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Skyscrapersim 2.0 Alpha 5
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== Changelog == # clicking on shaft doors and elevator doors while holding down shift now causes them to manually open/close # manually opening shaft doors causes the related floor to turn on if user is in a shaft or an elevator # added new buildings # added support for multiple floor indicators per elevator # floors can now have floor indicators # added support for elevator floor beeps # added support for separate up/down chimes # added support for per-door textures on elevator/shaft doors # added elevator door collision sensors # added last collision indicator to control panel # added support for call button lighting # major fixes to the elevator queue and call processing # fixes to some elevator parameters, where they would error out if used in a different block than the CreateElevator command # sound support is now optional and will switch off automatically if not available # some new script checks for valid floor ranges # added basic glass elevators to the [[Glass Tower]] # simultaneous door movements are now supported # call button monitor added, to realistically wait for an available elevator during a call # call button light status can now be changed by shift-clicking the button # elevator panel buttons now support position offsets # fixed manual sizing parameters of the panel buttons # added support for mounting zipfiles into virtual directories # added the ability to spin the camera (Z-axis rotation) # startup screen now works on Linux and Mac # added mouse look (freelook) mode, activated by F5 # new Camera Control window # split chimes sounds into up and down versions # added support for writing text onto a texture with the AddText command # fixed a memory leak involving floor beeps # added support for texture name prefixes, used with floor indicators and signs # added support for cropping and overlaying textures with the LoadCropped and AddOverlay commands # added configuration file support # added support for zooming in and out (FOV angles) # added support for starting up without the control panel # added fullscreen support, activated by F10 # fixed an issue where walls along the Z axis would have the side negative and positives switched # height element can now be chosen from the script's object parameters # added parking ramps to the [[Triton Center]] # added AddFloorAutoArea command, which enables and disables floors within a specified area # fixed texture flipping # removed ReverseExtents command (was broken since early 2007) # added SetTextureMapping and ResetTextureMapping commands (replaces ReverseExtents) to allow manual setting of UV texture coordinate data # added AddFillerWalls command which is a convenience function used in creating doors # added hotel rooms to the [[Triton Center]] # added control reference (for keyboard commands, etc) to the control panel
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