RealisticTopBox2024: Difference between revisions

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'''RealisticTopBox2024''' will be a script that allows users to create a realistic inspection box rather than spending time doing it manually. It will be made by [[User:Lighthouse Friesland|Lighthouse Friesland]] as part of the [[LF Integration Project]].
{{legit}}
'''RealisticTopBox2024''' is a script that allows users to add a realistic inspection box easily rather than spending time doing it manually. It was made by [[User:Lighthouse Friesland|Lighthouse Friesland]] as part of the [[LF Integration Project]].


Beno Building Simulator (Incomplete) has also this feature.
Beno Building Simulator (Incomplete) will also have this feature if it’s released.
== Notes ==
If you really want to create a realistic inspection box, wait until Build 5 of [[LF Integration Project]] is released.


== How To Use ==
== How To Use ==
RealisticTopBox2024 was created to allow users to add realistic inspection box into their buildings by following a few basic and easy steps instead of spending hours trying to manually create them. RealisticTopBox2024 hopes to completely redefine the concept of building coding in Skyscraper, as it allows a new feature to be added into buildings.
RealisticTopBox2024 is created to allow users to add realistic inspection box into their elevator cartops by following a few basic and easy steps instead of spending hours trying to manually create them. RealisticTopBox2024 hopes to completely redefine the concept of elevator coding in Skyscraper, as it allows a new feature to be added into elevator cartops.


1)   Before adding your inspection box, place in this code (Function Activation Code). This will basically insert the functionscript into your building file, allowing you to place in the scripting code which actually creates the inspection box.
1)   Before adding your inspection box, place in this code (Function Activation Code). This will basically insert the functionscript into your building file, allowing you to place in the scripting code which actually creates the inspection box.
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<code><Include RealisticTopBox2024/Scripts/r1_script.txt></code>
<code><Include RealisticTopBox2024/Scripts/r1_script.txt></code>


2)   Now it is time to place in the function: <code>InspectionBox</code>. Here is the syntax
2)   Now it is time to place in the function: <code>InspectionBox</code>. Syntax below.


<code>InspectionBox(BgTexture, UpTexture, UpLitTexture, DownTexture, DownLitTexture, GoTexture, GoLitTexture, InsUnlitTexture, InsLitTexture, AlarmTexture, AlarmSound, X, Z, Direction)</code>
<code>InspectionBox(BgTexture, UpTexture, UpLitTexture, DownTexture, DownLitTexture, GoTexture, GoLitTexture, InsUnlitTexture, InsLitTexture, AlarmTexture, EStopTexture, X, Z, Direction)</code>


== Example ==
== Example ==


<code>InspectionBox(InsBg, InsUp, InsUpLit, InsDown, InsDownLit, InsGo, InsGoLit, InsUnlit, InsLit, InsAlarm, bell1.wav, 0, 0, front)</code>
<code>InspectionBox(InsBg, InsUp, InsUpLit, InsDown, InsDownLit, InsGo, InsGoLit, InsUnlit, InsLit, InsAlarm, InsStop, 0, 0, front)</code>


== Syntax Description ==
== Syntax Description ==
General<br>
'''Textures'''<br>
# BgTexture: background texture<br>
#BgTexture: background texture<br>
# UpTexture: up button texture<br>
#UpTexture: up button texture<br>
# UpLitTexture: up button (lit) texture<br>
#UpLitTexture: up button (lit) texture<br>
# DownTexture: down button texture<br>
#DownTexture: down button texture<br>
# DownLitTexture: down button (lit) texture<br>
#DownLitTexture: down button (lit) texture<br>
# GoTexture: go button texture<br>
#GoTexture: go button texture<br>
# GoLitTexture: go button (lit) texture<br>
#GoLitTexture: go button (lit) texture<br>
# InsUnlitTexture: inspection button texture<br>
#InsUnlitTexture: inspection button texture<br>
# InsLitTexture: inspection button (lit) texture<br>
#InsLitTexture: inspection button (lit) texture<br>
# AlarmTexture: alarm texture<br>
#AlarmTexture: alarm button texture<br>
# AlarmSound: alarm sound (e.g. bell1.wav)<br>
#EStopTexture: emergency stop button texture<br>'''Position'''
Position<br>
#X: center x position<br>
# X: center x position <br>
#Z: center z position<br>
#Direction: specifies direction in which the box faces (can be left, right, front, back)<br>
 
== Credits ==
* Credits are given to [https://scratch.mit.edu/users/Jon5432 Jon5432] on Scratch for the textures
 
== See also ==
* [[Simple - Realistic Top Box]]


[[Category:Scripts]]
[[Category:Scripts]]

Latest revision as of 10:50, 10 November 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.

RealisticTopBox2024 is a script that allows users to add a realistic inspection box easily rather than spending time doing it manually. It was made by Lighthouse Friesland as part of the LF Integration Project.

Beno Building Simulator (Incomplete) will also have this feature if it’s released.

How To Use[edit | edit source]

RealisticTopBox2024 is created to allow users to add realistic inspection box into their elevator cartops by following a few basic and easy steps instead of spending hours trying to manually create them. RealisticTopBox2024 hopes to completely redefine the concept of elevator coding in Skyscraper, as it allows a new feature to be added into elevator cartops.

1)   Before adding your inspection box, place in this code (Function Activation Code). This will basically insert the functionscript into your building file, allowing you to place in the scripting code which actually creates the inspection box.

<Include RealisticTopBox2024/Scripts/r1_script.txt>

2)   Now it is time to place in the function: InspectionBox. Syntax below.

InspectionBox(BgTexture, UpTexture, UpLitTexture, DownTexture, DownLitTexture, GoTexture, GoLitTexture, InsUnlitTexture, InsLitTexture, AlarmTexture, EStopTexture, X, Z, Direction)

Example[edit | edit source]

InspectionBox(InsBg, InsUp, InsUpLit, InsDown, InsDownLit, InsGo, InsGoLit, InsUnlit, InsLit, InsAlarm, InsStop, 0, 0, front)

Syntax Description[edit | edit source]

Textures

  1. BgTexture: background texture
  2. UpTexture: up button texture
  3. UpLitTexture: up button (lit) texture
  4. DownTexture: down button texture
  5. DownLitTexture: down button (lit) texture
  6. GoTexture: go button texture
  7. GoLitTexture: go button (lit) texture
  8. InsUnlitTexture: inspection button texture
  9. InsLitTexture: inspection button (lit) texture
  10. AlarmTexture: alarm button texture
  11. EStopTexture: emergency stop button texture
    Position
  12. X: center x position
  13. Z: center z position
  14. Direction: specifies direction in which the box faces (can be left, right, front, back)

Credits[edit | edit source]

  • Credits are given to Jon5432 on Scratch for the textures

See also[edit | edit source]