&amp;diff=22961"/>
		<updated>2026-05-11T17:41:13Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193338495.jpg&amp;diff=22959</id>
		<title>File:Skyscraper-20260511 193338495.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:Skyscraper-20260511_193338495.jpg&amp;diff=22959"/>
		<updated>2026-05-11T17:40:49Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22958</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22958"/>
		<updated>2026-05-11T17:40:31Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 11/05/2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
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:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
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== Berlin TV Tower Updates ==&lt;br /&gt;
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For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
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&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
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:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
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I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
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For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
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:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
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== A suggestion ==&lt;br /&gt;
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I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
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:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
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== To everyone who downloaded the latest release before today ==&lt;br /&gt;
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Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
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If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
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I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
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== I&#039;m feeling a bit down ==&lt;br /&gt;
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Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
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== Update: 30/04/2025 ==&lt;br /&gt;
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A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
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[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
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Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
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:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
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== Update: 02/05/2025 ==&lt;br /&gt;
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Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
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[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
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See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
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:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
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== Update: 03/05/2025 ==&lt;br /&gt;
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In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
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[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
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All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
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[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
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Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
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== Update: 04/05/2025 ==&lt;br /&gt;
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A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
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[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
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Next, I hope finish installing the elevator there.&lt;br /&gt;
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&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
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I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
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== Bonus special ==&lt;br /&gt;
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I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
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[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
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== Update: 05/05/2025 ==&lt;br /&gt;
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The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
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[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
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== Just something to tell you ==&lt;br /&gt;
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You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
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I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
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== No title ==&lt;br /&gt;
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Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
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[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
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After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 - evening ==&lt;br /&gt;
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The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
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[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
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I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
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== YouTube video ==&lt;br /&gt;
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So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
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== Update: 16/05/2025 ==&lt;br /&gt;
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Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
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- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
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[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
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== Update: 17/05/2025 ==&lt;br /&gt;
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Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
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- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
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[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
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[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
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Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
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:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
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== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
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As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
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[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
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[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
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[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
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My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
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== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
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As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 11/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A section of the floor in the stairwell was opened up to create an atrium, ensuring the stairwell is flooded with light. Over the coming days and weeks, while I continue renovating the 13th floor, I will simultaneously be creating a large, suspended light tree.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193338495.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193343875.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:39, 11 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22957</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22957"/>
		<updated>2026-05-11T17:39:52Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 11/05/2026 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
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== Update: 18/05/2025 ==&lt;br /&gt;
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Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
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[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
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Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
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:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
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== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
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So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 21/05/2025 ==&lt;br /&gt;
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Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
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The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
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[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
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About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
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== Update: 23/05/2025 ==&lt;br /&gt;
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Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
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[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
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== Update: 24/05/2025 ==&lt;br /&gt;
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Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
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[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
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&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
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Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
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[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
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[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
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As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
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&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
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An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
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[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
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[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
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[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
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My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
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== Update: 09/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
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[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
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As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
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== Update: 15/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
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[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
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🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 11/05/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A section of the floor in the stairwell was opened up to create an atrium, ensuring the stairwell is flooded with light. Over the coming days and weeks, while I continue renovating the 13th floor, I will simultaneously be creating a large, suspended light tree.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260511_193338495.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:39, 11 May 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Building_Creators&amp;diff=22831</id>
		<title>Building Creators</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Building_Creators&amp;diff=22831"/>
		<updated>2026-05-05T12:40:57Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of building creators that have been made in order to make coding buildings easier in Skyscrapersim.&lt;br /&gt;
== List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Building Creators&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Designer !! Available?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beno Building Creator]] || Beno || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyscraper Building Coding Assistant]] || Skyscraper Simulator Showcase / June || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyscrapersim Building Creator Reloaded]] || NothingCanStopMe357 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| SBCR&#039;s Clones || Various people || Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Lighthouse Friesland&#039;s Skyscrapersim Building Creator]]&amp;lt;br&amp;gt;(or simply [[LF Building Creator]]) || [[User:Lighthouse Friesland|Lighthouse Friesland]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| (No longer supported) Skyscrapersim Building Creator || NothingCanStopMe357 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyscraper Building Creator Supreme]] || AFKSimulator1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[NewBuild]] || Lift Excelsior || Yes&lt;br /&gt;
|-&lt;br /&gt;
| AI SkyscraperSim Building Creator || NeoSkyscraperSim || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://web.archive.org/web/20210810145654/https://beno.uk/askyscrapersim/creator/ Beno Building Creator 2 (Archived)]&lt;br /&gt;
* [https://scratch.mit.edu/projects/679413572/ Skyscrapersim Building Creator Reloaded]&lt;br /&gt;
* [https://scratch.mit.edu/projects/732994539/ Lighthouse Friesland&#039;s Skyscrapersim Building Creator]&lt;br /&gt;
[[Category:Building Creators|*]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22770</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22770"/>
		<updated>2026-04-26T17:55:44Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 26/04/2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
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== Berlin TV Tower Updates ==&lt;br /&gt;
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For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
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I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
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== no title ==&lt;br /&gt;
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For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
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== A suggestion ==&lt;br /&gt;
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I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
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== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
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== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
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== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
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Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
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:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
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== Update: 02/05/2025 ==&lt;br /&gt;
