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	<id>https://wiki.skyscrapersim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MelvinMan10</id>
	<title>Skyscraper Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.skyscrapersim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MelvinMan10"/>
	<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Special:Contributions/MelvinMan10"/>
	<updated>2026-10-23T15:52:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscraper_Random_Object_Creator&amp;diff=24328</id>
		<title>Skyscraper Random Object Creator</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscraper_Random_Object_Creator&amp;diff=24328"/>
		<updated>2026-10-23T07:47:07Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
&#039;&#039;&#039;Skyscraper Random Object Creator&#039;&#039;&#039; (SROC) is a function allowing users to add many different objects, such as trees and door trims, to their [[buildings]]. Adding an object using SROC requires the user to place in &amp;lt;code&amp;gt;&amp;lt;Include SROC/Scripts/r1_script.txt&amp;gt;&amp;lt;/code&amp;gt; near the beginning of their building scripts.&amp;lt;!--- EG881 recommended it be placed after the textures ection --&amp;gt;&lt;br /&gt;
== Steps ==&lt;br /&gt;
&amp;lt;!--- All of the below steps were created by EG881 (except for the descriptions which were paraphrased into E1512&#039;s own words ---&amp;gt;&lt;br /&gt;
=== Adding Trees ===&lt;br /&gt;
&#039;&#039;NOTE: Trees made using SROC are generically represented and not detailed 3D models due to requiring several hundred and likely thousands of polygons and thereby using lots of resources.&#039;&#039;&lt;br /&gt;
*The syntax used is &amp;lt;code&amp;gt;AddTree(texture, x, z, width, height, offset)&amp;lt;/code&amp;gt;, where:&lt;br /&gt;
# &amp;lt;code&amp;gt;texture:&amp;lt;/code&amp;gt; tree texture&lt;br /&gt;
# &amp;lt;code&amp;gt;x:&amp;lt;/code&amp;gt; center x value of the tree&lt;br /&gt;
# &amp;lt;code&amp;gt;z:&amp;lt;/code&amp;gt; center z value of the tree&lt;br /&gt;
# &amp;lt;code&amp;gt;width:&amp;lt;/code&amp;gt; width of the tree&lt;br /&gt;
# &amp;lt;code&amp;gt;height:&amp;lt;/code&amp;gt; height of the tree&lt;br /&gt;
# &amp;lt;code&amp;gt;offset:&amp;lt;/code&amp;gt; starting altitude of tree&lt;br /&gt;
Default textures used are &amp;lt;code&amp;gt;sroc_tree1&amp;lt;/code&amp;gt; (represents a large maple tree with a 3/4&amp;lt;abbr title=&amp;quot;width/height&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; ratio) and &amp;lt;code&amp;gt;sroc_blank&amp;lt;/code&amp;gt; (a clear and transparent texture)&lt;br /&gt;
=== Adding Door Trims ===&lt;br /&gt;
Door trims can be added to any building with a single function/ The syntax used is:&lt;br /&gt;
*&amp;lt;code&amp;gt;AddTrim(type, direction, showmainside, showbackside, texture, depth, x, z, width, height, offset, borderwidth, number&amp;lt;abbr title=&amp;quot;This is only required for Stair1&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;AddAutoSizeTrim(type, direction, showmainside, showbackside, texture, depth, x, z, width, height, offset, borderwidth, number&amp;lt;abbr title=&amp;quot;This is only required for Stair1&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
#&amp;lt;code&amp;gt;type:&amp;lt;/code&amp;gt; determines the type of door trim, 1 for standard doors, 2 for windows, Stair1 for stairwell doors&lt;br /&gt;
# &amp;lt;code&amp;gt;direction:&amp;lt;/code&amp;gt; determines the direction the main side faces, should be consistant with the corresponding wall&#039;s orientation (front corresponding to left and back to right); can be left, right, front, back, centerx, or centerz)&lt;br /&gt;
# &amp;lt;code&amp;gt;texture:&amp;lt;/code&amp;gt; door trim texture&lt;br /&gt;
# &amp;lt;code&amp;gt;showmainside:&amp;lt;/code&amp;gt; tells whether to create trim on the main side (or the side specified in the direction parameter)&lt;br /&gt;
# &amp;lt;code&amp;gt;showbackside:&amp;lt;/code&amp;gt; tells whether to create trim on the back side (or the side opposite to the main side)&lt;br /&gt;
# &amp;lt;code&amp;gt;depth:&amp;lt;/code&amp;gt; depth of the trim opening, should be consistent with the wall&#039;s thickness or distance between elevator doors and the main wall&lt;br /&gt;
# &amp;lt;code&amp;gt;x:&amp;lt;/code&amp;gt; center x (for elevator door trim, center x of shaft)&lt;br /&gt;
# &amp;lt;code&amp;gt;z:&amp;lt;/code&amp;gt; center z (for elevator door trim, center z of shaft)&lt;br /&gt;
# &amp;lt;code&amp;gt;width:&amp;lt;/code&amp;gt; width of trim opening (not including extra width from trim thickness)&lt;br /&gt;
# &amp;lt;code&amp;gt;height:&amp;lt;/code&amp;gt; height of trim opening (not including extra height from trim thickness)&lt;br /&gt;
# &amp;lt;code&amp;gt;offset:&amp;lt;/code&amp;gt; starting altitude of trim&lt;br /&gt;
# &amp;lt;code&amp;gt;borderthickness:&amp;lt;/code&amp;gt; thickness of trim&lt;br /&gt;
# &amp;lt;code&amp;gt;number:&amp;lt;/code&amp;gt; this parameter specifies the shaft/stairwell number (for door trim inside stairwells or elevator shafts)&lt;br /&gt;
The default textures used are:&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_brass1&amp;lt;/code&amp;gt; - shiny brass&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_brass2&amp;lt;/code&amp;gt; - dull brass&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_brass3&amp;lt;/code&amp;gt; - brass, medium luster, lower saturation&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_stainlesssteel1&amp;lt;/code&amp;gt; - shiny stainless steel&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_stainlesssteel2&amp;lt;/code&amp;gt; - dark stainless steel&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_stainlesssteel3&amp;lt;/code&amp;gt; - stainless steel, medium luster and brightness&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_blank&amp;lt;/code&amp;gt; - clear, transparent&lt;br /&gt;
# &amp;lt;code&amp;gt;sroc_blacktrim&amp;lt;/code&amp;gt; - standard black door/window trim&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[In-Code Basic Stairwell Creator]]&lt;br /&gt;
* [[Escalator2011]]&lt;br /&gt;
[[Category:Scripts]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Triton_Center_III_mods&amp;diff=24327</id>
		<title>Triton Center III mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Triton_Center_III_mods&amp;diff=24327"/>
		<updated>2026-10-22T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: Added a link to &amp;quot;Triton Center mods&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are different &#039;&#039;&#039;Triton Center III mods&#039;&#039;&#039; created by various people. Please note that this list is only for mods of the building by EG881, so building mods for the original [[Triton Center]] will be listed on their own [[Triton Center mods|separate page]].&lt;br /&gt;
{{Triton Center III mods}}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Triton Center III (V1)]]&lt;br /&gt;
* [[Triton Center III (V2)]]&lt;br /&gt;
[[Category:Various users&#039; buildings]]&lt;br /&gt;
[[Category:Triton Center III mods|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24325</id>
		<title>Talk:Mn10 Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24325"/>
		<updated>2026-10-22T06:32:59Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* The future of Spacetime Plaza and this IP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download links ==&lt;br /&gt;
As the landscape cutting issue has been fixed, my buildings should run fine on the [[September 24 2025 build|September 24, 2025 build]]. However, if anything breaks unexpectedly, you might wish to revert to either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2026 releases:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.mediafire.com/file/1tfjwqs93remtm1/Mn10_IP_-_20260927_Full.zip/file 27 September 2026]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/9aba7o3fx4oypox/Mn10_IP_-_20260906_Full.zip/file 6 September 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/m1gtohbizc7ue5j/Mn10_IP_-_20260805_Full.zip/file 5 August 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/9psppj1bika0ra0/Mn10_IP_-_20260611_Full.zip/file 11 June 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/i0453yrtbjamhwb/Mn10_IP_-_20260513_Full.zip/file 13 May 2026]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2025 releases:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/w3fg5m2b9nzsh9h/Mn10_IP_-_20251214_Full.zip/file 14 December 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/n6nrxbma0ko49ra/Mn10_IP_-_20250908_Full.zip/file 8 September 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/nruj7el4j10s2m4/Mn10_IP_-_20250724_Full.zip/file 24 July 2025]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Installation instructions:&#039;&#039;&#039;&lt;br /&gt;
#Open the downloaded file in your preferred program, then open the folder with the same name as the archive.&lt;br /&gt;
#If done correctly, you should see the &amp;quot;[[buildings]]&amp;quot;, &amp;quot;[[data]]&amp;quot;, and other script folders.&lt;br /&gt;
#Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note to everybody:&#039;&#039;&#039;&lt;br /&gt;
#[[Buildings]] that may resemble real-life places were created &#039;&#039;only&#039;&#039; because they are my favorites.&lt;br /&gt;
##Other people also made [[Sears Tower|such]] [[Guy&#039;s Hospital|creations]] for the [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/msg5232/#msg5232 same reasons].&lt;br /&gt;
##However, if you &#039;&#039;really&#039;&#039; want me to delete a [[building]], please give me a very nice reason, as well as &#039;&#039;an absolute proof&#039;&#039; of your relations to the real place.&lt;br /&gt;
#Please (in)directly credit me if you want to take photos/videos of my [[buildings]].&lt;br /&gt;
#Do not simply steal my [[screenshots]] regardless of their details. It is simple to press F11 to take one of your own.&lt;br /&gt;
##I sincerely apologize for removing certain screenshots some time after having released the related updates.&lt;br /&gt;
#Please kindly read the included &amp;quot;Copyright and Credits&amp;quot; before altering any building or [[data|content]] included.&lt;br /&gt;
##I would exercise a fair use (no copyright violation intended) for files created by no longer active users.&lt;br /&gt;
##If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.&lt;br /&gt;
#Lastly, do not make a suggestion as if there were a [[Building Creators|graphical building designer]]. As [[Help:Design Guide|hand-coding]] takes time, I cannot add every little [[Data|detail]] to every single [[building]] of mine.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:55, 22 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The future of [[Spacetime Plaza]] and this IP ==&lt;br /&gt;
I deeply apologize to announce that I will no longer start new independent projects after the completion of [[Spacetime Plaza]]. However, I will stay in [[Forum|the]] [[Wiki|communities]] to check out [[EG881 Integration Project|other]] [[The Lift Excelsior Portfolio|people&#039;s]] [[buildings|awesome]] [[data|content]]. There are some pertinent reasons behind this:&lt;br /&gt;
# Whenever I browse to the forum thread (including the former and current ones), I would typically see &amp;quot;error reports&amp;quot; (whether about missing [[textures]] or large [[buildings]] stalling/[[Crash Report|crashing]] on lower-end computers) and &amp;quot;requests to add or change [[data|files]] (such as in GitHub)&amp;quot; more than &amp;quot;compliments about [[Mn10 IP|my buildings]].&amp;quot;&lt;br /&gt;
#* It&#039;s fine if users who like my [[buildings]] prefer enjoying them silently. However, receiving error reports, requests, or complaints almost every day demotivate me. In other words, such posts make me think feel like an AI that must always work perfectly.&lt;br /&gt;
#* I am a real person, &#039;&#039;&#039;not a robot or an AI&#039;&#039;&#039; who needs to work perfectly every time. Hence, [[Mn10 IP|my IP]]&#039;s releases cannot always be perfect.&lt;br /&gt;
# &#039;&#039;&#039;Other important factors:&#039;&#039;&#039; I cannot spend every day working on [[Mn10 IP|my buildings]],  as doing so &#039;&#039;may&#039;&#039; make people I know in real life know what I am doing, and &#039;&#039;might&#039;&#039; cause them to &amp;quot;exploit my skills&amp;quot; for either higher studies (anywhere in the world) or any kind of job (whether paid or not).&lt;br /&gt;
#* It is NEVER acceptable to exploit my skills for ANY real-world use, as it will consume a lot of time and resources that should have been used for other important things.&lt;br /&gt;
#* Therefore, to minimize the chance of this happening, I can let those people know &#039;&#039;only&#039;&#039; when I reach my early sixties in the far future.&lt;br /&gt;
#* &#039;&#039;&#039;[[Skyscraper Wiki:About|This simulator]] is a &#039;&#039;game&#039;&#039;, not a professional simulation.&#039;&#039;&#039; Even if an official &amp;quot;[[Building Creators|graphical building designer]]&amp;quot; becomes a reality in the future, other specialized programs (like SketchUp) will still do better (with less time and more realism) for real life jobs.&lt;br /&gt;
#From #2 above, let&#039;s say that when I am sitting idle listening to music, surfing the Internet, or reading a book, my phone would be very silent as if its battery were completely empty. However, when I start working on [[DRH|any]] [[STP|building]] of mine, I would receive a call or a message at that very moment.&lt;br /&gt;
#* When this happens, I must switch to &amp;quot;career mode&amp;quot; immediately without talking about this &amp;quot;strange hobby&amp;quot; at all, as people IRL who know this might either think that I am crazy, exploit my skills for real life work (as stated above), or both.&lt;br /&gt;
&lt;br /&gt;
I would regularly pack up and make a new release at the [[forum]], but the changelog may not be fully accurate. However, please do not always ask me to update GitHub every time, as this is very annoying. Lastly, please do not request me to &amp;quot;add specific content&amp;quot; to my IP&#039;s packages immediately after posting a new release. Please patiently wait for the next one before I can fulfill your wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There still remains many things to be done in [[Spacetime Plaza]]&#039;s entirety&#039;&#039;&#039;, so please be patient, and give me a few years before I can officially declare it as &amp;quot;completed.&amp;quot; Even [[DRH]] took me six (6) years before I can move on, so don&#039;t push me. Please note that the parking signs, such as the overhead directional signs and &amp;quot;column number signs&amp;quot; (such as A1, B2, C3, etc.) were created only as &amp;quot;bonus details.&amp;quot; Therefore, those stuff are &#039;&#039;not&#039;&#039; necessary to add to this complex within the foreseeable future. I still want people to realize that &amp;quot;the most realistic [[buildings]] will always be ones in real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, I have decided against starting a new hospital [[Category talk:Mn10&#039;s hospitals#Note about my fictional buildings|for certain reasons]]. This means that [[Denver Remston Hospital]] will remain the most detailed hospital that I have made for [[Skyscraper Wiki:About|this simulator]], while keeping [[Eastcity Medical Center]] positioned as my &amp;quot;last independent hospital&amp;quot; created.&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:10, 1 July 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Officially separated topics for different matters ==&lt;br /&gt;
&lt;br /&gt;
As being treated like an AI or a bot every time is very annoying, and some people who read my topic may just see &amp;quot;error messages&amp;quot; or &amp;quot;missing textures&amp;quot; and don&#039;t download* [[Mn10 IP|my buildings]] at all, it&#039;s time to separate my IP&#039;s topic into two:&lt;br /&gt;
*&#039;&#039;&#039;Main topic (Building updates and releases):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-main-topic/ Mn10 Integration Project - Main topic]&lt;br /&gt;
*&#039;&#039;&#039;Discussion topic (All other matters):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-error-reportingsuggestionsother-matters/ Mn10 Integration Project - Error reporting/suggestions/other matters]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Note:&#039;&#039; I am not forcing people to download my releases. If you like other people&#039;s [[buildings]] more than mine, go ahead and download them. Please just don&#039;t always flood my topics with the same things, as it is very annoying. I may stop updating GitHub and make releases only by uploading to MediaFire as usual if this continues. (Even thought it was just &amp;quot;one person&amp;quot; always asking me to update GitHub, I &#039;&#039;always&#039;&#039; feel like &amp;quot;a bot&amp;quot; that needs to work perfectly whenever seeing such comments.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 01:34, 8 July 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_Mall_NEParking_B1F_1.jpg&amp;diff=24324</id>
		<title>File:STP Mall NEParking B1F 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_Mall_NEParking_B1F_1.jpg&amp;diff=24324"/>
		<updated>2026-10-22T06:23:24Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: MelvinMan10 uploaded a new version of File:STP Mall NEParking B1F 1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_Mall_NEParking_B1F_2.jpg&amp;diff=24323</id>
		<title>File:STP Mall NEParking B1F 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_Mall_NEParking_B1F_2.jpg&amp;diff=24323"/>
		<updated>2026-10-22T06:23:13Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: MelvinMan10 uploaded a new version of File:STP Mall NEParking B1F 2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_Mall_NEParking_B2F_1.jpg&amp;diff=24322</id>
		<title>File:STP Mall NEParking B2F 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_Mall_NEParking_B2F_1.jpg&amp;diff=24322"/>
		<updated>2026-10-22T06:23:03Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: MelvinMan10 uploaded a new version of File:STP Mall NEParking B2F 1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24321</id>
		<title>Spacetime Plaza Screenshots/2</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24321"/>
		<updated>2026-10-22T05:57:34Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Underground parking garage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[STP|Building information]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This place is still under development, so the final product may change greatly from these pictures.&amp;lt;/center&amp;gt;&lt;br /&gt;
==Miriam Tower==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_ACTT_Lobby.jpg|Lobby area on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_ACTT_HZ_Elev.jpg|An office local elevator&lt;br /&gt;
STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different interior&lt;br /&gt;
STP_ACTT_34thFloor.jpg|One of the office floors&lt;br /&gt;
STP_ACTT_PKElev1.jpg|Looking at the parking elevators&lt;br /&gt;
STP_ACTT_PKElev2.jpg|Inside one of the parking elevators&lt;br /&gt;
MiriamTower_B3F_EscLobby.jpg|Escalator lobby on level B3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumina Parking Garage and Lavender Moon Hotel==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LuminaPG_Elev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LuminaPG_Elev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LuminaPG_Elev3.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LuminaPG_Elev4.jpg|Riding a parking elevator upstairs&lt;br /&gt;
STP_LMH_HZElev.jpg|A hotel local elevator&lt;br /&gt;
STP_LMH_LZElev.jpg|Another hotel elevator with a different design&lt;br /&gt;
STP_UndergroundLD_1.jpg|Underground loading dock between the hotel and Monica Dept. Store&lt;br /&gt;
STP_UndergroundLD_2.jpg|Another look at the underground loading dock&lt;br /&gt;
STP_LuminaPG_B1F.jpg|Parking entrance on level B1&lt;br /&gt;
STP_LMH_ServiceHall.jpg|A service hallway on a hotel level&lt;br /&gt;
STP_LMH_TowerSE.jpg|Inside one of the Tower Service Elevators&lt;br /&gt;
STP_LMH_PodiumSE.jpg|Inside the Podium Service Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_1.jpg|Summit Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_SummitEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] (and [[MLI|two]] [[BCH|other places]]) from a Summit Express Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_3.jpg|An interior shot of a Summit Express Elevators&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|A look at the Summit Express Elevators on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor lobby&lt;br /&gt;
STP_LMH_SummitEXElev_5.jpg|Summit Express Elevators as seen on the 40&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underground parking garage==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_Mall_East_ParkingRamp.jpg|Ramps connecting the southeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_East_ParkingRamp_2.jpg|Ramps connecting the northeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_NEParking_B1F_1.jpg|Northeastern end of the parking garage on level B1, underneath the Monica Dept. Store&lt;br /&gt;
STP_Mall_NEParking_B1F_2.jpg|Northeastern end of level B1 (with access roadway from northeast entrance)&lt;br /&gt;
STP_Mall_NEParking_B2F_1.jpg|Northeastern end of level B2, with both elevator lobbies of Monica Dept. Store completed&lt;br /&gt;
STP_Mall_EastEscLby_1.jpg|Mall east escalator lobby (1)&lt;br /&gt;
STP_Mall_EastEscLby_2.jpg|Mall east escalator lobby (2)&lt;br /&gt;
STP_Mall_WestEscLby_3.jpg|Mall west escalator lobby&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Simple_-_Dualspeed&amp;diff=24320</id>
		<title>Simple - Dualspeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Simple_-_Dualspeed&amp;diff=24320"/>
		<updated>2026-10-21T18:25:08Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Simple - Dualspeed&#039;&#039;&#039; is a [[Simple|Simple Building]] mod with an elevator having dual-speed left doors. It was made to show that different elevator door types could be implemented into [[buildings]].&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Simple Variations]]&lt;br /&gt;
[[Category:Simple buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_11&amp;diff=24319</id>
		<title>Skyscrapersim 2.0 Alpha 11</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_11&amp;diff=24319"/>
		<updated>2026-10-21T17:10:39Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}{{Db2}}&lt;br /&gt;
&#039;&#039;&#039;Skyscrapersim 2.0 Alpha 11 / 1.11&#039;&#039;&#039; was the 12th release of the 2.0 releases. It was released on March 10, 2023. This version has 18 builds.&lt;br /&gt;
== Changelog ==&lt;br /&gt;
#fix FMOD version number reporting&lt;br /&gt;
#Only play floor sound during an elevator&#039;s standard arrival notification&lt;br /&gt;
#Exit app when Alt-F4 is pressed, this is a fix for Windows builds&lt;br /&gt;
#Added the ability to dump shaders to a folder, used for RTSS debugging&lt;br /&gt;
#Exit if a fatal render operation is encountered&lt;br /&gt;
#Consolidate ComputePlane functions into a single function&lt;br /&gt;
#Call button should store the call direction for the NotifyLate feature&lt;br /&gt;
#Elevator should always perform arrival notification if on the same floor as the call, unless NotifyEarly is -1&lt;br /&gt;
#use NotifyArrival() for callbuttons opening elevator on same floor&lt;br /&gt;
#elevators now follow the NotifyEarly and NotifyLate parameters if elevator is on the same floor&lt;br /&gt;
#Directional indicators no longer light up for non-calls when ChimeOnArrival is false&lt;br /&gt;
#Added support for setting separate early chime sounds&lt;br /&gt;
#Added a value of 3 to the NotifyEarly command, which combines both options 0 and 2, having the elevator notify/chime twice&lt;br /&gt;
#Fixed a cut issue on the [[Triton Center]]&#039;s floor 119 stairwell, where a ceiling piece prevented the user from going up to 120&lt;br /&gt;
#Added PressUp and PressDown callbutton actions, which play the press sound in addition to initiating the related call&lt;br /&gt;
#People objects now are able to play call button press sounds&lt;br /&gt;
#Added NotifyLate parameter to Elevator Editor&lt;br /&gt;
#added option to NotifyEarly to turn off standard elevator arrival notifications&lt;br /&gt;
#added elevator option NotifyLate which performs elevator car arrival notifications after the doors open&lt;br /&gt;
#The CreateCallButtons command can now specify separate up and down sounds&lt;br /&gt;
#Added AccelJerk and DecelJerk elevator parameters, which were missing&lt;br /&gt;
#Fixed a crash in the function processor, the crash would happen if a closing parenthesis &amp;quot;)&amp;quot; was specified before the function&#039;s closing parenthesis.&lt;br /&gt;
#camera pitch fix by NoNoTeal (contribution)&lt;br /&gt;
#Updated documentation for Windows builds&lt;br /&gt;
#Fix for the AlarmSoundStop parameter&lt;br /&gt;
#Switched CopyTexture() main function to blit instead of blitFromMemory, this appears to fix reported texture copying problems&lt;br /&gt;
#Exit with a script error if specifying an invalid level, this fixes a number of crashes&lt;br /&gt;
#Mention stairwell number in error messages&lt;br /&gt;
#Added more verbose error messages, and fixed another crash&lt;br /&gt;
#Added functions to enable/disable shadows on meshes and textures&lt;br /&gt;
#Fix for LoadTextureCropped command, the CopyTexture() function was doing a full-size texture copy when it was supposed to only copy a portion.&lt;br /&gt;
#Fixed a bug in GetMeshObject() where the shaft or stairwell number would be invalid if a model number was specified&lt;br /&gt;
#Added INI file option for ambient lighting&lt;br /&gt;
#Added lights to elevators in the [[Triton Center]], and only have light creation message in verbose mode&lt;br /&gt;
#Renamed Stairs object to Stairwell&lt;br /&gt;
#Report on Shaft and Stairwell creation&lt;br /&gt;
#Switched Shaft and Stairwell objects over to Levels design&lt;br /&gt;
#Added a [[Simple - CameraTexture|Simple CameraTexture]] demo building&lt;br /&gt;
#Added an elevator shaft security camera to the [[Triton Center]]&lt;br /&gt;
#Added CameraTextureControl dialog&lt;br /&gt;
#Added Action support for CameraTexture object, and added Triggers to both buildings to only turn on the camera when nearby the screen&lt;br /&gt;
#Added Action support for lights&lt;br /&gt;
#GetObject() will now search for the object name, and the &amp;quot;parent name:object name&amp;quot; combination to find a result&lt;br /&gt;
#Fixed a crash that would happen if a DynamicMesh mesh object was deleted after the related client&#039;s scenenode was deleted&lt;br /&gt;
#Have Echo option checked by default in Console window&lt;br /&gt;
#Delete flash timer in destructor&lt;br /&gt;
#Text box sizing fixes for Mac&lt;br /&gt;
#Show horizontal scrollbar in Console window&lt;br /&gt;
#Added Clear button to Console&lt;br /&gt;
#Fixed some initialization issues&lt;br /&gt;
#Added an INI option for shadows, and disabled by default&lt;br /&gt;
#Shadows are now working, but have a render error on startup&lt;br /&gt;
#Added an Ogre frame statistics bar&lt;br /&gt;
#Disable dynamic lighting on lit textures, in order to retain the lighting effect such as on indicators&lt;br /&gt;
#simplified light functions&lt;br /&gt;
#added SetDirection and LookAt scenenode functions, these need to be tested&lt;br /&gt;
#Properly compute normals for 3D geometry, this partially fixes lighting issues.&lt;br /&gt;
#Report loaded textures, no need for it to only be in verbose mode&lt;br /&gt;
#cleaned up the PolyMesh geometry system, mostly to remove the double-vector (multi-polygon) structures&lt;br /&gt;
#Removed Console&#039;s ability to hold positions, due to problems. Fixed the text display, and removed the &amp;quot;Fix Scroll&amp;quot; button.&lt;br /&gt;
#Changes for macOS (#8) (this was the first 3rd-party contribution to Skyscraper ever, I modified their changes and committed), this mainly fixes an issue with Retina displays.&lt;br /&gt;
#Reset view mode on SBS shutdown&lt;br /&gt;
#added a test light for the first floor, and one for each elevator&lt;br /&gt;
#Fix for a crash that would happen when Caelum fails to load, the user exits to the main menu and loads another building. In this, the default skybox will be loaded on that restart situation.&lt;br /&gt;
#Run malloc_trim to free memory to OS on individual sim engine shutdown also&lt;br /&gt;
#Free unused hardware buffers in UnloadSim()&lt;br /&gt;
#On Linux, release as much free memory as possible when exiting to the main menu, using malloc_trim()&lt;br /&gt;
#fixed an issue where the app would hang on Mac&lt;br /&gt;
#enhanced build system for Linux&lt;br /&gt;
#Mac version is now packaged properly&lt;br /&gt;
#make sure lighting is off by default on models&lt;br /&gt;
#added CPU architecture to Stats window&lt;br /&gt;
#updated Caelum resources to work with GL3+ renderer&lt;br /&gt;
#updated build system, mostly for Mac&lt;br /&gt;
#allow lighting to be turned on from INI file, as an experimental feature&lt;br /&gt;
#upgraded wxWidgets (the windowing system) from 3.0.2 to 3.2.1&lt;br /&gt;
#upgraded Ogre (the graphics rendering engine) from version 1.9 to 13 (aka 1.13)&lt;br /&gt;
#upgraded the FMod soundsystem&lt;br /&gt;
#enhanced Linux build system&lt;br /&gt;
#put source code on GitHub, with most of the development history&lt;br /&gt;
#removed svnrev (this added the svn revision to the Skyscraper version, removed due to the move to Git)&lt;br /&gt;
#increased size of main menu, and added a new background image (this may change in the near future)&lt;br /&gt;
#increased size of main window&lt;br /&gt;
#updated Linux build instructions&lt;br /&gt;
#removed the DirectX9 rendersystem plugin, because it doesn&#039;t work anymore, use OpenGL instead.&lt;br /&gt;
#Mesh needs to catch exceptions on unload, to prevent certain crashes&lt;br /&gt;
#Don&#039;t use deprecated double buffering function&lt;br /&gt;
#Removed compatibility support for Ogre 1.8&lt;br /&gt;
#Fix for mesh removal on shutdown&lt;br /&gt;
#Enable auto title&lt;br /&gt;
#Added support for running under Wayland (Xwayland)&lt;br /&gt;
#removed SVN ID tags&lt;br /&gt;
#Don&#039;t create Bullet character and shape if turned off&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2018 and earlier development:&#039;&#039;&#039;&lt;br /&gt;
#call buttons now fail the active elevator if it encounters a movement processing error, fixing an issue where the call button would hang if an error occurred&lt;br /&gt;
#for controls, OnUnclick should not reverse the selection position if the previous action failed, since the reversal already took place&lt;br /&gt;
#added function name to SetHoistwayAccess errors&lt;br /&gt;
#([[Sears Tower]]) removed the floor on 108&lt;br /&gt;
#([[Sears Tower]]) shaft fixes&lt;br /&gt;
#([[Sears Tower]]) switched freight elevator doors to center dualspeed&lt;br /&gt;
#([[Sears Tower]]) interfloor fixes&lt;br /&gt;
#([[Sears Tower]]) added freight elevators 4 to 6&lt;br /&gt;
#([[Sears Tower]]) added freight elevators 2 and 3&lt;br /&gt;
#([[Sears Tower]]) added additional freight elevator shafts, and others&lt;br /&gt;
#reset new_time variable when unloading sky system&lt;br /&gt;
#have sky system reload if the primary engine/building is reloaded&lt;br /&gt;
#added coordinates for [[Sears Tower]]&lt;br /&gt;
#added more deprecation warnings&lt;br /&gt;
#added separate riser texture and tread texture options for Stairs and Escalator objects, to help fix texture issues&lt;br /&gt;
#added INI file option to use the system time as default, if not specified in a building file&lt;br /&gt;
#put SkyName into Caelum INI file section&lt;br /&gt;
#trim off second&#039;s decimal point&lt;br /&gt;
#added a button to the Sky Control window to get the system time&lt;br /&gt;
#added ability to use system time as the DateTime value for [[buildings]]&lt;br /&gt;
#added ability to set the time scale (using the TimeScale value) for buildings&lt;br /&gt;
#elevator doors should not automatically enable nudge mode timer when Fire Service Phase 2 is on&lt;br /&gt;
#renamed Min/Max functions to simplify&lt;br /&gt;
#switch Swap usage to std::swap&lt;br /&gt;
#add missing parent_deleting flags&lt;br /&gt;
#properly store shaft cut values&lt;br /&gt;
#([[Triton Center]]) added new objects to building&lt;br /&gt;
#added support for creating elevator and counterweight rails&lt;br /&gt;
#added CounterweightStartSound, CounterweightMoveSound and CounterweightStopSound elevator parameters&lt;br /&gt;
#added counterweight and rope textures&lt;br /&gt;
#added RopePosition and RopeTexture elevator parameters&lt;br /&gt;
#added GetExtents and ChangeHeight polygon functions&lt;br /&gt;
#([[Simple]] building) extended shaft above building roof&lt;br /&gt;
#added CreateCounterweight function&lt;br /&gt;
#(Vehicle) the &#039;created&#039; variable needs to be initialized&lt;br /&gt;
#require chassis to be created when creating vehicle&lt;br /&gt;
#added more checks to prevent crashes on vehicle creation&lt;br /&gt;
#make sure errors are reported when trying to recreate a vehicle with the same number&lt;br /&gt;
#(doxygen) disabled RTF and Man page formats&lt;br /&gt;
#allow deleting of walls in meshes such as &amp;quot;external&amp;quot; where SBS is the parent object&lt;br /&gt;
#don&#039;t create colliders for rope meshes - this also fixes the variable that switches off automatic collider creation&lt;br /&gt;
#added more profiler probes&lt;br /&gt;
#switched profiler box to text box&lt;br /&gt;
#added INI file keyboard configuration&lt;br /&gt;
#split keyboard configuration off to separate file&lt;br /&gt;
#check existence of camera object - this fixes a crash that happened when driving a vehicle to another sim engine&lt;br /&gt;
#DeleteWalls needs to clear Walls array when finished&lt;br /&gt;
#DeleteWalls needs to delete polygons before deleting wall object&lt;br /&gt;
