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=== Adding Door Trims === Door trims can be added to any building with a single function/ The syntax used is: *<code>AddTrim(type, direction, showmainside, showbackside, texture, depth, x, z, width, height, offset, borderwidth, number<abbr title="This is only required for Stair1">*</abbr>)</code> *<code>AddAutoSizeTrim(type, direction, showmainside, showbackside, texture, depth, x, z, width, height, offset, borderwidth, number<abbr title="This is only required for Stair1">*</abbr>)</code> #<code>type:</code> determines the type of door trim, 1 for standard doors, 2 for windows, Stair1 for stairwell doors # <code>direction:</code> determines the direction the main side faces, should be consistant with the corresponding wall's orientation (front corresponding to left and back to right); can be left, right, front, back, centerx, or centerz) # <code>texture:</code> door trim texture # <code>showmainside:</code> tells whether to create trim on the main side (or the side specified in the direction parameter) # <code>showbackside:</code> tells whether to create trim on the back side (or the side opposite to the main side) # <code>depth:</code> depth of the trim opening, should be consistent with the wall's thickness or distance between elevator doors and the main wall # <code>x:</code> center x (for elevator door trim, center x of shaft) # <code>z:</code> center z (for elevator door trim, center z of shaft) # <code>width:</code> width of trim opening (not including extra width from trim thickness) # <code>height:</code> height of trim opening (not including extra height from trim thickness) # <code>offset:</code> starting altitude of trim # <code>borderthickness:</code> thickness of trim # <code>number:</code> this parameter specifies the shaft/stairwell number (for door trim inside stairwells or elevatorshafts) The default textures used are: # <code>sroc_brass1</code> - shiny brass # <code>sroc_brass2</code> - dull brass # <code>sroc_brass3</code> - brass, medium luster, lower saturation # <code>sroc_stainlesssteel1</code> - shiny stainless steel # <code>sroc_stainlesssteel2</code> - dark stainless steel # <code>sroc_stainlesssteel3</code> - stainless steel, medium luster and brightness # <code>sroc_blank</code> - clear, transparent # <code>sroc_blacktrim</code> - standard black door/window trim
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