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Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
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See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
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:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
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== Update: 03/05/2025 ==&lt;br /&gt;
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In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
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[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
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All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
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[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
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Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
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== Update: 04/05/2025 ==&lt;br /&gt;
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A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
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[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
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Next, I hope finish installing the elevator there.&lt;br /&gt;
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&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
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== Bonus special ==&lt;br /&gt;
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I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
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[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
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== Update: 05/05/2025 ==&lt;br /&gt;
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The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
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[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
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== Just something to tell you ==&lt;br /&gt;
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You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
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== Important announcement ==&lt;br /&gt;
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I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
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== No title ==&lt;br /&gt;
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Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
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[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
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After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
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== Update: 12/05/2025 - evening ==&lt;br /&gt;
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The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
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[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
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I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
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== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
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== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
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== Update: 17/05/2025 ==&lt;br /&gt;
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Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
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- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
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[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
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== Update: 18/05/2025 ==&lt;br /&gt;
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Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
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[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
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Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
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:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
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== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
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So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 21/05/2025 ==&lt;br /&gt;
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Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
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The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
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[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
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About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
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== Update: 23/05/2025 ==&lt;br /&gt;
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Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
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[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
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== Update: 24/05/2025 ==&lt;br /&gt;
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Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
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[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
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&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
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Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
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[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
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[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
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As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
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&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
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[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
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[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
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[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
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My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
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== Update: 09/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, I wanted to post this screenshot update 14 days earlier (April 12th, 2026). The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22769</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22769"/>
		<updated>2026-04-26T17:54:51Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 26/04/2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
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== Update: 18/05/2025 ==&lt;br /&gt;
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Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
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[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
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Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
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:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
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== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
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So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 21/05/2025 ==&lt;br /&gt;
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Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
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The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
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[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
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About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
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== Update: 23/05/2025 ==&lt;br /&gt;
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Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
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[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
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== Update: 24/05/2025 ==&lt;br /&gt;
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Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
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[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
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&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
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Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
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[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
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[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
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As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
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&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
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An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
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[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
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[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
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[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
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My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
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== Update: 09/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
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[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
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As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
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== Update: 15/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
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[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
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🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The counterweight color has been changed from yellow/red to white/gray. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22768</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22768"/>
		<updated>2026-04-26T17:54:32Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 26/04/2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 21/05/2025 ==&lt;br /&gt;
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Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
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[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
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Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
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Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
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[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
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== Update: 22/05/2025 ==&lt;br /&gt;
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The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
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[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
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About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
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== Update: 23/05/2025 ==&lt;br /&gt;
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Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
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[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
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== Update: 24/05/2025 ==&lt;br /&gt;
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Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
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[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
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My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
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&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
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== Update: 02/06/2025 ==&lt;br /&gt;
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Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
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[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
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== Update: 06/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
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[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
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== Update: 19/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
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Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
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[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
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== Update: 21/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
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[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
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The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
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== Update: 22/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
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[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
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== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
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As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
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[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
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== Update: 29/06/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
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[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
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[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
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My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
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:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
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== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
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&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
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The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
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[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
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== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
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&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
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An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
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[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
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[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
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My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
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== Update: 07/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
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[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
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[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
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My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
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== Update: 09/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