#added GetBounds function&lt;br /&gt;
#added vehicle demo building&lt;br /&gt;
#font name fix&lt;br /&gt;
#added support for separate up and down elevator movement speeds&lt;br /&gt;
#don&#039;t report a generic error message when creating the primary car. This allows the specific error messages on car creation to be reported.&lt;br /&gt;
#added vehicle support&lt;br /&gt;
#added OgreBullet data&lt;br /&gt;
#added VehicleManager object&lt;br /&gt;
#adding support for crouching&lt;br /&gt;
#ensure that font texture coordinates are valid, to prevent a crash&lt;br /&gt;
#update to Visual Studio 2017&lt;br /&gt;
#support decoding of MP3 files, since the patent has expired&lt;br /&gt;
#GetUpControl and GetDownControl should search for control&#039;s action name instead of index number&lt;br /&gt;
#moved lock code to separate files&lt;br /&gt;
#build warning fixes&lt;br /&gt;
#added more tooltips to the Elevator Editor&lt;br /&gt;
#added support for updating status of all elevator controls either on startup or while running, so that the controls match the mode states&lt;br /&gt;
#partially reverted revision 4631; this fixes an issue where the nudge timer would fully reset every time the elevator doors re-open&lt;br /&gt;
#fix for OpenOnStart parameter, for it to work when an elevator is stopped on startup&lt;br /&gt;
#added RunState elevator parameter&lt;br /&gt;
#add error reason to sound init&lt;br /&gt;
#allow non-emergency stop in fire phase 1 recall mode. This fixes an issue where an elevator wouldn&#039;t recall when the mode is activated and the elevator is moving.&lt;br /&gt;
#converted &#039;float&#039; values to Ogre&#039;s Real type (defaults to type &#039;double&#039; precision)&lt;br /&gt;
#fixed an issue where the Caelum sky name wouldn&#039;t be reset for subsequentengines on startup&lt;br /&gt;
#added support for call button destination floors engines on startup (feature currently disabled)&lt;br /&gt;
#Integrated all engine reporting into ObjectBase class&lt;br /&gt;
[[Category:Skyscraper versions]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_8&amp;diff=24318</id>
		<title>Skyscrapersim 2.0 Alpha 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_8&amp;diff=24318"/>
		<updated>2026-10-21T07:26:06Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}{{Db2}}&lt;br /&gt;
&#039;&#039;&#039;Skyscrapersim 2.0 Alpha 8 / 1.8&#039;&#039;&#039; was the ninth release of the 2.0 releases. It was released on March 1, 2013. This version has 20 builds and was the first version to use the OGRE engine.&lt;br /&gt;
== Changelog ==&lt;br /&gt;
#elevators now report as available if on the same floor as the call and not moving, regardless of the door state - fixes an issue where pressing call buttons more than once would open additional elevators&lt;br /&gt;
#fixed TruncateNumber function, to return correct floating point precision without exponent&lt;br /&gt;
#dialog text box resizes&lt;br /&gt;
#remade queueresets feature&lt;br /&gt;
#floor announcement sound is now played along with the other arrival notifications, and so is affected by NotifyEarly&lt;br /&gt;
#up/down message sounds now play according to last chime direction&lt;br /&gt;
#elevator now chimes the previous chime direction if doors reopen (if applicable)&lt;br /&gt;
#turned off queue reversals if NotifyEarly is on&lt;br /&gt;
#added ReOpen elevator parameter&lt;br /&gt;
#added AutoEnable option to turn on and off automatic enabling/disabling of elevator interior objects&lt;br /&gt;
#added queue pending state flag - fixes issue where pressing both call buttons in a 2-elevator shaft would call the same elevator for both&lt;br /&gt;
#switched to standard elevator availability check for single-elevator call buttons&lt;br /&gt;
#major work on elevator queue/arrival notification code&lt;br /&gt;
#call button behavior fixes&lt;br /&gt;
#changed freelook crosshair to cross&lt;br /&gt;
#added elevator queue limit, to prevent calls opposite of queue direction from being placed&lt;br /&gt;
#removed same-floor check in call button code, which broke calls when elevator was moving past current floor&lt;br /&gt;
#decreased classic elevator door spacing&lt;br /&gt;
#fixed logic that caused down calls to alternate chime direction&lt;br /&gt;
#added inspection service speed multiplier setting&lt;br /&gt;
#elevators now ignore the leveling offset if brakes are turned on while beyond that offset&lt;br /&gt;
#fixed a floor check and positioning issue with in-elevator directional indicators, which caused only single indicators to be created&lt;br /&gt;
#added default/error texture&lt;br /&gt;
#added support for configuring the main menu from the INI file&lt;br /&gt;
#reversed the [[Sears Tower]] and [[Glass Tower]] menu entries&lt;br /&gt;
#shift-clicking on doors now locks them&lt;br /&gt;
#added new command SetKey, which allows models to be specified as keys&lt;br /&gt;
#added new command SetLock, which sets lock parameters when creating doors, controls and call buttons&lt;br /&gt;
#fixed elevator door bumpers&lt;br /&gt;
#added actions for inspection service up/down/go toggle options&lt;br /&gt;
#added support for multiple parents per action&lt;br /&gt;
#added [[EG881 Integration Project|ip20112.5]] update for &amp;quot;[[The Spire]]&amp;quot; building&lt;br /&gt;
#new Glass Tower roof, based on movie blueprints&lt;br /&gt;
#fixed a name check bug in the cut function, which was causing elevator door filler walls (done by FinishDoor()) to sometimes fail&lt;br /&gt;
#added support for elevator door vertical offsets&lt;br /&gt;
#elevators now stop according to the shaft door&#039;s voffset instead of the floor&#039;s base, where applicable&lt;br /&gt;
#added note to [[Help:Design Guide|script guide]] mentioning that automatic filler walls needs all related walls to contain the word &amp;quot;shaft&amp;quot; for it to work&lt;br /&gt;
#changed camera speed to half, for a more realistic walking speed&lt;br /&gt;
#fixed texture autosizing quirks (diagonal walls/floors are now autosized correctly)&lt;br /&gt;
#added ability to delete models, controls and triggers&lt;br /&gt;
#limited object prepare on delete, speeds up object deletion&lt;br /&gt;
#added a fog multiplier setting in the INI file (changes fog density)&lt;br /&gt;
#[[Glass Tower]] - new test service elevator serving most floors&lt;br /&gt;
#Glass Tower - changed executive elevator to use floors in movie depiction&lt;br /&gt;
#new stairwells in Glass Tower, along with railings&lt;br /&gt;
#work done on Glass Tower floors 135-137&lt;br /&gt;
#updated AddFloor command, which fixes a number of issues with the old command&lt;br /&gt;
#fixes for planar texture mapper&#039;s autoflip functionality - now appears to work properly (but might potentially cause minor breakage of existing buildings - need to check)&lt;br /&gt;
#added ReverseAxis and texture direction parameters to AddFloor&lt;br /&gt;
#added rotate option to the planar texture mapper (which the texture direction parameter now uses)&lt;br /&gt;
#added GotoFloor function (mainly in camera controller window)&lt;br /&gt;
#added percentage indicator to script startup&lt;br /&gt;
#added note to the script guide about custom texture mapping and automatic reversals&lt;br /&gt;
#new glass elevators in Glass Tower&lt;br /&gt;
#fixed issue preventing custom walls from being made in elevators&lt;br /&gt;
#separated elevator motor sounds between up and down movements&lt;br /&gt;
#added comments in script guide about leaving sound fields blank&lt;br /&gt;
#performance improvements&lt;br /&gt;
#fixed volume bug in AddSound - volume parameter was specified as an int, preventing fractional volume values&lt;br /&gt;
#added lobby ambient sound to [[Triton Center]]&lt;br /&gt;
#added support for split car up/down elevator sounds&lt;br /&gt;
#added support for playing multiple sounds with the same name from an action&lt;br /&gt;
#added support for running multiple actions with the same name&lt;br /&gt;
#added couch model to [[Simple]] building, with physics enabled&lt;br /&gt;
#added centering support to models, and added parameter to AddModel commands&lt;br /&gt;
#added second couch to Simple building, and couch to top of Triton Center&lt;br /&gt;
#fixed object parent values for some new objects&lt;br /&gt;
#some fixes to cascading object deletion&lt;br /&gt;
#Triton Center antenna tiling fix&lt;br /&gt;
#added texture animation&lt;br /&gt;
#added support for direct loading of ogre materials in data/materials&lt;br /&gt;
#added caching to GetFloor() and related functions&lt;br /&gt;
#Triton Center external windows overhaul, using alpha blending&lt;br /&gt;
#Glass Tower overhaul&lt;br /&gt;
#added Action and Trigger objects&lt;br /&gt;
#added action viewer (control panel window)&lt;br /&gt;
#fixed global AddSound command which was overriding the per-object ones&lt;br /&gt;
#updated AddSound command for FMOD and added loop option for new control/trigger commands&lt;br /&gt;
#fixed texture and material counters&lt;br /&gt;
#added changetexture, playsound and stopsound actions&lt;br /&gt;
#disabled doppler effect (sounds) by default&lt;br /&gt;
#default main sim window size now changed to 800x600, menu window size separated and kept at 640x480 (configurable)&lt;br /&gt;
#added internal skip for wildcards in filenames (*) (fixes those bogus error messages)&lt;br /&gt;
#started in-sim object creation (code constructor)&lt;br /&gt;
#added building startup options to turn on/off collisions and gravity (listed in the designguide)&lt;br /&gt;
#disable basement number conformity (fixes [[Cliveden]] [[Desmond Wharf]])&lt;br /&gt;
#added a file check for the include section (loading now fails if an included file cannot be found - this prevents serious and hard-to-diagnose errors later on)&lt;br /&gt;
#added Empty building (not working properly, but is used to create buildings from scratch)&lt;br /&gt;
#object colliders are now removed by default (for running performance) except for elevator doors (due to slowdowns when entering Triton Center elevators)&lt;br /&gt;
#disabled backface polygons for ground&lt;br /&gt;
#object info listbox now updates if you exit that window and re-enter&lt;br /&gt;
#added new control aliases, mostly for Mac users&lt;br /&gt;
#added support for setting the default sky time speed in the INI file for Caelum, and changed the default to 25 (you can now easily see the clouds moving, and a day moves much faster so you can more quickly see sunrises and sunsets)&lt;br /&gt;
#switched Mac frontend to use Cocoa&lt;br /&gt;
#switched from normal flipping to standard texture flip (for ogre coordinate system compatibility)&lt;br /&gt;
#added the Caelum sky system&lt;br /&gt;
#lowered default texture filtering anisotropy level to 4 (from 8 )&lt;br /&gt;
#switched to 16-bit hardware indices; should fix geometry corruption on some older cards, and should improve performance somewhat&lt;br /&gt;
#if a cut operation eliminated an entire polygon, the original polygon would not be deleted&lt;br /&gt;
#added ability to only play elevator music while moving, and updated related INI file parameters&lt;br /&gt;
#added advanced option to profiler&lt;br /&gt;
#added profiler system&lt;br /&gt;
#added check for duplicate entries in missing files list&lt;br /&gt;
#added proper error reporting (and OGRE exception handling) to frontend initializer&lt;br /&gt;
#fix for operational conflict between floor grouping and ShaftShowFloors command&lt;br /&gt;
#added DisplayFloors parameters&lt;br /&gt;
#added texel override&lt;br /&gt;
#added physics support for models&lt;br /&gt;
#added support for model colliders&lt;br /&gt;
#added support for Ogre meshes (using converters for Google Sketchup)&lt;br /&gt;
#added checks to ensure that starting floors are less than ending floors in AddShaft and AddStairwell commands&lt;br /&gt;
#gravity reset fix and fix for IsInShaft() distance check&lt;br /&gt;
#fixed an issue where shaft would rapidly turn on and off if on top of elevator&lt;br /&gt;
#fixed issue involving reversed polygon faces resulting in some textures being reversed.  Put in a precision workaround for Alpha 7 compatibility.&lt;br /&gt;
#sound fixes, added ability to view camera collider via F7, and fixed a line skip issue in the script interpreter&lt;br /&gt;
#filler wall reset fix&lt;br /&gt;
#added support for different open/close speeds for elevator doors&lt;br /&gt;
#wxwidgets compatibility fix&lt;br /&gt;
#added proper failures on numeric checks to report errors and prevent loops&lt;br /&gt;
#added texture filtering options, and switched default to anisotropic (previously bilinear)&lt;br /&gt;
#added ability to switch on and off collision detection and visible colliders via F7&lt;br /&gt;
#split SBS into shared object on Linux, and restructured source files&lt;br /&gt;
#removed AddGenWall and migrated items using it to AddWallMain&lt;br /&gt;
#switched translator code to OGRE&#039;s right-hand coordinate system (SBS uses left-hand)&lt;br /&gt;
#switched to FMOD for sound&lt;br /&gt;
#switched to OGRE for graphics&lt;br /&gt;
#switched to Bullet for collisions and physics&lt;br /&gt;
#Triton Center renovation&lt;br /&gt;
#fixed door filler walls&lt;br /&gt;
#object deletion fixes&lt;br /&gt;
#added geometry deletion support&lt;br /&gt;
#fix crash that only happens if shafts are created out of order&lt;br /&gt;
#new internal mesh object system (Skyscraper now generates it&#039;s own 3D geometry)&lt;br /&gt;
#new horizon distance setting&lt;br /&gt;
#added render distance limits for small objects&lt;br /&gt;
[[Category:Skyscraper versions]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_9&amp;diff=24317</id>
		<title>Skyscrapersim 2.0 Alpha 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_9&amp;diff=24317"/>
		<updated>2026-10-21T07:25:59Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}{{Db2}}&lt;br /&gt;
&#039;&#039;&#039;Skyscrapersim 2.0 Alpha 9 / 1.9&#039;&#039;&#039; was the 10th release of the 2.0 releases. It was released on March 4, 2015. This version has 21 builds.&lt;br /&gt;
== Changelog ==&lt;br /&gt;
#added new [[Underground]] building&lt;br /&gt;
#cleanups in relation to ShowFloors arrays&lt;br /&gt;
#fixed a conflict between Group listings and ShowFloors lists, and cleaned up EnableFloorRange function&lt;br /&gt;
#the print command can now be specified by itself, to print a blank line&lt;br /&gt;
#many script commands would crash if given no parameters; this fixes the issue&lt;br /&gt;
#([[Triton Center]]) 135th floor description fix&lt;br /&gt;
#made new floor list report and FloorInfo command, and migrated the ListAltitudes feature into that&lt;br /&gt;
#added Floor Information button to the control panel&lt;br /&gt;
#added current floor name to the control panel&lt;br /&gt;
#fixed an interior window positioning issue in the [[Simple]] building&lt;br /&gt;
#prevent shaft door reset if full shaft is enabled&lt;br /&gt;
#EnableGroup function in floor object will no longer touch shaft or stair objects if they&#039;re currently fully enabled&lt;br /&gt;
#disabled some warnings on Visual C++&lt;br /&gt;
#fixes to action array checks of Control and Trigger objects, to prevent crashes if no actions are associated with the object&lt;br /&gt;
#more elevator object checks for elevator editor&lt;br /&gt;
#reset door reference in elevator editor, to prevent issues if elevator is deleted&lt;br /&gt;
#added Mac key hints to control reference and readme&lt;br /&gt;
#the elevator editor&#039;s floor selector now only shows the related serviced floors&lt;br /&gt;
#(c++)reworked shaft door and elevator door ClickedObject code to newer design&lt;br /&gt;
#(c++)elevator shaft door wrapper objects now store associated floor number&lt;br /&gt;
#(c++)remade call button code in ClickedObject function, to remove legacy code&lt;br /&gt;
#call buttons can now be deleted using ctrl-alt-click&lt;br /&gt;
#controls can now be deleted by ctrl-alt-click&lt;br /&gt;
#objects are now deleted by ctrl-alt-click instead of just ctrl-click, to prevent interference with ctrl walking modifier&lt;br /&gt;
#added reporting to elevator door sensors&lt;br /&gt;
#added new actions for enabling and disabling elevator door sensors&lt;br /&gt;
#reworked action run code, to prevent duplicates&lt;br /&gt;
#call buttons now check if elevator objects are valid, to report accordingly&lt;br /&gt;
#brought back shift-click call button functionality, to change light status&lt;br /&gt;
#objects are now locked/unlocked by holding ctrl-shift and clicking instead of just shift-click, which fixes conflicts with using shift for running&lt;br /&gt;
#added transparent button background texture (transparent.png)&lt;br /&gt;
#elevators now update floor indicators and floor beep sounds when either passing a floor altitude, or beginning to level at a floor&lt;br /&gt;
#prevent elevators from updating floor number during leveling mode&lt;br /&gt;
#added more verbose file load error messages&lt;br /&gt;
#year update&lt;br /&gt;
#fixed Visual C++ 64-bit build options&lt;br /&gt;
#updated Visual C++ 2010 build parameters&lt;br /&gt;
#added message sound status checks, to prevent repeats&lt;br /&gt;
#removed [[Palace Hotel]] on author&#039;s request&lt;br /&gt;
#added support for sounds in call button objects&lt;br /&gt;
#added numeric checks to the Calc function, to fix issues with the Calc function hanging on filenames.  Also removed the related work-around code for skipping parameters.&lt;br /&gt;
#fixes and cleanups to verbose output&lt;br /&gt;
#replaced elevator&#039;s message sound and floor sound objects with a single announcement sound object, and sounds using this are now queued to prevent overlapping&lt;br /&gt;
#added sound queuing support, using PlayQueued and ProcessQueue functions&lt;br /&gt;
#added reporting functions to Sound class&lt;br /&gt;
#elevators no longer play floor sounds (floor announcements) if on the same floor as hall call&lt;br /&gt;
#fixed crash that happened if the object move window was visible while the object was deleted&lt;br /&gt;
#([[Triton Center]]) Shaft 17 (core utility shaft) now displays interfloors, bottom floor while inside it, and lights&lt;br /&gt;
#added ShaftShowInterfloors command&lt;br /&gt;
#Object Information window now displays correct line number information (adjusted for includes), and also related include filename&lt;br /&gt;
#split line number calculation portion of script error code into a separate function&lt;br /&gt;
#added List Textures button to control panel&lt;br /&gt;
#added script commands ListAltitudes and ListTextures&lt;br /&gt;
#texture listing now supports showing filename&lt;br /&gt;
#added more verbose output for texture loading functions&lt;br /&gt;
#fixed texture overrides; texture functions now unload previous material if a new one of the same name is specified&lt;br /&gt;
#(C++) added UnloadMaterial function and fixed UnloadTexture function&lt;br /&gt;
#(C++) split off texture multipler registration into separate functions&lt;br /&gt;
#([[Triton Center]]) Residential service elevator texture orientation fix&lt;br /&gt;
#added emergency stop motor sound&lt;br /&gt;
#queued sound position option in sound code, to prevent repeat applies of the setting&lt;br /&gt;
#fixes for SetPlayPosition and GetPlayPosition in sound code for fmod, used by AutoAdjustSound&lt;br /&gt;
#added the AutoAdjustSound to the INI file, originally added in rev 1824&lt;br /&gt;
#added support for separate car and motor emergency stop sounds&lt;br /&gt;
#uninitialized value fixes (meshobject rotation)&lt;br /&gt;
#during an emergency stop, the car stop sound is played if an emergency stop sound isn&#039;t specified&lt;br /&gt;
#verbose mode now reports details on exactly which car/motor sounds are played, for start, move, and stop&lt;br /&gt;
#reworked elevator car/motor sound code and moved into separate functions&lt;br /&gt;
#renamed the &amp;quot;mainsound&amp;quot; sound object to &amp;quot;carsound&amp;quot;&lt;br /&gt;
#added support for a separate emergency stop car sound and speed multiplier&lt;br /&gt;
#fixed an issue where the elevator editor would display too much call button output in verbose mode&lt;br /&gt;
#split the create_walls option in the FinishDoors commands into separate doors_walls and track_walls options, and updated guide&lt;br /&gt;
#fixed issue where elevator nudge mode would become active if elevator was in fire phase 2 mode on alternate recall floor&lt;br /&gt;
#partial floor range in ShaftShowFloors command is now shown regardless of elevator moving&lt;br /&gt;
#added IsBoolean function (C++)&lt;br /&gt;
#enhancements to the ShaftShowFloors command&lt;br /&gt;
#button title fix (elevator editor)&lt;br /&gt;
#fixed issue where FinishDoors function was not properly reverting the DrawWalls state&lt;br /&gt;
#removed bounding box check in stairs code, since it was failing on stairwell floors that contained no geometry, but were still valid&lt;br /&gt;
#fixed &amp;quot;InStairwell&amp;quot; status&lt;br /&gt;
#interfloors are now shown for adjacent floors, in order to match the original design concept&lt;br /&gt;
#fixed columnframe and interfloor checkboxes in the mesh control dialog&lt;br /&gt;
#added Mesh Control dialog option to enable/disable interfloors&lt;br /&gt;
#added functions to enable/disable interfloors&lt;br /&gt;
#fixed main filename case&lt;br /&gt;
#fixed Caelum sky rotation&lt;br /&gt;
#changed Caelum start time to 10am instead of noon&lt;br /&gt;
#removed SkyMult INI file parameter, and the Caelum sky.os file now configures this&lt;br /&gt;
#added a check to make sure elevator serviced floors are valid for the associated shaft&lt;br /&gt;
#added basic group state check to floor object, to prevent repeated enables/disables during ShowFloors functionality&lt;br /&gt;
#floors now report in verbose mode when they&#039;re enabled/disabled&lt;br /&gt;
#fixed an issue where the ShaftShowFloors command would cause the destination floor to become disabled&lt;br /&gt;
#check floor enabled state before enabling/disabling floor and group&lt;br /&gt;
#mentioned reverse floor ranges in script guide&lt;br /&gt;
#fixed an issue where sound objects were playing during startup, and cleaned up related code&lt;br /&gt;
#removed full screen stay-on-top flag&lt;br /&gt;
#fixed an issue restoring fullscreen mode on Windows after a reload (using ctrl-r)&lt;br /&gt;
#added info on &#039;b&#039; key FOV reset&lt;br /&gt;
#added binoculars FOV setting to the camera control window&lt;br /&gt;
#fixed a typo for the reload feature in the control reference&lt;br /&gt;
#added binoculars mode&lt;br /&gt;
#(Triton Center) fixed crossbracing texture tiling and some mechanical interfloors&lt;br /&gt;
#removed the Cut function&#039;s &amp;quot;checkstring&amp;quot; functionality, which reverts a &amp;quot;fix&amp;quot; from 2783 which broke filler walls in many existing buildings&#039; elevators.  The original functionality never really worked, and the removal of it appears to work fine&lt;br /&gt;
#data type fix for negative dest values.  Also fixes an assertion in debug mode&lt;br /&gt;
#fixes to automatic filler walls function, to prevent z-fighting issues&lt;br /&gt;
#right-clicking controls now reverses direction of selection&lt;br /&gt;
#all shaft doors must now be fully closed for an elevator to move, when interlocks are enabled&lt;br /&gt;
#actions now return the status of the commands run&lt;br /&gt;
#controls and triggers will now only change position if the action succeeds&lt;br /&gt;
#controls/triggers with multiple parents or actions succeed if at least one action succeeds&lt;br /&gt;
#control/trigger sounds now only play if the position changes&lt;br /&gt;
#fixed a message loop in verbose mode if certain elevator sounds can&#039;t be loaded&lt;br /&gt;
#added more return codes and &amp;quot;loaded&amp;quot; status to sound code&lt;br /&gt;
#cleaned up elevator mode switching, so that certain modes must be explicitly disabled before enabling another mode&lt;br /&gt;
#ACP mode now uses standard queuing instead of Go function, which fixes a malfunction if used while another call is being handled&lt;br /&gt;
#the elevator Go function will now exit if elevator is already moving&lt;br /&gt;
#added floor ID reporting to Go function&lt;br /&gt;
#floor signs now take the shaft door offset into account when created&lt;br /&gt;
#added Renderer entry to Stats dialog&lt;br /&gt;
#fixed an issue where shaft doors would stay disabled if pressing F6 (resetting position) while in an elevator&lt;br /&gt;
#fixed logic behind &#039;force&#039; parameter for shaft and stairs enable checks&lt;br /&gt;
#changed [[Glass Tower]] 138 floor sign to say &amp;quot;R&amp;quot;, and also minor wall fix&lt;br /&gt;
#reload function now restores camera floor, gravity, collisions, and freelook options&lt;br /&gt;
#added elevator floor signs to the Glass Tower&lt;br /&gt;
#when deleting shafts, they must have associated elevators deleted manually first&lt;br /&gt;
#sensor actions created by elevator doors are now removed along with the doors&lt;br /&gt;
#floor deletions now fail if a shaft or stairwell depends on that floor&lt;br /&gt;
#fixes to GetFloorNumber function to allow deleting the current floor&lt;br /&gt;
#lots of reporting fixes and cleanups&lt;br /&gt;
#added shaft and stairs existence checks to EnableFloorRange&lt;br /&gt;
#elevators can now be deleted during runtime&lt;br /&gt;
#call buttons are now created with directions based on the combined range of all elevators, instead of just the first one specified.&lt;br /&gt;
#added a forced resize during a building reload for Linux - fixes rendering issues&lt;br /&gt;
#camera rotation values are now updated properly.  This fixes the rotation display in the control panel, and also fixes rotations during a building reload&lt;br /&gt;
#call shutdown() on Ogre root instead of delete, to fix a crash on certain systems during shutdown&lt;br /&gt;
#fixed malfunction in trigger code due to an uninitialized position value&lt;br /&gt;
#fixed setback positionings in Sears Tower model in [[Triton Center]]&lt;br /&gt;
#added antennas to [[Sears Tower]] model in Triton Center&lt;br /&gt;
#tiling fix for Triton Center top (143) interfloor&lt;br /&gt;
#added missing keys to control reference&lt;br /&gt;
#added explanation of interfloor areas to script guide&lt;br /&gt;
#floor skip text can now be disabled by setting it with an empty value&lt;br /&gt;
#nudge setting in elevator editor now works properly on a per-door basis&lt;br /&gt;
#added door sensor item to elevator editor&lt;br /&gt;
#added &amp;quot;sides&amp;quot; graphic for script guide&lt;br /&gt;
#some needed fixes to the [[Observation Tower]]&lt;br /&gt;
#added floor signs to [[Simple]] building&lt;br /&gt;
#trim whitespace on GetAction() input string&lt;br /&gt;
#added option to change nudge option for door hold command, used by Sensor action&lt;br /&gt;
#added Sensor and Reset actions, used by sensors&lt;br /&gt;
#added support for elevator door sensors&lt;br /&gt;
#elevator parameters now properly calculate numbers&lt;br /&gt;
#repositioned [[Glass Tower]]&#039;s rooftop elevator motor&lt;br /&gt;
#moved Glass Tower roof structures to external mesh&lt;br /&gt;
#added use of VerifyFile to building file loader, to fix filename case sensitivity on Linux and Mac&lt;br /&gt;
#removed &amp;quot;starting time&amp;quot; entry from stats dialog&lt;br /&gt;
#fixed parameter count checks in script interpreter&lt;br /&gt;
#script includes now use VerifyFile which fixes case sensitivity issues on Linux and Mac&lt;br /&gt;
#file not found errors for script includes now handle exceptions properly&lt;br /&gt;
#moved Triton Center mech penthouse roof to separate floor&lt;br /&gt;
#fixed issue with cutstairwell and cutshaft commands introduced in rev 2047 (in Alpha 7), that caused external meshes to cut a floor too high&lt;br /&gt;
#removed unnecessary pauses&lt;br /&gt;
#added support for function nesting (calling functions within other functions)&lt;br /&gt;
#reworked the script error reporting code, to fix reported line number breakage when using nested includes&lt;br /&gt;
#updated guide to explain include and function behavior&lt;br /&gt;
#a warning is now shown in the console when a function is defined again, and the redefinition is skipped&lt;br /&gt;
#return empty strings instead of nulls for c-string functions.  Fixes some crashes&lt;br /&gt;
#added atrium floor spacing in Glass Tower&lt;br /&gt;
#added progress dialog for script load&lt;br /&gt;
#added EndPoint function&lt;br /&gt;
#moved Print command to end, which allows certain command results to be printed properly&lt;br /&gt;
#added AddCustomFloor command&lt;br /&gt;
#([[Glass Tower]]) added basic Peerless building and ground based on spotting blueprint from movie&lt;br /&gt;
#(major) fixed an issue where the submesh processor would skip, leaving unused triangle data.  This was causing Prepare() to malfunction and sometimes visible corruption&lt;br /&gt;
#Action Viewer now displays multiple parents&lt;br /&gt;
#added ability to delete actions from the Action Viewer window, and fixed some cleanup issues involved in the deletions&lt;br /&gt;
#added AddActionParent and RemoveActionParent commands&lt;br /&gt;
#action viewer now refreshes list&lt;br /&gt;
#actions created by button panels are now deleted along with the panels&lt;br /&gt;
#walls of root object (SBS) meshes are now children of those meshes instead of root&lt;br /&gt;
#fixed a vector overrun in RemoveFloor function (element was removed before accessed)&lt;br /&gt;
#do not process geometry buffers if no data exists - fixes a crash on Windows&lt;br /&gt;
#manually deleting floors now deletes any walls created in the &amp;quot;external&amp;quot; mesh&lt;br /&gt;
#reset collisions when deleting objects, and clear last_collision value - this allows objects the user is touching (or standing on) to be deleted&lt;br /&gt;
#added check to prevent floors from being deleted out of order&lt;br /&gt;
#elevator doors can now be deleted properly during runtime&lt;br /&gt;
#added round math function&lt;br /&gt;
#added new math functions log2, ceil, flr, and rnd&lt;br /&gt;
#fix for texture distortion issues on main menu&lt;br /&gt;
#added option to turn off automatic filler/connection walls for elevator doors&lt;br /&gt;
#math function fix - removed the need for a space before the function names&lt;br /&gt;
#fixed default locale setting - this solves script error issues when running on machines with different locale settings&lt;br /&gt;
#texture functions now report in verbose mode only&lt;br /&gt;
#fixed StartsWith() function&lt;br /&gt;
#added advanced math functions to script interpreter&lt;br /&gt;
#added power-of operator to Calc function in script interpreter&lt;br /&gt;
#added Ogre 1.9 compatibility&lt;br /&gt;
#combined floors 65 and 66 in the Glass Tower&lt;br /&gt;
#cmake and source fixes for Ogre 1.9 compatibility&lt;br /&gt;
#orientation fix for old sky system&lt;br /&gt;
#added RenderOnStartup option, which renders the building as the script is processing on startup&lt;br /&gt;
#fixed an issue where most new meshes would need to be disabled and re-enabled to be visible&lt;br /&gt;
#cmake script fixes, and svnrev is now run automatically&lt;br /&gt;
#fixes to main window sizing&lt;br /&gt;
#fixed issues with main menu and mouse clicks being off on Mac, due to client size being different than window size&lt;br /&gt;
#fixed shutdown crash due to MainScreen::OnClose being called twice (mainly on Mac)&lt;br /&gt;
#made missing files dialog larger&lt;br /&gt;
#fixed issue where rotational degree values would show 360 instead of 0&lt;br /&gt;
#added OpenMessage and CloseMessage elevator parameters&lt;br /&gt;
#script processor now using main frontend loop for processing&lt;br /&gt;
#fixed an issue where main window would not resize back when exiting from fullscreen to main menu&lt;br /&gt;
#object list in objectinfo dialog now refreshes automatically&lt;br /&gt;
#switched DisableSound to a frontend option, which now changes it for the whole app&lt;br /&gt;
#removed unused options from INI file&lt;br /&gt;
#WalkBrake and RotateBrake options now work&lt;br /&gt;
#removed LookAccelerate, BodyDepth, LegsDepth options&lt;br /&gt;
#fixed GetObjectPosition() for elevator doors, so now their position shows up in the MoveObject window&lt;br /&gt;
#fixed Camera::Rotate() function; relative rotations now work in camera control window&lt;br /&gt;
#Bullet: disabled penetration recovery, which fixes issues with stairs stepping&lt;br /&gt;
#added frame smoothing feature, configurable in the INI file&lt;br /&gt;
#removal of wxWidgets code from the SBS library&lt;br /&gt;
#new SBS timer system&lt;br /&gt;
#added while statements&lt;br /&gt;
#added delete command&lt;br /&gt;
#added runaction command&lt;br /&gt;
#action names with spaces now work from scripts&lt;br /&gt;
#functions can now be called properly from IF/While statements&lt;br /&gt;
#added duplicate function check&lt;br /&gt;
#keycode fix for Mac version - fixes some key recognition errors&lt;br /&gt;
#switched to in-app console window&lt;br /&gt;
#control panel sizing fix&lt;br /&gt;
#removed unused RenderOnly and InputOnly options&lt;br /&gt;
#script viewer no longer shows included code&lt;br /&gt;
#rename and cleanups of collider recreation when adding/deleting objects during runtime&lt;br /&gt;
#fixed issue where meshes wouldn&#039;t be immediately visible if walls were added to them during runtime&lt;br /&gt;
#fixed an issue where control panel buttons failed to work upon a building reload&lt;br /&gt;
#command box in console now clears on send&lt;br /&gt;
#added echo option to console window (displays typed commands)&lt;br /&gt;
#fixed an issue with the main window not raising properly on startup&lt;br /&gt;
#fixed a startup clear screen issue&lt;br /&gt;
#switched log output to new in-app console window&lt;br /&gt;
#addition of main console text box in console window&lt;br /&gt;
#moved system over to Ogre logging facility&lt;br /&gt;
#all logging is now written to skyscraper.log&lt;br /&gt;
#debug console (text) output can be turned on and off by INI file parameter&lt;br /&gt;
#script processor is now persistent&lt;br /&gt;
#added missing note about ctrl-r reloading current building to key commands list&lt;br /&gt;
