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Skyscrapersim Building Creator Reloaded
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== Changelog == * 9/20 [v6.5] - Fixed indicator * 9/10 [v6.4] - Another attempt to fix stairs. This time I fixed the height issue and a bug found in the creator showing the wrong direction. * 8/26 [v6.3] - Fixed issue with stairs and building creator. * 7/21 [v6.2] - Traction elevators are available for a lower amount of floors than before. * 7/18 [v6.1] - Updated the floor initialization code so it won't throw an error message saying "no adjacent floor" * 7/16 [v6] - A big update! Added escalators, updated visual appearance so it's easier to work with, import below button if you just want to copy the floor below it, and added optimizations so skyscrapersim would not take forever to load if a building only has few floors. * 7/1 [v5.3] - Optimized creator to cut down redundancy within code and allow for future updates. Potential to allow for door support (although not added in yet). * 6/27 [v5.2] - I finally tracked down the issue that is actually the problem when it comes to placing the doors. The reason is because the doors in skyscrapersim are indexed by number and not direction and I had to implement a char finder script to allow that to happen. In other words, I fixed the problem where doors won't show up. * 6/20 [v5.1] - Fixed an issue where call buttons won't show up on the right side * 6/19 [v5.0] - Added support for multiple doors, added stairs, custom spawn location. There are multiple elevator types. Hydraulics go 3 ft/sec, Tractions go 8 ft/sec, and high rises go 33 ft/sec * 6/10 [v4.6] - Fixed Mitsubishi ADA call button/floor button issue. I also fixed the button panel texture as it was off. * 6/8 [v4.5] - Attempted to fix the issue brought up by Lisa Yani (LY2017) on the skyscrapersim forum where the basement ceiling is close to the interfloor on the ground floor, causing brick textures to be shown. I don't know whether the issue fully resolved. * 6/7 [v4.4] - Added Mitsubishi ADA fixture set. The file uses "Mitsubishi ADA" folder in KW integration project and includes the chime. If you have 1.11 you can copy the "Mitsubishi ADA" folder and rename it to "Mitsubishi ADA" but you will need to look for the Mitsubishi chime sound. * 6/3 [v4.3] - This is an emergency update so that users that do not have a scratch account at the moment will still be able to save and load their buildings just fine. * 5/29 [v4.2] - Dover elevator, single slide doors (use 8x6 instead of 8x8) * 5/27 [v4.1] - Floor limit has changed from 0 to 99 floors to -20 to 179 floors. * 5/22 (1 month since first release!) - Atriums are fixed, added glass elevator support * 5/16 - Interactive buttons for Elevator section, avoids the need of having to type, better for less experienced users. Editor 100% works on Scratch now! No glitches, no bugs! (unless you find one) * 5/14 - More bug fixes, elevators/lifts have custom motors/sounds * 5/13 - Bug fix (potentially would allow editor to work on normal scratch instead of just TurboWarp), better grid snapping [2 by 2 instead of 1 by 1] (if overlapping buildings) * 5/8 - Bug fixes + support for multiple elevators in one shaft, attempted to fix Atrium * 5/7 - Added "Otis Touch" as a fixture set * 4/22 - First launch!
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