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[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
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As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
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== Update: 15/07/2025 ==&lt;br /&gt;
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&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
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One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
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[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
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Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
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[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
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If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
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== About the upcoming Build 6 release ==&lt;br /&gt;
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It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
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== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The counterweight color has been changed from yellow/red to white/silver. Also, the counterweight size is doubled bigger than before.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:EuropaPassageHamburg29.jpg&amp;diff=22767</id>
		<title>File:EuropaPassageHamburg29.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:EuropaPassageHamburg29.jpg&amp;diff=22767"/>
		<updated>2026-04-26T17:53:44Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:EuropaPassageHamburg29.jpg&amp;diff=22766</id>
		<title>File:EuropaPassageHamburg29.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:EuropaPassageHamburg29.jpg&amp;diff=22766"/>
		<updated>2026-04-26T17:53:15Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22765</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22765"/>
		<updated>2026-04-26T17:52:43Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 26/04/2026 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
&lt;br /&gt;
Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
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My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 19/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
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My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
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&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
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The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
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[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The counterweight color has been changed from yellow/red to white/silver.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg29.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Build 7 is going to be released on or before June 15th, 2026. Next, I will work on Grape Residences (especially the penthouse), the next screenshot update is going to be published on or before May 10th, 2026. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 26 April 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Buildings/Creators_I-L&amp;diff=22764</id>
		<title>Buildings/Creators I-L</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Buildings/Creators_I-L&amp;diff=22764"/>
		<updated>2026-04-26T17:21:09Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Newer Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is a list of buildings by creators with usernames beginning with I-L.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When marking the status of a modified building, please include the link of the original building below.&#039;&#039;&lt;br /&gt;
==Explanation of statuses==&lt;br /&gt;
{{bld-status}}&lt;br /&gt;
== Creators I ==&lt;br /&gt;
=== Idjdjdj1397&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[1st Street in Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[30 Floor Hotel V1]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[30 Floor Hotel V2]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Netmall Mall in Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Arch Plaza at Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Flatcube Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Office]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Summit Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Open Motel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Uberham Apartment at Carl Place]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|INSANITYIMBORED_TSPMO_ICL (Insanity Building)&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irwinw2010&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Columbia Royal Hotel Medical Offices]]&lt;br /&gt;
|Completed ([[Medical Office Building|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Elevation Convention Center]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Wellington Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Bushwell Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple II&lt;br /&gt;
|Completed ([[Simple|Original Completed]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creators J ==&lt;br /&gt;
=== joao84704&#039;s Buildings ===&lt;br /&gt;
* &#039;&#039;Most buildings are part of the [[Joao84704 Integration Project]].&#039;&#039;&lt;br /&gt;
==== Original Buildings ====&lt;br /&gt;
===== Buildings in [[Centerville]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Apartments Complex]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Communitary Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Convenction Center]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Joao&#039;s Random Complex]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - NCSM Bugged Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Vanilla Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Astral Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Central Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Extro Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Macro Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Centre Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Entranha Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Sexta Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - Observatory Compt Desk]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ctv - Jorelia Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Ctv - School Estrada]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Other Buildings =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Beno Elevator Collection]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Express Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Kone Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Otis Building&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickerings Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Thyssen Building&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|April Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|October Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Grand Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Joao&#039;s Monument]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ring]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Five Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Elevator Labyrinth]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[3-Windows Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The WHAT Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Building Mods ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[JoaoSimple]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Default]]&lt;br /&gt;
|Completed (Original [[Simple|Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - joao84704 Mod]]&lt;br /&gt;
|Completed (Original [[Simple|Completed]])&lt;br /&gt;
|[[Triton Center - WHAT]]&lt;br /&gt;
|Completed (Original [[Triton Center|Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Sears Tower - WHAT]]&lt;br /&gt;
|Completed (Original [[Sears Tower|In Progress]])&lt;br /&gt;
|[[Glass Tower - WHAT]]&lt;br /&gt;
|Completed (Original [[Glass Tower|Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Observation Tower - WHAT]]&lt;br /&gt;
|Completed ([[Observation Tower|Original Completed]])&lt;br /&gt;
|[[Simple - WHAT]]&lt;br /&gt;
|Completed (Original [[Simple|Completed]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== joeyollie123&#039;s Buildings ===&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - alot changed]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - alot changed V2&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - alot changed V3&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - alot changed V4&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - alot changed V5&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - alot changed V6&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - alot changed V7&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== JKLonSkyscrapersim&#039;s Buildings ===&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Chequers House]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== Jon L&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Office, Hotel Building]] / [[Office, Hotel Building mods|List of Mods]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 60 Floors]] (with R button)&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - 20 floors&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== JoshCraver9000&#039;s Buildings ===&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountainhead City - City Center Parking Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountainhead High School]] - Fountainhead City&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Transnational Hotel - Fountainhead City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Hankford Medical Center]] - Fountainhead City&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dennis Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|The [[Simple Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creators L ==&lt;br /&gt;
=== Lift Excelsior&#039;s Buildings ===&lt;br /&gt;
==== Older Buildings ====&lt;br /&gt;
&#039;&#039;These buildings were a part of SL2844&#039;s Revolutionary Integration Project, but most of them are no longer available for download.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Chancery Office Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Eyre Square Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Solarium Observatory]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[London Tower Block]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Borderline Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Downtown Car Park]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Beno Sky Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Emperor Bay Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Everylift Shopping Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Prismarine Office Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Parkview Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Central Spire]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Tobinto Airport]] (CWDPC)&lt;br /&gt;
|Completed&lt;br /&gt;
|[[The Plaza Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sien Tariszhi Mall]] in Ladprao&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Neptune Square]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Building Site]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Townscape]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Express Observatory]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Iceham Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Midlandgate Shopping Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|BenoTown HSBC&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Unity Plaza&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Eco Tower]] 1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Eco Tower 2&lt;br /&gt;
|Completed&lt;br /&gt;
|Eco Tower 3&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Eco Tower 4&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Blanchardstown Centre]] / [https://skyscrapersimulatorforum.createaforum.com/buildings/blanchardstown-centre-emulation/ Forum Thread]&lt;br /&gt;
|Discontinued / Abandoned?&lt;br /&gt;
|-&lt;br /&gt;
|Tullamore Library&lt;br /&gt;
|Unknown&lt;br /&gt;
|Laois Shopping Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Vantage Hotel - The Breweries&lt;br /&gt;
|Unknown&lt;br /&gt;
|Venevue SCM Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|The Skyscrapersim Escape Room&lt;br /&gt;
|Unknown&lt;br /&gt;
|Emperor Bay Town Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Tower Car Park&lt;br /&gt;
|Unknown&lt;br /&gt;
|The Cylinder&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Fisherman&#039;s Wharf Shopping Centre&lt;br /&gt;
|Unknown&lt;br /&gt;
|Bauri Airport&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newer Buildings ====&lt;br /&gt;
&#039;&#039;These buildings are a part of [[The Lift Excelsior Portfolio]].&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Athlone Town Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Example Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Point Square Dublin]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Blanchardstown Centre|Blanchardstown Centre V2]]&lt;br /&gt;
|Completed (Original Discontinued)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Spaceport Trilogy]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|[[NewBuild Demo Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Liverpool ONE]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|Transnational Hotel Breezelight Beach&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Not yet released&amp;quot;&amp;gt;Completed&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CityPlaza Esyriel Marina Centre&lt;br /&gt;
|In Progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lighthouse Friesland&#039;s Buildings ===&lt;br /&gt;
&#039;&#039;Most of these buildings are part of [[LF Integration Project]].&#039;&#039;&lt;br /&gt;
==== Original Buildings ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!City&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!City&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Inn Tower Berlin]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|[[Ssv - Coalham Street P-Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Messeturm Frankfurt]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Wikipedia:Frankfurt|Frankfurt]]&lt;br /&gt;
|[[Ssv - Central Railway Station P-Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[My Observation Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Ssv - LF Plaza Underground CP]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Berlin TV Tower]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|[[Ssv - Market Place Underground CP]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holiday Inn Apartement Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Lighthouse Friesland Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotel Cavara]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[My own building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|New dept store in Skyscraperville&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Motel One Coalham]]&lt;br /&gt;
|Discontinued&lt;br /&gt;
|[[Coalham]]&lt;br /&gt;
|-&lt;br /&gt;
|Skyscraperville Hospital&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Elevator Museum Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscraperville High Street#Galleria Sports|Galleria Sports Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Centerville Street 24 in Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ssv - City Center P-Garage]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[C&amp;amp;A Coalham]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Coalham]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coalham High School]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Coalham]]&lt;br /&gt;
|[[Centerville Main Hospital]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Centerville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscraperville High Street]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Skyscraperville High Street#Galleria|Dept store]]&amp;lt;abbr title=&amp;quot;This will be renamed to DTSsv - Galleria.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscraperville Towers]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[Marriott Marquis Skyscraperville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ssv Towers Station]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[The Piles Centre]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[B&amp;amp;B Hotel Central Berlin]]&lt;br /&gt;