#added script deprecation warnings, which can be enabled in the INI file&lt;br /&gt;
#removed unused GetWallExtents function since the command version is more useful&lt;br /&gt;
#script interpreter cleanups&lt;br /&gt;
#fixed a parameter check for parameters specified after equals signs; would previously treat empty text as a single parameter&lt;br /&gt;
#updated syntax in [[Simple]] building&lt;br /&gt;
#added ReverseAxis parameters to the script guide, which were missing&lt;br /&gt;
#added ability to disable Bullet for testing&lt;br /&gt;
#fail and switch to old sky system if Caelum fails to init&lt;br /&gt;
#disabled elevator arrival notifications and floor sounds/beeps when in service modes&lt;br /&gt;
#disabled elevator door open/close functions while in Fire Phase 1 recall&lt;br /&gt;
#added needed object existence checks to functions that use the object array directly - without this, crashes were happening when doing an object scan after an object had been deleted&lt;br /&gt;
#ACP mode now uses the elevator&#039;s Go function, and now works properly&lt;br /&gt;
#elevator &amp;quot;Go&amp;quot; function now turns off elevator floor light when reaching destination&lt;br /&gt;
#fixed some door closing issues in Fire Phase 1 mode&lt;br /&gt;
#added exterior up/down controls to [[Simple - Manual]] building, and interlock switch for testing&lt;br /&gt;
#added support for modern manual lifts, that require the floor button to be held to proceed to that floor, via the FloorHold parameter&lt;br /&gt;
#script interpreter section reordering and cleanups, fixes variable processing issues, and duplicate functions have been removed&lt;br /&gt;
#added fire switch keys to [[Simple]], [[Triton Center]] and [[Glass Tower]] elevators&lt;br /&gt;
#added landing zone area for automatic releasing of interlocks&lt;br /&gt;
#added new section of items to elevator editor, and added some other misc things&lt;br /&gt;
#added basic elevator interlocks, along with actions&lt;br /&gt;
#fixed button/control texture multipliers - this fix will break previous [[buildings]]&#039; buttons and controls if they use size multipliers other than 0 or 1.  Previously changing the size would mess up the button positioning&lt;br /&gt;
#updated Simple building with internal and external fire switches&lt;br /&gt;
#added more texture content&lt;br /&gt;
#added fire service enable function to call button code; switching one elevator to fire service phase 1 now switches all elevators in same bank (all being serviced by the first call button on recall floor) into fire service mode&lt;br /&gt;
#added elevator door open/close button hold feature (constant pressure support), for certain modes such as independent service and fire modes&lt;br /&gt;
#renamed CancelLastRoute to CallCancel&lt;br /&gt;
#major reworking of fire service modes to make them more realistic&lt;br /&gt;
#added reversals to door opening, used in fire modes to reclose the doors if open button is released&lt;br /&gt;
#major [[Glass Tower]] lobby changes; atrium base is now the Atrium level (previously mezzanine) to match movie depictions of the Hyatt Regency and Bank of America buildings&lt;br /&gt;
#added full support for manual elevators&lt;br /&gt;
#fixed issue where floor would turn off when closing shaft doors even if ShaftShowFloors is enabled&lt;br /&gt;
#added &amp;quot;0 to disable&amp;quot; options for DoorTimer and QuickClose parameters&lt;br /&gt;
#added AutoOpen parameter&lt;br /&gt;
#added OpenOnStart parameter&lt;br /&gt;
#added new Simple building with manual doors&lt;br /&gt;
#added OpenExt and CloseExt actions&lt;br /&gt;
#added more elevator and shaft door actions&lt;br /&gt;
#updated to OGRE 1.8, and updated meshes to newer format&lt;br /&gt;
#Glass Tower texture mapping fix for top of front setback pinnacle&lt;br /&gt;
#fixed camera control X axis reversal&lt;br /&gt;
#fixed action control centering&lt;br /&gt;
#added functions to support elevator returning/releveling to nearest floor after disabling inspection mode&lt;br /&gt;
#added &#039;return&#039; function in elevator actions list which returns to the nearest floor after a stop&lt;br /&gt;
#added more checks to door &amp;quot;in use&amp;quot; status - fixes issues where elevator doors would misbehave if automatically moving and a manual open/close was run&lt;br /&gt;
#removed OIS requirement from cmake&lt;br /&gt;
#minor correction to local elevator range in [[Sears Tower]]&lt;br /&gt;
#fixed [[Glass Tower]] floor height typo in the floors 80 to 85 section (it erroneously added an extra foot to those floors)&lt;br /&gt;
#added dialog for moving objects&lt;br /&gt;
#fixed &amp;quot;hold&amp;quot; option for camera relative rotation in dialog&lt;br /&gt;
#fixed rotation quirk in dialog that allowed values outside of correct range&lt;br /&gt;
#array cache tweaks&lt;br /&gt;
#fixed DynamicSky script parameter&lt;br /&gt;
#added additional check to elevator service modes to prevent random activity&lt;br /&gt;
#elevator parking is no longer run while in a service mode&lt;br /&gt;
#fixed elevator availability check for LimitQueue&lt;br /&gt;
#added elevator queue reversal when arriving at top/bottom floor; fixes call quirks on those floors&lt;br /&gt;
#fixed issue in elevator_doors.txt script that prevented dual-speed left doors from closing properly&lt;br /&gt;
#switched user variable system over to named variables&lt;br /&gt;
#extended range of characters supported by the text-to-texture system&lt;br /&gt;
#Updated Visual Studio project files for VS2010&lt;br /&gt;
#added popup error messages for sound errors&lt;br /&gt;
#added gpu program checks for Caelum initialization; should switch off Caelum on problematic graphics cards to prevent reported crashes&lt;br /&gt;
#moved SBS initialization code into contructor&lt;br /&gt;
#removed obsolete shaders variables&lt;br /&gt;
#fixed issue where some wall handles wouldn&#039;t be deleted, due to a changing handle array size&lt;br /&gt;
#centralized number conversion into new ToString functions&lt;br /&gt;
#fix for textureoverride/textureflip states&lt;br /&gt;
#console output fix&lt;br /&gt;
#INI parameter fixes&lt;br /&gt;
#AddFloor parameter fix&lt;br /&gt;
#removed tchar for wxwidgets unicode compatibility&lt;br /&gt;
#random activity is now ignored if related elevator is in service mode&lt;br /&gt;
#added parking notification&lt;br /&gt;
#script interpreter performance improvements&lt;br /&gt;
#performance fix for GetTextureMaterial function&lt;br /&gt;
#fix for material polygon reporting&lt;br /&gt;
#fixed misuse of vector preallocation, performance improvement (fixes bottleneck when creating thousands of floors)&lt;br /&gt;
#function speed improvements in script interpreter&lt;br /&gt;
#added function name and calling line to script error message&lt;br /&gt;
#misc performance tweaks and cleanups&lt;br /&gt;
#old sky is now used if Caelum fails to start (previously the sky would end up being black in this case)&lt;br /&gt;
#fixed crash that would happen if Caelum wasn&#039;t initialized properly&lt;br /&gt;
#swimming pool model material fixes&lt;br /&gt;
#turned off texture lighting option by default&lt;br /&gt;
#added calc ignore checks for other filename parameters&lt;br /&gt;
#added StairsShowFloors and ShowFullStairs commands&lt;br /&gt;
#moved stairs, shaft and elevator checks into respective classes&lt;br /&gt;
#some tweaks to IsInStairwell checks&lt;br /&gt;
#removed some obsolete stuff (including shaft type parameter)&lt;br /&gt;
#added ShowFullStairs to Triton Center&#039;s West Stairwell&lt;br /&gt;
#added railings to [[Triton Center]]&lt;br /&gt;
#fix for disabling old skybox&lt;br /&gt;
#added ability to delete models and doors with ctrl-click&lt;br /&gt;
#added pool to Triton Center&lt;br /&gt;
#fixed a defect in the CutAll floors operation - was cutting through all floors associated with shafts/stairwells - now only cuts through current floor as described&lt;br /&gt;
#added check to prevent crashes when deleting an object user is standing on&lt;br /&gt;
#fixed creation of collider body which was causing crashes when loading collider meshes&lt;br /&gt;
#added support for skipping calculations on model filenames - fixes an infinite loop&lt;br /&gt;
[[Category:Skyscraper versions]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_Exterior_SW.jpg&amp;diff=24314</id>
		<title>File:STP Exterior SW.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_Exterior_SW.jpg&amp;diff=24314"/>
		<updated>2026-10-19T16:07:44Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: MelvinMan10 uploaded a new version of File:STP Exterior SW.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24313</id>
		<title>Spacetime Plaza Screenshots/2</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24313"/>
		<updated>2026-10-19T16:03:19Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Lumina Parking Garage and Lavender Moon Hotel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[STP|Building information]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This place is still under development, so the final product may change greatly from these pictures.&amp;lt;/center&amp;gt;&lt;br /&gt;
==Miriam Tower==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_ACTT_Lobby.jpg|Lobby area on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_ACTT_HZ_Elev.jpg|An office local elevator&lt;br /&gt;
STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different interior&lt;br /&gt;
STP_ACTT_34thFloor.jpg|One of the office floors&lt;br /&gt;
STP_ACTT_PKElev1.jpg|Looking at the parking elevators&lt;br /&gt;
STP_ACTT_PKElev2.jpg|Inside one of the parking elevators&lt;br /&gt;
MiriamTower_B3F_EscLobby.jpg|Escalator lobby on level B3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumina Parking Garage and Lavender Moon Hotel==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LuminaPG_Elev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LuminaPG_Elev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LuminaPG_Elev3.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LuminaPG_Elev4.jpg|Riding a parking elevator upstairs&lt;br /&gt;
STP_LMH_HZElev.jpg|A hotel local elevator&lt;br /&gt;
STP_LMH_LZElev.jpg|Another hotel elevator with a different design&lt;br /&gt;
STP_UndergroundLD_1.jpg|Underground loading dock between the hotel and Monica Dept. Store&lt;br /&gt;
STP_UndergroundLD_2.jpg|Another look at the underground loading dock&lt;br /&gt;
STP_LuminaPG_B1F.jpg|Parking entrance on level B1&lt;br /&gt;
STP_LMH_ServiceHall.jpg|A service hallway on a hotel level&lt;br /&gt;
STP_LMH_TowerSE.jpg|Inside one of the Tower Service Elevators&lt;br /&gt;
STP_LMH_PodiumSE.jpg|Inside the Podium Service Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_1.jpg|Summit Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_SummitEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] (and [[MLI|two]] [[BCH|other places]]) from a Summit Express Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_3.jpg|An interior shot of a Summit Express Elevators&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|A look at the Summit Express Elevators on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor lobby&lt;br /&gt;
STP_LMH_SummitEXElev_5.jpg|Summit Express Elevators as seen on the 40&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underground parking garage==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_Mall_East_ParkingRamp.jpg|Ramps connecting the southeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_East_ParkingRamp_2.jpg|Ramps connecting the northeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_NEParking_B1F_1.jpg|Northeastern end of the parking garage on level B1, underneath the Monica Dept. Store&lt;br /&gt;
STP_Mall_NEParking_B1F_2.jpg|Northeastern end of level B1 (with access roadway from northeast entrance)&lt;br /&gt;
STP_Mall_NEParking_B2F_1.jpg|Northeastern end of level B2, with both elevator lobbies of Monica Dept. Store completed&lt;br /&gt;
STP_Mall_EastEscLby_1.jpg|East escalator lobby (1)&lt;br /&gt;
STP_Mall_EastEscLby_2.jpg|East escalator lobby (2)&lt;br /&gt;
STP_Mall_WestEscLby_3.jpg|West escalator lobby&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_2.jpg&amp;diff=24312</id>
		<title>File:STP LMH SummitEXElev 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_2.jpg&amp;diff=24312"/>
		<updated>2026-10-19T16:02:45Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_2.jpg&amp;diff=24311</id>
		<title>File:STP LMH SummitEXElev 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_2.jpg&amp;diff=24311"/>
		<updated>2026-10-19T16:02:36Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: Category:Spacetime Plaza Screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_1.jpg&amp;diff=24310</id>
		<title>File:STP LMH SummitEXElev 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_1.jpg&amp;diff=24310"/>
		<updated>2026-10-19T15:04:28Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_4.jpg&amp;diff=24309</id>
		<title>File:STP LMH SummitEXElev 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_4.jpg&amp;diff=24309"/>
		<updated>2026-10-19T15:04:20Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_3.jpg&amp;diff=24308</id>
		<title>File:STP LMH SummitEXElev 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_3.jpg&amp;diff=24308"/>
		<updated>2026-10-19T15:04:18Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spacetime Plaza Screenshots]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24307</id>
		<title>Spacetime Plaza Screenshots/2</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24307"/>
		<updated>2026-10-19T15:04:09Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Lumina Parking Garage and Lavender Moon Hotel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[STP|Building information]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This place is still under development, so the final product may change greatly from these pictures.&amp;lt;/center&amp;gt;&lt;br /&gt;
==Miriam Tower==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_ACTT_Lobby.jpg|Lobby area on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_ACTT_HZ_Elev.jpg|An office local elevator&lt;br /&gt;
STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different interior&lt;br /&gt;
STP_ACTT_34thFloor.jpg|One of the office floors&lt;br /&gt;
STP_ACTT_PKElev1.jpg|Looking at the parking elevators&lt;br /&gt;
STP_ACTT_PKElev2.jpg|Inside one of the parking elevators&lt;br /&gt;
MiriamTower_B3F_EscLobby.jpg|Escalator lobby on level B3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumina Parking Garage and Lavender Moon Hotel==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LuminaPG_Elev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LuminaPG_Elev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LuminaPG_Elev3.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LuminaPG_Elev4.jpg|Riding a parking elevator upstairs&lt;br /&gt;
STP_LMH_HZElev.jpg|A hotel local elevator&lt;br /&gt;
STP_LMH_LZElev.jpg|Another hotel elevator with a different design&lt;br /&gt;
STP_UndergroundLD_1.jpg|Underground loading dock between the hotel and Monica Dept. Store&lt;br /&gt;
STP_UndergroundLD_2.jpg|Another look at the underground loading dock&lt;br /&gt;
STP_LuminaPG_B1F.jpg|Parking entrance on level B1&lt;br /&gt;
STP_LMH_ServiceHall.jpg|A service hallway on a hotel level&lt;br /&gt;
STP_LMH_TowerSE.jpg|Inside one of the Tower Service Elevators&lt;br /&gt;
STP_LMH_PodiumSE.jpg|Inside the Podium Service Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_1.jpg|Summit Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_SummitEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] from a Summit Express Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_3.jpg|An interior shot of a Summit Express Elevators&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|A look at the Summit Express Elevators on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor lobby&lt;br /&gt;
STP_LMH_SummitEXElev_5.jpg|Summit Express Elevators as seen on the 40&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underground parking garage==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_Mall_East_ParkingRamp.jpg|Ramps connecting the southeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_East_ParkingRamp_2.jpg|Ramps connecting the northeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_NEParking_B1F_1.jpg|Northeastern end of the parking garage on level B1, underneath the Monica Dept. Store&lt;br /&gt;
STP_Mall_NEParking_B1F_2.jpg|Northeastern end of level B1 (with access roadway from northeast entrance)&lt;br /&gt;
STP_Mall_NEParking_B2F_1.jpg|Northeastern end of level B2, with both elevator lobbies of Monica Dept. Store completed&lt;br /&gt;
STP_Mall_EastEscLby_1.jpg|East escalator lobby (1)&lt;br /&gt;
STP_Mall_EastEscLby_2.jpg|East escalator lobby (2)&lt;br /&gt;
STP_Mall_WestEscLby_3.jpg|West escalator lobby&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_4.jpg&amp;diff=24306</id>
		<title>File:STP LMH SummitEXElev 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_4.jpg&amp;diff=24306"/>
		<updated>2026-10-19T15:03:51Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_3.jpg&amp;diff=24305</id>
		<title>File:STP LMH SummitEXElev 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_3.jpg&amp;diff=24305"/>
		<updated>2026-10-19T15:03:44Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_1.jpg&amp;diff=24304</id>
		<title>File:STP LMH SummitEXElev 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=File:STP_LMH_SummitEXElev_1.jpg&amp;diff=24304"/>
		<updated>2026-10-19T15:03:31Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24303</id>
		<title>Spacetime Plaza Screenshots/2</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24303"/>
		<updated>2026-10-19T14:59:38Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Lumina Parking Garage and Lavender Moon Hotel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[STP|Building information]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This place is still under development, so the final product may change greatly from these pictures.&amp;lt;/center&amp;gt;&lt;br /&gt;
==Miriam Tower==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_ACTT_Lobby.jpg|Lobby area on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_ACTT_HZ_Elev.jpg|An office local elevator&lt;br /&gt;
STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different interior&lt;br /&gt;
STP_ACTT_34thFloor.jpg|One of the office floors&lt;br /&gt;
STP_ACTT_PKElev1.jpg|Looking at the parking elevators&lt;br /&gt;
STP_ACTT_PKElev2.jpg|Inside one of the parking elevators&lt;br /&gt;
MiriamTower_B3F_EscLobby.jpg|Escalator lobby on level B3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumina Parking Garage and Lavender Moon Hotel==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LuminaPG_Elev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LuminaPG_Elev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LuminaPG_Elev3.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LuminaPG_Elev4.jpg|Riding a parking elevator upstairs&lt;br /&gt;
STP_LMH_HZElev.jpg|A hotel local elevator&lt;br /&gt;
STP_LMH_LZElev.jpg|Another hotel elevator with a different design&lt;br /&gt;
STP_UndergroundLD_1.jpg|Underground loading dock between the hotel and Monica Dept. Store&lt;br /&gt;
STP_UndergroundLD_2.jpg|Another look at the underground loading dock&lt;br /&gt;
STP_LuminaPG_B1F.jpg|Parking entrance on level B1&lt;br /&gt;
STP_LMH_ServiceHall.jpg|A service hallway on a hotel level&lt;br /&gt;
STP_LMH_TowerSE.jpg|Inside one of the Tower Service Elevators&lt;br /&gt;
STP_LMH_PodiumSE.jpg|Inside the Podium Service Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_1.jpg|Summit Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_SummitEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] from a Summit Express Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_3.jpg|An interior shot of a Summit Express Elevators&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|A look at the Summit Express Elevators on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor lobby&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|Summit Express Elevators as seen on the 40&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underground parking garage==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_Mall_East_ParkingRamp.jpg|Ramps connecting the southeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_East_ParkingRamp_2.jpg|Ramps connecting the northeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_NEParking_B1F_1.jpg|Northeastern end of the parking garage on level B1, underneath the Monica Dept. Store&lt;br /&gt;
STP_Mall_NEParking_B1F_2.jpg|Northeastern end of level B1 (with access roadway from northeast entrance)&lt;br /&gt;
STP_Mall_NEParking_B2F_1.jpg|Northeastern end of level B2, with both elevator lobbies of Monica Dept. Store completed&lt;br /&gt;
STP_Mall_EastEscLby_1.jpg|East escalator lobby (1)&lt;br /&gt;
STP_Mall_EastEscLby_2.jpg|East escalator lobby (2)&lt;br /&gt;
STP_Mall_WestEscLby_3.jpg|West escalator lobby&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24302</id>
		<title>Spacetime Plaza Screenshots/2</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24302"/>
		<updated>2026-10-19T14:50:42Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Lumina Parking Garage and Lavender Moon Hotel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[STP|Building information]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This place is still under development, so the final product may change greatly from these pictures.&amp;lt;/center&amp;gt;&lt;br /&gt;
==Miriam Tower==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_ACTT_Lobby.jpg|Lobby area on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_ACTT_HZ_Elev.jpg|An office local elevator&lt;br /&gt;
STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different interior&lt;br /&gt;
STP_ACTT_34thFloor.jpg|One of the office floors&lt;br /&gt;
STP_ACTT_PKElev1.jpg|Looking at the parking elevators&lt;br /&gt;
STP_ACTT_PKElev2.jpg|Inside one of the parking elevators&lt;br /&gt;
MiriamTower_B3F_EscLobby.jpg|Escalator lobby on level B3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumina Parking Garage and Lavender Moon Hotel==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LuminaPG_Elev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LuminaPG_Elev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LuminaPG_Elev3.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LuminaPG_Elev4.jpg|Riding a parking elevator upstairs&lt;br /&gt;
STP_LMH_HZElev.jpg|A hotel local elevator&lt;br /&gt;
STP_LMH_LZElev.jpg|Another hotel elevator with a different design&lt;br /&gt;
STP_UndergroundLD_1.jpg|Underground loading dock between the hotel and Monica Dept. Store&lt;br /&gt;
STP_UndergroundLD_2.jpg|Another look at the underground loading dock&lt;br /&gt;
STP_LuminaPG_B1F.jpg|Parking entrance on level B1&lt;br /&gt;
STP_LMH_ServiceHall.jpg|A service hallway on a hotel level&lt;br /&gt;
STP_LMH_TowerSE.jpg|Inside one of the Tower Service Elevators&lt;br /&gt;
STP_LMH_PodiumSE.jpg|Inside the Podium Service Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_1.jpg|Close-up at the Summit Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_SummitEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] from a Summit Express Elevator&lt;br /&gt;
STP_LMH_SummitEXElev_3.jpg|An interior shot in a Summit Express Elevators&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|A look at the Summit Express Elevators on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor lobby&lt;br /&gt;
STP_LMH_SummitEXElev_4.jpg|Summit Express Elevators as seen on the 40&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underground parking garage==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_Mall_East_ParkingRamp.jpg|Ramps connecting the southeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_East_ParkingRamp_2.jpg|Ramps connecting the northeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_NEParking_B1F_1.jpg|Northeastern end of the parking garage on level B1, underneath the Monica Dept. Store&lt;br /&gt;
STP_Mall_NEParking_B1F_2.jpg|Northeastern end of level B1 (with access roadway from northeast entrance)&lt;br /&gt;
STP_Mall_NEParking_B2F_1.jpg|Northeastern end of level B2, with both elevator lobbies of Monica Dept. Store completed&lt;br /&gt;
STP_Mall_EastEscLby_1.jpg|East escalator lobby (1)&lt;br /&gt;
STP_Mall_EastEscLby_2.jpg|East escalator lobby (2)&lt;br /&gt;
STP_Mall_WestEscLby_3.jpg|West escalator lobby&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Spacetime_Plaza_Screenshots&amp;diff=24301</id>
		<title>Talk:Spacetime Plaza Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Spacetime_Plaza_Screenshots&amp;diff=24301"/>
		<updated>2026-10-19T14:48:20Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Lumina PG and Lavender Moon Hotel (Archived) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lumina PG and Lavender Moon Hotel (Archived) ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LMH_1F_PKElev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_1F_PKElev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LMH_PKElev1.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LMH_PKElev2.jpg|Riding a parking elevator upwards&lt;br /&gt;
STP_LMH_LobbyEXElev_1.jpg|Close-up at the former Lobby Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_LobbyEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] from a (former) Lobby Express Elevator&lt;br /&gt;
STP_LMH_LobbyEXElev_3.jpg|Inside a (former) Lobby Express Elevator&lt;br /&gt;
STP_LMH_LobbyEXElev_4.jpg|Looking at the (former) Lobby Express Elevators on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt; [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 00:02, 27 August 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=October_18_2026_build&amp;diff=24300</id>
		<title>October 18 2026 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=October_18_2026_build&amp;diff=24300"/>
		<updated>2026-10-19T14:27:48Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build introduces the new Access Control feature, authored by Matt Inskeep with coding help from AI. You should go through the documentation for it, but it now allows for restricting access to floors from what I&#039;ve been trying, using key badges. Matt had previously made the keyswitch graphics that are used in the simulator. Two demo buildings were made to showcase this feature - &amp;quot;Simple - Access Control.bld&amp;quot; and &amp;quot;Simple - Access Control DD.bld&amp;quot;, and a control panel window was made for it. An easy way to review the documentation for it is on GitHub using their [https://github.com/eventhorizon5/skyscraper/blob/master/AccessControl.md markdown viewer].&lt;br /&gt;
&lt;br /&gt;
The other fixes are mostly done by me using AI, but I was able to fix the frame timing issues, so that vsync is no longer needed; the simulator runs great and even better with high FPS and vsync turned off. This solves an issue for one user who reported that vsync wasn&#039;t working for them.&lt;br /&gt;
&lt;br /&gt;
The camera no longer bounces while riding a vehicle. I also made some more vehicle fixes, so that vehicles will now disable along with the surface they&#039;re riding on, so that you can have them on a floor of a building for example, and they&#039;ll stay on that floor instead of falling through when the floor is disabled. I&#039;ve added a demo car to the Triton Center building on floor P1 to showcase this.&lt;br /&gt;
&lt;br /&gt;
I fixed a performance issue that was affecting some buildings with lots of models, it was running a reparenting check for the elevators that was slowing things down. It now only runs that code if the model is a physical model, not for static models.&lt;br /&gt;
&lt;br /&gt;
Code blocks can now be pasted into the console and ran, when the building has a runloop active. Previously this would fail with buildings that had runloops.&lt;br /&gt;
&lt;br /&gt;
From [[October 4 2026 build|previous build]]:&lt;br /&gt;
&lt;br /&gt;
This build introduces the AddFloorIndicators elevator car command. This allows you to quickly create external floor indicators on all serviced floors of an elevator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog:&#039;&#039;&#039;&lt;br /&gt;
#Skyscraper Access Control feature, authored by Matt Inskeep&lt;br /&gt;
#Switched &amp;quot;Access Control&amp;quot; button to wxSmith form designer on Control Panel window&lt;br /&gt;
#Added AccessControl manual to guide, in HTML format&lt;br /&gt;
#SBS: use proper frame timing methods for movement and mouse movement&lt;br /&gt;
#Fixed an issue where physical models would process out of sync, causing them to bounce due to frame synchonization issues.&lt;br /&gt;
#Leave vsync off by default, due to recent framerate fixes&lt;br /&gt;
#Fixed an issue involving the camera bouncing while in a vehicle.&lt;br /&gt;
#SBS: added support for vehicles to be enabled/disabled along with the geometry they&#039;re riding on.&lt;br /&gt;
#[[Triton Center]]: added a demo car to level P1&lt;br /&gt;
#SBS: only process reparenting code for physical models.&lt;br /&gt;
#Added G key (access control badge switch) to the key guide and readme&lt;br /&gt;
#ScriptProc: only process runloops if at end of script execution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog from previous build:&#039;&#039;&#039;&lt;br /&gt;
#Fixed build issues with newer wxWidgets versions&lt;br /&gt;
#Added AddFloorIndicators command to the Elevator Car object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[October 4 2026 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-101826-build/ New build: 10/18/26 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2026 Builds]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Simple_Variations&amp;diff=24299</id>
		<title>Simple Variations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Simple_Variations&amp;diff=24299"/>
		<updated>2026-10-19T08:40:52Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Third-party buildings */ - &amp;quot;rr5678&amp;quot; begins with a small &amp;quot;r.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is an ongoing list of simple building variations in Skyscrapersim.&lt;br /&gt;
== Official buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 500 Floors]]&lt;br /&gt;
|Chris?&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - All Glass Doors - No Shaft]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Tall]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Basements]]&lt;br /&gt;
|Chris?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Dualspeed]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Glass Elevator]]&lt;br /&gt;
|Conbot&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Underground]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Manual Modern]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual Switch]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Split Level]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Multiple Doors]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Animated]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Double Decker]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Multiple Buildings]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Old Elevator]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Revolving Door]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Custom Models]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Teleporter]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Escalator]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Hoistway Access]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Moving Walkway]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Top Box]]&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Sliding Doors Demo]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Callstation]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - CameraTexture]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Destination Dispatch]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Destination Dispatch Keypad]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Double Decker - Destination Dispatch]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building]] ([[Medical Office Building mods|List of Mods]])&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Meradian Building]]&lt;br /&gt;
|Elevatorsonly&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Vehicles]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skylab]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed?&lt;br /&gt;
|-&lt;br /&gt;
|[[VerySimple]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple City]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Keypad]]&lt;br /&gt;
|MultiMonorail&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Primitives]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Runloop]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Hydraulic]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Custom Objects]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Map]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Extrude]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Slideshow]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Shapes]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Earth Test]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Access Control&lt;br /&gt;
|Matt Inskeep&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Access Control DD&lt;br /&gt;
|Matt Inskeep&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third-party buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - EG881 Testing]]&lt;br /&gt;
|escalatorgeek881&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Simple - Gen4]] ([[Simple - Gen4 mods|mods]])&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 10 Speed Door]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Gen5 Office Tower]]&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Realistic Door Height]]&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Realistic Door Height#E1512&#039;s mods|Simple - Realistic Door Height Mods]] (incl. Apex Mall)&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Thyssenkrupp Office Tower]]&lt;br /&gt;
