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	<title>Skyscrapersim 2.0 Alpha 9 Update 1 - Revision history</title>
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	<updated>2026-04-22T07:20:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Elevator1512: /* Changelog */</title>
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		<updated>2024-09-08T17:35:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Changelog&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:35, 8 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added checks to AddWallMain and AddFloorMain functions to print an error if coordinates are invalid&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added checks to AddWallMain and AddFloorMain functions to print an error if coordinates are invalid&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added a zero normal check to the texture mapper&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added a zero normal check to the texture mapper&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#planar mapper should be computing normal based on full polygon, not just first three vertices. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;This fixes some texture mapping errors&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#planar mapper should be computing normal based on full polygon, not just first three vertices. This fixes some texture mapping errors&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#reverted behavior change to ShaftShowOutside command from revision 3194&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#reverted behavior change to ShaftShowOutside command from revision 3194&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#make sure that floors grouped with the current camera floor are not switched off as part of the shaft and stairwell ShowFloors code&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#make sure that floors grouped with the current camera floor are not switched off as part of the shaft and stairwell ShowFloors code&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#in the Reload code, since the Load function can unload the simulator if it encounters an error, exit to the main menu if this happens to prevent a crash&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#in the Reload code, since the Load function can unload the simulator if it encounters an error, exit to the main menu if this happens to prevent a crash&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#ensure that the Reload flag is turned off after a reload, which prevents future startup issues&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#ensure that the Reload flag is turned off after a reload, which prevents future startup issues&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#system meshes should be created on engine startup, not separately in script interpreter. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;This fixes startup crashes that happen if no valid data is in the script file&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#system meshes should be created on engine startup, not separately in script interpreter. This fixes startup crashes that happen if no valid data is in the script file&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#door resets now report in verbose mode&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#door resets now report in verbose mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#(C++) renamed ResetDoorTimer functions to Reset and ResetDoors&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#(C++) renamed ResetDoorTimer functions to Reset and ResetDoors&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#sensors will only enable if using automatic doors (AutoDoors is true)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#sensors will only enable if using automatic doors (AutoDoors is true)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added a new action &amp;quot;sensorreset&amp;quot; as part of previous fix&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added a new action &amp;quot;sensorreset&amp;quot; as part of previous fix&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed issue where door sensors would reset door holds. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Door hold and reset functions now disable and re-enable sensors, and leave the sensor alone if the sensor is calling those functions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed issue where door sensors would reset door holds. Door hold and reset functions now disable and re-enable sensors, and leave the sensor alone if the sensor is calling those functions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#in Calc function, allow decimal numbers without 0&amp;#039;s at start&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#in Calc function, allow decimal numbers without 0&amp;#039;s at start&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed a click position offset in Freelook mode on Mac, and also did minor cleanups to the related code&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed a click position offset in Freelook mode on Mac, and also did minor cleanups to the related code&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed mesh name of floor indicators&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed mesh name of floor indicators&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#minor code cleanups&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#minor code cleanups&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed an issue where all related elevator shaft doors would respond to door bumper code, instead of just the elevator&#039;s floor. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Also cleaned up the code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed an issue where all related elevator shaft doors would respond to door bumper code, instead of just the elevator&#039;s floor. Also cleaned up the code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added missing dbghelp.dll file (Windows packaging)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#added missing dbghelp.dll file (Windows packaging)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#F2 key now prints more detailed render statistics&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#F2 key now prints more detailed render statistics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed length of floating point output in ToString functions, for Visual C++&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed length of floating point output in ToString functions, for Visual C++&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#don&amp;#039;t treat textures in ChangeTexture function as filenames, just material names - this fixes a lot of performance problems&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#don&amp;#039;t treat textures in ChangeTexture function as filenames, just material names - this fixes a lot of performance problems&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#(Triton Center) Hotel wall positioning fixes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Triton Center&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) Hotel wall positioning fixes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#for call buttons, if all associated elevators are in a service mode, don&amp;#039;t continue to search for more elevators; reset the call button instead&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#for call buttons, if all associated elevators are in a service mode, don&amp;#039;t continue to search for more elevators; reset the call button instead&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed last report line from elevator&amp;#039;s DumpQueues and DumpServicedFloors functions&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#fixed last report line from elevator&amp;#039;s DumpQueues and DumpServicedFloors functions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elevator1512</name></author>
	</entry>
	<entry>
		<id>https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_9_Update_1&amp;diff=16552&amp;oldid=prev</id>
		<title>Elevator1512: Created page with &quot;{{legit}}{{Db2}} &#039;&#039;&#039;Skyscrapersim 2.0 Alpha 9 Update 1 / 1.9.1&#039;&#039;&#039; was the 11th release of the 2.0 releases. It was released on March 31, 2015. == Changelog == #play elevator door open/close and message sounds on reversal #change to Go function in rev 3171 broke FloorHold feature; relocated code to fix #added more breaks and other cleanups #cleanups to elevator functions involving door lookups #prevent nudge mode from enabling if elevator doors were manually moved and sto...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.skyscrapersim.net/index.php?title=Skyscrapersim_2.0_Alpha_9_Update_1&amp;diff=16552&amp;oldid=prev"/>
		<updated>2024-09-08T17:33:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{legit}}{{Db2}} &amp;#039;&amp;#039;&amp;#039;Skyscrapersim 2.0 Alpha 9 Update 1 / 1.9.1&amp;#039;&amp;#039;&amp;#039; was the 11th release of the 2.0 releases. It was released on March 31, 2015. == Changelog == #play elevator door open/close and message sounds on reversal #change to Go function in rev 3171 broke FloorHold feature; relocated code to fix #added more breaks and other cleanups #cleanups to elevator functions involving door lookups #prevent nudge mode from enabling if elevator doors were manually moved and sto...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{legit}}{{Db2}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skyscrapersim 2.0 Alpha 9 Update 1 / 1.9.1&amp;#039;&amp;#039;&amp;#039; was the 11th release of the 2.0 releases. It was released on March 31, 2015.&lt;br /&gt;
== Changelog ==&lt;br /&gt;
#play elevator door open/close and message sounds on reversal&lt;br /&gt;
#change to Go function in rev 3171 broke FloorHold feature; relocated code to fix&lt;br /&gt;
#added more breaks and other cleanups&lt;br /&gt;
#cleanups to elevator functions involving door lookups&lt;br /&gt;
#prevent nudge mode from enabling if elevator doors were manually moved and stopped&lt;br /&gt;
#elevator door open buttons now can be held down to hold doors and released to reset door timer&lt;br /&gt;
#in DoorExists function, can&amp;#039;t mix GetDoor and array (this was causing the DoorExists function to potentially malfunction)&lt;br /&gt;
#reordered section information area in script interpreter for the other changes to be made possible&lt;br /&gt;
#user variables now work in section lines such as &amp;quot;&amp;lt;Floors&amp;gt;&amp;quot;, due to code reordering&lt;br /&gt;
#removed unneeded fire phase 1 check in call button code&lt;br /&gt;
#reordered call availability code, to properly report service and nudge modes&lt;br /&gt;
#overhauled nudge mode to enable timer when the situation allows it&lt;br /&gt;
#if mesh physics is enabled, use a box collider by default&lt;br /&gt;
#if model physics is enabled, mesh code should not try to load collider model&lt;br /&gt;
#(Bullet) position update is no longer needed in penetration recovery function, and causes issues&lt;br /&gt;
#(Bullet) turn off contact normal direction fix, which inverts some polygon normals incorrectly&lt;br /&gt;
