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	<id>https://wiki.skyscrapersim.net/index.php?action=history&amp;feed=atom&amp;title=September_12_2026_build</id>
	<title>September 12 2026 build - Revision history</title>
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	<updated>2026-09-15T13:18:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.skyscrapersim.net/index.php?title=September_12_2026_build&amp;diff=24031&amp;oldid=prev</id>
		<title>Elevator1512: Created page with &quot;{{OB}}{{db}} This build introduces the ability for floors to automatically enable and disable when using noclip (v key) mode, so when collisions are off, you can move up between floors and they won&#039;t show up as disabled any longer, this should help with realism. This can be turned off in the &quot;Realtime Mesh Control&quot; window, and I also moved a couple of the options to that window too (the Automatic Stairs and Automatic Shafts). I also fixed a couple of minor issues with Fi...&quot;</title>
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		<updated>2026-09-13T00:48:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{OB}}{{db}} This build introduces the ability for floors to automatically enable and disable when using noclip (v key) mode, so when collisions are off, you can move up between floors and they won&amp;#039;t show up as disabled any longer, this should help with realism. This can be turned off in the &amp;quot;Realtime Mesh Control&amp;quot; window, and I also moved a couple of the options to that window too (the Automatic Stairs and Automatic Shafts). I also fixed a couple of minor issues with Fi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build introduces the ability for floors to automatically enable and disable when using noclip (v key) mode, so when collisions are off, you can move up between floors and they won&amp;#039;t show up as disabled any longer, this should help with realism. This can be turned off in the &amp;quot;Realtime Mesh Control&amp;quot; window, and I also moved a couple of the options to that window too (the Automatic Stairs and Automatic Shafts). I also fixed a couple of minor issues with Fire Service Phase 2 mode.&lt;br /&gt;
&lt;br /&gt;
From previous build:&lt;br /&gt;
&lt;br /&gt;
This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn&amp;#039;t work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it&amp;#039;ll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I fixed an object issue where objects without scenenodes wouldn&amp;#039;t have their children checked for moves and rotations, this mainly fixes stairwells, an example would be that if the [[Simple]] building is rotated or moved, the stairwell doesn&amp;#039;t change location or rotation, this has been fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#SBS: don&amp;#039;t automatically open doors while in Fire Service Phase 2 mode&lt;br /&gt;
#SBS: elevator door hold mode should always be enabled while in Fire Service Phase 2 mode, even while on recall floor&lt;br /&gt;
#SBS: turn floors on and off automatically in noclip mode if AutoFloors is on&lt;br /&gt;
#GUI: created new Automatic Objects section in the Realtime Mesh Control window, along with an Automatic Floors toggle that changes the option from the last commit, and also moved the Automatic Shafts and Stairs to that section.&lt;br /&gt;
#GUI: check camera object before use in mesh control window&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog from previous build:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#SBS: automatically dequeue floor routes when Fire Service Phase 1 is on, when Fire Service Phase 2 is also on.&lt;br /&gt;
#Frontend: added support for three randomly-selected intro music files&lt;br /&gt;
#SBS: expanded gravity values in OgreBullet&lt;br /&gt;
#SBS: if an object doesn&amp;#039;t have a scenenode, make sure to check children before exiting.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[September 5 2026 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-91226-build/ New build: 9/12/26 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2026 Builds]]&lt;/div&gt;</summary>
		<author><name>Elevator1512</name></author>
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