|Nick0222212&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Eastinghouse Testing Tower]]&lt;br /&gt;
|Skyscraper Simulator Showcase&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts]] ([[Simple - Two Lifts mods|mods]])&lt;br /&gt;
|Unknown&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Dualspeed]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - UK Generic Lifts]]&lt;br /&gt;
|ML101&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 2500 Floors]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 2 Lifts with 3 Doors]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 1970s Otis]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 1980s Otis]]&lt;br /&gt;
|[[BBC]] Template Building&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 330A]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 3300 Capactive]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Schindler 5500]]&lt;br /&gt;
|Lisa Yani&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual Texture Changed]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Double Decker - Limited]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Marriott Marquis Simple]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Holeless Hydraulic]] ([[Simple - Holeless Hydraulic mods|mods]])&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Kone Ecodisc]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Old Kone Ecodisc]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 10 Speed Door Texture Changed]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen2 - 2 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Express Lift]]&lt;br /&gt;
|Haru&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Kone Ecodisc and Otis]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - Hitachi Japanese]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[20 Floor Simple Building]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Dumbwaiter]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple Building 22 Floor Mod by elevatorguyrocks1312]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Texture Changed]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - E1209 Testing]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Otis Mod by elevatorguyrocks1312]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Very Very Tall Tower]]&lt;br /&gt;
|Andrew Johnson&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Outside Door Close Button]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Locked Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Moving Walk]]&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 1 Button]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 500A]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Sumovator]]&lt;br /&gt;
|Sumosoftinc&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Schindler 5300]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Peak Observatory]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - D-Series]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen4 - 20 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Hitachi Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Otis Gen2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 8 Lifts]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts Remix]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 3-speed Center]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building Studio]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Mine Cart]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building with Elevator Voice]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Copy of Simple]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[My Beno Minecraft]]&lt;br /&gt;
|Daniel632&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 2 Elevators]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 2 Lifts - KoneLandmark&amp;amp;TKLatPhrao]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 2 Lifts - MVector&amp;amp;SquareSH]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 2 Lifts - Schindler&amp;amp;WestinghouseRT]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 3D Lantern]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 4 Basements]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 22 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 30 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 60 Floors]] (with R button)&lt;br /&gt;
|Jon L&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Abandoned]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Advance Lift]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Alarm]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - All Glass Doors - No Shaft 2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - alot changed]]&amp;lt;abbr title=&amp;quot;Has several variations.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|joeyollie123&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Animated gif test&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Animated TT&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Basement and Original Combo]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Basements 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Beno Glass Elevator]]&lt;br /&gt;
|???&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Bluelight Modification]]&lt;br /&gt;
|Bluelight&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Bump&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Button-operated door]]&lt;br /&gt;
|Andreas - HT&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 12 lifts&lt;br /&gt;
|Alex Tyler&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Chequers House]]&lt;br /&gt;
|JKLonSkysrcapersim&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Colored Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Concurrent]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Crossdoors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Crossdoors Mod]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Door Jamb Indicator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Door Jamb Lantern]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Door Mod]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Dover]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Dualspeed 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Dualspeed 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - E2226 Testing]] (with Sumovator Series 3)&lt;br /&gt;
|Ethan2226&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Ecodisc]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Elevator music with crossdoors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Elevonic 401]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Entrance]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Expresszone245 Mod]]&lt;br /&gt;
|Expresszone245&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Freight Elevator - 2-speed ceiling]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Freight Elevator - 3-speed ceiling]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Freight Elevator - Single Speed Center Opening]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Freight Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Freight]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Funky Buttons]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - GEN2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen4 - 100 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen4 - 200 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen4 - 300 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen4 - 999 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen5]]&lt;br /&gt;
|Mn10?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Giant Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Giant Scenic Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Giant Otis67 Mall]]&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Square Roots]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Inactive&lt;br /&gt;
|Simple - KSI 191&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Keypad Test]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - EPL Lift - 500 Floors]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - EPL Lift VERY Tall]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Giant Cross Doors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Elevator 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Glass Elevator 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Elevator 4&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Glass Elevator 5&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Elevator - Different Floor&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Glass Elevator Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Walls&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Green]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Hangerfoodle]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - High Ceiling Renovation 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - Montgomery Vector]]&lt;br /&gt;
|Nathan / elevatorsonly&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Holeless Hydraulic - Thyssen]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic (Cheapie)]]&lt;br /&gt;
|Cheapie&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Holeless Hydraulic - D-Series D2B]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - MAD BS Mod]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Inchline]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Internal Directional Indicator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - JBRSA Mod]]&lt;br /&gt;
|Bernardo Amaral&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Keyswitches]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Konestar Lift]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - KW Testing - Glass Elevator&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing - Hitachi Round&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - KW Testing - Hitachi Square&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing - Kone Circle&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - KW Testing - Kone Square (Braille)&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing - Mitsubishi Braille&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Lohdijk]]&lt;br /&gt;
|Rico&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Longer Moving Walk&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Manual Door]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual Door - Non-gated]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Manual Door - Gated]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Manual Door - Gated 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Manual UD Controls&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Mauve]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Mislabeled Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Mitsubishi Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Modern - Glass Elevator]]&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Modern (First Version)&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Modern]]&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Moving Walk edited&lt;br /&gt;
|Gooper1??&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Moving Walk GW2012&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Moving Walk GW2012 new&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - M-Series]]&amp;lt;abbr title=&amp;quot;Has several variations.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|Test Tower/ajfd11111&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - MT]]&lt;br /&gt;
|Test Tower/ajfd11111&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Northern-West]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Old and Abandoned&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis Gen2 Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Gen2 Mod 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Otis Mod by Ostermanrocks]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Touch Sensitive&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Person]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Phone&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Psuedo-Working Escalators&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - RDD&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Red]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Richmond Elevator - Dewhurst]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Richmond Elevator - Modern Fixtures&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Richmond Elevator - Square Fixtures&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - RT Chime&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Schin.man.96 Mod]]&lt;br /&gt;
|Schin.man.96&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Schindler Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schindler&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Series 1&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Single Slide]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Single Slide 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Single Slide 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Single Slide 4&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Single Slide Improved&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Special&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing Door&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing and Auto Door Modernized&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing and Auto Door 2 very fast&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing (otis67SwingGlassDoor)&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door2 very fast (otis67SwingGlassDoor)&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing and Auto Door2 very fast (otis67SwingGlassDoor) Remix&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Talk&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Tall 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Tall 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Tall - Floor Buzz&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Tall - Floor Buzz 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Tall - WTC Windows&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Tall - WTC Windows - Schindler HT Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Top Box 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts 001]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts Remix 2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts - Hitachi Square V2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - Old Hitachi Elevator V2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts (KSS520 &amp;amp; KSS500)]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts MODERN RELIEF]]&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts with added landings]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - New Otis Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Speed]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Two Speed Crossdoors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - UDLS&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - UDLS Two&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Whistler Tea Rooms]] ([[Whistler Tea Rooms mods|mods]])&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Very Tall]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Wheelchair Lift]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Wheelchair Lift CTB&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Wheelchair Lift Fixed&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[JoaoSimple]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - joao84704 Mod]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Achkmed Tower]]&lt;br /&gt;
|rr5678&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple (2)&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple 4&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Building with Dover Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple Building with Dover Elevator 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Building with Schindler Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple Building with Schindler Elevator 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple ELD&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple High Ceiling Renovation&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Holeless Hydraulic Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple Hotel]]&lt;br /&gt;
|JoshCraver9000&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen4 - 30 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Lantern Test&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple Otis 1&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple TK]]&lt;br /&gt;
|Chris&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Different Doors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple with Floor Labeling 0-9&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Floor Labeling 0-9 v2.0&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple with Gated Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Montgomery Twinkie-M Vector Sounds&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple with Otis Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Otis Elevator v1.0.1&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Windows Default Sounds&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 001&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple 002&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 003&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Concord]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Jeffrey Butlers]]&lt;br /&gt;
|Jeffrey Butlers&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - PT&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - SH Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple 3 Speed Left]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple 3 Speed Right]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - 20 floors&lt;br /&gt;
|Jon L&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Both Center&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Building Giant&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - cartoonyboy&#039;s Renovation&lt;br /&gt;
|NewEnglandElevators&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - cartoonyboy&#039;s Renovation 2&lt;br /&gt;
|NewEnglandElevators&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Custom Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Entrance&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - MAD BS]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Opening way too early]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Out of Service Completely&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - Schindler HT]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Axiom]]&lt;br /&gt;
|Rico&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[1 Simpleton Avenue]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[3 Anomolie Avenue, Simple City]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[6 Simple Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Medical Office Building With Dover Older Impulse]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building II]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Medical Office Building With Old Otis 60s]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building With Hydraulic Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Medical Office Building With Schindler MT]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building With OtisTouch]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Copy of Medical Office Building&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Medical Office Buildingg&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Thyssen Lift&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Shanghai Mitsubishi&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Door Test&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Old and Abandoned&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
&lt;br /&gt;
|Simple - Schmitt &amp;amp; Sohn Aufzug von 1984 , mod. 2005 durch Otis&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schmitt &amp;amp; Sohn Aufzug von 1991 , mod. 2005 durch Otis&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Schmitt und Sohn Aufzug von 1981 Noris Nürnberg&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schmitt und Sohn Aufzug von 1984 Pforten Haus N-D&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Schmitt und Sohn Aufzug von 1990&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schmitt und Sohn Lasten Aufzug Edit von 1981 Noris Nürnberg&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Windscheid &amp;amp; Wendel Aufzug von 1996&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Freight Elevator - Single Speed Center Opening&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Custom Escalators&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Default]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Locked Off Elevator]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Modern Lutz]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - LF Testing]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Carter Building]]&lt;br /&gt;
|g-Elevators&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Simple - WHAT]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Kone Polaris&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Planned&lt;br /&gt;
|Evans Lift / 2&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Driverson City]]&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Upanddownadventures Mod]]&lt;br /&gt;
|Upanddownadventures&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - KSS D40 USA]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple_ELEVATOR_TOWER_V3_WITH_COMMENTS&lt;br /&gt;
|Chuhei&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Adams WNSignature NCSM]]&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Dover NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - MSeries Pressable NCSM]]&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - MSeries Touch NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - MT VR NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - NCSM Freight Elevator&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - NCSM Many Door Types&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis Series1 1980s NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Series1 1990s NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis Series1 2000s NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Touch NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis VR NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Stannah NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Underground with Vehicle&lt;br /&gt;
|Lured&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Basements Keypad&lt;br /&gt;
|ethan2226&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Realistic Top Box]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - New Build&lt;br /&gt;
|ethan2226&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Double Deck BBC]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|In progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Gen2 Office Tower]]&lt;br /&gt;
|ethan2226&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Various users&#039; buildings]]&lt;br /&gt;
[[Category:Simple buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Simple_Variations&amp;diff=24298</id>
		<title>Simple Variations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Simple_Variations&amp;diff=24298"/>
		<updated>2026-10-19T08:39:55Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Third-party buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is an ongoing list of simple building variations in Skyscrapersim.&lt;br /&gt;
== Official buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 500 Floors]]&lt;br /&gt;
|Chris?&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - All Glass Doors - No Shaft]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Tall]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Basements]]&lt;br /&gt;
|Chris?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Dualspeed]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Glass Elevator]]&lt;br /&gt;
|Conbot&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Underground]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Manual Modern]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual Switch]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Split Level]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Multiple Doors]]&lt;br /&gt;
|Eventhorizon?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Animated]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Double Decker]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Multiple Buildings]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Old Elevator]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Revolving Door]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Custom Models]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Teleporter]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Escalator]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Hoistway Access]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Moving Walkway]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Top Box]]&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Sliding Doors Demo]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Callstation]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - CameraTexture]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Destination Dispatch]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Destination Dispatch Keypad]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Double Decker - Destination Dispatch]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building]] ([[Medical Office Building mods|List of Mods]])&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Meradian Building]]&lt;br /&gt;
|Elevatorsonly&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Vehicles]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Skylab]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed?&lt;br /&gt;
|-&lt;br /&gt;
|[[VerySimple]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple City]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Keypad]]&lt;br /&gt;
|MultiMonorail&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Primitives]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Runloop]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Hydraulic]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Custom Objects]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Map]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Extrude]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Slideshow]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Shapes]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Earth Test]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Access Control&lt;br /&gt;
|Matt Inskeep&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Access Control DD&lt;br /&gt;
|Matt Inskeep&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third-party buildings ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - EG881 Testing]]&lt;br /&gt;
|escalatorgeek881&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Simple - Gen4]] ([[Simple - Gen4 mods|mods]])&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 10 Speed Door]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Gen5 Office Tower]]&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Realistic Door Height]]&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Realistic Door Height#E1512&#039;s mods|Simple - Realistic Door Height Mods]] (incl. Apex Mall)&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Thyssenkrupp Office Tower]]&lt;br /&gt;
|Nick0222212&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Eastinghouse Testing Tower]]&lt;br /&gt;
|Skyscraper Simulator Showcase&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts]] ([[Simple - Two Lifts mods|mods]])&lt;br /&gt;
|Unknown&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Dualspeed]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - UK Generic Lifts]]&lt;br /&gt;
|ML101&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 2500 Floors]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 2 Lifts with 3 Doors]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 1970s Otis]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 1980s Otis]]&lt;br /&gt;
|[[BBC]] Template Building&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 330A]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 3300 Capactive]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Schindler 5500]]&lt;br /&gt;
|Lisa Yani&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual Texture Changed]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Double Decker - Limited]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Marriott Marquis Simple]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Holeless Hydraulic]] ([[Simple - Holeless Hydraulic mods|mods]])&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Kone Ecodisc]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Old Kone Ecodisc]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 10 Speed Door Texture Changed]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen2 - 2 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Express Lift]]&lt;br /&gt;
|Haru&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Kone Ecodisc and Otis]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - Hitachi Japanese]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[20 Floor Simple Building]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Dumbwaiter]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple Building 22 Floor Mod by elevatorguyrocks1312]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Texture Changed]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - E1209 Testing]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Otis Mod by elevatorguyrocks1312]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Very Very Tall Tower]]&lt;br /&gt;
|Andrew Johnson&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Outside Door Close Button]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Locked Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Moving Walk]]&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 1 Button]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 500A]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Sumovator]]&lt;br /&gt;
|Sumosoftinc&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Schindler 5300]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Peak Observatory]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - D-Series]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen4 - 20 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Hitachi Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Otis Gen2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 8 Lifts]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts Remix]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 3-speed Center]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building Studio]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Mine Cart]]&lt;br /&gt;
|Elevator1209&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building with Elevator Voice]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Copy of Simple]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[My Beno Minecraft]]&lt;br /&gt;
|Daniel632&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 2 Elevators]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 2 Lifts - KoneLandmark&amp;amp;TKLatPhrao]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 2 Lifts - MVector&amp;amp;SquareSH]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 2 Lifts - Schindler&amp;amp;WestinghouseRT]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 3D Lantern]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 4 Basements]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 22 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - 30 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - 60 Floors]] (with R button)&lt;br /&gt;
|Jon L&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Abandoned]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Advance Lift]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Alarm]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - All Glass Doors - No Shaft 2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - alot changed]]&amp;lt;abbr title=&amp;quot;Has several variations.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|joeyollie123&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Animated gif test&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Animated TT&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Basement and Original Combo]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Basements 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Beno Glass Elevator]]&lt;br /&gt;
|???&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Bluelight Modification]]&lt;br /&gt;
|Bluelight&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Bump&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Button-operated door]]&lt;br /&gt;
|Andreas - HT&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 12 lifts&lt;br /&gt;
|Alex Tyler&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Chequers House]]&lt;br /&gt;