|Cancelled&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|[[Grape Residences]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Helgoland ferry]]&lt;br /&gt;
|Planned&lt;br /&gt;
|It&#039;s a ferry&lt;br /&gt;
|[[Kollhoff-Tower]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|[[Wikipedia:Berlin|Berlin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lighthouse Cruise Center]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Skyscraperville]]&lt;br /&gt;
|[[St. Michael Hospital (Forex City)]]&lt;br /&gt;
|Cancelled&lt;br /&gt;
|[[Forex City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[ElbSky Tower]]&lt;br /&gt;
|Planned&lt;br /&gt;
|[[Wikipedia:Hamburg|Hamburg]]&lt;br /&gt;
|[[Europa Passage Hamburg]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Wikipedia:Hamburg|Hamburg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Simple Variations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Locked Off Elevator]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Modern Lutz]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - LF Testing]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Realistic Top Box]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Kone Polaris&lt;br /&gt;
|Planned&lt;br /&gt;
|Simple - Miconic 10&lt;br /&gt;
|Planned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Luigi Fan2006&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!City&lt;br /&gt;
|-&lt;br /&gt;
|[[Thaddeus Building V2]]&lt;br /&gt;
|Completed ([[Thaddeus Building|Original Completed]])&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Marriott Marquis Masonville]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Masonville&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovalian Gardens Apartment Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Tsachak&#039;ta&lt;br /&gt;
|-&lt;br /&gt;
|[[United Town Office Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[United Town]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Evergreen Shopping Centre]]&lt;br /&gt;
|Completed&lt;br /&gt;
|R&#039;balvalu&lt;br /&gt;
|-&lt;br /&gt;
|[[Four Seasons Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|Bandà&lt;br /&gt;
|}&lt;br /&gt;
{{Bld-header}}&lt;br /&gt;
[[Category:Buildings|*]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Buildings&amp;diff=22723</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Buildings&amp;diff=22723"/>
		<updated>2026-04-09T12:18:10Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Other People&amp;#039;s buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is a list of buildings made in the simulator.&amp;lt;abbr title=&amp;quot;Separate pages for different initials are also present to help organize the listing.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; There are also other pages for lists of tallest buildings, simple variants, and fictional companies as well as fictional cities.&lt;br /&gt;
&lt;br /&gt;
Status of buildings originated/modded from other buildings are: (Status (Original building&#039;s status))&lt;br /&gt;
* &#039;&#039;&#039;Note 1:&#039;&#039;&#039; eventhorizon&#039;s buildings are not listed on any of the &amp;quot;Main Building Pages&amp;quot; but here at the &amp;quot;Official Pages&amp;quot; section.&lt;br /&gt;
* &#039;&#039;&#039;Note 2:&#039;&#039;&#039; Third Party buildings whose creator is unknown and is that creator&#039;s only creation / known building are listed here under &amp;quot;Other People&#039;s Buildings.&amp;quot;&lt;br /&gt;
==Explanation of statuses==&lt;br /&gt;
{{bld-status}}&lt;br /&gt;
== Official buildings ==&lt;br /&gt;
* &#039;&#039;Buildings in this &amp;lt;abbr title=&amp;quot;Excluding most Simple Variants&amp;quot;&amp;gt;list&amp;lt;/abbr&amp;gt; were all created by eventhorizon.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton Center]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Tower]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sears Tower]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Observation Tower]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Unknown / On Hold&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Variations]]&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton Center mods]]&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Underground]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[City Simulation]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|In progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Convention Center]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|In progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other People&#039;s buildings ==&lt;br /&gt;
* This list is for buildings without an identified creator, or the creator has made only one building, [[:Category:Building mods|building mod]], or [[Simple Variations|Simple variant]].&lt;br /&gt;
* If you can find evidence of other buildings existing somewhere other than the Skyscrapersim forum, such as on YouTube, then list them below.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Sears Tower V2]]&lt;br /&gt;
|PPEL&lt;br /&gt;
|On Hold ([[Sears Tower|Original in progress]])&lt;br /&gt;
|[[Greensky Hotel]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Winmeadow Towers]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Winmeadow Towers II]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Westquay 1]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Kestle City Convention Center and Station]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Enschede Main Hospital]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Bargh and Debbin State Trade Towers]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Coalham Airport]]&lt;br /&gt;
|elevatorlover&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Noonretfa Centre]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Bank of Odyssey City Corporate Center&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Sylvester Border Office Tower&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Loutherhout Shopping Centre&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Rheytall Centre in Canterlot&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Redhill House&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|Antee Multiplex&lt;br /&gt;
|Baldrick&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|687 Tower in 687 City&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Hotel Daunjoch&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Building C]]&lt;br /&gt;
|crispycat&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Higthnend Heigths]]&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rose Beach Hotel&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Willow Park Conference Center&lt;br /&gt;
|OtisElevatorFan / Sandy L.&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Whaleson Hotel Dalton City]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Hamster Suites]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|IEC - Eurovision 2017&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SouthInn Hotel]]&lt;br /&gt;
|Kiyan LiftFan&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Speedy Gonzales Shopping Centre]]&lt;br /&gt;
|&lt;br /&gt;
|Completed?&lt;br /&gt;
|[[The Achkmed Tower]]&lt;br /&gt;
|rr5678&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Mój&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|Mój Nowy Budynek&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Miasto&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|101skycenter nie działa&lt;br /&gt;
|&lt;br /&gt;
|Unknown ([[101 Sky Center|Original completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.youtube.com/watch?v=730NGq7SKRE Elevator Museum - UM]&lt;br /&gt;
|&lt;br /&gt;
|Unknown ([[Elevator Museum|Original completed]])&lt;br /&gt;
|[https://www.youtube.com/watch?v=Wax03va4B3M Small High Building]&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[World International Shopping Plaza]]&lt;br /&gt;
|Maxplay979&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Building Creators]]&lt;br /&gt;
* [[Integration Projects]]&lt;br /&gt;
* [[Data]]&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://skyscrapersimulatorforum.createaforum.com/buildings/ Buildings - The Skyscraper Simulator Forum]&lt;br /&gt;
[[Category:Buildings|*]]&lt;br /&gt;
[[Category:Building mods|*]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=World_International_Shopping_Plaza&amp;diff=22722</id>
		<title>World International Shopping Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=World_International_Shopping_Plaza&amp;diff=22722"/>
		<updated>2026-04-09T12:16:20Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
&#039;&#039;&#039;World International Shopping Plaza&#039;&#039;&#039; is a building created by Maxplay979.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;-3 - -1&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Shops, Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;1-9&#039;&#039;&#039; - Shops&lt;br /&gt;
* &#039;&#039;&#039;10-20&#039;&#039;&#039; - Unknown&lt;br /&gt;
* &#039;&#039;&#039;21&#039;&#039;&#039; - Roof&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Beno Building Creator buildings]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=World_International_Shopping_Plaza&amp;diff=22721</id>
		<title>World International Shopping Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=World_International_Shopping_Plaza&amp;diff=22721"/>
		<updated>2026-04-09T12:14:59Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;World International Shopping Plaza&amp;#039;&amp;#039;&amp;#039; is a building created by Maxplay979. == Floors == * &amp;#039;&amp;#039;&amp;#039;-3 - -1&amp;#039;&amp;#039;&amp;#039; - Parking * &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; - Shops, Ground Floor * &amp;#039;&amp;#039;&amp;#039;1-9&amp;#039;&amp;#039;&amp;#039; - Shops * &amp;#039;&amp;#039;&amp;#039;10-20&amp;#039;&amp;#039;&amp;#039; - Unknown * &amp;#039;&amp;#039;&amp;#039;21&amp;#039;&amp;#039;&amp;#039; - Roof Category:Buildings Category:Beno Building Creator buildings&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;World International Shopping Plaza&#039;&#039;&#039; is a building created by Maxplay979.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;-3 - -1&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Shops, Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;1-9&#039;&#039;&#039; - Shops&lt;br /&gt;
* &#039;&#039;&#039;10-20&#039;&#039;&#039; - Unknown&lt;br /&gt;
* &#039;&#039;&#039;21&#039;&#039;&#039; - Roof&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Beno Building Creator buildings]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:PointSquareDublin.jpg&amp;diff=22719</id>
		<title>File:PointSquareDublin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:PointSquareDublin.jpg&amp;diff=22719"/>
		<updated>2026-04-06T17:58:13Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:PointSquareDublin.jpg&amp;diff=22718</id>
		<title>File:PointSquareDublin.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:PointSquareDublin.jpg&amp;diff=22718"/>
		<updated>2026-04-06T17:57:54Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Point_Square_Dublin&amp;diff=22717</id>
		<title>Point Square Dublin</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Point_Square_Dublin&amp;diff=22717"/>
		<updated>2026-04-06T17:57:29Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}{{MayLookReal-GNL|Lift Excelsior}}{{IpInfo/LE}}&lt;br /&gt;
[[File:PointSquareDublin.jpg|thumb|548x548px|Building exterior]]&lt;br /&gt;
&#039;&#039;&#039;Point Square Dublin&#039;&#039;&#039; is a non-fictional building that is based off a mixed-use 7-floor building that has the same name in Dublin Docklands. It has a 4-star hotel called the Gibson Hotel, a shopping center, and an office building. In total, this building has 22 elevators.&lt;br /&gt;
Originally planned for Build 2 alongside the now-cancelled [[The Spaceport Trilogy|Spaceport Trilogy]], it is a part of Build 3.&lt;br /&gt;
== Floors ==&lt;br /&gt;
=== Basement Floors ===&lt;br /&gt;
&#039;&#039;These floors are connected together with the Gibson Hotel, the shopping center and the office building.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-3 - -1&#039;&#039;&#039; - Car Park&lt;br /&gt;
* &#039;&#039;&#039;LG&#039;&#039;&#039; - &amp;lt;abbr title=&amp;quot;only the plaza lift serves this floor&amp;quot;&amp;gt;Lower Ground Floor&amp;lt;/abbr&amp;gt;&lt;br /&gt;
=== Gibson Hotel ===&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Lobby, Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;3-6&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
=== Shopping Center ===&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Lower Shops, Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Upper Shops&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Odeon Cinema&lt;br /&gt;
&lt;br /&gt;
=== Office Building ===&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Lobby, Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;1-7&#039;&#039;&#039; - Offices&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blanchardstown Centre]]&lt;br /&gt;
* [[Athlone Town Centre]]&lt;br /&gt;
* [[Example Plaza]]&lt;br /&gt;
[[Category:Lift Excelsior&#039;s buildings]]&lt;br /&gt;
[[Category:Shopping centers]]&lt;br /&gt;
[[Category:Non-fictional buildings]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22710</id>
		<title>Talk:LF Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:LF_Integration_Project&amp;diff=22710"/>
		<updated>2026-04-03T18:18:46Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Update: 03/04/2026 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What you need before installing this IP ==&lt;br /&gt;
&lt;br /&gt;
# Install Skyscrapersim&lt;br /&gt;
# Install Beno Data Pack&lt;br /&gt;
# Install EG881 IP&lt;br /&gt;
# Install Mn10 IP&lt;br /&gt;
# Install Joao84704 IP&lt;br /&gt;
# Install G1DP&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:17, 2 March 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
:It will be nice to see some of my stuff being used in your places. I&#039;m guessing that you are using my &amp;quot;M10_Elev...&amp;quot; functions to easily create elevators of different sizes, or possibly installing my exit signs there. Regardless of your choice, your buildings will look good with the different content being used there.&lt;br /&gt;
:Being someone who make my own buildings*, I don&#039;t know if I will be able to check out your creations or not, as I would, in the simulator, mostly spend time on editing and checking my creations. However, I can say that your buildings are a good start, according to what I&#039;ve taken a look from your and Elevator1512&#039;s YT channels. I hope your buildings will get better and better in the future.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Most users who create their own buildings may not always check out other people&#039;s stuff, just like what EG881 said in the old forum: &amp;quot;I don&#039;t have much in my buildings folder, because I cannot keep track of everybody&#039;s projects...&amp;quot;&amp;lt;/small&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:11, 14 March 2024 (CDT)&lt;br /&gt;
::I&#039;ve installed your automatic doors in one of my buildings.  [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:41, 26 March 2024 (CDT)&lt;br /&gt;
::Can you download my integration project? Or did you downloaded? [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:23, 1 April 2024 (CDT)&lt;br /&gt;
::Yes, We hope my buildings will get better &amp;amp; better in the future. I&#039;m currently progressing a shopping center in [[Skyscraperville]] which will be a lot better. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:37, 5 April 2024 (CDT)&lt;br /&gt;
::If you want to see how [[The Piles Centre]] looks like, go to https://sites.google.com/view/lf-skyscrapersim-projects/startseite/ [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:39, 6 April 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berlin TV Tower Updates ==&lt;br /&gt;
&lt;br /&gt;
For [[Berlin TV Tower]] Updates Topic, go to [[Talk:Berlin TV Tower]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:24, 24 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I will be very inactive in less than 40 minutes, more information in [[User talk:Lighthouse Friesland|my talk page]]. So my integration project is set to on hold for a while.&amp;lt;/s&amp;gt; Comment crossed out because it&#039;s already past. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:16, 6 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I&#039;m going to improve some minor things in [[Park Inn Tower Berlin]]. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 09:52, 7 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
