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	<title>September 5 2026 build - Revision history</title>
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	<updated>2026-09-06T08:27:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.skyscrapersim.net/index.php?title=September_5_2026_build&amp;diff=23940&amp;oldid=prev</id>
		<title>Elevator1512: Created page with &quot;{{OB}}{{db}} This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn&#039;t work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it&#039;ll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I...&quot;</title>
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		<updated>2026-09-06T00:37:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{OB}}{{db}} This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn&amp;#039;t work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it&amp;#039;ll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OB}}{{db}}&lt;br /&gt;
This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn&amp;#039;t work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it&amp;#039;ll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I fixed an object issue where objects without scenenodes wouldn&amp;#039;t have their children checked for moves and rotations, this mainly fixes stairwells, an example would be that if the [[Simple]] building is rotated or moved, the stairwell doesn&amp;#039;t change location or rotation, this has been fixed.&lt;br /&gt;
&lt;br /&gt;
From previous build:&lt;br /&gt;
&lt;br /&gt;
This build has a few fixes for issues that were reported. Parking Mode is now handled properly in the elevator&amp;#039;s SameFloorArrival() function, which fixes an issue where the elevator would notify arrival if Inspection Mode was disabled and the elevator was leveled on a floor, and also the next trip after disabling Inspection Mode would not open the elevator doors. I&amp;#039;ve fixed an issue where the GoToRecallFloor() elevator function would cause the elevator doors not to open if on the recall floor in Fire Phase 1 mode, by making sure it uses AddRoute() if not leveled on the floor. I also fixed an issue where the active floor route would be deleted after an emergency stop in Fire Phase 1 mode, causing the elevator to stop instead of returning to the recall floor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#SBS: automatically dequeue floor routes when Fire Service Phase 1 is on, when Fire Service Phase 2 is also on.&lt;br /&gt;
#Frontend: added support for three randomly-selected intro music files&lt;br /&gt;
#SBS: expanded gravity values in OgreBullet&lt;br /&gt;
#SBS: if an object doesn&amp;#039;t have a scenenode, make sure to check children before exiting.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog from the previous build:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#SBS: added missing braces after Parking check block&lt;br /&gt;
#SBS: handle Parking Mode properly in SameFloorArrival()&lt;br /&gt;
#SBS: only open doors without an AddRoute() in GoToRecallFloor() if leveled on the recall floor&lt;br /&gt;
#SBS: don&amp;#039;t automatically delete the active floor route after an emergency stop if in Fire Phase 1 mode&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[August 29 2026 build|Previous build]] &lt;br /&gt;
*Next build&lt;br /&gt;
*[[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-9526-build/ New build: 8/29/26 build]&lt;br /&gt;
[[Category:Development Builds]]&lt;br /&gt;
[[Category:2026 Builds]]&lt;/div&gt;</summary>
		<author><name>Elevator1512</name></author>
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