|JKLonSkysrcapersim&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Colored Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Concurrent]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Crossdoors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Crossdoors Mod]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Door Jamb Indicator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Door Jamb Lantern]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Door Mod]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Dover]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Dualspeed 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Dualspeed 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - E2226 Testing]] (with Sumovator Series 3)&lt;br /&gt;
|Ethan2226&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Ecodisc]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Elevator music with crossdoors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Elevonic 401]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Entrance]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Expresszone245 Mod]]&lt;br /&gt;
|Expresszone245&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Freight Elevator - 2-speed ceiling]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Freight Elevator - 3-speed ceiling]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Freight Elevator - Single Speed Center Opening]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Freight Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Freight]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Funky Buttons]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - GEN2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen4 - 100 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen4 - 200 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen4 - 300 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Gen4 - 999 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen5]]&lt;br /&gt;
|Mn10?&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Giant Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Giant Scenic Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Giant Otis67 Mall]]&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Square Roots]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Inactive&lt;br /&gt;
|Simple - KSI 191&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Keypad Test]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - EPL Lift - 500 Floors]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - EPL Lift VERY Tall]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Giant Cross Doors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Elevator 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Glass Elevator 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Elevator 4&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Glass Elevator 5&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Elevator - Different Floor&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Glass Elevator Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Glass Walls&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Green]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Hangerfoodle]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - High Ceiling Renovation 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - Montgomery Vector]]&lt;br /&gt;
|Nathan / elevatorsonly&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Holeless Hydraulic - Thyssen]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic (Cheapie)]]&lt;br /&gt;
|Cheapie&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Holeless Hydraulic - D-Series D2B]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - MAD BS Mod]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Inchline]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Internal Directional Indicator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - JBRSA Mod]]&lt;br /&gt;
|Bernardo Amaral&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Keyswitches]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Konestar Lift]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - KW Testing - Glass Elevator&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing - Hitachi Round&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - KW Testing - Hitachi Square&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing - Kone Circle&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - KW Testing - Kone Square (Braille)&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - KW Testing - Mitsubishi Braille&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Lohdijk]]&lt;br /&gt;
|Rico&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Longer Moving Walk&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Manual Door]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Manual Door - Non-gated]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Manual Door - Gated]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Manual Door - Gated 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Manual UD Controls&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Mauve]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Mislabeled Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Mitsubishi Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Modern - Glass Elevator]]&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Modern (First Version)&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Modern]]&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Moving Walk edited&lt;br /&gt;
|Gooper1??&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Moving Walk GW2012&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Moving Walk GW2012 new&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - M-Series]]&amp;lt;abbr title=&amp;quot;Has several variations.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|Test Tower/ajfd11111&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - MT]]&lt;br /&gt;
|Test Tower/ajfd11111&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Northern-West]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Old and Abandoned&lt;br /&gt;
|GLS&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis Gen2 Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Gen2 Mod 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Otis Mod by Ostermanrocks]]&lt;br /&gt;
|elevatorguyrocks1312&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Touch Sensitive&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Person]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Phone&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Psuedo-Working Escalators&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - RDD&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Red]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Richmond Elevator - Dewhurst]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Richmond Elevator - Modern Fixtures&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Richmond Elevator - Square Fixtures&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - RT Chime&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Schin.man.96 Mod]]&lt;br /&gt;
|Schin.man.96&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Schindler Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schindler&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Series 1&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Single Slide]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Single Slide 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Single Slide 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Single Slide 4&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Single Slide Improved&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Special&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing Door&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing and Auto Door Modernized&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing and Auto Door 2 very fast&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing (otis67SwingGlassDoor)&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Swing and Auto Door2 very fast (otis67SwingGlassDoor)&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Swing and Auto Door2 very fast (otis67SwingGlassDoor) Remix&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Talk&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Tall 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Tall 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Tall - Floor Buzz&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Tall - Floor Buzz 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Tall - WTC Windows&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Tall - WTC Windows - Schindler HT Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Top Box 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts 001]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts Remix 2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts - Hitachi Square V2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - Old Hitachi Elevator V2]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts (KSS520 &amp;amp; KSS500)]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts MODERN RELIEF]]&lt;br /&gt;
|Otis67&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Lifts with added landings]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Two Lifts - New Otis Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Two Speed]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Two Speed Crossdoors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - UDLS&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - UDLS Two&lt;br /&gt;
|Gooper1&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Whistler Tea Rooms]] ([[Whistler Tea Rooms mods|mods]])&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Very Tall]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Wheelchair Lift]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Wheelchair Lift CTB&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Wheelchair Lift Fixed&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[JoaoSimple]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - joao84704 Mod]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Achkmed Tower]]&lt;br /&gt;
|Rr5678&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple (2)&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 3&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple 4&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Building with Dover Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple Building with Dover Elevator 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Building with Schindler Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple Building with Schindler Elevator 2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple ELD&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple High Ceiling Renovation&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Holeless Hydraulic Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple Hotel]]&lt;br /&gt;
|JoshCraver9000&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Gen4 - 30 Floors]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Lantern Test&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple Otis 1&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple TK]]&lt;br /&gt;
|Chris&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Different Doors&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple with Floor Labeling 0-9&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Floor Labeling 0-9 v2.0&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple with Gated Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Montgomery Twinkie-M Vector Sounds&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple with Otis Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple with Otis Elevator v1.0.1&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Windows Default Sounds&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 001&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple 002&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple 003&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Concord]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Jeffrey Butlers]]&lt;br /&gt;
|Jeffrey Butlers&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - PT&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - SH Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple2&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple 3 Speed Left]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple 3 Speed Right]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - 20 floors&lt;br /&gt;
|Jon L&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Both Center&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Building Giant&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - cartoonyboy&#039;s Renovation&lt;br /&gt;
|NewEnglandElevators&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - cartoonyboy&#039;s Renovation 2&lt;br /&gt;
|NewEnglandElevators&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Custom Elevator&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Entrance&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - MAD BS]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple Mod&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Opening way too early]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Out of Service Completely&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Holeless Hydraulic - Schindler HT]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Axiom]]&lt;br /&gt;
|Rico&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[1 Simpleton Avenue]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[3 Anomolie Avenue, Simple City]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[6 Simple Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Medical Office Building With Dover Older Impulse]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building II]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Medical Office Building With Old Otis 60s]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building With Hydraulic Elevator]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Medical Office Building With Schindler MT]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical Office Building With OtisTouch]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Copy of Medical Office Building&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Medical Office Buildingg&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Thyssen Lift&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Shanghai Mitsubishi&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Door Test&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Old and Abandoned&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
&lt;br /&gt;
|Simple - Schmitt &amp;amp; Sohn Aufzug von 1984 , mod. 2005 durch Otis&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schmitt &amp;amp; Sohn Aufzug von 1991 , mod. 2005 durch Otis&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Schmitt und Sohn Aufzug von 1981 Noris Nürnberg&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schmitt und Sohn Aufzug von 1984 Pforten Haus N-D&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Schmitt und Sohn Aufzug von 1990&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Schmitt und Sohn Lasten Aufzug Edit von 1981 Noris Nürnberg&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Windscheid &amp;amp; Wendel Aufzug von 1996&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Freight Elevator - Single Speed Center Opening&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Custom Escalators&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Default]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Locked Off Elevator]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Modern Lutz]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - LF Testing]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Carter Building]]&lt;br /&gt;
|g-Elevators&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Simple - WHAT]]&lt;br /&gt;
|[[User:Joao84704|joao84704]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Kone Polaris&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Planned&lt;br /&gt;
|Evans Lift / 2&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Driverson City]]&lt;br /&gt;
|Mn10&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Upanddownadventures Mod]]&lt;br /&gt;
|Upanddownadventures&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - KSS D40 USA]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple_ELEVATOR_TOWER_V3_WITH_COMMENTS&lt;br /&gt;
|Chuhei&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Adams WNSignature NCSM]]&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Dover NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - MSeries Pressable NCSM]]&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - MSeries Touch NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - MT VR NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - NCSM Freight Elevator&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - NCSM Many Door Types&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis Series1 1980s NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Series1 1990s NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis Series1 2000s NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Otis Touch NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Simple - Otis VR NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Stannah NCSM&lt;br /&gt;
|NothingCanStopMe357&lt;br /&gt;
|Completed&lt;br /&gt;
|Underground with Vehicle&lt;br /&gt;
|Lured&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - Basements Keypad&lt;br /&gt;
|ethan2226&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Realistic Top Box]]&lt;br /&gt;
|[[User:Lighthouse Friesland|Lighthouse Friesland]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Simple - New Build&lt;br /&gt;
|ethan2226&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Double Deck BBC]]&lt;br /&gt;
|Elevator1512&lt;br /&gt;
|In progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Gen2 Office Tower]]&lt;br /&gt;
|ethan2226&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Various users&#039; buildings]]&lt;br /&gt;
[[Category:Simple buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Template:Db&amp;diff=24286</id>
		<title>Template:Db</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Template:Db&amp;diff=24286"/>
		<updated>2026-10-17T05:50:23Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: Edited for conciseness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;border: 2px solid #27cc87; background-color: #ffff00;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;This article describes a development build of Skyscraper Simulator.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It contains good information related to this simulator.&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Simple_-_Holeless_Hydraulic&amp;diff=24285</id>
		<title>Simple - Holeless Hydraulic</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Simple_-_Holeless_Hydraulic&amp;diff=24285"/>
		<updated>2026-10-17T05:38:26Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Simple - Holeless Hydraulic&#039;&#039;&#039;  is a [[Simple|Simple Building]] mod that has a holeless hydraulic elevator with a motor room on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor. There are also several elevator fixture mods of this building.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Offices&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Service?&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Simple Variations]]&lt;br /&gt;
* [[Simple - Holeless Hydraulic mods]]&lt;br /&gt;
[[Category:Simple buildings]]&lt;br /&gt;
[[Category:Various users&#039; buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=September_24_2025_build&amp;diff=24284</id>
		<title>September 24 2025 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=September_24_2025_build&amp;diff=24284"/>
		<updated>2026-10-16T16:30:46Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build includes the fix from [[Skyscrapersim 2.0.3|2.0.3]], which fixes a texture mapping regression from the 2.0.0 release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog:&#039;&#039;&#039;&lt;br /&gt;
#When loading a [[texture]], don&#039;t exit if a material is already loaded with that name&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[September 7 2025 build|Previous build]] &lt;br /&gt;
*[[March 14 2026 build|Next build]]&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-92425-build/ Build: 9/24/25 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2025 Builds]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Texture&amp;diff=24283</id>
		<title>Texture</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Texture&amp;diff=24283"/>
		<updated>2026-10-16T16:30:43Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: Redirected page to Data#Textures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Data#Textures]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24282</id>
		<title>Talk:Mn10 Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24282"/>
		<updated>2026-10-15T21:00:43Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Officially separated topics for different matters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download links ==&lt;br /&gt;
As the landscape cutting issue has been fixed, my buildings should run fine on the [[September 24 2025 build|September 24, 2025 build]]. However, if anything breaks unexpectedly, you might wish to revert to either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2026 releases:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.mediafire.com/file/1tfjwqs93remtm1/Mn10_IP_-_20260927_Full.zip/file 27 September 2026]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/9aba7o3fx4oypox/Mn10_IP_-_20260906_Full.zip/file 6 September 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/m1gtohbizc7ue5j/Mn10_IP_-_20260805_Full.zip/file 5 August 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/9psppj1bika0ra0/Mn10_IP_-_20260611_Full.zip/file 11 June 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/i0453yrtbjamhwb/Mn10_IP_-_20260513_Full.zip/file 13 May 2026]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2025 releases:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/w3fg5m2b9nzsh9h/Mn10_IP_-_20251214_Full.zip/file 14 December 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/n6nrxbma0ko49ra/Mn10_IP_-_20250908_Full.zip/file 8 September 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/nruj7el4j10s2m4/Mn10_IP_-_20250724_Full.zip/file 24 July 2025]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Installation instructions:&#039;&#039;&#039;&lt;br /&gt;
#Open the downloaded file in your preferred program, then open the folder with the same name as the archive.&lt;br /&gt;
#If done correctly, you should see the &amp;quot;[[buildings]]&amp;quot;, &amp;quot;[[data]]&amp;quot;, and other script folders.&lt;br /&gt;
#Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note to everybody:&#039;&#039;&#039;&lt;br /&gt;
#[[Buildings]] that may resemble real-life places were created &#039;&#039;only&#039;&#039; because they are my favorites.&lt;br /&gt;
##Other people also made [[Sears Tower|such]] [[Guy&#039;s Hospital|creations]] for the [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/msg5232/#msg5232 same reasons].&lt;br /&gt;
##However, if you &#039;&#039;really&#039;&#039; want me to delete a [[building]], please give me a very nice reason, as well as &#039;&#039;an absolute proof&#039;&#039; of your relations to the real place.&lt;br /&gt;
#Please (in)directly credit me if you want to take photos/videos of my [[buildings]].&lt;br /&gt;
#Do not simply steal my [[screenshots]] regardless of their details. It is simple to press F11 to take one of your own.&lt;br /&gt;
##I sincerely apologize for removing certain screenshots some time after having released the related updates.&lt;br /&gt;
#Please kindly read the included &amp;quot;Copyright and Credits&amp;quot; before altering any building or [[data|content]] included.&lt;br /&gt;
##I would exercise a fair use (no copyright violation intended) for files created by no longer active users.&lt;br /&gt;
##If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.&lt;br /&gt;
#Lastly, do not make a suggestion as if there were a [[Building Creators|graphical building designer]]. As [[Help:Design Guide|hand-coding]] takes time, I cannot add every little [[Data|detail]] to every single [[building]] of mine.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:55, 22 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The future of [[Spacetime Plaza]] and this IP ==&lt;br /&gt;
I deeply apologize to announce that I will no longer start new independent projects after the completion of [[Spacetime Plaza]]. However, I will stay in [[Forum|the]] [[Wiki|communities]] to check out [[EG881 Integration Project|other]] [[The Lift Excelsior Portfolio|people&#039;s]] [[buildings|awesome]] [[data|content]]. There are some pertinent reasons behind this:&lt;br /&gt;
# Whenever I browse to the forum thread (including the former and current ones), I would typically see &amp;quot;error reports&amp;quot; (whether about missing [[textures]] or large [[buildings]] stalling/[[Crash Report|crashing]] on lower-end computers) and &amp;quot;requests to add or change [[data|files]] (such as in GitHub)&amp;quot; more than &amp;quot;compliments about [[Mn10 IP|my buildings]].&amp;quot;&lt;br /&gt;
#* It&#039;s fine if users who like my [[buildings]] prefer enjoying them silently. However, receiving error reports, requests, or complaints almost every day demotivate me. In other words, such posts make me think feel like an AI that must always work perfectly.&lt;br /&gt;
#* I am a real person, &#039;&#039;&#039;not a robot or an AI&#039;&#039;&#039; who needs to work perfectly every time. Hence, [[Mn10 IP|my IP]]&#039;s releases cannot always be perfect.&lt;br /&gt;
# &#039;&#039;&#039;Other important factors:&#039;&#039;&#039; I cannot spend every day working on [[Mn10 IP|my buildings]],  as doing so &#039;&#039;may&#039;&#039; make people I know in real life know what I am doing, and &#039;&#039;might&#039;&#039; cause them to &amp;quot;exploit my skills&amp;quot; for either higher studies (anywhere in the world) or any kind of job (whether paid or not).&lt;br /&gt;
#* It is NEVER acceptable to exploit my skills for ANY real-world use, as it will consume a lot of time and resources that should have been used for other important things.&lt;br /&gt;
#* Therefore, to minimize the chance of this happening, I can let those people know &#039;&#039;only&#039;&#039; when I reach my early sixties (or late seventies) in the far future.&lt;br /&gt;
#* &#039;&#039;&#039;[[Skyscraper Wiki:About|This simulator]] is a &#039;&#039;game&#039;&#039;, not a professional simulation.&#039;&#039;&#039; Even if an official &amp;quot;[[Building Creators|graphical building designer]]&amp;quot; becomes a reality in the future, other specialized programs (like SketchUp) will still do better (with less time and more realism) for real life jobs.&lt;br /&gt;
#From #2 above, let&#039;s say that when I am sitting idle listening to music, surfing the Internet, or reading a book, my phone would be very silent as if its battery were completely empty. However, when I start working on [[DRH|any]] [[STP|building]] of mine, I would receive a call or a message at that very moment.&lt;br /&gt;
#* When this happens, I must switch to &amp;quot;career mode&amp;quot; immediately without talking about this &amp;quot;strange hobby&amp;quot; at all, as people IRL who know this might either think that I am crazy, exploit my skills for real life work (as stated above), or both.&lt;br /&gt;
&lt;br /&gt;
I would regularly pack up and make a new release at the [[forum]], but the changelog may not be fully accurate. However, please do not always ask me to update GitHub every time, as this is very annoying. Lastly, please do not request me to &amp;quot;add specific content&amp;quot; to my IP&#039;s packages immediately after posting a new release. Please patiently wait for the next one before I can fulfill your wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There still remains many things to be done in [[Spacetime Plaza]]&#039;s entirety&#039;&#039;&#039;, so please be patient, and give me a few years before I can officially declare it as &amp;quot;completed.&amp;quot; Even [[DRH]] took me six (6) years before I can move on, so don&#039;t push me. Please note that the parking signs, such as the overhead directional signs and &amp;quot;column number signs&amp;quot; (such as A1, B2, C3, etc.) were created only as &amp;quot;bonus details.&amp;quot; Therefore, those stuff are &#039;&#039;not&#039;&#039; necessary to add to this complex within the foreseeable future. I still want people to realize that &amp;quot;the most realistic [[buildings]] will always be ones in real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, I have decided against starting a new hospital [[Category talk:Mn10&#039;s hospitals#Note about my fictional buildings|for certain reasons]]. This means that [[Denver Remston Hospital]] will remain the most detailed hospital that I have made for [[Skyscraper Wiki:About|this simulator]], while still keeping [[Eastcity Medical Center]] positioned as my &amp;quot;last independent hospital&amp;quot; created.&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:10, 1 July 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Officially separated topics for different matters ==&lt;br /&gt;
&lt;br /&gt;
As being treated like an AI or a bot every time is very annoying, and some people who read my topic may just see &amp;quot;error messages&amp;quot; or &amp;quot;missing textures&amp;quot; and don&#039;t download* [[Mn10 IP|my buildings]] at all, it&#039;s time to separate my IP&#039;s topic into two:&lt;br /&gt;
*&#039;&#039;&#039;Main topic (Building updates and releases):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-main-topic/ Mn10 Integration Project - Main topic]&lt;br /&gt;
*&#039;&#039;&#039;Discussion topic (All other matters):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-error-reportingsuggestionsother-matters/ Mn10 Integration Project - Error reporting/suggestions/other matters]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Note:&#039;&#039; I am not forcing people to download my releases. If you like other people&#039;s [[buildings]] more than mine, go ahead and download them. Please just don&#039;t always flood my topics with the same things, as it is very annoying. I may stop updating GitHub and make releases only by uploading to MediaFire as usual if this continues. (Even thought it was just &amp;quot;one person&amp;quot; always asking me to update GitHub, I &#039;&#039;always&#039;&#039; feel like &amp;quot;a bot&amp;quot; that needs to work perfectly whenever seeing such comments.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 01:34, 8 July 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24281</id>
		<title>Talk:Mn10 Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24281"/>
		<updated>2026-10-15T20:56:16Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* The future of Spacetime Plaza and this IP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download links ==&lt;br /&gt;
As the landscape cutting issue has been fixed, my buildings should run fine on the [[September 24 2025 build|September 24, 2025 build]]. However, if anything breaks unexpectedly, you might wish to revert to either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2026 releases:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.mediafire.com/file/1tfjwqs93remtm1/Mn10_IP_-_20260927_Full.zip/file 27 September 2026]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/9aba7o3fx4oypox/Mn10_IP_-_20260906_Full.zip/file 6 September 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/m1gtohbizc7ue5j/Mn10_IP_-_20260805_Full.zip/file 5 August 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/9psppj1bika0ra0/Mn10_IP_-_20260611_Full.zip/file 11 June 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/i0453yrtbjamhwb/Mn10_IP_-_20260513_Full.zip/file 13 May 2026]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2025 releases:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/w3fg5m2b9nzsh9h/Mn10_IP_-_20251214_Full.zip/file 14 December 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/n6nrxbma0ko49ra/Mn10_IP_-_20250908_Full.zip/file 8 September 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/nruj7el4j10s2m4/Mn10_IP_-_20250724_Full.zip/file 24 July 2025]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Installation instructions:&#039;&#039;&#039;&lt;br /&gt;
#Open the downloaded file in your preferred program, then open the folder with the same name as the archive.&lt;br /&gt;
#If done correctly, you should see the &amp;quot;[[buildings]]&amp;quot;, &amp;quot;[[data]]&amp;quot;, and other script folders.&lt;br /&gt;
#Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note to everybody:&#039;&#039;&#039;&lt;br /&gt;
#[[Buildings]] that may resemble real-life places were created &#039;&#039;only&#039;&#039; because they are my favorites.&lt;br /&gt;
##Other people also made [[Sears Tower|such]] [[Guy&#039;s Hospital|creations]] for the [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/msg5232/#msg5232 same reasons].&lt;br /&gt;
##However, if you &#039;&#039;really&#039;&#039; want me to delete a [[building]], please give me a very nice reason, as well as &#039;&#039;an absolute proof&#039;&#039; of your relations to the real place.&lt;br /&gt;
#Please (in)directly credit me if you want to take photos/videos of my [[buildings]].&lt;br /&gt;
#Do not simply steal my [[screenshots]] regardless of their details. It is simple to press F11 to take one of your own.&lt;br /&gt;
##I sincerely apologize for removing certain screenshots some time after having released the related updates.&lt;br /&gt;
#Please kindly read the included &amp;quot;Copyright and Credits&amp;quot; before altering any building or [[data|content]] included.&lt;br /&gt;
