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Skyscrapersim 2.0 Alpha 8
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== Changelog == #elevators now report as available if on the same floor as the call and not moving, regardless of the door state - fixes an issue where pressing call buttons more than once would open additional elevators #fixed TruncateNumber function, to return correct floating point precision without exponent #dialog text box resizes #remade queueresets feature #floor announcement sound is now played along with the other arrival notifications, and so is affected by NotifyEarly #up/down message sounds now play according to last chime direction #elevator now chimes the previous chime direction if doors reopen (if applicable) #turned off queue reversals if NotifyEarly is on #added ReOpen elevator parameter #added AutoEnable option to turn on and off automatic enabling/disabling of elevator interior objects #added queue pending state flag - fixes issue where pressing both call buttons in a 2-elevator shaft would call the same elevator for both #switched to standard elevator availability check for single-elevator call buttons #major work on elevator queue/arrival notification code #call button behavior fixes #changed freelook crosshair to cross #added elevator queue limit, to prevent calls opposite of queue direction from being placed #removed same-floor check in call button code, which broke calls when elevator was moving past current floor #decreased classic elevator door spacing #fixed logic that caused down calls to alternate chime direction #added inspection service speed multiplier setting #elevators now ignore the leveling offset if brakes are turned on while beyond that offset #fixed a floor check and positioning issue with in-elevator directional indicators, which caused only single indicators to be created #added default/error texture #added support for configuring the main menu from the INI file #reversed the [[Sears Tower]] and [[Glass Tower]] menu entries #shift-clicking on doors now locks them #added new command SetKey, which allows models to be specified as keys #added new command SetLock, which sets lock parameters when creating doors, controls and call buttons #fixed elevator door bumpers #added actions for inspection service up/down/go toggle options #added support for multiple parents per action #added [[EG881 Integration Project|ip20112.5]] update for "[[The Spire]]" building #new Glass Tower roof, based on movie blueprints #fixed a name check bug in the cut function, which was causing elevator door filler walls (done by FinishDoor()) to sometimes fail #added support for elevator door vertical offsets #elevators now stop according to the shaft door's voffset instead of the floor's base, where applicable #added note to [[Help:Design Guide|script guide]] mentioning that automatic filler walls needs all related walls to contain the word "shaft" for it to work #changed camera speed to half, for a more realistic walking speed #fixed texture autosizing quirks (diagonal walls/floors are now autosized correctly) #added ability to delete models, controls and triggers #limited object prepare on delete, speeds up object deletion #added a fog multiplier setting in the INI file (changes fog density) #Glass Tower - new test service elevator serving most floors #Glass Tower - changed executive elevator to use floors in movie depiction #new stairwells in Glass Tower, along with railings #work done on Glass Tower floors 135-137 #updated AddFloor command, which fixes a number of issues with the old command #fixes for planar texture mapper's autoflip functionality - now appears to work properly (but might potentially cause minor breakage of existing buildings - need to check) #added ReverseAxis and texture direction parameters to AddFloor #added rotate option to the planar texture mapper (which the texture direction parameter now uses) #added GotoFloor function (mainly in camera controller window) #added percentage indicator to script startup #added note to the script guide about custom texture mapping and automatic reversals #new glass elevators in Glass Tower #fixed issue preventing custom walls from being made in elevators #separated elevator motor sounds between up and down movements #added comments in script guide about leaving sound fields blank #performance improvements #fixed volume bug in AddSound - volume parameter was specified as an int, preventing fractional volume values #added lobby ambient sound to [[Triton Center]] #added support for split car up/down elevator sounds #added support for playing multiple sounds with the same name from an action #added support for running multiple actions with the same name #added couch model to [[Simple]] building, with physics enabled #added centering support to models, and added parameter to AddModel commands #added second couch to Simple building, and couch to top of Triton Center #fixed object parent values for some new objects #some fixes to cascading object deletion #Triton Center antenna tiling fix #added texture animation #added support for direct loading of ogre materials in data/materials #added caching to GetFloor() and related functions #Triton Center external windows overhaul, using alpha blending #Glass Tower overhaul #added Action and Trigger objects #added action viewer (control panel window) #fixed global AddSound command which was overriding the per-object ones #updated AddSound command for FMOD and added loop option for new control/trigger commands #fixed texture and material counters #added changetexture, playsound and stopsound actions #disabled doppler effect (sounds) by default #default main sim window size now changed to 800x600, menu window size separated and kept at 640x480 (configurable) #added internal skip for wildcards in filenames (*) (fixes those bogus error messages) #started in-sim object creation (code constructor) #added building startup options to turn on/off collisions and gravity (listed in the designguide) #disable basement number conformity (fixes [[Cliveden]] [[Desmond Wharf]]) #added a file check for the include section (loading now fails if an included file cannot be found - this prevents serious and hard-to-diagnose errors later on) #added Empty building (not working properly, but is used to create buildings from scratch) #object colliders are now removed by default (for running performance) except for elevator doors (due to slowdowns when entering Triton Center elevators) #disabled backface polygons for ground #object info listbox now updates if you exit that window and re-enter #added new control aliases, mostly for Mac users #added support for setting the default sky time speed in the INI file for Caelum, and changed the default to 25 (you can now easily see the clouds moving, and a day moves much faster so you can more quickly see sunrises and sunsets) #switched Mac frontend to use Cocoa #switched from normal flipping to standard texture flip (for ogre coordinate system compatibility) #added the Caelum sky system #lowered default texture filtering anisotropy level to 4 (from 8 ) #switched to 16-bit hardware indices; should fix geometry corruption on some older cards, and should improve performance somewhat #if a cut operation eliminated an entire polygon, the original polygon would not be deleted #added ability to only play elevator music while moving, and updated related INI file parameters #added advanced option to profiler #added profiler system #added check for duplicate entries in missing files list #added proper error reporting (and OGRE exception handling) to frontend initializer #fix for operational conflict between floor grouping and ShaftShowFloors command #added DisplayFloors parameters #added texel override #added physics support for models #added support for model colliders #added support for Ogre meshes (using converters for Google Sketchup) #added checks to ensure that starting floors are less than ending floors in AddShaft and AddStairwell commands #gravity reset fix and fix for IsInShaft() distance check #fixed an issue where shaft would rapidly turn on and off if on top of elevator #fixed issue involving reversed polygon faces resulting in some textures being reversed. Put in a precision workaround for Alpha 7 compatibility. #sound fixes, added ability to view camera collider via F7, and fixed a line skip issue in the script interpreter #filler wall reset fix #added support for different open/close speeds for elevator doors #wxwidgets compatibility fix #added proper failures on numeric checks to report errors and prevent loops #added texture filtering options, and switched default to anisotropic (previously bilinear) #added ability to switch on and off collision detection and visible colliders via F7 #split SBS into shared object on Linux, and restructured source files #removed AddGenWall and migrated items using it to AddWallMain #switched translator code to OGRE's right-hand coordinate system (SBS uses left-hand) #switched to FMOD for sound #switched to OGRE for graphics #switched to Bullet for collisions and physics #Triton Center renovation #fixed door filler walls #object deletion fixes #added geometry deletion support #fix crash that only happens if shafts are created out of order #new internal mesh object system (Skyscraper now generates it's own 3D geometry) #new horizon distance setting #added render distance limits for small objects [[Category:Skyscraper versions]]
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