#(Bullet) fixed penetration recovery by running it in the forward movement function, right after the setting of the original position, to prevent interference with stairs&lt;br /&gt;
#have call availability check properly report busy if doors are held, instead of for other reason&lt;br /&gt;
#elevator doors can now report their hold status&lt;br /&gt;
#added more &amp;quot;Invalid Door&amp;quot; errors to nudge and sensor functions&lt;br /&gt;
#reworked door sensor code to split into separate persistent enabled/disabled state, and temporary activated/deactivated state&lt;br /&gt;
#changed Alarm button in elevator editor to Hold Doors&lt;br /&gt;
#elevator door sensor and nudge functions now properly select door object&lt;br /&gt;
#NewElevator and NewFloor functions should use GetFloor function instead of their own check, for performance&lt;br /&gt;
#some functions in Shaft and Stairwell code weren&amp;#039;t checking validity of floors&lt;br /&gt;
#in Calc function, lowered precedence of subtraction operator due to order conflicts with other operators&lt;br /&gt;
#cut function should flip coordinates if out of order&lt;br /&gt;
#F6 key would cause a crash if current camera floor was invalid (mainly in empty buildings)&lt;br /&gt;
#elevator sensor status is now only shown after startup or in verbose mode&lt;br /&gt;
#car idle, motor idle and music sounds now load sounds on first run if not loaded yet, instead of in CreateElevator function&lt;br /&gt;
#added motor idle sound code, which was started in rev 1603 but never finished&lt;br /&gt;
#don&amp;#039;t try to create wall/floor sides and top if thickness is 0&lt;br /&gt;
#cleaned up wall/floor function return codes and some legacy stuff&lt;br /&gt;
#added checks to AddWallMain and AddFloorMain functions to print an error if coordinates are invalid&lt;br /&gt;
#added a zero normal check to the texture mapper&lt;br /&gt;
#planar mapper should be computing normal based on full polygon, not just first three vertices.  This fixes some texture mapping errors&lt;br /&gt;
#reverted behavior change to ShaftShowOutside command from revision 3194&lt;br /&gt;
#make sure that floors grouped with the current camera floor are not switched off as part of the shaft and stairwell ShowFloors code&lt;br /&gt;
#(C++) SplitData function now verifies length of string properly&lt;br /&gt;
#reverted and remade the fix to prevent crashes if no parameters are specified for certain commands&lt;br /&gt;
#moved the missing file report to after the raising of the main window, to prevent it from being hidden on startup&lt;br /&gt;
#in Calc function, handle a calculation error as a silent error instead of ignoring it, to prevent infinite loops&lt;br /&gt;
#fixed an issue where clicks on call button panels would trigger a down call&lt;br /&gt;
#reworked elevator call availability code, to return busy or an error, to prevent call buttons from looping if all elevators won&amp;#039;t service the call&lt;br /&gt;
#fixed an issue where DeleteRoute would report even if a route is not deleted&lt;br /&gt;
#in the Reload code, since the Load function can unload the simulator if it encounters an error, exit to the main menu if this happens to prevent a crash&lt;br /&gt;
#ensure that the Reload flag is turned off after a reload, which prevents future startup issues&lt;br /&gt;
#system meshes should be created on engine startup, not separately in script interpreter.  This fixes startup crashes that happen if no valid data is in the script file&lt;br /&gt;
#door resets now report in verbose mode&lt;br /&gt;
#(C++) renamed ResetDoorTimer functions to Reset and ResetDoors&lt;br /&gt;
#sensors will only enable if using automatic doors (AutoDoors is true)&lt;br /&gt;
#added a new action &amp;quot;sensorreset&amp;quot; as part of previous fix&lt;br /&gt;
#fixed issue where door sensors would reset door holds.  Door hold and reset functions now disable and re-enable sensors, and leave the sensor alone if the sensor is calling those functions.&lt;br /&gt;
#in Calc function, allow decimal numbers without 0&amp;#039;s at start&lt;br /&gt;
#fixed a click position offset in Freelook mode on Mac, and also did minor cleanups to the related code&lt;br /&gt;
#reworked the floor indicator code, consolidating and separating it properly&lt;br /&gt;
#elevator indicators should be enabled/disabled along with the elevator&lt;br /&gt;
#floor and directional indicators can now be deleted by ctrl-alt-click&lt;br /&gt;
#fixed mesh name of floor indicators&lt;br /&gt;
#minor code cleanups&lt;br /&gt;
#fixed an issue where all related elevator shaft doors would respond to door bumper code, instead of just the elevator&amp;#039;s floor.  Also cleaned up the code.&lt;br /&gt;
#added missing dbghelp.dll file (Windows packaging)&lt;br /&gt;
#F2 key now prints more detailed render statistics&lt;br /&gt;
#fixed length of floating point output in ToString functions, for Visual C++&lt;br /&gt;
#don&amp;#039;t treat textures in ChangeTexture function as filenames, just material names - this fixes a lot of performance problems&lt;br /&gt;
#(Triton Center) Hotel wall positioning fixes&lt;br /&gt;
#for call buttons, if all associated elevators are in a service mode, don&amp;#039;t continue to search for more elevators; reset the call button instead&lt;br /&gt;
#fixed last report line from elevator&amp;#039;s DumpQueues and DumpServicedFloors functions&lt;br /&gt;
#fixed an issue where floors listed in the ShowFloors or ShowOutside lists would be switched off when stopping and continuing at a floor&lt;br /&gt;
#fixed a crash that would occur if the Move button was pressed in the Object Manager if no selection was made&lt;br /&gt;
[[Category:Skyscraper versions]]&lt;/div&gt;</summary>
		<author><name>Elevator1512</name></author>
	</entry>
</feed>