##I would exercise a fair use (no copyright violation intended) for files created by no longer active users.&lt;br /&gt;
##If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.&lt;br /&gt;
#Lastly, do not make a suggestion as if there were a [[Building Creators|graphical building designer]]. As [[Help:Design Guide|hand-coding]] takes time, I cannot add every little [[Data|detail]] to every single [[building]] of mine.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:55, 22 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The future of [[Spacetime Plaza]] and this IP ==&lt;br /&gt;
I deeply apologize to announce that I will no longer start new independent projects after the completion of [[Spacetime Plaza]]. However, I will stay in [[Forum|the]] [[Wiki|communities]] to check out [[EG881 Integration Project|other]] [[The Lift Excelsior Portfolio|people&#039;s]] [[buildings|awesome]] [[data|content]]. There are some pertinent reasons behind this:&lt;br /&gt;
# Whenever I browse to the forum thread (including the former and current ones), I would typically see &amp;quot;error reports&amp;quot; (whether about missing [[textures]] or large [[buildings]] stalling/[[Crash Report|crashing]] on lower-end computers) and &amp;quot;requests to add or change [[data|files]] (such as in GitHub)&amp;quot; more than &amp;quot;compliments about [[Mn10 IP|my buildings]].&amp;quot;&lt;br /&gt;
#* It&#039;s fine if users who like my [[buildings]] prefer enjoying them silently. However, receiving error reports, requests, or complaints almost every day demotivate me. In other words, such posts make me think feel like an AI that must always work perfectly.&lt;br /&gt;
#* I am a real person, &#039;&#039;&#039;not a robot or an AI&#039;&#039;&#039; who needs to work perfectly every time. Hence, [[Mn10 IP|my IP]]&#039;s releases cannot always be perfect.&lt;br /&gt;
# &#039;&#039;&#039;Other important factors:&#039;&#039;&#039; I cannot spend every day working on [[Mn10 IP|my buildings]],  as doing so &#039;&#039;may&#039;&#039; make people I know in real life know what I am doing, and &#039;&#039;might&#039;&#039; cause them to &amp;quot;exploit my skills&amp;quot; for either higher studies (anywhere in the world) or any kind of job (whether paid or not).&lt;br /&gt;
#* It is NEVER acceptable to exploit my skills for ANY real-world use, as it will consume a lot of time and resources that should have been used for other important things.&lt;br /&gt;
#* Therefore, to minimize the chance of this happening, I can let those people know &#039;&#039;only&#039;&#039; when I reach my early sixties (or late seventies) in the far future.&lt;br /&gt;
#* &#039;&#039;&#039;[[Skyscraper Wiki:About|This simulator]] is a &#039;&#039;game&#039;&#039;, not a professional simulation.&#039;&#039;&#039; Even if an official &amp;quot;[[Building Creators|graphical building designer]]&amp;quot; becomes a reality in the future, other specialized programs (like SketchUp) will still do better (with less time and more realism) for real life jobs.&lt;br /&gt;
#From #2 above, let&#039;s say that when I am sitting idle listening to music, surfing the Internet, or reading a book, my phone would be very silent as if its battery were completely empty. However, when I start working on [[DRH|any]] [[STP|building]] of mine, I would receive a call or a message at that very moment.&lt;br /&gt;
#* When this happens, I must switch to &amp;quot;career mode&amp;quot; immediately without talking about this &amp;quot;strange hobby&amp;quot; at all, as people IRL who know this might either think that I am crazy, exploit my skills for real life work (as stated above), or both.&lt;br /&gt;
&lt;br /&gt;
I would regularly pack up and make a new release at the [[forum]], but the changelog may not be fully accurate. However, please do not always ask me to update GitHub every time, as this is very annoying. Lastly, please do not request me to &amp;quot;add specific content&amp;quot; to my IP&#039;s packages immediately after posting a new release. Please patiently wait for the next one before I can fulfill your wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There still remains many things to be done in [[Spacetime Plaza]]&#039;s entirety&#039;&#039;&#039;, so please be patient, and give me a few years before I can officially declare it as &amp;quot;completed.&amp;quot; Even [[DRH]] took me six (6) years before I can move on, so don&#039;t push me. Please note that the parking signs, such as the overhead directional signs and &amp;quot;column number signs&amp;quot; (such as A1, B2, C3, etc.) were created only as &amp;quot;bonus details.&amp;quot; Therefore, those stuff are &#039;&#039;not&#039;&#039; necessary to add to this complex within the foreseeable future. I still want people to realize that &amp;quot;the most realistic [[buildings]] will always be ones in real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, I have decided against starting a new hospital [[Category talk:Mn10&#039;s hospitals#Note about my fictional buildings|for certain reasons]]. This means that [[Denver Remston Hospital]] will remain the most detailed hospital that I have made for [[Skyscraper Wiki:About|this simulator]], while still keeping [[Eastcity Medical Center]] positioned as my &amp;quot;last independent hospital&amp;quot; created.&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:10, 1 July 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Officially separated topics for different matters ==&lt;br /&gt;
&lt;br /&gt;
As being treated like an AI or a bot every time is very annoying, and some people who read my topic may just see &amp;quot;error messages&amp;quot; or &amp;quot;missing textures&amp;quot; and don&#039;t download* [[Mn10 IP|my buildings]] at all, it&#039;s time to separate my IP&#039;s topic into two:&lt;br /&gt;
*&#039;&#039;&#039;Main topic (Building updates and releases):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-main-topic/ Mn10 Integration Project - Main topic]&lt;br /&gt;
*&#039;&#039;&#039;Discussion topic (All other matters):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-error-reportingsuggestionsother-matters/ Mn10 Integration Project - Error reporting/suggestions/other matters]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Note:&#039;&#039; I am not forcing people to download my releases. If you like other people&#039;s [[buildings]] more than mine, go ahead and download them. Please just don&#039;t repeatedly post the same things in my topics, as it is very annoying. I may stop updating GitHub and make releases only by uploading to MediaFire as usual if this continues. (Even thought it was just &amp;quot;one person&amp;quot; always asking me to update GitHub, I &#039;&#039;always&#039;&#039; feel like &amp;quot;a bot&amp;quot; that needs to work perfectly whenever seeing such comments.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 01:34, 8 July 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24279</id>
		<title>Category talk:Mn10&#039;s hospitals</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24279"/>
		<updated>2026-10-13T10:08:00Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Note about my fictional buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note about my fictional buildings ==&lt;br /&gt;
As I have successfully built &#039;&#039;only&#039;&#039; three hospitals for [[Mn10 IP|my IP]], some people may wonder if I may create a new hospital again. I have to announce here that I won&#039;t create any more hospitals in the future, as simply creating a new building for [[DRH]] and [[SRH]] took me a while. Additionally, I typically have a hard time to create a hospital in this sim for the following reasons:&lt;br /&gt;
# There are several &amp;quot;secret rooms&amp;quot; off-limits to the public, such as an operating room. Therefore, such rooms can only be created as a &amp;quot;large empty room&amp;quot; without smaller ones inside.&lt;br /&gt;
# I cannot think of a hospital&#039;s layout on my own, as it is &#039;&#039;not&#039;&#039; something that I go in real life as often as a mall.&lt;br /&gt;
#* I don&#039;t like to memorize and copy from a real one either, as it may cause me to be &amp;quot;visited&amp;quot; at a real-life hospital unexpectedly in case of any sickness or injury.&lt;br /&gt;
#* I also don&#039;t want any related parties to make me remove any kind of &amp;quot;[[:Category:Mn10&#039;s partially real buildings|partially real building]]&amp;quot; at all. Therefore, I must find a compromise between &amp;quot;my own ideas&amp;quot; and &amp;quot;copying from a real [[building]].&amp;quot;&lt;br /&gt;
# With the said reasons, I decided to trim down the [[Denver Remston Hospital/2022 buildings#Diamond Heart Building|Diamond Heart Building]] from 14 to 6 floors. Not only was this done to prevent creating something that &#039;&#039;may&#039;&#039; resemble any real hospital, but also to be considerate to users with slower computers.&lt;br /&gt;
#* Moreover, there are already some significant details in [[Denver Remston Hospital/1985 buildings#San Francisco|San Francisco]] and [[Denver Remston Hospital/2022 buildings#Pacific Heights Building|Pacific Heights]], so it is not worth my time and effort to create the same things for Diamond Heart again.&lt;br /&gt;
# Additionally, as working life lasts more than studying life for most people, I have decided against creating [[WMC|a new]] [[MKTS|office building]], to prevent accidentally or purposely copying from [[Sentai Tower|a real one]], which may cause myself or other related people to be visited unexpectedly during the working hours.&lt;br /&gt;
# For the same reason as #4 above, I will also NOT built any residential building, to prevent copying a layout from a residence of myself or other people I know in real life.&lt;br /&gt;
#* On the contrary, it is typically safer to built [[ABH|a hotel]] or [[STP|a mall]] based on a real one. This is because in real life, I can easily stay or shop at a different place from the one I used as an idea of [[TQC|my fictional]] [[Mn10 IP|buildings]] instead (unlike hospitals, where I must selected according to &amp;quot;the doctors&#039; specialty&amp;quot; or &amp;quot;fastest waiting time&amp;quot;). Therefore, &#039;&#039;&#039;only hotels and malls will be my specialty for within the foreseeable future.&#039;&#039;&#039;&lt;br /&gt;
#* As I spent my time in [[SDU|educational]] [[Skyscraper School (V3)|institutions]] only for a few years in my life, it is also safe to build them based on a real one, as people typically &#039;&#039;cannot&#039;&#039; see me at those real-life places after my graduation. However, as I don&#039;t have much ideas for creating those kinds of [[buildings]] as much as in the past, such places are &#039;&#039;not&#039;&#039; my specialty anymore.&lt;br /&gt;
# With all of the above, I will not create new [[SHE#Section 1.2 By Mn10|residential buildings]] in this sim at all. There will also be no more independent projects that involve [[EMC|hospitals]] and [[RBT|office buildings]]; I will instead modify or add to [[SRH|the]] [[Spacetime Plaza#Miriam Tower|current]] [[WMC|ones]] as time permits.&lt;br /&gt;
#* Combined with [[Talk:Mn10 Integration Project#The future of Spacetime Plaza and this IP|this statement]], [[Miriam Tower]] will be my last office building in this sim for a very long time.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:23, 26 September 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24278</id>
		<title>Category talk:Mn10&#039;s hospitals</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24278"/>
		<updated>2026-10-13T10:04:23Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Note about my fictional buildings */ - Edited for conciseness, while still maintaining clarity for &amp;quot;there are already some significant details...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note about my fictional buildings ==&lt;br /&gt;
As I have successfully built &#039;&#039;only&#039;&#039; three hospitals for [[Mn10 IP|my IP]], some people may wonder if I may create a new hospital again. I have to announce here that I won&#039;t create any more hospitals in the future, as simply creating a new building for [[DRH]] and [[SRH]] took me a while. Additionally, I typically have a hard time to create a hospital in this sim for the following reasons:&lt;br /&gt;
# There are several &amp;quot;secret rooms&amp;quot; off-limits to the public, such as an operating room. Therefore, such rooms can only be created as a &amp;quot;large empty room&amp;quot; without smaller ones inside.&lt;br /&gt;
# I cannot think of a hospital&#039;s layout on my own, as it is &#039;&#039;not&#039;&#039; something that I go in real life as often as a mall.&lt;br /&gt;
#* I don&#039;t like to memorize and copy from a real one either, as it may cause me to be &amp;quot;visited&amp;quot; at a real-life hospital unexpectedly in case of any sickness or injury.&lt;br /&gt;
#* I also don&#039;t want any related parties to make me remove any kind of &amp;quot;[[:Category:Mn10&#039;s partially real buildings|partially real building]]&amp;quot; at all. Therefore, I must find a compromise between &amp;quot;my own ideas&amp;quot; and &amp;quot;copying from a real [[building]].&amp;quot;&lt;br /&gt;
# With the said reasons, I decided to trim down the [[Denver Remston Hospital/2022 buildings#Diamond Heart Building|Diamond Heart Building]] from 14 to 6 floors. Not only was this done to prevent creating something that &#039;&#039;may&#039;&#039; resemble any real hospital, but also to be considerate to users with slower computers.&lt;br /&gt;
#* Moreover, there are already some significant details in [[Denver Remston Hospital/1985 buildings#San Francisco|San Francisco]] and [[Denver Remston Hospital/2022 buildings#Pacific Heights Building|Pacific Heights]], so it is not worth my time and effort to duplicate the same things for Diamond Heart.&lt;br /&gt;
# Additionally, as working life lasts more than studying life for most people, I have decided against creating [[WMC|a new]] [[MKTS|office building]], to prevent accidentally or purposely copying from [[Sentai Tower|a real one]], which may cause myself or other related people to be visited unexpectedly during the working hours.&lt;br /&gt;
# For the same reason as #4 above, I will also NOT built any residential building, to prevent copying a layout from a residence of myself or other people I know in real life.&lt;br /&gt;
#* On the contrary, it is typically safer to built [[ABH|a hotel]] or [[STP|a mall]] based on a real one. This is because in real life, I can easily stay or shop at a different place from the one I used as an idea of [[TQC|my fictional]] [[Mn10 IP|buildings]] instead (unlike hospitals, where I must selected according to &amp;quot;the doctors&#039; specialty&amp;quot; or &amp;quot;fastest waiting time&amp;quot;). Therefore, &#039;&#039;&#039;only hotels and malls will be my specialty for within the foreseeable future.&#039;&#039;&#039;&lt;br /&gt;
#* As I spent my time in [[SDU|educational]] [[Skyscraper School (V3)|institutions]] only for a few years in my life, it is also safe to build them based on a real one, as people typically &#039;&#039;cannot&#039;&#039; see me at those real-life places after my graduation. However, as I don&#039;t have much ideas for creating those kinds of [[buildings]] as much as in the past, such places are &#039;&#039;not&#039;&#039; my specialty anymore.&lt;br /&gt;
# With all of the above, I will not create new [[SHE#Section 1.2 By Mn10|residential buildings]] in this sim at all. There will also be no more independent projects that involve [[EMC|hospitals]] and [[RBT|office buildings]]; I will instead modify or add to [[SRH|the]] [[Spacetime Plaza#Miriam Tower|current]] [[WMC|ones]] as time permits.&lt;br /&gt;
#* Combined with [[Talk:Mn10 Integration Project#The future of Spacetime Plaza and this IP|this statement]], [[Miriam Tower]] will be my last office building in this sim for a very long time.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:23, 26 September 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24277</id>
		<title>Category talk:Mn10&#039;s hospitals</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24277"/>
		<updated>2026-10-13T10:00:44Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Note about my fictional buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note about my fictional buildings ==&lt;br /&gt;
As I have successfully built &#039;&#039;only&#039;&#039; three hospitals for [[Mn10 IP|my IP]], some people may wonder if I may create a new hospital again. I have to announce here that I won&#039;t create any more hospitals in the future, as simply creating a new building for [[DRH]] and [[SRH]] took me a while. Additionally, I typically have a hard time to create a hospital in this sim for the following reasons:&lt;br /&gt;
# There are several &amp;quot;secret rooms&amp;quot; off-limits to the public, such as an operating room. Therefore, such rooms can only be created as a &amp;quot;large empty room&amp;quot; without smaller ones inside.&lt;br /&gt;
# I cannot think of a hospital&#039;s layout on my own, as it is &#039;&#039;not&#039;&#039; something that I go in real life as often as a mall.&lt;br /&gt;
#* I don&#039;t like to memorize and copy from a real one either, as it may cause me to be &amp;quot;visited&amp;quot; at a real-life hospital unexpectedly in case of any sickness or injury.&lt;br /&gt;
#* I also don&#039;t want any related parties to make me remove any kind of &amp;quot;[[:Category:Mn10&#039;s partially real buildings|partially real building]]&amp;quot; at all. Therefore, I must find a compromise between &amp;quot;my own ideas&amp;quot; and &amp;quot;copying from a real [[building]].&amp;quot;&lt;br /&gt;
# With the said reasons, I decided to trim down the [[Denver Remston Hospital/2022 buildings#Diamond Heart Building|Diamond Heart Building]] from 14 to 6 floors. Not only was this done to prevent creating something that &#039;&#039;may&#039;&#039; resemble any real hospital, but also to be considerate to users with slower computers.&lt;br /&gt;
#* Moreover, there are already some significant details in the [[Denver Remston Hospital/1985 buildings#San Francisco Building|San Francisco]] and [[Denver Remston Hospital/2022 buildings#Pacific Heights Building|Pacific Heights Buildings]], so it is not worth my time and effort to duplicate the same things for Diamond Heart.&lt;br /&gt;
# Additionally, as working life lasts more than studying life for most people, I have decided against creating [[WMC|a new]] [[MKTS|office building]], to prevent accidentally or purposely copying from [[Sentai Tower|a real one]], which may cause myself or other related people to be visited unexpectedly during the working hours.&lt;br /&gt;
# For the same reason as #4 above, I will also NOT built any residential building, to prevent copying a layout from a residence of myself or other people I know in real life.&lt;br /&gt;
#* On the contrary, it is typically safer to built [[ABH|a hotel]] or [[STP|a mall]] based on a real one. This is because in real life, I can easily stay or shop at a different place from the one I used as an idea of [[TQC|my fictional]] [[Mn10 IP|buildings]] instead (unlike hospitals, where I must selected according to &amp;quot;the doctors&#039; specialty&amp;quot; or &amp;quot;fastest waiting time&amp;quot;). Therefore, &#039;&#039;&#039;only hotels and malls will be my specialty for within the foreseeable future.&#039;&#039;&#039;&lt;br /&gt;
#* As I spent my time in [[SDU|educational]] [[Skyscraper School (V3)|institutions]] only for a few years in my life, it is also safe to build them based on a real one, as people typically &#039;&#039;cannot&#039;&#039; see me at those real-life places after my graduation. However, as I don&#039;t have much ideas for creating those kinds of [[buildings]] as much as in the past, such places are &#039;&#039;not&#039;&#039; my specialty anymore.&lt;br /&gt;
# With all of the above, I will not create new [[SHE#Section 1.2 By Mn10|residential buildings]] in this sim at all. There will also be no more independent projects that involve [[EMC|hospitals]] and [[RBT|office buildings]]; I will instead modify or add to [[SRH|the]] [[Spacetime Plaza#Miriam Tower|current]] [[WMC|ones]] as time permits.&lt;br /&gt;
#* Combined with [[Talk:Mn10 Integration Project#The future of Spacetime Plaza and this IP|this statement]], [[Miriam Tower]] will be my last office building in this sim for a very long time.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:23, 26 September 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Twin_Towers&amp;diff=24242</id>
		<title>Twin Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Twin_Towers&amp;diff=24242"/>
		<updated>2026-10-05T09:41:22Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Simplified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Bld|World Trade Center|Incomplete|5=SS Showcase|11=6|12=Office|13=[[Extreme MEGAProjects]]|1973|WTC|6=111|7=6|8=190|9=8}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disambiguation note|[[World Trade Center (disambiguation)]]}}{{Legit}}{{IpInfo/S3}}&lt;br /&gt;
{{MayLookReal-GNL|Skyscraper Simulator Showcase|location}}&lt;br /&gt;
The &#039;&#039;&#039;Twin Towers&#039;&#039;&#039; are a recreation to the two towers of the World Trade Center (WTC) made by Skyscraper Simulator Showcase&amp;lt;abbr title=&amp;quot;Formerly known as June&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;. This incarnation is strictly based on the former World Trade Center twin towers prior to the September 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; (9/11) attacks . The two towers have a total of 99 elevators each, making a total of 198 elevators. With the exception of the realistic version, it&#039;s a building made in SVN style (except the windows). Currently there aren&#039;t any of the other buildings of the WTC complex.&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== Simplified ===&lt;br /&gt;
*&#039;&#039;&#039;Initial Release&#039;&#039;&#039; - September 29, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 101323&#039;&#039;&#039; - October 13, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 102023&#039;&#039;&#039; - October 20, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 110323&#039;&#039;&#039; - November 3, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 011224&#039;&#039;&#039; - January 12, 2024&lt;br /&gt;
&lt;br /&gt;
=== Realistic ===&lt;br /&gt;
&#039;&#039;There was no Milestone 5 version released.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Milestone 1&#039;&#039;&#039; - November 7, 2023; Finish date December 1, 2023&lt;br /&gt;
*&#039;&#039;&#039;Milestone 2&#039;&#039;&#039; - December 4, 2023; Finish date December 29, 2023&lt;br /&gt;
*&#039;&#039;&#039;Milestone 3&#039;&#039;&#039; - January 3, 2024; Finish date January 28, 2024&lt;br /&gt;
*&#039;&#039;&#039;Milestone 4&#039;&#039;&#039; - March 7, 2024; Finish date March 8, 2024&lt;br /&gt;
*&#039;&#039;&#039;Milestone 6&#039;&#039;&#039; - June 4, 2024; Finish date June 7, 2024&lt;br /&gt;
*&#039;&#039;&#039;Milestone 7&#039;&#039;&#039; - January 17, 2025&lt;br /&gt;
&lt;br /&gt;
== Floor assignments ==&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
* &#039;&#039;&#039;PIT&#039;&#039;&#039; - Shaft Pit&lt;br /&gt;
* &#039;&#039;&#039;SB5-SB1&#039;&#039;&#039; - Sub Basements&lt;br /&gt;
* &#039;&#039;&#039;S&#039;&#039;&#039; - Lower Level&amp;lt;abbr title=&amp;quot;AKA Service Level&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;C&#039;&#039;&#039; - Concourse (Main Lobby)&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; - Mezzanine / Plaza&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039; - Upper Lobby Levels&lt;br /&gt;
* &#039;&#039;&#039;7-8&#039;&#039;&#039; - Zone L Mechanical&lt;br /&gt;
* &#039;&#039;&#039;9-40&#039;&#039;&#039; - Zone 1 Offices&lt;br /&gt;
* &#039;&#039;&#039;41-42&#039;&#039;&#039; - Zone 1 Mechanical&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
* &#039;&#039;&#039;43&#039;&#039;&#039; - Zone 2 Offices&lt;br /&gt;
* &#039;&#039;&#039;44&#039;&#039;&#039; - Zone 2 Skylobby&lt;br /&gt;
* &#039;&#039;&#039;45-74&#039;&#039;&#039; - Zone 2 Offices&lt;br /&gt;
* &#039;&#039;&#039;75-76&#039;&#039;&#039; - Zone 2 Mechanical&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
* &#039;&#039;&#039;77&#039;&#039;&#039; - Zone 3 Offices&lt;br /&gt;
* &#039;&#039;&#039;78&#039;&#039;&#039; - Zone 3 Skylobby&lt;br /&gt;
* &#039;&#039;&#039;79-105&#039;&#039;&#039; - Zone 3 Offices (WTC1) / &#039;&#039;&#039;79-106&#039;&#039;&#039; - Zone 3 Offices (WTC2)&lt;br /&gt;
* &#039;&#039;&#039;106-107&#039;&#039;&#039; - Restaurant (WTC1) / &#039;&#039;&#039;107&#039;&#039;&#039; - Indoor Observatory (WTC2)&lt;br /&gt;
* &#039;&#039;&#039;108-109&#039;&#039;&#039; - Zone 3 Mechanical&lt;br /&gt;
* &#039;&#039;&#039;110&#039;&#039;&#039; - Communications (WTC1) / Access to Outdoor Observatory (WTC2)&lt;br /&gt;
* &#039;&#039;&#039;R1&#039;&#039;&#039; - Rooftop&lt;br /&gt;
* &#039;&#039;&#039;R2&#039;&#039;&#039; - Outdoor Observatory (WTC2)&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Prior to version Milestone 3, there was no R2 floor. Also the simplified version has no R2 floor.&lt;br /&gt;
&lt;br /&gt;
== Stairwell Transfering Floors ==&lt;br /&gt;
=== North Tower ===&lt;br /&gt;
*&#039;&#039;&#039;Stairwell A&#039;&#039;&#039; - Floors 26, 42, 48, 66, 68, 76, and 82&lt;br /&gt;
*&#039;&#039;&#039;Stairwell B&#039;&#039;&#039; - Floor SB3 and 76&lt;br /&gt;
*&#039;&#039;&#039;Stairwell C&#039;&#039;&#039; - Floors 42, 48, 66, 68, 76, and 82&lt;br /&gt;
=== South Tower ===&lt;br /&gt;
*&#039;&#039;&#039;Stairwell A&#039;&#039;&#039; - Floors 26, 42, 48, 76, and 82&lt;br /&gt;
*&#039;&#039;&#039;Stairwell B&#039;&#039;&#039; - Floor SB3 and 76&lt;br /&gt;
*&#039;&#039;&#039;Stairwell C&#039;&#039;&#039; - Floors 42, 48, 76, and 82&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Prior to versions 011224 and Milestone 3, the South Tower stairwells were identical to the North Tower&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Simplified ===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; These screenshots were made in the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; version&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WTC External Facade.jpg|Exterior of the Twin Towers|link=File:WTC_External_Facade.jpg&lt;br /&gt;
WTC Lobby.jpg|Concourse Level|link=File:WTC_Lobby.jpg&lt;br /&gt;
WTC - SkyLobby.jpg|78th floor skylobby|link=File:WTC_-_SkyLobby.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic ===&lt;br /&gt;
* &#039;&#039;Main article:&#039;&#039; [[Twin Towers (Realistic) Screenshots]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sandy Spire]]&lt;br /&gt;
* [[The Osterman World Trade Center]]&lt;br /&gt;
* [[Twin Towers II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/World_Trade_Center_(1973%E2%80%932001) Information about the Twin Towers in real life]&lt;br /&gt;
* [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/ Twin Towers (Simplified) - The Skyscraper Simulator Forum]&lt;br /&gt;
* [https://911memorial.org/learn/resources/world-trade-center-history World Trade Center History]&lt;br /&gt;
* [https://pacorpredevblobstorage.blob.core.windows.net/board-documents/uploads/documents/freedom-of-information/foi-fulfilled-requests/12673-WTC.pdf WTC Floor Plans] &lt;br /&gt;
&lt;br /&gt;
[[Category:Skyscraper Simulator Showcase&#039;s buildings]]&lt;br /&gt;
[[Category:Office buildings]]&lt;br /&gt;
[[Category:Non-fictional buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=L%27Hotel_Fabiola&amp;diff=24241</id>
		<title>L&#039;Hotel Fabiola</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=L%27Hotel_Fabiola&amp;diff=24241"/>
		<updated>2026-10-05T09:40:50Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: G and 1-96 = 97 floors (unless some floors are skipped)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;L&#039;Hotel Fabiola&#039;&#039;&#039;, also known as &#039;&#039;Fabiola City Tower 3&#039;&#039;, is a 97-floor hotel located in [[Fabiola City]]. It was created by sumosoftinc. There are actually two towers, though one of them only goes as high as floor 51.&lt;br /&gt;
== Floors ==&lt;br /&gt;
* &#039;&#039;&#039;LB-LG&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Ground Floor, Lobby&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039; - Mall&lt;br /&gt;
* &#039;&#039;&#039;7-8&#039;&#039;&#039; - Upper Commons&lt;br /&gt;
* &#039;&#039;&#039;9-50&#039;&#039;&#039; - Hotel Rooms (splits into two towers)&lt;br /&gt;
* &#039;&#039;&#039;51&#039;&#039;&#039; - Skylobby&lt;br /&gt;
* &#039;&#039;&#039;52-96&#039;&#039;&#039; - Hotel Rooms&lt;br /&gt;
[[Category:Hotels]]&lt;br /&gt;
[[Category:Sumosoftinc&#039;s buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24240</id>
		<title>Spacetime Plaza Screenshots/2</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza_Screenshots/2&amp;diff=24240"/>
		<updated>2026-10-05T09:39:34Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Lumina Parking Garage and Lavender Moon Hotel */ - I am consider calling these three elevators &amp;quot;Express&amp;quot; or &amp;quot;Summit Express&amp;quot;, as I am planning to move them to the very center of the hotel tower, and expand them to the 40th floor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[STP|Building information]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This place is still under development, so the final product may change greatly from these pictures.&amp;lt;/center&amp;gt;&lt;br /&gt;
==Miriam Tower==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_ACTT_Lobby.jpg|Lobby area on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_ACTT_HZ_Elev.jpg|An office local elevator&lt;br /&gt;
STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different interior&lt;br /&gt;
STP_ACTT_34thFloor.jpg|One of the office floors&lt;br /&gt;
STP_ACTT_PKElev1.jpg|Looking at the parking elevators&lt;br /&gt;
STP_ACTT_PKElev2.jpg|Inside one of the parking elevators&lt;br /&gt;
MiriamTower_B3F_EscLobby.jpg|Escalator lobby on level B3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumina Parking Garage and Lavender Moon Hotel==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_LuminaPG_Elev1.jpg|Parking elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LuminaPG_Elev2.jpg|Looking closer to a parking elevator&lt;br /&gt;
STP_LuminaPG_Elev3.jpg|Inside one of the parking elevators&lt;br /&gt;
STP_LuminaPG_Elev4.jpg|Riding a parking elevator upstairs&lt;br /&gt;
STP_LMH_HZElev.jpg|A hotel local elevator&lt;br /&gt;
STP_LMH_LZElev.jpg|Another hotel elevator with a different design&lt;br /&gt;
STP_UndergroundLD_1.jpg|Underground loading dock between the hotel and Monica Dept. Store&lt;br /&gt;
STP_UndergroundLD_2.jpg|Another look at the underground loading dock&lt;br /&gt;
STP_LuminaPG_B1F.jpg|Parking entrance on level B1&lt;br /&gt;
STP_LMH_ServiceHall.jpg|A service hallway on a hotel level&lt;br /&gt;
STP_LMH_TowerSE.jpg|Inside one of the Tower Service Elevators&lt;br /&gt;
STP_LMH_PodiumSE.jpg|Inside the Podium Service Elevator&lt;br /&gt;
STP_LMH_LobbyEXElev_1.jpg|Close-up at the Express Elevators on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
STP_LMH_LobbyEXElev_2.jpg|Looking at the [[Westin Tranquility City|Westin hotel]] while riding an Express Elevator&lt;br /&gt;
STP_LMH_LobbyEXElev_3.jpg|An interior shot in one of the Express Elevators&lt;br /&gt;
STP_LMH_LobbyEXElev_4.jpg|Express Elevators as seen on the 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underground parking garage==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STP_Mall_East_ParkingRamp.jpg|Ramps connecting the southeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_East_ParkingRamp_2.jpg|Ramps connecting the northeastern side of levels B1 and B2&lt;br /&gt;
STP_Mall_NEParking_B1F_1.jpg|Northeastern end of the parking garage on level B1, underneath the Monica Dept. Store&lt;br /&gt;
STP_Mall_NEParking_B1F_2.jpg|Northeastern end of level B1 (with access roadway from northeast entrance)&lt;br /&gt;
STP_Mall_NEParking_B2F_1.jpg|Northeastern end of level B2, with both elevator lobbies of Monica Dept. Store completed&lt;br /&gt;
STP_Mall_EastEscLby_1.jpg|East escalator lobby (1)&lt;br /&gt;
STP_Mall_EastEscLby_2.jpg|East escalator lobby (2)&lt;br /&gt;
STP_Mall_WestEscLby_3.jpg|West escalator lobby&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Spacetime Plaza Screenshots|Page 1]], [[Spacetime Plaza Screenshots/2|Page 2]]&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Screenshots]]&lt;br /&gt;
[[Category:Spacetime Plaza Screenshots|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=1MC&amp;diff=24239</id>
		<title>1MC</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=1MC&amp;diff=24239"/>
		<updated>2026-10-05T09:30:46Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: Redirected page to One Mantis Center (V2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[One Mantis Center (V2)]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Twin_Towers&amp;diff=24238</id>
		<title>Twin Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Twin_Towers&amp;diff=24238"/>
		<updated>2026-10-05T09:29:17Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Bld|World Trade Center|Incomplete|5=SS Showcase|11=6|12=Office|13=[[Extreme MEGAProjects]]|1973|WTC|6=111|7=6|8=190|9=8}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Disambiguation note|[[World Trade Center (disambiguation)]]}}{{Legit}}{{IpInfo/S3}}&lt;br /&gt;
{{MayLookReal-GNL|Skyscraper Simulator Showcase|location}}&lt;br /&gt;
The &#039;&#039;&#039;Twin Towers&#039;&#039;&#039; are a recreation to the two towers of the World Trade Center (WTC) made by Skyscraper Simulator Showcase&amp;lt;abbr title=&amp;quot;Formerly known as June&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;. This incarnation is strictly based on the former World Trade Center twin towers prior to the September 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; (9/11) attacks . The two towers have a total of 99 elevators each, making a total of 198 elevators. With the exception of the realistic version, it&#039;s a building made in SVN style (except the windows). Currently there aren&#039;t any of the other buildings of the WTC complex.&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== Simplified ===&lt;br /&gt;