I wanted to post a picture about [[Park Inn Tower Berlin]] on Scratch Forum, but it says it&#039;s having issues with our servers. [[File:Imageaa.png|500x500px]] [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 11:45, 10 June 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== no title ==&lt;br /&gt;
&lt;br /&gt;
For [[B&amp;amp;B Hotel Central Berlin]], I put a question mark at the end because we&#039;re not sure if we take this hotel or the Scandic Hotel. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 06:27, 6 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If we don&#039;t take B&amp;amp;B Hotel Alexanderplatz, then this planned building would be likely cancelled. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 08:18, 8 July 2024 (CDT)&lt;br /&gt;
::We choosed a better hotel, the Scandic Hotel Ku&#039;damm, and I cancelled the B&amp;amp;B Hotel building. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 07:05, 9 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A suggestion ==&lt;br /&gt;
&lt;br /&gt;
I feel like it would be more clear if you put the color on the building name itself instead of the asterisk. The asterisks are good, but it may be hard to see depending on who&#039;s viewing from what device. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 10:36, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ok, thanks for your suggestion. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
:They are very easy to see in my laptop. &amp;lt;br&amp;gt;&lt;br /&gt;
:Done! But I was only putting the color on the first building names. I will fix it likely later. [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 10:37, 7 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To everyone who downloaded the latest release before today ==&lt;br /&gt;
&lt;br /&gt;
Some missing textures have finally been added into the latest release. Please remember to re-download it!&lt;br /&gt;
&lt;br /&gt;
If you have downloaded that just now, you don&#039;t need to redownload the latest release because it&#039;s already included there. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:29, 2 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will do a one-week hiatus because I will be very busy practicing for the French learning control and other commitments every day. I&#039;m sorry, but my integration project will be on-hold until probably February 11, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:50, 6 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m feeling a bit down ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m sorry to say, but I&#039;m going to delay my work on Skyscraperville High Street for probably one week. This is because I&#039;m not feeling all that great right now. Afterwards, I will resume work on this IP. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:07, 18 February 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/04/2025 ==&lt;br /&gt;
&lt;br /&gt;
A new staircase has been built serving the platform level (-2) with the concourse level (-1) in the [[Skyscraperville High Street|High Street]].&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250430_191243158.jpg|500x500px]]&lt;br /&gt;
[[File:skyscraper-20250430_191247456.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to have a good start on [[Lighthouse Cruise Center]]. &#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039; will be a 2-floor ferry terminal located in Skyscraperville too, with an 8-floor telecommunications tower nearby. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:42, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice and interesting stuff. Will there be an elevator in the telecommunications tower? [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 13:45, 30 April 2025 (CDT)&lt;br /&gt;
::Yes, there will be a classic elevator in the telecommunications tower. I will be inactive right now, bye! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:00, 30 April 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Construction has been started on Lighthouse Cruise Center, but yet without the telecommunications tower. What I wanted to say is that a Stahl goods lift was added into the ferry terminal. It serves K (-1) (Storage and Boiler Room), 0 (Arrivals), 1 (Departures) and 2 (Observatory and Offices). Note there is a rear door and it opens on the 1st floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter1.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
See this weird elevator door? Next, I hope to install a second track into the High Street.&amp;lt;br&amp;gt;I wanted to tell y&#039;all too that the ferry terminal has planned to have 6 Stahl elevators (4 goods lifts and 2 passenger lifts; 1 already built, y&#039;know that), additionally a classic Otis elevator in the telecommunications tower.  [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:06, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This type of elevator door has &#039;&#039;&#039;never seen before&#039;&#039;&#039; on Skyscraper. &lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:07, 2 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
In an unexpected turn of events, focus has been stayed on Lighthouse Cruise Center. 3 more goods lifts have been installed there, that means, all goods lifts have been installed. The left lift in the left of the picture is the goods lift that was already built yesterday.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter2.jpg|500x500px]]&lt;br /&gt;
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All goods lifts look exactly the same, but they serve different floors: I already said which floors the left lift on the back serve. The right lift on the back serves K, 0 and 1, the right lift on the front serves K, 0 and 2 and the left lift on the front only serves K and 0.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter3.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Soon, I hope to build a second track into the High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 3 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 04/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
A second track has finally been installed into the High Street Subway Station.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250504_132442924.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I hope finish installing the elevator there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List&#039;&#039;&#039; before releasing Build 6:&lt;br /&gt;
&amp;lt;br&amp;gt; 1) Finish installing the elevator in the High Street Subway Station&lt;br /&gt;
&amp;lt;br&amp;gt; 2) Finishing the Cruise Center structure while installing passenger elevators and building the telecommunications tower there&lt;br /&gt;
&amp;lt;br&amp;gt; 3) Expanding the Thalia building and improving the Fielmann store in the High Street&lt;br /&gt;
&amp;lt;br&amp;gt; 4) Finishing The Piles Centre Phase III&lt;br /&gt;
&lt;br /&gt;
I&#039;m still reluctant to announce the next build release date but it might come sometime this summer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:38, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bonus special ==&lt;br /&gt;
&lt;br /&gt;
I had been meaning to show these pictures yesterday when the four Stahl goods lifts were built (Actually, the pictures were made today):&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:30, 4 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The elevator at the subway station in High Street is now 95% complete, all what I still need to do is an empty room above the ground floor so that lift inspectors can inspect the lift until the lift is on the ground floor (and of course the cartop chassis).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155152484.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155659216.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_155708847.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250505_192626890.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:59, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just something to tell you ==&lt;br /&gt;
&lt;br /&gt;
You may have noticed that the rear door (&amp;lt;abbr title=&amp;quot;The lift that goes up to the 6th floor&amp;quot;&amp;gt;Thalia lift&amp;lt;/abbr&amp;gt;) not only opens on the ground floor, but also opens on the basement floor. Originally, a delivery ramp near that lift was planned, but now I decided that the Thalia bookstore will have a Haushahn goods lift in the south side of the building. I also decided that the rear door inside the existing Thalia lift will still open on the basement, but that will be used for another purpose. My intention is that this lift would be useful for the underground passage when the glass Otis GeN2 lift go out of service. It means this lift will be the second lift for the underground passage. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:36, 5 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Important announcement ==&lt;br /&gt;
&lt;br /&gt;
I will be inactive during 18 o&#039;clock (CEST) because I will be busy with exercises for the politics learning control. This sadly means that my IP will be on hold for a few days. Sorry for the inconvenience, but the next update will be probably on Thursday. My next job for the IP is make the Otis GeN2 lift in the High Street 100% complete. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 10:59, 6 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No title ==&lt;br /&gt;
&lt;br /&gt;
Originally, I wanted to post the new update today, but these unforeseen circumstances impeded my progress once again. Still, I worked on the Otis GeN2 elevator in High Street, this means, it is now 98% complete (but not the chassis). I can&#039;t show you the picture as it&#039;s evening for me and I&#039;ve turned off my computer. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:13, 11 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 ==&lt;br /&gt;
Hello, I didn&#039;t mean to leave a gap for a few more days! Unfortunately, those unforeseen circumstances yesterday impeded my progress once again, this sadly means the Otis GeN2 elevator in High Street is still not 100% complete, that means it is now 98% complete. All I still need to do - is the chassis!&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_160352552.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After the chassis work, I hope to continue work on Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:08, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 12/05/2025 - evening ==&lt;br /&gt;
&lt;br /&gt;
The chassis on the cartop of the Otis GeN2 elevator in High Street has been finally built! This means, this elevator is now 100% complete! I will record and post a video of this elevator soon if anyone is interested in.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250512_195106042.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I also wanted to tell you that the chassis feature has been added to RealisticTopBox2024. Next, as said before, I will continue work on Lighthouse Cruise Center. The release will come on or before June 20, 2025. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 12 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== YouTube video ==&lt;br /&gt;
&lt;br /&gt;
So, now I&#039;ve posted a YouTube video about the Otis GeN2 elevator in the High Street. Here&#039;s the link to watch video: https://www.youtube.com/watch?v=dgv11UcEw-A [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:19, 13 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 16/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Three improvements were made to the Thalia building in Skyscraperville High Street. Here is the list of improvements:&lt;br /&gt;
&lt;br /&gt;
- Elevator has now a chassis&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft is now visible from outside&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator shaft was widen a little to give room for the counterweight (that means, you can no longer see the counterweight inside the elevator)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_192754326.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193045688.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250516_193248132.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250516_193256065.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:35, 16 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Some more improvements were added to the Thalia building in Skyscraperville High Street. Here is the list:&lt;br /&gt;
&lt;br /&gt;
- Elevator door tracks added&amp;lt;br&amp;gt;&lt;br /&gt;
- Carpet changed&amp;lt;br&amp;gt;&lt;br /&gt;
- Elevator rear external walls changed to metal (ground floor only)&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201551784.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201556833.jpg|500x500px]]&lt;br /&gt;
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[[File:Skyscraper-20250517_201605382.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250517_201831515.jpg|500x500px]]&lt;br /&gt;
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As said before, my next job will be adding the passenger elevators into Lighthouse Cruise Center. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:20, 17 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 18/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for the third time, some unforeseen circumstances impeded my progress again, this sadly means I haven&#039;t added the passenger elevators to Lighthouse Cruise Center yet. Instead, call buttons has been added to goods lifts. Here is a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250518_195146652.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Hopefully I will be adding the passenger elevators there tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 18 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll have to contact eventhorizon about this, there have been issues with uploads before. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 21:46, 18 May 2025 (CDT)&lt;br /&gt;
:Try adding those image links back in, eventhorizon has since fixed this. I&#039;ll even upload a couple of test files tomorrow otherwise. [[User:Elevator1512|Elevator1512]] ([[User talk:Elevator1512|talk]]) 22:59, 18 May 2025 (CDT)&lt;br /&gt;
::It&#039;s working fine now! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:12, 19 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lighthouse Cruise Center - Passenger Lifts ==&lt;br /&gt;
&lt;br /&gt;
So, I want to tell you something... The left lift will be modernized with DMG buttons and NewLift chime, while the right lift almost stays original (except the shaft doors in the basement) so that y&#039;all can see how the lifts looked like before it was modernized. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:14, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Progress has been started inside the left passenger elevator in Lighthouse Cruise Center. Now, I can say that it is 50% complete, because the buttons and the indicator aren&#039;t there yet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250521_212217940.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Tomorrow, I will finish the left passenger elevator and have a start on the right passenger elevator, which is original.&lt;br /&gt;
&lt;br /&gt;
Bonus: I had been meaning to show this 2 days ago, when the Otis elevator in High Street had the chassis changed to make this more realistic.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250519_185526232.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:27, 21 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
The left passenger elevator in Lighthouse Cruise Center is now &amp;lt;abbr title=&amp;quot;Call buttons, floor buttons and indicator have been added&amp;quot;&amp;gt;90% complete&amp;lt;/abbr&amp;gt;, all what I still need to do is changing the buttons for realism, but I will do that after the building internal work.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter6.jpg|500x500px]]&lt;br /&gt;
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[[File:LighthouseCruiseCenter7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be progressing the right passenger elevator, which is almost original.&lt;br /&gt;
&lt;br /&gt;
About RealisticTopBox2024 (Chassis function): One more value (4 = 135 degree) in the direction parameter and one additional parameter (height) have been added. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:52, 22 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 23/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I couldn&#039;t get to finish the left passenger elevator and to construct the right passenger elevator due to the piano lesson. That means, the left one is now 99% complete. All what I still need to do - is changing the button textures.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow, as I said, will be constructing the right passenger elevator, which is almost original. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 23 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/05/2025 ==&lt;br /&gt;
