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	<id>https://wiki.skyscrapersim.net/index.php?action=history&amp;feed=atom&amp;title=Skyscrapersim_2.0.1</id>
	<title>Skyscrapersim 2.0.1 - Revision history</title>
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	<updated>2026-04-22T07:15:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0.1&amp;diff=21538&amp;oldid=prev</id>
		<title>Lighthouse Friesland: Created page with &quot;{{legit}}{{Db2}} &#039;&#039;&#039;Skyscraper 2.0.1&#039;&#039;&#039; is a bugfix of the 2.0 release. It was released on August 13, 2025.  This is a bugfix release for Skyscraper 2.0.  The main fix in this, which was backported from 2.1, is to blacklist the old &quot;none.wav&quot; files, which had static in them.  When looped in some Beno buildings, they were starting to cause problems.  This fix prevents the sound system from loading those files, and I&#039;ve also provided a none.wav that you can use, especially...&quot;</title>
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		<updated>2025-08-13T12:32:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{legit}}{{Db2}} &amp;#039;&amp;#039;&amp;#039;Skyscraper 2.0.1&amp;#039;&amp;#039;&amp;#039; is a bugfix of the 2.0 release. It was released on August 13, 2025.  This is a bugfix release for Skyscraper 2.0.  The main fix in this, which was backported from 2.1, is to blacklist the old &amp;quot;none.wav&amp;quot; files, which had static in them.  When looped in some Beno buildings, they were starting to cause problems.  This fix prevents the sound system from loading those files, and I&amp;#039;ve also provided a none.wav that you can use, especially...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{legit}}{{Db2}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skyscraper 2.0.1&amp;#039;&amp;#039;&amp;#039; is a bugfix of the 2.0 release. It was released on August 13, 2025.&lt;br /&gt;
&lt;br /&gt;
This is a bugfix release for Skyscraper 2.0.  The main fix in this, which was backported from 2.1, is to blacklist the old &amp;quot;none.wav&amp;quot; files, which had static in them.  When looped in some Beno buildings, they were starting to cause problems.  This fix prevents the sound system from loading those files, and I&amp;#039;ve also provided a none.wav that you can use, especially on older Skyscraper releases.  This also introduces the &amp;quot;pause&amp;quot; and &amp;quot;resume&amp;quot; console commands, and has a number of potential crash fixes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog since 2.0.0:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#SBS: allow all movement on engine object, restrict based on bounds for others&lt;br /&gt;
#GUI: added object safety checks to MoveObject&lt;br /&gt;
#VMConsole: fixed a potential divide-by-zero in ps command&lt;br /&gt;
#VM: added pause and resume console commands&lt;br /&gt;
#Added new blank sound, none.wav, to replace the bad/static one used in add-ons&lt;br /&gt;
#SBS: fixed none.wav sound loop issue, and console spamming while in verbose mode&lt;br /&gt;
#VM: segfault fixes (make sure engines are verified to exist before use)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Development Builds]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/skyscraper-2-0-1-released/ Skyscraper 2.0.1 Released]&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Skyscraper builds]]&lt;/div&gt;</summary>
		<author><name>Lighthouse Friesland</name></author>
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