*&#039;&#039;&#039;Initial Release&#039;&#039;&#039; - September 29, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 101323&#039;&#039;&#039; - October 13, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 102023&#039;&#039;&#039; - October 20, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 110323&#039;&#039;&#039; - November 3, 2023&lt;br /&gt;
*&#039;&#039;&#039;Release 011224&#039;&#039;&#039; - January 12, 2024&lt;br /&gt;
&lt;br /&gt;
=== Realistic ===&lt;br /&gt;
&#039;&#039;There was no Milestone 5 version released.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Milestone 1&#039;&#039;&#039; - November 7, 2023; Finish date December 1, 2023&lt;br /&gt;
*&#039;&#039;&#039;Milestone 2&#039;&#039;&#039; - December 4, 2023; Finish date December 29, 2023&lt;br /&gt;
*&#039;&#039;&#039;Milestone 3&#039;&#039;&#039; - January 3, 2024; Finish date January 28, 2024&lt;br /&gt;
*&#039;&#039;&#039;Milestone 4&#039;&#039;&#039; - March 7, 2024; Finish date March 8, 2024&lt;br /&gt;
*&#039;&#039;&#039;Milestone 6&#039;&#039;&#039; - June 4, 2024; Finish date June 7, 2024&lt;br /&gt;
*&#039;&#039;&#039;Milestone 7&#039;&#039;&#039; - January 17, 2025&lt;br /&gt;
&lt;br /&gt;
== Floor assignments ==&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
* &#039;&#039;&#039;PIT&#039;&#039;&#039; - Shaft Pit&lt;br /&gt;
* &#039;&#039;&#039;SB5-SB1&#039;&#039;&#039; - Sub Basements&lt;br /&gt;
* &#039;&#039;&#039;S&#039;&#039;&#039; - Lower Level&amp;lt;abbr title=&amp;quot;AKA Service Level&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;C&#039;&#039;&#039; - Concourse (Main Lobby)&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; - Mezzanine / Plaza&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039; - Upper Lobby Levels&lt;br /&gt;
* &#039;&#039;&#039;7-8&#039;&#039;&#039; - Zone L Mechanical&lt;br /&gt;
* &#039;&#039;&#039;9-40&#039;&#039;&#039; - Zone 1 Offices&lt;br /&gt;
* &#039;&#039;&#039;41-42&#039;&#039;&#039; - Zone 1 Mechanical&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
* &#039;&#039;&#039;43&#039;&#039;&#039; - Zone 2 Offices&lt;br /&gt;
* &#039;&#039;&#039;44&#039;&#039;&#039; - Zone 2 Skylobby&lt;br /&gt;
* &#039;&#039;&#039;45-74&#039;&#039;&#039; - Zone 2 Offices&lt;br /&gt;
* &#039;&#039;&#039;75-76&#039;&#039;&#039; - Zone 2 Mechanical&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
* &#039;&#039;&#039;77&#039;&#039;&#039; - Zone 3 Offices&lt;br /&gt;
* &#039;&#039;&#039;78&#039;&#039;&#039; - Zone 3 Skylobby&lt;br /&gt;
* &#039;&#039;&#039;79-105&#039;&#039;&#039; - Zone 3 Offices (WTC1) / &#039;&#039;&#039;79-106&#039;&#039;&#039; - Zone 3 Offices (WTC2)&lt;br /&gt;
* &#039;&#039;&#039;106-107&#039;&#039;&#039; - Restaurant (WTC1) / &#039;&#039;&#039;107&#039;&#039;&#039; - Indoor Observatory (WTC2)&lt;br /&gt;
* &#039;&#039;&#039;108-109&#039;&#039;&#039; - Zone 3 Mechanical&lt;br /&gt;
* &#039;&#039;&#039;110&#039;&#039;&#039; - Communications (WTC1) / Access to Outdoor Observatory (WTC2)&lt;br /&gt;
* &#039;&#039;&#039;R1&#039;&#039;&#039; - Rooftop&lt;br /&gt;
* &#039;&#039;&#039;R2&#039;&#039;&#039; - Outdoor Observatory (WTC2)&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Prior to version Milestone 3, there was no R2 floor. Also the simplified version has no R2 floor.&lt;br /&gt;
&lt;br /&gt;
== Stairwell Transfering Floors ==&lt;br /&gt;
=== North Tower ===&lt;br /&gt;
*&#039;&#039;&#039;Stairwell A&#039;&#039;&#039; - Floors 26, 42, 48, 66, 68, 76, and 82&lt;br /&gt;
*&#039;&#039;&#039;Stairwell B&#039;&#039;&#039; - Floor SB3 and 76&lt;br /&gt;
*&#039;&#039;&#039;Stairwell C&#039;&#039;&#039; - Floors 42, 48, 66, 68, 76, and 82&lt;br /&gt;
=== South Tower ===&lt;br /&gt;
*&#039;&#039;&#039;Stairwell A&#039;&#039;&#039; - Floors 26, 42, 48, 76, and 82&lt;br /&gt;
*&#039;&#039;&#039;Stairwell B&#039;&#039;&#039; - Floor SB3 and 76&lt;br /&gt;
*&#039;&#039;&#039;Stairwell C&#039;&#039;&#039; - Floors 42, 48, 76, and 82&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Prior to versions 011224 and Milestone 3, the South Tower stairwells were identical to the North Tower&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Simplified ===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; These screenshots were made in the 1st version&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WTC External Facade.jpg|Exterior of the Twin Towers|link=File:WTC_External_Facade.jpg&lt;br /&gt;
WTC Lobby.jpg|Concourse Level|link=File:WTC_Lobby.jpg&lt;br /&gt;
WTC - SkyLobby.jpg|78th floor skylobby|link=File:WTC_-_SkyLobby.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic ===&lt;br /&gt;
* &#039;&#039;Main article:&#039;&#039; [[Twin Towers (Realistic) Screenshots]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sandy Spire]]&lt;br /&gt;
* [[The Osterman World Trade Center]]&lt;br /&gt;
* [[Twin Towers II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/World_Trade_Center_(1973%E2%80%932001) Information about the Twin Towers in real life]&lt;br /&gt;
* [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/ Twin Towers (Simplified) - The Skyscraper Simulator Forum]&lt;br /&gt;
* [https://911memorial.org/learn/resources/world-trade-center-history World Trade Center History]&lt;br /&gt;
* [https://pacorpredevblobstorage.blob.core.windows.net/board-documents/uploads/documents/freedom-of-information/foi-fulfilled-requests/12673-WTC.pdf WTC Floor Plans] &lt;br /&gt;
&lt;br /&gt;
[[Category:Skyscraper Simulator Showcase&#039;s buildings]]&lt;br /&gt;
[[Category:Office buildings]]&lt;br /&gt;
[[Category:Non-fictional buildings]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Elevation_City_County_University&amp;diff=24237</id>
		<title>Elevation City County University</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Elevation_City_County_University&amp;diff=24237"/>
		<updated>2026-10-05T09:26:10Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Shimshon Electivies Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}{{IpInfo/M72}}&lt;br /&gt;
&#039;&#039;&#039;Elevation City County University&#039;&#039;&#039; is a university building complex located in [[Elevation City]] and created by M72.&lt;br /&gt;
== Floors ==&lt;br /&gt;
=== Ben Maymon Medicine Building ===&lt;br /&gt;
* &#039;&#039;&#039;B2-B1&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;1-11&#039;&#039;&#039; - Classrooms, Labs&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; - Commons&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; - Roof&lt;br /&gt;
=== Brodesky Astronomy, Physics and Math Building ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Basement&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Ground Floor, Auditorium&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Astronomy Classrooms&lt;br /&gt;
* &#039;&#039;&#039;2-3&#039;&#039;&#039; - Mathematics Classrooms&lt;br /&gt;
* &#039;&#039;&#039;4-5&#039;&#039;&#039; - Physics Classrooms&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; - Roof&lt;br /&gt;
=== Flusher Hall ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Basement&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Ground Floor&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Mezzanine&lt;br /&gt;
* &#039;&#039;&#039;2-12&#039;&#039;&#039; - Dorms&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; - Roof&lt;br /&gt;
=== Otis School For Elevator Studies ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Storage&lt;br /&gt;
* &#039;&#039;&#039;G&#039;&#039;&#039; - Ground Floor, School Management&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039; - Classrooms&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Classrooms, Auditorium&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Roof&lt;br /&gt;
=== Rosenberg Dormitory and UniCenter Shopping Center ===&lt;br /&gt;
==== Lower Floors and Office Building ====&lt;br /&gt;
* &#039;&#039;&#039;-3 to -1&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039; - Ground Floor, Lower Shops&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Upper Shops, Office Lobby&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039; - Offices&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
==== Dormitory Buildings ====&lt;br /&gt;
* &#039;&#039;&#039;-3&#039;&#039;&#039; - Parking&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Dorms Lobby, Access to Shopping Center&lt;br /&gt;
* &#039;&#039;&#039;2-8&#039;&#039;&#039; - Dorms&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; - Roof&lt;br /&gt;
=== Rovina Performing Arts Center ===&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; - Storage&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Auditorium?&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; - Ground Floor, Classrooms&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Classrooms&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; - Offices&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; - Roof&lt;br /&gt;
=== Shimshon Electivies Hall ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Ground Floor&amp;quot;&amp;gt;0&amp;lt;/abbr&amp;gt;-1&#039;&#039;&#039; - Classrooms&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
=== Wortman Towers Dormitory ===&lt;br /&gt;
==== Commons Area ====&lt;br /&gt;
* &#039;&#039;&#039;LL&#039;&#039;&#039; - Lower Level, Laundry&lt;br /&gt;
* &#039;&#039;&#039;P&#039;&#039;&#039; - Student Parking&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Lobby&lt;br /&gt;
* &#039;&#039;&#039;A3&#039;&#039;&#039; - Wolfson House, Bialik House&lt;br /&gt;
* &#039;&#039;&#039;B3&#039;&#039;&#039; - Lillian House, Weissman House&lt;br /&gt;
* &#039;&#039;&#039;C3&#039;&#039;&#039; - Pinsker House, Nordau House&lt;br /&gt;
* &#039;&#039;&#039;D3&#039;&#039;&#039; - Jabotinsky House, Ben Gurion House&lt;br /&gt;
* &#039;&#039;&#039;E3&#039;&#039;&#039; - Ahad Ha&#039;am House, Herzl House&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Top Level, Observation Deck&lt;br /&gt;
* &#039;&#039;&#039;Roof&#039;&#039;&#039; - Roof&lt;br /&gt;
==== Student Towers ====&lt;br /&gt;
===== Left Tower =====&lt;br /&gt;
* &#039;&#039;&#039;A1-A2&#039;&#039;&#039; - Wolfson House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;A3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;A4-A5&#039;&#039;&#039; - Wolfson House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;B1-B2&#039;&#039;&#039; - Lillian House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;B3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;B4-B5&#039;&#039;&#039; - Lillian House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;C1-C2&#039;&#039;&#039; - Pinsker House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;C3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;C4-C5&#039;&#039;&#039; - Pinsker House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;D1-D2&#039;&#039;&#039; - Jabotinsky House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;D3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;D4-D5&#039;&#039;&#039; - Jabotinsky House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;E1-E2&#039;&#039;&#039; - Ahad Ha&#039;am House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;E3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;E4-E5&#039;&#039;&#039; - Ahad Ha&#039;am House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;M1-M2&#039;&#039;&#039; - Mechanical&lt;br /&gt;
===== Right Tower =====&lt;br /&gt;
* &#039;&#039;&#039;A1-A2&#039;&#039;&#039; - Bialik House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;A3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;A4-A5&#039;&#039;&#039; - Bialik House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;B1-B2&#039;&#039;&#039; - Weissman House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;B3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;B4-B5&#039;&#039;&#039; - Weissman House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;C1-C2&#039;&#039;&#039; - Nordau House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;C3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;C4-C5&#039;&#039;&#039; - Nordau House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;D1-D2&#039;&#039;&#039; - Ben Gurion House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;D3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;D4-D5&#039;&#039;&#039; - Ben Gurion House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;E1-E2&#039;&#039;&#039; - Herzl House Lower Dorms&lt;br /&gt;
* &#039;&#039;&#039;E3&#039;&#039;&#039; - Transfer Floor&lt;br /&gt;
* &#039;&#039;&#039;E4-E5&#039;&#039;&#039; - Herzl House Upper Dorms&lt;br /&gt;
* &#039;&#039;&#039;M1-M2&#039;&#039;&#039; - Mechanical&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Exodus Building]]&lt;br /&gt;
* [[Jewish Elevation National Holocaust Center]]&lt;br /&gt;
* [[Line Promenade Mall]]&lt;br /&gt;
* [[One Modernham Shopping Center V3]]&lt;br /&gt;
[[Category:M72&#039;s buildings]]&lt;br /&gt;
[[Category:Beno Building Creator buildings]]&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Buildings&amp;diff=24236</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Buildings&amp;diff=24236"/>
		<updated>2026-10-05T06:34:04Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is a list of buildings made in the simulator.&amp;lt;abbr title=&amp;quot;Separate pages for different initials are also present to help organize the listing.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt; There are also other pages for lists of tallest buildings, simple variants, fictional companies, and fictional cities.&lt;br /&gt;
&lt;br /&gt;
Status of buildings originated/modded from other buildings are: (Status (Original building&#039;s status))&lt;br /&gt;
* &#039;&#039;&#039;Note 1:&#039;&#039;&#039; eventhorizon&#039;s buildings are not listed on any of the &amp;quot;Main Building Pages&amp;quot; but here at the &amp;quot;Official Pages&amp;quot; section.&lt;br /&gt;
* &#039;&#039;&#039;Note 2:&#039;&#039;&#039; Third Party buildings whose creator is unknown and is that creator&#039;s only creation / known building are listed here under &amp;quot;Other People&#039;s Buildings.&amp;quot;&lt;br /&gt;
==Explanation of statuses==&lt;br /&gt;
{{bld-status}}&lt;br /&gt;
== Official buildings ==&lt;br /&gt;
* &#039;&#039;Buildings in this &amp;lt;abbr title=&amp;quot;Excluding most Simple Variants&amp;quot;&amp;gt;list&amp;lt;/abbr&amp;gt; were all created by eventhorizon.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton Center]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Tower]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sears Tower]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Observation Tower]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Unknown / On Hold&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Variations]]&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton Center mods]]&lt;br /&gt;
|Various users&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Underground]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[City Simulation]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|In progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Convention Center]]&lt;br /&gt;
|Eventhorizon&lt;br /&gt;
|In progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other People&#039;s buildings ==&lt;br /&gt;
* This list is for buildings without an identified creator, or the creator has made only one building, [[:Category:Building mods|building mod]], or [[Simple Variations|Simple variant]].&lt;br /&gt;
* If you can find evidence of other buildings existing somewhere other than the Skyscrapersim forum, such as on YouTube, then list them below.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Creator&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Sears Tower V2]]&lt;br /&gt;
|PPEL&lt;br /&gt;
|On Hold ([[Sears Tower|Original in progress]])&lt;br /&gt;
|[[Greensky Hotel]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Winmeadow Towers]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Winmeadow Towers II]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Westquay 1]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Kestle City Convention Center and Station]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Enschede Main Hospital]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Bargh and Debbin State Trade Towers]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Coalham Airport]]&lt;br /&gt;
|elevatorlover&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Noonretfa Centre]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Bank of Odyssey City Corporate Center&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Sylvester Border Office Tower&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Loutherhout Shopping Centre&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Rheytall Centre in Canterlot&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Redhill House&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|Antee Multiplex&lt;br /&gt;
|Baldrick&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|687 Tower in 687 City&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Hotel Daunjoch&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Building C]]&lt;br /&gt;
|crispycat&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Higthnend Heigths]]&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rose Beach Hotel&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|Willow Park Conference Center&lt;br /&gt;
|OtisElevatorFan / Sandy L.&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Whaleson Hotel Dalton City]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Hamster Suites]]&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|IEC - Eurovision 2017&lt;br /&gt;
|&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SouthInn Hotel]]&lt;br /&gt;
|Kiyan LiftFan&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Speedy Gonzales Shopping Centre]]&lt;br /&gt;
|&lt;br /&gt;
|Completed?&lt;br /&gt;
|[[The Achkmed Tower]]&lt;br /&gt;
|rr5678&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Mój&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|Mój Nowy Budynek&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|Miasto&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|101skycenter nie działa&lt;br /&gt;
|&lt;br /&gt;
|Unknown ([[101 Sky Center|Original completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.youtube.com/watch?v=730NGq7SKRE Elevator Museum - UM]&lt;br /&gt;
|&lt;br /&gt;
|Unknown ([[Elevator Museum|Original completed]])&lt;br /&gt;
|[https://www.youtube.com/watch?v=Wax03va4B3M Small High Building]&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[World International Shopping Plaza]]&lt;br /&gt;
|Maxplay979&lt;br /&gt;
|Completed&lt;br /&gt;
|Windows 10 Build 10074 Tower&lt;br /&gt;
|FBL_IMPRESSIVE&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Turner Building&lt;br /&gt;
|MK24&lt;br /&gt;
|In progress&lt;br /&gt;
|B&amp;amp;D Plaza&lt;br /&gt;
|Studio LiftShot&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius Roots&lt;br /&gt;
|Honey Side Down&lt;br /&gt;
|Completed&lt;br /&gt;
|Centre 84&lt;br /&gt;
|Christof von Delft&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|1386 Legacy&lt;br /&gt;
|Sleepy_Thespian&lt;br /&gt;
|In Progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Building Creators]]&lt;br /&gt;
* [[Integration Projects]]&lt;br /&gt;
* [[Data]]&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://skyscrapersimulatorforum.createaforum.com/buildings/ Buildings - The Skyscraper Simulator Forum]&lt;br /&gt;
[[Category:Buildings|*]]&lt;br /&gt;
[[Category:Building mods|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=October_4_2026_build&amp;diff=24235</id>
		<title>October 4 2026 build</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=October_4_2026_build&amp;diff=24235"/>
		<updated>2026-10-05T04:56:18Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build introduces the AddFloorIndicators elevator car command. This allows you to quickly create external floor indicators on all serviced floors of an elevator.&lt;br /&gt;
&lt;br /&gt;
From [[September 12 2026 build|previous build]]:&lt;br /&gt;
&lt;br /&gt;
This build introduces the ability for floors to automatically enable and disable when using noclip (v key) mode, so when collisions are off, you can move up between floors and they won&#039;t show up as disabled any longer, this should help with realism. This can be turned off in the &amp;quot;Realtime Mesh Control&amp;quot; window, and I also moved a couple of the options to that window too (the Automatic Stairs and Automatic Shafts). I also fixed a couple of minor issues with Fire Service Phase 2 mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog:&#039;&#039;&#039;&lt;br /&gt;
#Fixed build issues with newer wxWidgets versions&lt;br /&gt;
#Added AddFloorIndicators command to the Elevator Car object&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changelog from previous build:&#039;&#039;&#039;&lt;br /&gt;
#SBS: don&#039;t automatically open doors while in Fire Service Phase 2 mode&lt;br /&gt;
#SBS: elevator door hold mode should always be enabled while in Fire Service Phase 2 mode, even while on recall floor&lt;br /&gt;
#SBS: turn floors on and off automatically in noclip mode if AutoFloors is on&lt;br /&gt;
#GUI: created new Automatic Objects section in the Realtime Mesh Control window, along with an Automatic Floors toggle that changes the option from the last commit, and also moved the Automatic Shafts and Stairs to that section.&lt;br /&gt;
#GUI: check camera object before use in mesh control window&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[September 12 2026 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-100426-build/ New build: 10/04/26 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2026 Builds]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24224</id>
		<title>Category talk:Mn10&#039;s hospitals</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Category_talk:Mn10%27s_hospitals&amp;diff=24224"/>
		<updated>2026-10-02T07:21:47Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* Note about my fictional buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note about my fictional buildings ==&lt;br /&gt;
As I have successfully built &#039;&#039;only&#039;&#039; three hospitals for [[Mn10 IP|my IP]], some people may wonder if I may create a new hospital again. I have to announce here that I won&#039;t create any more hospitals in the future, as simply creating a new building for [[DRH]] and [[SRH]] took me a while. Additionally, I typically have a hard time to create a hospital in this sim for the following reasons:&lt;br /&gt;
# There are several &amp;quot;secret rooms&amp;quot; off-limits to the public, such as an operating room. Therefore, such rooms can only be created as a &amp;quot;large empty room&amp;quot; without smaller ones inside.&lt;br /&gt;
# I cannot think of a hospital&#039;s layout on my own, as it is &#039;&#039;not&#039;&#039; something that I go in real life as often as a mall.&lt;br /&gt;
#* I don&#039;t like to memorize and copy from a real one either, as it may cause me to be &amp;quot;visited&amp;quot; at a real-life hospital unexpectedly in case of any sickness or injury.&lt;br /&gt;
#* I also don&#039;t want any related parties to make me remove any kind of &amp;quot;[[:Category:Mn10&#039;s partially real buildings|partially real building]]&amp;quot; at all. Therefore, I must find a compromise between &amp;quot;my own ideas&amp;quot; and &amp;quot;copying from a real [[building]].&amp;quot;&lt;br /&gt;
# With the said reasons, I decided to trim down the [[Denver Remston Hospital/2022 buildings#Diamond Heart Building|Diamond Heart Building]] from 14 to 6 floors. Not only was this done to prevent creating something that &#039;&#039;may&#039;&#039; resemble any real hospital, but also to be considerate to users with slower computers. (There are already some significant details in the [[Denver Remston Hospital/1985 buildings#San Francisco Building|San Francisco Building]].)&lt;br /&gt;
# Additionally, as working life lasts more than studying life for most people, I have decided against creating [[WMC|a new]] [[MKTS|office building]], to prevent accidentally or purposely copying from [[Sentai Tower|a real one]], which may cause myself or other related people to be visited unexpectedly during the working hours.&lt;br /&gt;
# For the same reason as #4 above, I will also NOT built any residential building, to prevent copying a layout from a residence of myself or other people I know in real life.&lt;br /&gt;
#* On the contrary, it is typically safer to built [[ABH|a hotel]] or [[STP|a mall]] based on a real one. This is because in real life, I can easily stay or shop at a different place from the one I used as an idea of [[TQC|my fictional]] [[Mn10 IP|buildings]] instead (unlike hospitals, where I must selected according to &amp;quot;the doctors&#039; specialty&amp;quot; or &amp;quot;fastest waiting time&amp;quot;). Therefore, &#039;&#039;&#039;only hotels and malls will be my specialty for within the foreseeable future.&#039;&#039;&#039;&lt;br /&gt;
#* As I spent my time in [[SDU|educational]] [[Skyscraper School (V3)|institutions]] only for a few years in my life, it is also safe to build them based on a real one, as people typically &#039;&#039;cannot&#039;&#039; see me at those real-life places after my graduation. However, as I don&#039;t have much ideas for creating those kinds of [[buildings]] as much as in the past, such places are &#039;&#039;not&#039;&#039; my specialty anymore.&lt;br /&gt;
# With all of the above, I will not create new [[SHE#Section 1.2 By Mn10|residential buildings]] in this sim at all. There will also be no more independent projects that involve [[EMC|hospitals]] and [[RBT|office buildings]]; I will instead modify or add to [[SRH|the]] [[Spacetime Plaza#Miriam Tower|current]] [[WMC|ones]] as time permits.&lt;br /&gt;
#* Combined with [[Talk:Mn10 Integration Project#The future of Spacetime Plaza and this IP|this statement]], [[Miriam Tower]] will be my last office building in this sim for a very long time.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:23, 26 September 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24223</id>
		<title>Talk:Mn10 Integration Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Talk:Mn10_Integration_Project&amp;diff=24223"/>
		<updated>2026-10-02T06:36:33Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* The future of Spacetime Plaza and this IP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download links ==&lt;br /&gt;
As the landscape cutting issue has been fixed, my buildings should run fine on the [[September 24 2025 build|September 24, 2025 build]]. However, if anything breaks unexpectedly, you might wish to revert to either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2026 releases:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.mediafire.com/file/1tfjwqs93remtm1/Mn10_IP_-_20260927_Full.zip/file 27 September 2026]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/9aba7o3fx4oypox/Mn10_IP_-_20260906_Full.zip/file 6 September 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/m1gtohbizc7ue5j/Mn10_IP_-_20260805_Full.zip/file 5 August 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/9psppj1bika0ra0/Mn10_IP_-_20260611_Full.zip/file 11 June 2026]&lt;br /&gt;
*[https://www.mediafire.com/file/i0453yrtbjamhwb/Mn10_IP_-_20260513_Full.zip/file 13 May 2026]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2025 releases:&#039;&#039;&#039;&lt;br /&gt;
*[https://www.mediafire.com/file/w3fg5m2b9nzsh9h/Mn10_IP_-_20251214_Full.zip/file 14 December 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/n6nrxbma0ko49ra/Mn10_IP_-_20250908_Full.zip/file 8 September 2025]&lt;br /&gt;
*[https://www.mediafire.com/file/nruj7el4j10s2m4/Mn10_IP_-_20250724_Full.zip/file 24 July 2025]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Installation instructions:&#039;&#039;&#039;&lt;br /&gt;
#Open the downloaded file in your preferred program, then open the folder with the same name as the archive.&lt;br /&gt;
#If done correctly, you should see the &amp;quot;[[buildings]]&amp;quot;, &amp;quot;[[data]]&amp;quot;, and other script folders.&lt;br /&gt;
#Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note to everybody:&#039;&#039;&#039;&lt;br /&gt;
#[[Buildings]] that may resemble real-life places were created &#039;&#039;only&#039;&#039; because they are my favorites.&lt;br /&gt;
##Other people also made [[Sears Tower|such]] [[Guy&#039;s Hospital|creations]] for the [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/msg5232/#msg5232 same reasons].&lt;br /&gt;
##However, if you &#039;&#039;really&#039;&#039; want me to delete a [[building]], please give me a very nice reason, as well as &#039;&#039;an absolute proof&#039;&#039; of your relations to the real place.&lt;br /&gt;
#Please (in)directly credit me if you want to take photos/videos of my [[buildings]].&lt;br /&gt;
#Do not simply steal my [[screenshots]] regardless of their details. It is simple to press F11 to take one of your own.&lt;br /&gt;
##I sincerely apologize for removing certain screenshots some time after having released the related updates.&lt;br /&gt;
#Please kindly read the included &amp;quot;Copyright and Credits&amp;quot; before altering any building or [[data|content]] included.&lt;br /&gt;
##I would exercise a fair use (no copyright violation intended) for files created by no longer active users.&lt;br /&gt;
##If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.&lt;br /&gt;
#Lastly, do not make a suggestion as if there were a [[Building Creators|graphical building designer]]. As [[Help:Design Guide|hand-coding]] takes time, I cannot add every little [[Data|detail]] to every single [[building]] of mine.&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:55, 22 August 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The future of [[Spacetime Plaza]] and this IP ==&lt;br /&gt;
I deeply apologize to announce that I will no longer start new independent projects after the completion of [[Spacetime Plaza]]. However, I will stay in [[Forum|the]] [[Wiki|communities]] to check out [[EG881 Integration Project|other]] [[The Lift Excelsior Portfolio|people&#039;s]] [[buildings|awesome]] [[data|content]]. There are some pertinent reasons behind this:&lt;br /&gt;
# Whenever I browse to the forum thread (including the former and current ones), I would typically see &amp;quot;error reports&amp;quot; (whether about missing [[textures]] or large [[buildings]] stalling/[[Crash Report|crashing]] on lower-end computers) and &amp;quot;requests to add or change [[data|files]] (such as in GitHub)&amp;quot; more than &amp;quot;compliments about [[Mn10 IP|my buildings]].&amp;quot;&lt;br /&gt;
#* It&#039;s fine if users who like my [[buildings]] prefer enjoying them silently. However, receiving error reports, requests, or complaints almost every day demotivate me. In other words, such posts make me think feel like an AI that must always work perfectly.&lt;br /&gt;
#* I am a real person, &#039;&#039;&#039;not a robot or an AI&#039;&#039;&#039; who needs to work perfectly every time. Hence, [[Mn10 IP|my IP]]&#039;s releases cannot always be perfect.&lt;br /&gt;
# &#039;&#039;&#039;Other important factors:&#039;&#039;&#039; I cannot spend every day working on [[Mn10 IP|my buildings]],  as doing so &#039;&#039;may&#039;&#039; make people I know in real life know what I am doing, and &#039;&#039;might&#039;&#039; cause them to &amp;quot;exploit my skills&amp;quot; for either higher studies (anywhere in the world) or any kind of job (whether paid or not).&lt;br /&gt;
#* It is NEVER acceptable to exploit my skills for ANY real-world use, as it will consume a lot of time and resources that should have been used for other important things.&lt;br /&gt;
#* Therefore, to minimize the chance of this happening, I can let those people know &#039;&#039;only&#039;&#039; when I reach my early sixties (or late seventies) in the far future.&lt;br /&gt;
#* &#039;&#039;&#039;[[Skyscraper Wiki:About|This simulator]] is a &#039;&#039;game&#039;&#039;, not a professional simulation.&#039;&#039;&#039; Even if an official &amp;quot;[[Building Creators|graphical building designer]]&amp;quot; becomes a reality in the future, other specialized programs (like SketchUp) will still do better (with less time and more realism) for real life jobs.&lt;br /&gt;
#From #2 above, let&#039;s say that when I am sitting idle listening to music, surfing the Internet, or reading a book, my phone would be very silent as if its battery were completely empty. However, when I start working on [[DRH|any]] [[STP|building]] of mine, I would receive a call or a message at that very moment.&lt;br /&gt;
#* When this happens, I must switch to &amp;quot;career mode&amp;quot; immediately without talking about this &amp;quot;strange hobby&amp;quot; at all, as people IRL who know this might either think that I am crazy, exploit my skills for real life work (as stated above), or both.&lt;br /&gt;
&lt;br /&gt;
