Editing May 28 2024 build

Revision as of 06:52, 29 May 2024 by Lighthouse Friesland (talk | contribs) (Created page with "This build mainly has fixes for Ogre's DirectX 11 renderer, and introduces an official Windows ARM build of the simulator (one was supplied after the last build but wasn't working properly). I also moved the PolyMesh geometry processor out into it's own C++ files. On Windows systems, to use the DirectX 11 renderer, open the plugins.cfg file and uncomment the Direct3D11 line, erase your ogre.cfg file, re-run Skyscraper and choose it from the startup window. This is alr...")
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