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	<id>https://wiki.skyscrapersim.net/index.php?action=history&amp;feed=atom&amp;title=August_8_2026_build</id>
	<title>August 8 2026 build - Revision history</title>
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	<updated>2026-08-09T15:16:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.skyscrapersim.net/index.php?title=August_8_2026_build&amp;diff=23778&amp;oldid=prev</id>
		<title>Elevator1512: Created page with &quot;{{OB}}{{db}} This build has a new feature, and a bugfix. The new feature is the addition of the RopeOffset elevator parameter, which allows you to extend the rope upwards more in order to make more realistic elevator motors. The wrong way to do it is to raise up the MotorPosition value, but what you should do is keep the MotorPosition on the level of the machine room floor, and use the new RopeOffset parameter to extend the rope upwards to connect to the motor. The fix i...&quot;</title>
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		<updated>2026-08-08T23:28:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{OB}}{{db}} This build has a new feature, and a bugfix. The new feature is the addition of the RopeOffset elevator parameter, which allows you to extend the rope upwards more in order to make more realistic elevator motors. The wrong way to do it is to raise up the MotorPosition value, but what you should do is keep the MotorPosition on the level of the machine room floor, and use the new RopeOffset parameter to extend the rope upwards to connect to the motor. The fix i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build has a new feature, and a bugfix. The new feature is the addition of the RopeOffset elevator parameter, which allows you to extend the rope upwards more in order to make more realistic elevator motors. The wrong way to do it is to raise up the MotorPosition value, but what you should do is keep the MotorPosition on the level of the machine room floor, and use the new RopeOffset parameter to extend the rope upwards to connect to the motor. The fix is the increase of the number of sounds that can be allocated by the sound system, previously Skyscraper could only support 64 sounds maximum, and now it&amp;#039;s been increased to 256, with the amount configurable in the INI file. Hopefully this works well, it should solve issues with some sounds not working properly when using Random Activity mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#SBS: added elevator rope offset parameter, and RopeOffset script parameter&lt;br /&gt;
#Added comment about the default RopeOffset value&lt;br /&gt;
#SBS: added INI file option to change the maximum number of FMOD software sound channels&lt;br /&gt;
#SBS: moved sound system initialization out to separate function, so that the startup banner continues to display properly&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[July 18 2026 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-8826-build/ New build: 8/8/26 build]&lt;/div&gt;</summary>
		<author><name>Elevator1512</name></author>
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