I would regularly pack up and make a new release at the [[forum]], but the changelog may not be fully accurate. However, please do not always ask me to update GitHub every time, as this is very annoying. Lastly, please do not request me to &amp;quot;add specific content&amp;quot; to my IP&#039;s packages immediately after posting a new release. Please patiently wait for the next one before I can fulfill your wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There still remains many things to be done in [[Spacetime Plaza]]&#039;s entirety&#039;&#039;&#039;, so please be patient, and give me a few years before I can officially declare it as &amp;quot;completed.&amp;quot; Even [[DRH]] took me six (6) years before I can move on, so don&#039;t push me. Please note that the parking signs, such as the overhead directional signs and &amp;quot;column number signs&amp;quot; (such as A1, B2, C3, etc.) were created only as &amp;quot;bonus details.&amp;quot; Therefore, those stuff are &#039;&#039;not&#039;&#039; necessary to add to this complex within the foreseeable future. I still want people to realize that &amp;quot;the most realistic [[buildings]] will always be ones in real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, I have decided against starting new hospital projects [[Category talk:Mn10&#039;s hospitals#Note about my fictional buildings|for certain reasons]]. This means that [[Denver Remston Hospital]] will remain the most detailed hospital that I have made for [[Skyscraper Wiki:About|this simulator]], while still keeping [[Eastcity Medical Center]] positioned as my &amp;quot;last independent hospital&amp;quot; created.&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 10:10, 1 July 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Officially separated topics for different matters ==&lt;br /&gt;
&lt;br /&gt;
As being treated like an AI or a bot every time is very annoying, and some people who read my topic may just see &amp;quot;error messages&amp;quot; or &amp;quot;missing textures&amp;quot; and don&#039;t download* [[Mn10 IP|my buildings]] at all, it&#039;s time to separate my IP&#039;s topic into two:&lt;br /&gt;
*&#039;&#039;&#039;Main topic (Building updates and releases):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-main-topic/ Mn10 Integration Project - Main topic]&lt;br /&gt;
*&#039;&#039;&#039;Discussion topic (All other matters):&#039;&#039;&#039; [https://skyscrapersimulatorforum.createaforum.com/integration-projects/mn10-integration-project-error-reportingsuggestionsother-matters/ Mn10 Integration Project - Error reporting/suggestions/other matters]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Note:&#039;&#039; I am not forcing people to download my releases. If you like other people&#039;s [[buildings]] more than mine, go ahead and download them. Please just don&#039;t repeatedly post the same things in my topics, as it is very annoying. I may stop updating GitHub and make releases only by uploading to MediaFire as usual if this continues. (Even thought it was just &amp;quot;one person&amp;quot; always asking me to update GitHub, I &#039;&#039;always&#039;&#039; feel like &amp;quot;a bot&amp;quot; that needs to work perfectly whenever seeing such comments.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 01:34, 8 July 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza&amp;diff=24222</id>
		<title>Spacetime Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Spacetime_Plaza&amp;diff=24222"/>
		<updated>2026-10-01T18:45:31Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: I decided to use the term &amp;quot;West Zone&amp;quot; for all areas with Kone elevators, regardless of the number of floors in each area. (The names &amp;quot;South&amp;quot; and &amp;quot;Center&amp;quot; is used for internal planning only.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:STP Exterior NE.jpg|thumb|300px|An aerial view of this complex (More images [[Spacetime Plaza Screenshots|here]])]]{{Template:IpInfo/Mn10}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[The Spaceport Trilogy]], a horizontal shopping center created by Lift Excelsior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacetime Plaza&#039;&#039;&#039; is a mixed-use complex that has a total of 103 elevators. This place is the last independent project created in [[Tranquility City]].&lt;br /&gt;
&lt;br /&gt;
==Current floor assignments==&lt;br /&gt;
===Main mall===&lt;br /&gt;
*&#039;&#039;&#039;B2&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Parking&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;B1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Parking, additional shops&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Shops, loading dock&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;2-7&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Shops&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Upper shops&amp;lt;/span&amp;gt; (Spanning only some zones)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Roof level.&amp;gt;9&amp;lt;/abbr&amp;gt;-10&#039;&#039;&#039; - Parking garage access&lt;br /&gt;
&lt;br /&gt;
===April Dept. Store and Tower===&lt;br /&gt;
*&#039;&#039;&#039;B2-B1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Parking&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1-7&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sales area&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;(Exit to street on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Relaxation area, Miriam Garden&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;9-18&#039;&#039;&#039; - Offices, tutoring centers, etc.&lt;br /&gt;
*&#039;&#039;&#039;19&#039;&#039;&#039; - Mechanical&lt;br /&gt;
*&#039;&#039;&#039;20&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
===Monica Dept. Store===&lt;br /&gt;
*&#039;&#039;&#039;B2&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;Parking, loading dock access&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;B1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Parking&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Supermarket&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;2-8&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sales area&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;9&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
===Miriam Tower===&lt;br /&gt;
*&#039;&#039;&#039;B3-B1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Parking&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1-2&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Shops, access to mall&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;(Office lobby on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; floor)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;3-40&#039;&#039;&#039; - Offices&lt;br /&gt;
*&#039;&#039;&#039;41&#039;&#039;&#039; - Mechanical&lt;br /&gt;
*&#039;&#039;&#039;42&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
===Lumina Parking Garage and Lavender Moon Hotel===&lt;br /&gt;
*&#039;&#039;&#039;B2&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;Parking, loading dock&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;B1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Parking&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Hotel entrance, shopping arcade&amp;lt;abbr title=&amp;quot;Connected to the main mall and Monica Dept. Store.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;2-10&amp;lt;abbr title=&amp;quot;Some floors also have an &#039;A&#039; or &#039;B&#039; suffix.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&#039;&#039;&#039; - Parking&lt;br /&gt;
*&#039;&#039;&#039;11-13&#039;&#039;&#039; - Mechanical&lt;br /&gt;
*&#039;&#039;&#039;14&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hotel lobby&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;15-16&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;TBD&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;17-38&#039;&#039;&#039; - Hotel rooms&lt;br /&gt;
*&#039;&#039;&#039;39-40&#039;&#039;&#039; - &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;41&#039;&#039;&#039; - Mechanical&lt;br /&gt;
*&#039;&#039;&#039;42&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Clarity Building]]&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This complex was one of Mn10&#039;s ideas around April-May 2017, but it was delayed for nine years due to a lot of details needed, such as:&lt;br /&gt;
**The escalators going down to the underground parking garage.&lt;br /&gt;
**The connected underground parking areas on levels B2 (separated between west and east zones) and B1 (nearly entire complex).&lt;br /&gt;
**The stairs and ramps between the shopping areas and the parking garage on the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; floors.&lt;br /&gt;
*This complex is the only place in [[Tranquility City]] to use the following elevator fixtures:&lt;br /&gt;
**&#039;&#039;&#039;Kone KDS 290/300:&#039;&#039;&#039; Main mall, West Zone (15 elevators)&lt;br /&gt;
**&#039;&#039;&#039;Otis Concave (Red-lit buttons, black indicator):&#039;&#039;&#039; Main mall, East Zone (10 elevators)&lt;br /&gt;
**&#039;&#039;&#039;Otis Concave (Blue-lit buttons, light blue indicator):&#039;&#039;&#039; Main mall, East Zone (2 elevators)&lt;br /&gt;
**&#039;&#039;&#039;Otis ZEN:&#039;&#039;&#039; April Department Store and Tower (12 elevators)&lt;br /&gt;
**&#039;&#039;&#039;Schindler D-Series (White):&#039;&#039;&#039; Miriam Tower (26 elevators)&lt;br /&gt;
**&#039;&#039;&#039;Kone KSS 670:&#039;&#039;&#039; Lavender Moon Hotel (30 elevators) and Monica Department Store (2 elevators)&lt;br /&gt;
{{TQC}}&lt;br /&gt;
[[Category:Mn10&#039;s malls]]&lt;br /&gt;
[[Category:Mn10&#039;s Engine Context complexes]]&lt;br /&gt;
[[Category:Tranquility City]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Amanda_Plaza&amp;diff=24214</id>
		<title>Amanda Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Amanda_Plaza&amp;diff=24214"/>
		<updated>2026-09-29T05:21:05Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: Edited for conciseness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amanda Plaza&#039;&#039;&#039; is a multi-use complex in [[Tranquility City]].&lt;br /&gt;
==Current floor assignments==&lt;br /&gt;
===Plaza===&lt;br /&gt;
*&#039;&#039;&#039;1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Street level, shops&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;May also be accessed by an elevator or the stairs behind the building.&amp;quot;&amp;gt;M&amp;lt;/abbr&amp;gt;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;Mezzanine level&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;2-3&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Shops&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
===Grand Mountain Hotel===&lt;br /&gt;
&#039;&#039;For easier recall, this is considered as a 2025 project, despite initially started on 28 December 2024.&lt;br /&gt;
*&#039;&#039;&#039;1&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lobby&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;2-6&#039;&#039;&#039; - &amp;lt;abbr title=&amp;quot;Different textures are implemented on each floor.&amp;quot;&amp;gt;Hotel rooms&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;R&#039;&#039;&#039; - Roof&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Garden Home Hotel]]&lt;br /&gt;
*[[Rabbit Tower]]&lt;br /&gt;
*[[Burgundy Crimson Hotel]]&lt;br /&gt;
*[[Natalia Milton Hall]]&lt;br /&gt;
*[[Beautiful Lotus Tower]]&lt;br /&gt;
*[[Aceheart Mall]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=UeYmliWdTAU Elevator1512&#039;s tour of the 3-story plaza] (16 February 2024)&lt;br /&gt;
{{TQC}}&lt;br /&gt;
[[Category:Tranquility City]]&lt;br /&gt;
[[Category:Mn10&#039;s Engine Context complexes]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Buildings/Creators_Q-Z&amp;diff=24213</id>
		<title>Buildings/Creators Q-Z</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Buildings/Creators_Q-Z&amp;diff=24213"/>
		<updated>2026-09-29T05:18:56Z</updated>

		<summary type="html">&lt;p&gt;MelvinMan10: /* UpLift Vancouver&amp;#039;s Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legit}}&lt;br /&gt;
{{bld-header}}&lt;br /&gt;
This is a list of buildings by creators with usernames beginning with Q-Z.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When marking the status of a modified building, please include the link of the original building below.&#039;&#039;&lt;br /&gt;
==Explanation of statuses==&lt;br /&gt;
{{bld-status}}&lt;br /&gt;
== Creators Q-T ==&lt;br /&gt;
=== Quaxlysky035&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Quaxly Modern House&lt;br /&gt;
|Completed&lt;br /&gt;
|Quaxly Glass Place V1&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Quaxly Glass Place V2&lt;br /&gt;
|Completed&lt;br /&gt;
|Tangela Underground Shopping Complex&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rico&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rico Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Lohdijk]]&lt;br /&gt;
|Completed ([[Simple|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Axiom]]&lt;br /&gt;
|Completed ([[Simple|Original Completed]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== rsdworker&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Rsd&#039;s Station]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|New RSD Station&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SBS3741B&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowham Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Aso Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Parkview Residences Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scotty Sullivan&#039;s Buildings ===&lt;br /&gt;
&#039;&#039;All of Scotty Sullivan’s buildings are available and included in Scotty Sullivan Skyscrapersim.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[PrestonPlayz Mall]]&lt;br /&gt;
|Completed ([[Preston Mall|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|Scotty Sullivan Museum and Art Gallery&lt;br /&gt;
|Completed ([[Coalham Museum and Art Gallery|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|Oaaaaa Oaaaaa Building&lt;br /&gt;
|Completed ([[Marta Transit - Midtown Atlanta|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|Sullivan Hospital&lt;br /&gt;
|Completed ([[Guy&#039;s Hospital|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|Skype Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Serofa Elevators&#039; Buildings ===&lt;br /&gt;
&#039;&#039;All of Serofa Elevators&#039; buildings can be found on their [https://www.youtube.com/@Serofa20125 YouTube Channel].&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Paugurezers Hotel and SPA&lt;br /&gt;
|Completed (both versions)&lt;br /&gt;
|-&lt;br /&gt;
|Paugurezers Towers&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Paugurezers City Hotel&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Dzivibas Komplekss Balta Dzive un Serofciema Liftu Parks&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skyscraper Simulator Showcase&#039;s Buildings ===&lt;br /&gt;
* &#039;&#039;Some buildings listed are a part of [[Extreme MEGAProjects]].&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status &lt;br /&gt;
|-&lt;br /&gt;
|[[The Palace Tower]]&lt;br /&gt;
|Completed ([[Sky I (V1)|Original Discontinued]])&lt;br /&gt;
|[[Echelon Mall]] (now Voorhees Town Center)&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Palace Grand]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Garden Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandy Spire|Sandy Spire (V1)]]&amp;lt;br&amp;gt;[[Sandy Spire|Sandy Spire (V2)]]&amp;lt;br&amp;gt;[[Sandy Spire|Sandy Spire (V3)]]&amp;lt;br&amp;gt;[[Sandy Spire|Sandy Spire (V4)]]&lt;br /&gt;
|Unknown (V1)&amp;lt;br&amp;gt;Discontinued (V2 and V3)&lt;br /&gt;
In Progress&lt;br /&gt;
|[[Eastinghouse Testing Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherry Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Unnamed Mall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Needle]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Lumo Center]]&lt;br /&gt;
|Discontinued&lt;br /&gt;
|-&lt;br /&gt;
|[[The Spire V2]]&lt;br /&gt;
|Completed ([[The Spire|Original Discontinued]])&lt;br /&gt;
|[[Sky II]]&lt;br /&gt;
|Discontinued ([[Sky I (V1)|Original Discontinued]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlantis Tower (V1)]]&amp;lt;br&amp;gt;[[Atlantis Tower (V2)]]&lt;br /&gt;
|Discontinued&lt;br /&gt;
|[[Office Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunshine State Tower]]&lt;br /&gt;
|Replaced ([[Sky I (V1)|Original Discontinued]])&lt;br /&gt;
|[[Twin Towers]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Towers II]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|[[Pyramid Plaza]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sumosoftinc&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[XIII Divergence Residences]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Riverside Station]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Plaza Moonlight]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[One South Side]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Tower II]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sumo Tower III]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Tower IV]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Tower V]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[One Jakarta Center]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo TVB Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[The Junction Mall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Real Sumo Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SEA Games Residences Fabiola City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Emporium Coalham]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyundai Convention Center]]&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Later fixed by Elevator1512.&amp;quot;&amp;gt;Completed&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|[[Fabiola City Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Fabiola City Tower 2]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Mall of SumoCity]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Mall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[The Junction Mall V2]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Grand Hyatt]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[UX Pavillion]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Jakarta Junction Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Discovery Fabiola City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Signature Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Fabiola City International Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Apartments]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Grand Revolution Hotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[SumoCity Mall 1]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Mall 2]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Mall 3]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[SumoCity Malls Parking]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Mall 5]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Mall 6]]&lt;br /&gt;
|&amp;lt;abbr title=&amp;quot;Later fixed by Elevator1512.&amp;quot;&amp;gt;Completed&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[SumoCity International Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Statue of United Town]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[The Fabiola Gallery]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Mall of Prism]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sumo Riverside Walk]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Central Park Mall Fabiola City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[United Town Pentagon Concert Hall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[SumoCity Trade Center]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sigmaville International Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Central Festival Sigmaville Western Branch]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Epicentrum Walk]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[L&#039;Hotel Fabiola]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[X Hotel United Town]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Mount Shark Resort]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Revolution City International Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[HEF City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Taman Anggrek]] Mall United Town&lt;br /&gt;
|Completed&lt;br /&gt;
|[[FreeCity International Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Revolution City International Jail]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sentul International Airport]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Sentul Skyway]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortune City]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[V Mall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Miconicotel]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Ferdina Citypark Mall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Nathanael Square]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[English Junction Mall]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - Sumovator]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Gooper City Soccer Stadium]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Technicalboy3000&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[2990 Technicalboy Road - Crescendo TV Security Office Building]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[2989 Technicalboy Road - Crescendo TV Executive Offices]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[2982 Technicalboy Road]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[2900 Technicalboy Road - Mortgage Law Offices]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Community Apartments]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
=== &amp;lt;abbr title=&amp;quot;Formerly known as ajfd11111&amp;quot;&amp;gt;Test Tower&amp;lt;/abbr&amp;gt;&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayate TVB Tower]]&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|[[Butler Centre]]&lt;br /&gt;
|On Hold&lt;br /&gt;
|-&lt;br /&gt;
|[[Pacific Ocean Commercial Building]]&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|[[Skyscraper Station]]&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - MT]]&lt;br /&gt;
|Completed&lt;br /&gt;
|[[Simple - M-Series]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Skyscrapersim Housing Estate]] ([[Skyscrapersim Housing Estate mods|mods]])&lt;br /&gt;
|Completed?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Tower Creator&#039;s Buildings ===&lt;br /&gt;
* &#039;&#039;All buildings were a part of The 800 Integration Project, which is no longer available.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|One Sapphire Centre (onesap.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|Two Sapphire Centre (twosap.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Three Sapphire Centre (threesap.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|Four Sapphire Centre (foursap.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Five Sapphire Centre (fivesap.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|Six Sapphire Centre (sixsap.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|One Sapphire Centre Renovation (onesapreno.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|Atlas I&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Oak Centre One&lt;br /&gt;
|Completed&lt;br /&gt;
|1910 Building (1910.bld)&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Medical Centre Mod&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tony515&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[700 W 26th Avenue]]&lt;br /&gt;
|Inactive / Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[CN Tower]]&amp;lt;!--- possibly based off of the real life building ---&amp;gt;&lt;br /&gt;
|Unknown / Inactive&lt;br /&gt;
|-&lt;br /&gt;
|[[Eccono Lodge Farmer&#039;s Bay]]&lt;br /&gt;
|Inactive / Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunny Suites Nevin City]]&lt;br /&gt;
|Inactive / Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== trizocbs&#039; Buildings ===&lt;br /&gt;
* &#039;&#039;It is unknown whether each of the following buildings were officially released or not. However, there are some YouTube videos of these places available.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Guys Hospital Modernization&lt;br /&gt;
|Unknown ([[Guy&#039;s Hospital|Original completed]])&lt;br /&gt;
|-&lt;br /&gt;
|Hotel Cornelius (Minecraft Elevator)&lt;br /&gt;
|Unknown ([[Hotel Cornelius|Original completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Trizo Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creators U-Z ==&lt;br /&gt;
=== Unvalid_Marc&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Located at&lt;br /&gt;
!City Name&lt;br /&gt;
!Date of creation&lt;br /&gt;
!Date of completion&lt;br /&gt;
!Requested&lt;br /&gt;
|-&lt;br /&gt;
|[[Proton Tower]]&lt;br /&gt;
|Completed, [[https://www.mediafire.com/file/jlxivily4ficny7/Proton_Tower.bld/file Original Version]], [[https://drive.google.com/file/d/1YVNy9af2h7rSJn0Yfb4TUC-IyCsgzBcn/view?usp=sharing Revised Version]]&lt;br /&gt;
|Proton Street 1&lt;br /&gt;
|[[Marc City]]&lt;br /&gt;
|2 November 2022&lt;br /&gt;
|2 November 2022&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Donvegan Store&lt;br /&gt;
|Completed, [[https://drive.google.com/file/d/1GKSk0HL9zF7FPaz8qqT19XjPsZTLeQaI/view?usp=sharing Download Link]]&lt;br /&gt;
|Donvegan Street 40&lt;br /&gt;
|[[Marc City]]&lt;br /&gt;
|8 August 2022&lt;br /&gt;
|8 August 2022&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Eastergoon Towers]]&lt;br /&gt;
|Cancelled&lt;br /&gt;
|Unknown (Eastergoon Street?)&lt;br /&gt;
|[[Marc City]]&lt;br /&gt;
|28 August 2023&lt;br /&gt;
|28 August 2023&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|KyooAir HeadQuarters&lt;br /&gt;
|Coming soon&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Marc City]]&lt;br /&gt;
|3 May 2026&lt;br /&gt;
|25 June 2026&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Marc Corporation Headquarters&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Marc City]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|The Barcebals Balance Hotel&lt;br /&gt;
|Coming soon&lt;br /&gt;
|Shangri Street 410&lt;br /&gt;
|Hong Kong, China&lt;br /&gt;
|23 May 2026&lt;br /&gt;
|TBA&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|New Gumball Tower&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Marc City]] (Partially)&lt;br /&gt;
|April 2018&lt;br /&gt;
|July 2018&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Two Pesopomà Towers&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Marc City]] (Partially)&lt;br /&gt;
|2 May 2018&lt;br /&gt;
|27 May 2018&lt;br /&gt;
|Yes (Pesopomà Q. Kazoo)&lt;br /&gt;
|-&lt;br /&gt;
|Very Large Mondo Convenienza Store&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|Remanarus Street ??? (Number Partially Lost)&lt;br /&gt;
|[[Marc City]] (Partially)&lt;br /&gt;
|Unknown&lt;br /&gt;
|October 2018?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Grangri Mall Toonville&lt;br /&gt;
|Unknown (download link lost)&lt;br /&gt;
|4403 Lale Av ES9 JR&lt;br /&gt;
|Toonville&lt;br /&gt;
|July 2018&lt;br /&gt;
|July 2018&lt;br /&gt;
|Yes (RigmondElevatorFan)&lt;br /&gt;
|-&lt;br /&gt;
|The shortest Skyview in Italy&lt;br /&gt;
|Outdated, [[https://drive.google.com/file/d/1D0YRQ3jYCVY5Mn_dB5r9N0XoWbg72_FY/view?usp=sharing Download Link]]&lt;br /&gt;
|None&lt;br /&gt;
|Chieti, Italy&lt;br /&gt;
|14 July 2018&lt;br /&gt;
|14 July 2018&lt;br /&gt;
|Yes (Unvalid_Marc&#039;s Friend)&lt;br /&gt;
|-&lt;br /&gt;
|Sonomi Hotel Donkeyville&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|None&lt;br /&gt;
|Donkeyville, Wubber&lt;br /&gt;
|April 2018&lt;br /&gt;
|April 2018&lt;br /&gt;
|Yes (Unvalid_Marc&#039;s friend)&lt;br /&gt;
|-&lt;br /&gt;
|The Forest Handside&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|April 2018&lt;br /&gt;
|April 2018&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Giuseppe Simone Tower&lt;br /&gt;
|Outdated, [[https://drive.google.com/file/d/1XotD67Eer-MQCCCk-WQWYfm9mmOTEBQ4/view?usp=sharing Download Link]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|March 2018&lt;br /&gt;
|April 2018&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Skerpstointatong Building EUR&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|None&lt;br /&gt;
|Rome EUR&lt;br /&gt;
|March 2018&lt;br /&gt;
|March 2018&lt;br /&gt;
|Yes (Unvalid_Marc&#039;s friend)&lt;br /&gt;
|-&lt;br /&gt;
|Collatina City&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|None&lt;br /&gt;
|Collatina Province, Rome, Italy&lt;br /&gt;
|23 January 2018&lt;br /&gt;
|6 March 2018&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|The fair of Ren Long-Shengen&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|Hoching Street 132&lt;br /&gt;
|Hong Kong, China&lt;br /&gt;
|April 2018&lt;br /&gt;
|April 2018&lt;br /&gt;
|Yes (Unvalid_Marc&#039;s friend)&lt;br /&gt;
|-&lt;br /&gt;
|Hong Shing Hotel&lt;br /&gt;
|Outdated (download link lost)&lt;br /&gt;
|Wei Han Street 444&lt;br /&gt;
|Hong Kong, China&lt;br /&gt;
|April 2018&lt;br /&gt;
|April 2018&lt;br /&gt;
|Yes (Unvalid_Marc&#039;s friend)&lt;br /&gt;
|-&lt;br /&gt;
|Bambino Gesù Hospital - Sant&#039;Onofrio Pavilion (real building)&lt;br /&gt;
|Coming soon&lt;br /&gt;
|Gianicolo Zone&lt;br /&gt;
|Rome, Italy&lt;br /&gt;
|7 September 2026&lt;br /&gt;
|TBA&lt;br /&gt;
|Yes (Unvalid_Marc&#039;s friend)&lt;br /&gt;
|-&lt;br /&gt;
|PIM Superpercati (real building)&lt;br /&gt;
|Planned&lt;br /&gt;
|Boccea Zone&lt;br /&gt;
|Rome, Italy&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Coalham Heights - Unvalid_Marc mod&lt;br /&gt;
|Completed (Original Unknown)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Entongs Building - Unvalid_Marc mod&lt;br /&gt;
|Completed (Original Completed)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|United Shopping Center - Unvalid_Marc mod&lt;br /&gt;
|Completed (Original Completed)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Windows 10 Build 10074 Tower 2 - Unvalid_Marc mod&lt;br /&gt;
|Completed (Original Completed)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Italian Generic Lift Testing&lt;br /&gt;
|Completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|OTIS Lift Testing&lt;br /&gt;
|Completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Upanddownadventures&#039; Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Branciforte Plaza]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Upanddownadventures Test Tower]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple - Upanddownadventures Mod]]&lt;br /&gt;
|Completed ([[Simple|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Lettunich Building]]&lt;br /&gt;
|Completed ([[Simple|Original Completed]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;abbr title=&amp;quot;fml. elevatorman191&amp;quot;&amp;gt;UpLift Vancouver&amp;lt;/abbr&amp;gt;&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Triton Center - Elevonic Mod V5&lt;br /&gt;
|Completed ([[Triton Center|Original Completed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Cliveden Mall]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Desmond Wharf]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Cliveden Dundalk International Airport]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Venus Lifts&#039; Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Thalmi Tower]]&lt;br /&gt;
|In Progress&lt;br /&gt;
|-&lt;br /&gt;
|Samani Apartments&lt;br /&gt;
|In Progress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wenkernboys01&#039;s / Kwkelevatorchannel&#039;s Buildings ===&lt;br /&gt;
==== Past Buildings ====&lt;br /&gt;
* &#039;&#039;Most of the buildings in this list were a part of Kwk City.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|BestBuy It Mall Computer Store&lt;br /&gt;
|Completed&lt;br /&gt;
|Kwk Service Centre V3 Car Park&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Kwk Service School&lt;br /&gt;
|Completed&lt;br /&gt;
|Kwk Service Camera Store&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Kwk Service Centre 1&lt;br /&gt;
|Completed&lt;br /&gt;
|Kwk Service Centre V3&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Down To -8&lt;br /&gt;
|Completed&lt;br /&gt;
|Khaw Wen Kern Hall&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Khaw Wen Kern Office Building&lt;br /&gt;
|Completed&lt;br /&gt;
|Khaw Wen Kern Elevator Channel House And Train Stations&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Khaw Wen Kern Sky TV Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|Khaw Wen Kern Sky TV Tower V2&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Khaw Wen Kern Computer Store Centre&lt;br /&gt;
|Completed&lt;br /&gt;
|Khaw Wen Kern Sky TV Tower V3&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Kwk 2000s Building&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Current Buildings ====&lt;br /&gt;
* &#039;&#039;Most of the buildings in the list below are part of Wen Kern Boys City.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Wen Kern Boys View Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|Wen Kern Boys Train Station&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Wen Kern Boys Cafe&lt;br /&gt;
|Completed&lt;br /&gt;
|Wen Kern Boys Restaurant&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Wen Kern Boys Parking Garage&lt;br /&gt;
|Completed&lt;br /&gt;
|Wen Kern Boys Apartment&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Wen Kern Boys City Mall&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows446&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay City Observation Deck]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Bank of America 20 Floors]]&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay City]] CityCenter Hearst Tower&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yusif Nebiyev&#039;s Buildings ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Building Name&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|Roualeyn&#039;s Library&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|United Town Underground Shopping Complex&lt;br /&gt;
|Completed&lt;br /&gt;
|-&lt;br /&gt;
|Roualeyn Modern House&lt;br /&gt;
|Completed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Bld-header}}&lt;br /&gt;
[[Category:Buildings|*]]&lt;/div&gt;</summary>
		<author><name>MelvinMan10</name></author>
	</entry>
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