&lt;br /&gt;
Both passenger elevators in Lighthouse Cruise Center have been 100% completed (except the outside indicator for the left one). I&#039;m super proud of how these elevators turned out.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter12.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for tomorrow will be adding the outside indicator for the left passenger elevator and 2nd floor interior work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Off-Topic: My website has reached 1.000 views! But the bad news is that The LE Portfolio wouldn&#039;t be publicly updated anymore.&amp;lt;/small&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:21, 24 May 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 02/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
Restroom doors have been added to Lighthouse Cruise Center, but the restrooms still have the office carpet.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter13.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter14.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be adding the offices and the stairwells.&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: The elevator lobby doors have been added a few days ago. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:10, 2 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to add the offices and the stairwells today but I couldn&#039;t do that due to an unexpected event that impeded my progress again.&lt;br /&gt;
Bonus: I had been meaning to show this ca. 3 days ago when the carpet has been changed inside the restrooms.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter15.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job in the next days will be adding the offices and the stairwells. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:01, 6 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 19/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039; &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chassis have been recently added to 4 elevators - they&#039;re now in 2 Müller elevators and in 2 H&amp;amp;M elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161534462.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250619_161539613.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As said before, my next job will be adding the offices and the stairwells in Lighthouse Cruise Center. Please note that there may be fewer updates next week due to scheduling. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:30, 19 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 21/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 doors have been added to 5 offices (Haha). Shortly after the screenshots were taken, the second door was moved a little bit to the left (on purpose ofc). Also, I wanted to show you that the elevator buttons in the left passenger elevator have been changed to add realism.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter16.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter18.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The next job tomorrow, before being less active next week, will be adding the staircases - and maybe adding storage spaces with the freight elevator to the Thalia building in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 21 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Actually, two stairwells were planned for the building, but I only added one stairwell because there was no more time today. I will post the second screenshot on Friday, so only one screenshot has been posted.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:58, 22 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Second Screenshot from 22/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
As I promised on Sunday that the second screenhot will be posted today, as I was inactive in the last days, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter20.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:41, 27 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 29/06/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two stairwells have been finally added - the right stairwell in the first screenshot is now complete. While the right stairwell only serves the basement, ground, first floor and the second floor, the left stairwell serves &amp;lt;abbr title=&amp;quot;Basement, ground, first floor, second floor and the rooftop&amp;quot;&amp;gt;all floors&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of both stairwells from outside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the left stairwell from inside, way down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another view from the left stairwell, yet behind a service door - the way to the rooftop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be quickly adding cores to the structure - and adding the goods lift into the Thalia bookstore in High Street. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:11, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Its preety good to see you make now fully hand coded buildings&lt;br /&gt;
:wondering if you are gonna make something big [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 21:42, 29 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/06/2025 - Last update of June ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse Cruise Center&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the second floor is now increased from &amp;lt;abbr title=&amp;quot;3 m&amp;quot;&amp;gt;10 ft.&amp;lt;/abbr&amp;gt; to &amp;lt;abbr title=&amp;quot;3,5 m&amp;quot;&amp;gt;11.5 ft.&amp;lt;/abbr&amp;gt; to make place for the elevators&#039; inspection boxes. After that, cores were added around to support the structure.&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LighthouseCruiseCenter25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job for the next months will be:&lt;br /&gt;
#Adding storage areas and goods lift to Thalia bookstore at the High Street&lt;br /&gt;
#Finishing [[The Piles Centre]] &#039;&#039;Phase III&#039;&#039;&lt;br /&gt;
I assume the build what I&#039;m working on, Build 6, will be released around July or August, it is not yet precise. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:38, 30 June 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 01/07/2025 - First update of July ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Phase II&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Thalia bookstore&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An empty storage area was added, including the goods lift. The goods lift is similar to the passenger lift near the entrance, the only differences are that it serves the &amp;lt;abbr title=&amp;quot;Basement, ground and the first floor&amp;quot;&amp;gt;sale floors only&amp;lt;/abbr&amp;gt; - and it has a bigger cab.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202331638.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the goods lift inside the storage area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250701_202345219.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;View of the storage area from outside (in this screenshot, you can also see the escalators).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My next job will be finishing The Piles Centre &#039;&#039;Phase III&#039;&#039;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:31, 1 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The glass elevator shaft in H&amp;amp;M store was widen a bit to make room for the counterweight (it&#039;s no longer meeting the chassis when the elevator is on the 1st basement/ground floor, because it didn&#039;t make sense).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250707_192012549.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The day before yesterday, the &amp;lt;code&amp;gt;metaldoor2.jpg&amp;lt;/code&amp;gt; file inside the &amp;lt;code&amp;gt;LF&amp;lt;/code&amp;gt; folder was improved to include a long black line on the very right side of the &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt; file. See this screenshot:&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250705_174506255.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
My next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
I&#039;m thinking about replacing the door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;), since the current textures look older. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:47, 7 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At first (two days ago), I replaced the elevator door textures with &amp;lt;code&amp;gt;metaldoor3.jpg&amp;lt;/code&amp;gt; (glass doors: &amp;lt;code&amp;gt;metaldoor3_glass.png&amp;lt;/code&amp;gt;). Then, today, the goods lifts without inner doors had it&#039;s drive changed from traction to hydraulic - the guide rails and counterweight have been removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250709 201219937.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
As I said, my next job will be changing the textures inside the H&amp;amp;M store (floors, ceiling and walls) - this makes the store look more completly realistic. Then I will add the elevator machineries for all elevators.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:17, 9 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 15/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piles Centre&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One day later after the last documented update, 10/07/2025, the elevator shaft in TK Maxx was widen a little to give room for the newly added chassis. Not only the elevator in TK Maxx, but also the main elevator connecting the mall floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250710_122212469.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Today, the mirror inside the main elevator was commented out (removed). Then, a bug in the main elevator shaft was fixed where the walls which are not belonging to the shaft were in the shaft. The next update, last update of this build, was adding all elevator machineries (except the freight elevators).&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250715_183832909.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_183848496.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20250715_193136975.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why the To-Do List for this building (Phase III) was changed a little because I wanted to release Build 6 quickly (It will be released either today or tomorrow), but we&#039;ll see. Comment below if y&#039;all look forward to download &amp;lt;abbr title=&amp;quot;Including Grape Residences (Crimson Building) and Lighthouse Cruise Center&amp;quot;&amp;gt;Build 6&amp;lt;/abbr&amp;gt;. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:44, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About the upcoming Build 6 release ==&lt;br /&gt;
&lt;br /&gt;
It will be released tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:16, 15 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 released - 16/07/2025 ==&lt;br /&gt;
&lt;br /&gt;
This is finally a new build after &amp;lt;abbr title=&amp;quot;13 months&amp;quot;&amp;gt;over 1 year&amp;lt;/abbr&amp;gt;. Development started June 2024 and it is the longest development cycle in [[LF Integration Project]] history. Includes updates across: [[Grape Residences]], [[The Piles Centre]], Subway Station, [[Lighthouse Cruise Center]] and Thalia Bookstore. This release is the seventh release of this integration project, and may contain certain imperfections (like missing textures) as I haven&#039;t released a new build in a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[RealisticTopBox2024]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Chassis support added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[The Piles Centre]]&#039;&#039;&#039; (Skyscrapersim build 27/9/2024 or newer required)&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added new elevators for Müller (realistic chassis and widened shafts)&lt;br /&gt;
&lt;br /&gt;
- Mall escalator shaft breakthrough completed&lt;br /&gt;
&lt;br /&gt;
- Installed 1990s-style KONE escalators&lt;br /&gt;
&lt;br /&gt;
- Removed buggy mirror from mall elevator&lt;br /&gt;
&lt;br /&gt;
- Fixed misplaced shaft wall bug in main lift&lt;br /&gt;
&lt;br /&gt;
- Converted select freight elevators to hydraulic; guide rails removed&lt;br /&gt;
&lt;br /&gt;
- Elevator textures updated to metaldoor3.jpg&lt;br /&gt;
&lt;br /&gt;
- Ceiling textures reworked for realism&lt;br /&gt;
&lt;br /&gt;
- Staircase added to Piles Centre interior&lt;br /&gt;
&lt;br /&gt;
- Most elevator machinery installed (freight machines excluded)&lt;br /&gt;
&lt;br /&gt;
Zillions of changes...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Skyscraperville High Street]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalia bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Haushahn goods elevator added to south-side storage area&lt;br /&gt;
&lt;br /&gt;
- Carpets, door tracks, and metal textures refined&lt;br /&gt;
&lt;br /&gt;
- Shaft widened for accurate counterweight visuals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subway Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Otis Gen2 elevator completed (cartop chassis with RealisticTopBox2024 script)&lt;br /&gt;
&lt;br /&gt;
- Platform (-2) linked to concourse (-1) via elevator and staircase&lt;br /&gt;
&lt;br /&gt;
- Station structure expanded with new rooms and access points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
- Bug fixes ([[RealisticTopBox2024]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW BUILDING - Updates on [[Lighthouse Cruise Center]]&#039;&#039;&#039; (Skyscrapersim build 20/7/2024 or newer required) &#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added 4 Stahl goods lifts with unique shaft structures&lt;br /&gt;
&lt;br /&gt;
- Installed 2 passenger lifts: one modernized with DMG buttons and NewLift chime&lt;br /&gt;
&lt;br /&gt;
- Elevator lobbies, staircases, and staff areas constructed&lt;br /&gt;
&lt;br /&gt;
- Ceiling height increased for shaft inspection realism&lt;br /&gt;
&lt;br /&gt;
- New textures applied across walls and doors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New buildings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Grape Residences]]&lt;br /&gt;
&lt;br /&gt;
- [[Kollhoff-Tower]]&lt;br /&gt;
&lt;br /&gt;
- [[Lighthouse Cruise Center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/11oftjelr1dvxl1/Lighthouse_Friesland_Integration_Project_Build_6.zip/file Build 6 Full] (14.352 KB)&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/6vak43g5qnd6whf/Lighthouse_Friesland_Integration_Project_Build_6_Patch.zip/file Build 6 Patch]* (2.648 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Patch Version: Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 5 is required to be installed in order to work properly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Development involved 8 pauses (vacation, personal commitments, mood)&lt;br /&gt;
&lt;br /&gt;
- Original plans included adding shops (The Piles Centre): Vodafone, GameStop, Woolworths, Blue Brixx (postponed)&lt;br /&gt;
&lt;br /&gt;
- Focus placed on realism, shaft dimensions, and expanded scripting capabilities [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:46, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Simple - Realistic Top Box ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The updated .bld file isn&#039;t in the latest package itself, download this seperately: https://www.mediafire.com/file/jgbt067uc9anrqf/Simple+-+Realistic+Top+Box.bld/file and remember to replace the older version with this updated file.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UPDATE 17/07/2025: It&#039;s now included in the package itself. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:33, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6 Timeline - The Journey from June 2024 to July 2025 ==&lt;br /&gt;
&lt;br /&gt;
🔹 June 12, 2024 Start of Build 6 development&lt;br /&gt;
&lt;br /&gt;
🔸 End of July–November First big break (no updates → website &amp;amp; elevator quiz)&lt;br /&gt;
&lt;br /&gt;
🔹 November–January Second big break (no updates)&lt;br /&gt;
&lt;br /&gt;
🔸 February 2025 French exam &amp;amp; mood break&lt;br /&gt;
&lt;br /&gt;
🔸 March 2025 Release delay #1 (“I&#039;m not in a great mood”)&lt;br /&gt;
&lt;br /&gt;
🔸 May 2025 Politics exercises → delays #2 &amp;amp; #3&lt;br /&gt;
&lt;br /&gt;
🔹 May 13, 2025 Glimmer of hope: Release “before or on June 20”&lt;br /&gt;
&lt;br /&gt;
🔸 June 23–27, 2025 June School Trip → Screenshot Delay&lt;br /&gt;
&lt;br /&gt;
🔸 July 2025 Final Bug Fixes, Last Building Uploads&lt;br /&gt;
&lt;br /&gt;
