Talk:Mn10 Integration Project: Difference between revisions
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== Quick note related to the external floor indicators == | == Quick note related to the external floor indicators == | ||
There are still some buildings (fully created by me) that do not have external floor indicators on at least one floor (apart from any service/freight elevator), so <u>let me share the reason why</u>: | |||
#'''[[Transnational Office Plaza]]:''' This building is simulated to be built during the time when external indicators weren't greatly used in real elevators (at least such indicators are still present in the parking elevators). | |||
#'''[[Transnational Office Plaza]]:''' This building is simulated to be built during the time when external indicators weren't greatly used in real elevators (at least | |||
#'''[[Marriott Marquis Interchange City]]:''' Intended to be like certain EPL Kone elevators in real world. | #'''[[Marriott Marquis Interchange City]]:''' Intended to be like certain EPL Kone elevators in real world. | ||
#'''[[Skyscraper School (V3)]] (Matrix Building):''' Intended to be like [[Skyscraper School (V3)#DISCLAIMER|the real school building]] which also has outside indicators only for Elevator 7. | #'''[[Skyscraper School (V3)]] (Matrix Building):''' Intended to be like [[Skyscraper School (V3)#DISCLAIMER|the real school building]] which also has outside indicators only for Elevator 7. | ||
However, because I recently added destination dispatch to [[Skydream Tower]] and [[Simulation Tower]], external indicators will not be added to the DD elevators | However, because I recently added destination dispatch to [[Skydream Tower]] and [[Simulation Tower]], external indicators will not be added to the DD elevators in both places, mocking the appearance of such thing IRL. Note that I will leave the conventional elevators at both places untouched, as I like how the lanterns are placed vertically above doors, like in [[The Spire]]. Additionally, [[Skyscraper School|older versions]] of buildings (as well as [[Interchange Hospital|discontinued places]]) will not have these indicators added. | ||
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 13:44, 26 October 2024 (CDT) | [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 13:44, 26 October 2024 (CDT) | ||
== 27 October 2024 - | == 27 October 2024 - Notes for all future releases == | ||
Because I may unexpectedly update an older building with a new feature, my buildings<sup>1</sup> will '''no longer have''' the most recent month and year of revision in their filenames. (However, the format <span style="color:green;">"Building Name (Address).bld"</span> is still used for some places in [[Tranquility City]].) The only things with a year label would be commonly used scripts such as "Deco2023" and "[[AutomaticDoor2013]]." | |||
Because I may unexpectedly update an older building with a new feature, | |||
Therefore | Therefore, ''please'' kindly back up the building files that you have prior to installing any new update, just in case anything goes wrong with the new naming convention. Additionally, because some of my buildings are included as a part of [[City|eventhorizon's city test]], if that test does not load due to my change, you can either: | ||
*Rename my buildings to match with the name stated in the "[[City]].bld" file, or | *Rename my buildings to match with the name stated in the "[[City]].bld" file, or | ||
*Privately modify your copy of the "[[City]].bld" file, changing the loaded buildings' name in the code to match with mine. | *Privately modify your copy of the "[[City]].bld" file, changing the loaded buildings' name in the code to match with mine. | ||
<small> | <small> | ||
#Including building-specific scripts, like the tables and chairs for the schools I created. | |||
</small> | |||
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 05:56, 27 October 2024 (CDT) | [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 05:56, 27 October 2024 (CDT) |
Latest revision as of 08:14, 8 November 2024
There are still some buildings (fully created by me) that do not have external floor indicators on at least one floor (apart from any service/freight elevator), so let me share the reason why:
- Transnational Office Plaza: This building is simulated to be built during the time when external indicators weren't greatly used in real elevators (at least such indicators are still present in the parking elevators).
- Marriott Marquis Interchange City: Intended to be like certain EPL Kone elevators in real world.
- Skyscraper School (V3) (Matrix Building): Intended to be like the real school building which also has outside indicators only for Elevator 7.
However, because I recently added destination dispatch to Skydream Tower and Simulation Tower, external indicators will not be added to the DD elevators in both places, mocking the appearance of such thing IRL. Note that I will leave the conventional elevators at both places untouched, as I like how the lanterns are placed vertically above doors, like in The Spire. Additionally, older versions of buildings (as well as discontinued places) will not have these indicators added.
MelvinMan10 (talk) 13:44, 26 October 2024 (CDT)
27 October 2024 - Notes for all future releases[edit source]
Because I may unexpectedly update an older building with a new feature, my buildings1 will no longer have the most recent month and year of revision in their filenames. (However, the format "Building Name (Address).bld" is still used for some places in Tranquility City.) The only things with a year label would be commonly used scripts such as "Deco2023" and "AutomaticDoor2013."
Therefore, please kindly back up the building files that you have prior to installing any new update, just in case anything goes wrong with the new naming convention. Additionally, because some of my buildings are included as a part of eventhorizon's city test, if that test does not load due to my change, you can either:
- Rename my buildings to match with the name stated in the "City.bld" file, or
- Privately modify your copy of the "City.bld" file, changing the loaded buildings' name in the code to match with mine.
- Including building-specific scripts, like the tables and chairs for the schools I created.