November 11 2024 build: Difference between revisions
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This build has some bugfixes for the new serviced floor manager (elevator editor) feature, and also has a fix for movement speed when crossing sim engines. Previously when you'd move fast by holding shift, while crossing sim engines, you'd slow down due to the speed not being applied, this has been fixed. | This build has some bugfixes for the new serviced floor manager (elevator editor) feature, and also has a fix for movement speed when crossing sim engines. Previously when you'd move fast by holding shift, while crossing sim engines, you'd slow down due to the speed not being applied, this has been fixed. | ||
See the 11/7 build for the recent changes. | See the [[November 7 2024 build|11/7 build]] for the recent changes. | ||
'''Changelog:''' | '''Changelog:''' |
Latest revision as of 22:07, 16 November 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build has some bugfixes for the new serviced floor manager (elevator editor) feature, and also has a fix for movement speed when crossing sim engines. Previously when you'd move fast by holding shift, while crossing sim engines, you'd slow down due to the speed not being applied, this has been fixed.
See the 11/7 build for the recent changes.
Changelog:
- Removed unused framerate and framelimiter elements
- Removed duplicate serviced floor index function
- Fixed an issue where non-serviced floors would cause elevator floor malfunctions, a separate shaft door index lookup was created for this.
- Save and apply camera speed factor when switching sim engines - this fixes an issue where the "fast" movement wouldn't be applied when walking into another sim, slowing the camera back to default