✅ July 16, 2025 &#039;&#039;&#039;Finally: RELEASE OF BUILD 6!&#039;&#039;&#039; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:40, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That was a &amp;quot;mammoth&amp;quot; update! [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:42, 16 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Build 6.1 released (for users who downloaded Build 6 before this time) (17/07/2025) ==&lt;br /&gt;
&lt;br /&gt;
A new build was released (Not really, it&#039;s just containing the updated [[Simple - Realistic Top Box]] building and the missing textures from the Schmitt+Sohn folder). &amp;lt;abbr title=&amp;quot;lukasr.222 on YT&amp;quot;&amp;gt;Lured&amp;lt;/abbr&amp;gt; said that he is missing the Schmitt+Sohn buttons, that&#039;s why I decided to release a Build 6.1. Remember to remove the &amp;lt;code&amp;gt;DirectionInd.png&amp;lt;/code&amp;gt; file from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; because an identical file already exists under the name &amp;lt;code&amp;gt;DirectionInd_Up.png&amp;lt;/code&amp;gt;. For users who downloaded Build 6 just after I posted this, no need to download Build 6.1 because the missing textures were added, and the [[Simple - Realistic Top Box]] building and the changelog were updated. That&#039;s why there&#039;s only a patch version available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates on [[Simple - Realistic Top Box]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Inspection box positioned to the middle of the elevator&lt;br /&gt;
&lt;br /&gt;
- Chassis added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional updates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Some missing textures from &amp;lt;code&amp;gt;data/Schmitt+Sohn/Modern&amp;lt;/code&amp;gt; added&lt;br /&gt;
&lt;br /&gt;
- Updated changelog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:30px;&amp;quot;&amp;gt;&#039;&#039;&#039;Downloads&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/file/3b02jt4g6enpjx1/Lighthouse_Friesland_Integration_Project_Build_6.1_Patch.zip/file Build 6.1 Patch]* (82 KB)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Replace all files when prompted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Version Build 6 is required to be installed in order to work properly [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:37, 17 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/08/2025 ==&lt;br /&gt;
&lt;br /&gt;
🎉 &#039;&#039;&#039;Thank You for Supporting Build 6/6.1!&#039;&#039;&#039; 🎉&lt;br /&gt;
&lt;br /&gt;
I want to personally thank everyone who downloaded and explored the latest release of the &#039;&#039;&#039;LF Integration Project&#039;&#039;&#039;. Build 6 and the 6.1 update represent months of creativity, testing, and refinement—and I’m thrilled to see the positive feedback and engagement from the community. Sorry for the delay between the Build 6.x releases and the first Build 7 screenshot update as I was on vacation (End of July and this week). The first Build 7 update began just now.&lt;br /&gt;
&lt;br /&gt;
Go down for the current update...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole interior was removed from the 13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor, and it&#039;s now an &amp;quot;empty, construction floor&amp;quot;. The stairwell now only goes up as far as the 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor. There will be a luxus penthouse with a pool there.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180350229.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20250809_180901695.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next, I will make progress on the penthouse. And after this work, I will work on this residential complex&#039;s Berry Building and the rebuild (V6) of Berlin TV Tower. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:03, 9 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Introducing the upcoming Build 6.2 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build 6.2&#039;&#039;&#039; will fix the instability (overloading the engine boundaries) of my buildings, and stay tuned! Also, [[Lighthouse Cruise Center]] will have access to the rooftop (without noclip mode) again.&amp;lt;br&amp;gt;&lt;br /&gt;
AFAIK, before the [[August 12 2025 build|12/8/2025 build]] (the introduction of the planets feature), it was still stable dispite the overloading of the engine boundaries.&lt;br /&gt;
&lt;br /&gt;
New bigger updates (like the penthouse in Grape Residences &amp;lt;abbr title=&amp;quot;Crimson Building.&amp;quot;&amp;gt;CRB&amp;lt;/abbr&amp;gt;) will come when Build 7 is released.&lt;br /&gt;
&amp;lt;br&amp;gt; [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:33, 21 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 08/11/2025 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally a new update after 3 months! I want to tell you that the right elevator no longer serves the 13th floor because this is the most private floor than the others.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20251108_184309216.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 11:52, 8 November 2025 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 30/01/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039; &#039;&#039;Crimson Building&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I haven&#039;t again expected a new breaktime for almost 3 months! A staircase connecting the 12th floor with the 13th floor (penthouse) added, behind a locked door.&lt;br /&gt;
[[File:skyscraper-20260130_194446897.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:49, 30 January 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Introducing Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Europa Passage Hamburg is a large‑scale, seven‑storey‑over‑six‑basement mixed‑use complex located in the heart of Hamburg’s Inner City, directly between the Jungfernstieg and the historic shopping district. It is one of the most architecturally ambitious retail‑and‑office hybrids of its era and type in Germany, combining a five‑level shopping mall, a full business centre above, and a deep multi‑storey underground car park below. The building features a complete vertical transport system supplied by &#039;&#039;&#039;Lutz&#039;&#039;&#039; and &#039;&#039;&#039;ThyssenKrupp&#039;&#039;&#039;, including high‑capacity mall lifts and dedicated office elevators serving the upper floors.&amp;lt;br&amp;gt;&lt;br /&gt;
The complex consists of &#039;&#039;&#039;five public shopping levels&#039;&#039;&#039; (U1, E1, E2, O1, O2), topped by &#039;&#039;&#039;five floors of office and service space&#039;&#039;&#039; (O3–O7) forming the Europa Kontor, and underpinned by a &#039;&#039;&#039;five‑level basement car park&#039;&#039;&#039;. The central atrium stretches the full height of the mall, creating one of the most dramatic interior spaces in any German shopping centre.&amp;lt;br&amp;gt;&lt;br /&gt;
The Europa Passage is my favourite shopping centre in all of Germany, and for this project I’m pushing for a higher level of polish: a photo‑realistic exterior, accurate atrium proportions, and fully modelled glass lifts that reflect the real building’s atmosphere.&lt;br /&gt;
A significant amount of work has already been completed, but there is still much to refine before the building reaches the standard I’m aiming for. The release is planned for later this year, though timelines may shift as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current progress:&#039;&#039;&#039;&lt;br /&gt;
The back facade (Ballindamm) is complete except the upper 2 floors&#039; facade and the windows in the first four floors.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:46, 5 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Several windows were added in the first two floors (E1 and E2) beside the Ballindamm passage entrance. Also, a door was added beside the leftmost window - it&#039;s the entrance to the fitness center (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; floor) and the offices (upper floors).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg2.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To-Do List before Build 7 release:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Europa Passage Hamburg&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Back facade (Ballindamm) completion with the addition of the last 2 floors&#039; facade and the windows in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the other sides&#039; facade&amp;lt;br&amp;gt;&lt;br /&gt;
- Addition of the mall lifts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grape Residences&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Penthouse construction [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 06:45, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/02/2026 (evening) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Windows were added to the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; floors (O1 and O2).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg3.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
Soon, I hope to finish the back facade by adding external walls and windows on the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors (O5 and O6). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 6 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 07/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was finished by adding external walls and windows on the 5th and 6th floors (O5 and O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg4.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I think, the next job will be adding the Lutz glass elevator (located by the Ballindamm entrance) serving the lower ground floor, the 2nd and the 3rd floor (fitness center). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:53, 7 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 09/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The back facade was refined by adding windows on the 6th floor and adding glass fences on the 2nd floor (also partially on the 3rd floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg5.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 09:14, 9 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 13/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An entrance area was added behind the back facade, also a Lutz hydraulic glass lift (still without floor indicator, buttons, hydro cylinder) was installed, serving the floors E1, O2 and O3 (still empty, fitness center).&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the simulator&#039;s limitations, the elevator cabin in this emulation is square instead of oval.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg6.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg7.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg8.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
After this, I&#039;m hoping to add the floor indicator, the buttons and the hydro cylinder into this lift. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:07, 13 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 14/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two doubled doors and a revolving door were added to the entrance area, connecting the area with the (empty) mall. Also, buttons, floor indicator, hydro cylinder and even additional automatic doors just infront of the shaftdoor in the 2nd and 3rd floors were added to the Lutz hydraulic lift.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg9.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg10.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg11.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg12.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 14 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 17/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two ThyssenKrupp lifts have been installed, located at the blue offices&#039; entrance (Ballindamm 39), except external floor indicators.&amp;lt;br&amp;gt;&lt;br /&gt;
They serve the second basement floor (P2), the lower ground floor (E1) and the third, fourth, fifth and sixth floors (O3-O6).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg13.jpg|500x500px]]&lt;br /&gt;
Elevator lobby&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg14.jpg|500x500px]]&lt;br /&gt;
Looking at one of the elevators&#039; interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg15.jpg|500x500px]]&lt;br /&gt;
Elevator interior&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg16.jpg|500x500px]]&lt;br /&gt;
One of the cartops&lt;br /&gt;
&lt;br /&gt;
After that, I will do the south facade of the same building and install another two ThyssenKrupp lifts directly behind it (I will call it &amp;quot;green offices&#039; entrance&amp;quot;). [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:43, 17 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 20/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blue offices&#039; entrance has been finished, and after that, the ThyssenKrupp elevators have gotten a handrail and a &amp;quot;mirror&amp;quot; on the left side.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg17.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg18.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg19.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg20.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg21.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job:&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 Lutz glass lifts inside the mall&amp;lt;br&amp;gt;&lt;br /&gt;
- Installing 2 other ThyssenKrupp lifts at the green offices&#039; entrance&amp;lt;br&amp;gt;&lt;br /&gt;
- Doing the south facade&lt;br /&gt;
&lt;br /&gt;
The interior design of the mall is scheduled to come after Build 7 release. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:56, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
:The other screenshots should come tomorrow. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:02, 20 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 26/02/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lutz traction glass lifts in the mall have been installed, serving the floors U1 (1st basement floor), E1 (lower ground floor), E2 (upper ground floor), O1 (first floor) and O2 (second floor).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg22.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg23.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg24.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The exterior indicators is scheduled for the next days to be edited to have a black background and a red dot-matrix two-digit instead of (now) having a blue background with a white font. If I continue to work at max efficiency, there should be 2 more weeks remaining until Build 7 is available for download.&lt;br /&gt;
&lt;br /&gt;
[[RealisticTopBox2024]]: Aside from that, the inspection boxes&#039; sides have been changed from yellow to black, based on real-life boxes. I&#039;m also planning to make the chassis more realistic by having two blue things (one after the other) instead of just one - to make place for the ropes. [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:55, 26 February 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 05/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of February, the exterior indicators of the mall elevators have been edited to have a black background and a red dot-matrix two-digit instead of having a blue background with a white font.&amp;lt;br&amp;gt;&lt;br /&gt;
RealisticTopBox2024: Aside from that, the elevators&#039; chassis have been made more realistic by having two blue things (one after the other) instead of just one (the blue things are connected together at the sides):&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg25.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Now about today&#039;s update: A complete fire alarm system has been integrated.&amp;lt;br&amp;gt;&lt;br /&gt;
This includes a fire alarm control panel (FACP) on floor 0, functional manual fire alarm call points, alarm sounds, texture changes, and realistic Phase 1 control of all (currently five) elevators.&amp;lt;br&amp;gt;&lt;br /&gt;
When a detector or the FACP is triggered, the elevators automatically enter Fire Service Phase 1, travel to the lower ground floor, and stop there with their doors open.&amp;lt;br&amp;gt;&lt;br /&gt;
The FACP can be used to control alarm, silence, and reset (S5 button). A reset returns the elevators to normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
