June 23 2023 build: Difference between revisions
Elevator1512 (talk | contribs) (Created page with "This build has the texture and fontmap size reporting added to it, to help deal with the recent Skyscraper memory use issues. The key thing to look out for is the lines that show the fonts loading, because they'll show the size of the font glyph map in bytes, how much memory it takes up. You don't want those maps to be taking up gigabytes of memory, because that causes problems when people are loading buildings with not much system memory. General texture size reporti...") |
Elevator1512 (talk | contribs) m (Text replacement - "Category:Development Builds" to "Category:Development Builds Category:2023 Builds") |
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This build has the texture and fontmap size reporting added to it, to help deal with the recent Skyscraper memory use issues. | {{legit}}{{db}} | ||
This build has the texture and fontmap size reporting added to it, to help deal with the recent Skyscraper memory use issues. The key thing to look out for is the lines that show the fonts loading, because they'll show the size of the font glyph map in bytes, how much memory it takes up. You don't want those maps to be taking up gigabytes of memory, because that causes problems when people are loading buildings with not much system memory. General texture size reporting can be turned on in verbose mode (you can switch that on in the skyscraper.ini file), it'll show the resource size in bytes of each texture loaded. | |||
Update (6/26): I've managed to fix the DirectX renderer for the Windows builds of Skyscraper. | Update (6/26): I've managed to fix the DirectX renderer for the Windows builds of Skyscraper. If you want to use DirectX, re-download the Windows development version or the patch, install it, delete your ogre.cfg file, and run Skyscraper again, choose DirectX. This should fix issues that people have had running the OpenGL renderer. | ||
'''Changelog:''' | '''Changelog:''' | ||
#Report fonts being loaded, along with the TTF size and texture resource size. Also, report general texture resource sizes in verbose mode | |||
#Made additional texture size reports, and cleanups | |||
#(6/26) - fix DirectX renderer on Windows builds, re-uploaded Windows build | |||
== See also == | == See also == | ||
*Previous build | *[[June 17 2023 build|Previous build]] | ||
*[[June 30 2023 build|Next build]] | *[[June 30 2023 build|Next build]] | ||
*[[Development Builds]] | *[[Development Builds]] | ||
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* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-62323-build/ Build: 6/23/23 build on the Skyscraper Simulator Forum] | * [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-62323-build/ Build: 6/23/23 build on the Skyscraper Simulator Forum] | ||
[[Category:Development Builds]] | [[Category:Development Builds]] | ||
[[Category:2023 Builds]] | |||
[[Category:Alpha 12 builds]] | [[Category:Alpha 12 builds]] |
Latest revision as of 13:59, 1 September 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build has the texture and fontmap size reporting added to it, to help deal with the recent Skyscraper memory use issues. The key thing to look out for is the lines that show the fonts loading, because they'll show the size of the font glyph map in bytes, how much memory it takes up. You don't want those maps to be taking up gigabytes of memory, because that causes problems when people are loading buildings with not much system memory. General texture size reporting can be turned on in verbose mode (you can switch that on in the skyscraper.ini file), it'll show the resource size in bytes of each texture loaded.
Update (6/26): I've managed to fix the DirectX renderer for the Windows builds of Skyscraper. If you want to use DirectX, re-download the Windows development version or the patch, install it, delete your ogre.cfg file, and run Skyscraper again, choose DirectX. This should fix issues that people have had running the OpenGL renderer.
Changelog:
- Report fonts being loaded, along with the TTF size and texture resource size. Also, report general texture resource sizes in verbose mode
- Made additional texture size reports, and cleanups
- (6/26) - fix DirectX renderer on Windows builds, re-uploaded Windows build