But, the FACP is still unfinished.&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg26.jpg|500x500px]] [[File:EuropaPassageHamburg27.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:54, 5 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 06/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grape Residences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The door texture has been changed. After that, the left passenger elevator&#039;s status has been changed from a standard elevator to a firefighters elevator. IRL, that means, a firefighters elevator is a specially equipped elevator that firefighters can use in case of fire. Unlike normal elevators, it remains operational, has its own emergency power supply, is protected against smoke and extinguishing water, and has a fire service key switch (Phase 2) that allows emergency personnel to manually control the elevator. This allows them to reach upper floors more quickly and rescue people or fight fires.&lt;br /&gt;
&lt;br /&gt;
But in SkyscraperSim, I think the only special feature in these elevators is the Fire Service Phase 2 feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194335494.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper-20260306_194344697.jpg|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Next job for Grape Residences: In the next days, I will complete the penthouse (including walls, doors, and the pool) [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:00, 6 March 2026 (CST)&lt;br /&gt;
&lt;br /&gt;
== Update: 22/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The elevator chassis&#039; color has been changed from blue to gray (metal).&lt;br /&gt;
&lt;br /&gt;
[[File:EuropaPassageHamburg28.jpg|500x500px]] [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:05, 22 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 24/03/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Berlin TV Tower]] (Rebuild)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started creating this building back in August 2025, but the actual building structure is still missing. Two ThyssenKrupp elevators have been installed, but they don&#039;t have buttons and floor indicators yet. Ignore the default texture as this is needed for measuring the planned tower.&amp;lt;br&amp;gt;&lt;br /&gt;
Expect this building to be released with Build 8, it will be maybe sometime in autumn.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_134800754.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europa Passage Hamburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Handrails have been added to the Lutz glass mall elevators.&lt;br /&gt;
&lt;br /&gt;
[[File:skyscraper-20260324_200025719.jpg|500x500px]] &lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:55, 24 March 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Update: 03/04/2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyscraperville High Street&#039;&#039;&#039; &#039;&#039;Thalia Bookstore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A door leading to the service area has been added. Now we have two entrances in the bookstore: The public one and the staff-only one.&lt;br /&gt;
&lt;br /&gt;
Also, an outdoor little roof has been added.&lt;br /&gt;
&lt;br /&gt;
Screenshot coming soon [[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 13:18, 3 April 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Lighthouse_Friesland%27s_Skyscrapersim_Building_Creator&amp;diff=22680</id>
		<title>Talk:Lighthouse Friesland&#039;s Skyscrapersim Building Creator</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Lighthouse_Friesland%27s_Skyscrapersim_Building_Creator&amp;diff=22680"/>
		<updated>2026-03-26T13:20:31Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* 3. Introduction of three operating modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== very bad ==&lt;br /&gt;
&lt;br /&gt;
Very very confusing omfg WHY. I don&#039;t understand what&#039;s going on with this.&lt;br /&gt;
&lt;br /&gt;
Making Elevators is too long. After creating one elevator. You should configurate the elevator after. But you need to configure all by yourself when creating it.&lt;br /&gt;
&lt;br /&gt;
Also the textures omg i don&#039;t have words. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 10:43, 17 September 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Planned changes for LF Building Creator 4.0 ==&lt;br /&gt;
&lt;br /&gt;
The update originally planned as version 3.1 has been renamed to &#039;&#039;&#039;4.0&#039;&#039;&#039;, as it introduces a major system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== 1. System changes ===&lt;br /&gt;
&lt;br /&gt;
* The internal system of the creator is being redesigned.&lt;br /&gt;
* Skyscrapersim code will no longer be generated live.&lt;br /&gt;
* Code will instead be generated when clicking &#039;&#039;&#039;“Finish”&#039;&#039;&#039;, similar to SBCR.&lt;br /&gt;
* This change is required to support an &#039;&#039;&#039;“Edit any building”&#039;&#039;&#039; feature using the creator’s own internal code language.&lt;br /&gt;
* The &#039;&#039;&#039;“Create a new building”&#039;&#039;&#039; button is temporarily disabled during the transition.&lt;br /&gt;
* Planned code generation order: &#039;&#039;&#039;exteriors → walls → doors → atriums → escalators → lifts → stairs → cars/objects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. UI and interaction updates ===&lt;br /&gt;
&lt;br /&gt;
* Revised main UI.&lt;br /&gt;
* Dedicated UI for the escalators feature.&lt;br /&gt;
* Transition from coordinate prompts to a &#039;&#039;&#039;drag‑and‑draw&#039;&#039;&#039; system for rooms (currently with some lag when dragging a room after the first time).&lt;br /&gt;
&lt;br /&gt;
=== 3. Introduction of three operating modes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner Mode&#039;&#039;&#039;&lt;br /&gt;
** Uses SVN textures&lt;br /&gt;
** No escalators&lt;br /&gt;
** Simple lift chassis&lt;br /&gt;
** No inspection box&lt;br /&gt;
** No EG881 / LF IP dependencies&lt;br /&gt;
** Intended for users without additional texture packs&lt;br /&gt;
* &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;&lt;br /&gt;
** Uses EG881 / LF IP textures&lt;br /&gt;
** Escalators enabled&lt;br /&gt;
** Realistic lift chassis ([[RealisticTopBox2024]])&lt;br /&gt;
** Includes inspection box (RealisticTopBox2024)&lt;br /&gt;
** Requires EG881 / LF IP&lt;br /&gt;
** Recommended for most users&lt;br /&gt;
* &#039;&#039;&#039;Advanced Mode&#039;&#039;&#039;&lt;br /&gt;
** Includes all features of Normal Mode&lt;br /&gt;
** Additional options:&lt;br /&gt;
*** Selectable room door opening direction&lt;br /&gt;
*** Selectable lift door position (left / middle / right)&lt;br /&gt;
*** Selectable lift cab height&lt;br /&gt;
** Intended for experienced users&lt;br /&gt;
&lt;br /&gt;
=== 4. Planned features for 4.0 ===&lt;br /&gt;
&lt;br /&gt;
* Atriums&lt;br /&gt;
* Multiple elevator types, including destination dispatch&lt;br /&gt;
* Inspection box and chassis (elevator cartop)&lt;br /&gt;
* Fire alarm systems&lt;br /&gt;
* Skirting boards (colour matching door colour)&lt;br /&gt;
* Objects (e.g. sofa, key, tree)&lt;br /&gt;
* Shopfronts&lt;br /&gt;
* Skylights&lt;br /&gt;
* More realistic travelators (moving walkways)&lt;br /&gt;
* Columns&lt;br /&gt;
* Terraces with railings&lt;br /&gt;
&lt;br /&gt;
=== 5. Reason for the system change ===&lt;br /&gt;
&lt;br /&gt;
* The old system was prone to structural errors (e.g., missing &amp;lt;code&amp;gt;&amp;lt;Floor 0&amp;gt;&amp;lt;/code&amp;gt; or doubled &amp;lt;code&amp;gt;&amp;lt;EndFloors&amp;gt;&amp;lt;/code&amp;gt;), which caused Skyscrapersim error messages.&lt;br /&gt;
* The new system aims to be more stable, extensible, and compatible with future object types.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:17, 26 March 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Lighthouse_Friesland%27s_Skyscrapersim_Building_Creator&amp;diff=22679</id>
		<title>Talk:Lighthouse Friesland&#039;s Skyscrapersim Building Creator</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Lighthouse_Friesland%27s_Skyscrapersim_Building_Creator&amp;diff=22679"/>
		<updated>2026-03-26T13:19:11Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Planned changes for LF Building Creator 4.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== very bad ==&lt;br /&gt;
&lt;br /&gt;
Very very confusing omfg WHY. I don&#039;t understand what&#039;s going on with this.&lt;br /&gt;
&lt;br /&gt;
Making Elevators is too long. After creating one elevator. You should configurate the elevator after. But you need to configure all by yourself when creating it.&lt;br /&gt;
&lt;br /&gt;
Also the textures omg i don&#039;t have words. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 10:43, 17 September 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Planned changes for LF Building Creator 4.0 ==&lt;br /&gt;
&lt;br /&gt;
The update originally planned as version 3.1 has been renamed to &#039;&#039;&#039;4.0&#039;&#039;&#039;, as it introduces a major system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== 1. System changes ===&lt;br /&gt;
&lt;br /&gt;
* The internal system of the creator is being redesigned.&lt;br /&gt;
* Skyscrapersim code will no longer be generated live.&lt;br /&gt;
* Code will instead be generated when clicking &#039;&#039;&#039;“Finish”&#039;&#039;&#039;, similar to SBCR.&lt;br /&gt;
* This change is required to support an &#039;&#039;&#039;“Edit any building”&#039;&#039;&#039; feature using the creator’s own internal code language.&lt;br /&gt;
* The &#039;&#039;&#039;“Create a new building”&#039;&#039;&#039; button is temporarily disabled during the transition.&lt;br /&gt;
* Planned code generation order: &#039;&#039;&#039;exteriors → walls → doors → atriums → escalators → lifts → stairs → cars/objects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. UI and interaction updates ===&lt;br /&gt;
&lt;br /&gt;
* Revised main UI.&lt;br /&gt;
* Dedicated UI for the escalators feature.&lt;br /&gt;
* Transition from coordinate prompts to a &#039;&#039;&#039;drag‑and‑draw&#039;&#039;&#039; system for rooms (currently with some lag when dragging a room after the first time).&lt;br /&gt;
&lt;br /&gt;
=== 3. Introduction of three operating modes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner Mode&#039;&#039;&#039;&lt;br /&gt;
** Uses SVN textures&lt;br /&gt;
** No escalators&lt;br /&gt;
** Simple lift chassis&lt;br /&gt;
** No inspection box&lt;br /&gt;
** No EG881 / LF IP dependencies&lt;br /&gt;
** Intended for users without additional texture packs&lt;br /&gt;
* &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;&lt;br /&gt;
** Uses EG881 / LF IP textures&lt;br /&gt;
** Escalators enabled&lt;br /&gt;
** RealisticTopBox2024 lift chassis&lt;br /&gt;
** Includes inspection box&lt;br /&gt;
** Requires EG881 / LF IP&lt;br /&gt;
** Recommended for most users&lt;br /&gt;
* &#039;&#039;&#039;Advanced Mode&#039;&#039;&#039;&lt;br /&gt;
** Includes all features of Normal Mode&lt;br /&gt;
** Additional options:&lt;br /&gt;
*** Selectable room door opening direction&lt;br /&gt;
*** Selectable lift door position (left / middle / right)&lt;br /&gt;
*** Selectable lift cab height&lt;br /&gt;
** Intended for experienced users&lt;br /&gt;
&lt;br /&gt;
=== 4. Planned features for 4.0 ===&lt;br /&gt;
&lt;br /&gt;
* Atriums&lt;br /&gt;
* Multiple elevator types, including destination dispatch&lt;br /&gt;
* Inspection box and chassis (elevator cartop)&lt;br /&gt;
* Fire alarm systems&lt;br /&gt;
* Skirting boards (colour matching door colour)&lt;br /&gt;
* Objects (e.g. sofa, key, tree)&lt;br /&gt;
* Shopfronts&lt;br /&gt;
* Skylights&lt;br /&gt;
* More realistic travelators (moving walkways)&lt;br /&gt;
* Columns&lt;br /&gt;
* Terraces with railings&lt;br /&gt;
&lt;br /&gt;
=== 5. Reason for the system change ===&lt;br /&gt;
&lt;br /&gt;
* The old system was prone to structural errors (e.g., missing &amp;lt;code&amp;gt;&amp;lt;Floor 0&amp;gt;&amp;lt;/code&amp;gt; or doubled &amp;lt;code&amp;gt;&amp;lt;EndFloors&amp;gt;&amp;lt;/code&amp;gt;), which caused Skyscrapersim error messages.&lt;br /&gt;
* The new system aims to be more stable, extensible, and compatible with future object types.&lt;br /&gt;
&lt;br /&gt;
[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:17, 26 March 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Lighthouse_Friesland%27s_Skyscrapersim_Building_Creator&amp;diff=22678</id>
		<title>Talk:Lighthouse Friesland&#039;s Skyscrapersim Building Creator</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Lighthouse_Friesland%27s_Skyscrapersim_Building_Creator&amp;diff=22678"/>
		<updated>2026-03-26T13:17:27Z</updated>

		<summary type="html">&lt;p&gt;Lighthouse Friesland: /* Planned changes for LF Building Creator 4.0 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== very bad ==&lt;br /&gt;
&lt;br /&gt;
Very very confusing omfg WHY. I don&#039;t understand what&#039;s going on with this.&lt;br /&gt;
&lt;br /&gt;
Making Elevators is too long. After creating one elevator. You should configurate the elevator after. But you need to configure all by yourself when creating it.&lt;br /&gt;
&lt;br /&gt;
Also the textures omg i don&#039;t have words. [[User:Joao84704|Joao84704]] ([[User talk:Joao84704|talk]]) 10:43, 17 September 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Planned changes for LF Building Creator 4.0 ==&lt;br /&gt;
&lt;br /&gt;
The update originally planned as version 3.1 has been renamed to &#039;&#039;&#039;4.0&#039;&#039;&#039;, as it introduces a major system overhaul.&lt;br /&gt;
&lt;br /&gt;
=== 1. System changes ===&lt;br /&gt;
&lt;br /&gt;
* The internal system of the creator is being redesigned.&lt;br /&gt;
* Skyscrapersim code will no longer be generated live.&lt;br /&gt;
* Code will instead be generated when clicking &#039;&#039;&#039;“Finish”&#039;&#039;&#039;, similar to SBCR.&lt;br /&gt;
* This change is required to support an &#039;&#039;&#039;“Edit any building”&#039;&#039;&#039; feature using the creator’s own internal code language.&lt;br /&gt;
* The &#039;&#039;&#039;“Create a new building”&#039;&#039;&#039; button is temporarily disabled during the transition.&lt;br /&gt;
* Planned code generation order: &#039;&#039;&#039;exteriors → walls → doors → atriums → escalators → lifts → stairs → cars/objects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. UI and interaction updates ===&lt;br /&gt;
&lt;br /&gt;
* Revised main UI.&lt;br /&gt;
* Dedicated UI for the escalators feature.&lt;br /&gt;
* Transition from coordinate prompts to a &#039;&#039;&#039;drag‑and‑draw&#039;&#039;&#039; system for rooms (currently with some lag when dragging a room after the first time).&lt;br /&gt;
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=== 3. Introduction of three operating modes ===&lt;br /&gt;
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* &#039;&#039;&#039;Beginner Mode&#039;&#039;&#039;&lt;br /&gt;
** Uses SVN textures&lt;br /&gt;
** No escalators&lt;br /&gt;
** Simple lift chassis&lt;br /&gt;
** No inspection box&lt;br /&gt;
** No EG881 / LF IP dependencies&lt;br /&gt;
** Intended for users without additional texture packs&lt;br /&gt;
* &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;&lt;br /&gt;
** Uses EG881 / LF IP textures&lt;br /&gt;
** Escalators enabled&lt;br /&gt;
** RealisticTopBox2024 lift chassis&lt;br /&gt;
** Includes inspection box&lt;br /&gt;
** Requires EG881 / LF IP&lt;br /&gt;
** Recommended for most users&lt;br /&gt;
* &#039;&#039;&#039;Advanced Mode&#039;&#039;&#039;&lt;br /&gt;
** Includes all features of Normal Mode&lt;br /&gt;
** Additional options:&lt;br /&gt;
*** Selectable room door opening direction&lt;br /&gt;
*** Selectable lift door position (left / middle / right)&lt;br /&gt;
** Intended for experienced users&lt;br /&gt;
&lt;br /&gt;
=== 4. Planned features for 4.0 ===&lt;br /&gt;
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* Atriums&lt;br /&gt;
* Multiple elevator types, including destination dispatch&lt;br /&gt;
* Inspection box and chassis (elevator cartop)&lt;br /&gt;
* Fire alarm systems&lt;br /&gt;
* Skirting boards (colour matching door colour)&lt;br /&gt;
* Objects (e.g. sofa, key, tree)&lt;br /&gt;
* Shopfronts&lt;br /&gt;
* Skylights&lt;br /&gt;
* More realistic travelators (moving walkways)&lt;br /&gt;
* Columns&lt;br /&gt;
* Terraces with railings&lt;br /&gt;
&lt;br /&gt;
=== 5. Reason for the system change ===&lt;br /&gt;
&lt;br /&gt;
* The old system was prone to structural errors (e.g., missing &amp;lt;code&amp;gt;&amp;lt;Floor 0&amp;gt;&amp;lt;/code&amp;gt; or doubled &amp;lt;code&amp;gt;&amp;lt;EndFloors&amp;gt;&amp;lt;/code&amp;gt;), which caused Skyscrapersim error messages.&lt;br /&gt;
* The new system aims to be more stable, extensible, and compatible with future object types.&lt;br /&gt;
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[[User:Lighthouse Friesland|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:magenta;font-family:timesnewroman&amp;quot;&amp;gt;Lighthouse Friesland&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] ([[User talk:Lighthouse Friesland|&amp;lt;span style=&amp;quot;color:blue;font-family:bahnschrift&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 08:17, 26 March 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
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