Lighthouse Friesland's Skyscrapersim Building Creator: Difference between revisions

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== Text Tutorial ==
== Text Tutorial ==
1. Click "Create a new building" (not working temporarily). Instead, click "Create a new building using a template", then choose "Simple building"
1. Click "Create a new building" (not working temporarily). Instead, click "Create a new building using a template", then choose "Simple building"
2. To draw a blueprint, click "Draw Rooms". You will be asked to choose the coordinates, which takes a bit time (in 3.1, you will drag your mouse from one point in the grid to another to draw a room - this will save you time). You can also draw walls by clicking "Draw Walls", but you will be asked again to choose the coordinates (in 3.1, you will also drag your mouse from one point in the grid to another to draw a wall)
2. To draw a blueprint, click "Draw Rooms". You will be asked to choose the coordinates, which takes a bit time (in 3.1, you will drag your mouse from one point in the grid to another to draw a room - this will save you time). You can also draw walls by clicking "Draw Walls", but you will be asked again to choose the coordinates (in 3.1, you will also drag your mouse from one point in the grid to another to draw a wall)
3. To change floors, press the - and + buttons next to the floor counter
3. To change floors, press the - and + buttons next to the floor counter
- The range is currently from 0 to 200 (in 3.1, the range will be from -20 to 200)
*The range is currently from 0 to 200 (in 3.1, the range will be from -20 to 200)
 
4. Click "Create elevators" to add in elevators/lifts so other floors can be accessed easily. Also, you will be asked to type the coordinates, the floor range (e.g. from 0 to 3), the size, the count of elevators in a shaft, the name of the elevator, the type of the lift, the speed, the pre-doors value, the (shaft) doors position, etc. (in 3.1, this feature will have it's own UI, less of questions to save time)
4. Click "Create elevators" to add in elevators/lifts so other floors can be accessed easily. Also, you will be asked to type the coordinates, the floor range (e.g. from 0 to 3), the size, the count of elevators in a shaft, the name of the elevator, the type of the lift, the speed, the pre-doors value, the (shaft) doors position, etc. (in 3.1, this feature will have it's own UI, less of questions to save time)
5. Click "Create stairwells" to add in stairwells so that in case of fire, people can get out safely.
5. Click "Create stairwells" to add in stairwells so that in case of fire, people can get out safely.
6. Click "Finish building" to finish your building, but before, you will be asked to choose the starting point coordinates (in 3.1, you will drag your mouse to a point instead of two questions)
6. Click "Finish building" to finish your building, but before, you will be asked to choose the starting point coordinates (in 3.1, you will drag your mouse to a point instead of two questions)
7. Right click on the building list and click "Export". Because this is Scratch 3.0, you will not be able to save as a certain file and will automatically download as "Building Script.txt". Rename the file to e.g. Tower.bld and copy and paste it into the buildings folder of Skyscrapersim.
7. Right click on the building list and click "Export". Because this is Scratch 3.0, you will not be able to save as a certain file and will automatically download as "Building Script.txt". Rename the file to e.g. Tower.bld and copy and paste it into the buildings folder of Skyscrapersim.
8. Run Skyscrapersim and load your building!  
 
8. Run Skyscrapersim and load your building!


== Legend ==
== Legend ==

Latest revision as of 05:21, 8 March 2026

This article is legitimate.
It contains good-faith information, such as an existing building or content.

Lighthouse Friesland's Skyscrapersim Building Creator (or simply LF Building Creator, abbreviation is LFBC) is another online building creator for Skyscrapersim found and written on Scratch. It was created by user Lighthouse Friesland, but it has more features than Skyscrapersim Building Creator Reloaded. The elevator size feature is discontinued due to too much time consumption.

  • It allows you to create some features which are not included in Skyscrapersim Building Creator Reloaded. (such as doors, etc.)
  • NOTE: You need to download EG881 Integration Project first if you want to make a building with this creator, because it contains ObjectPlus scripts.
  • This building creator is the successor of Skyscrapersim Building Creator Reloaded as the development of the building creator has been discontinued.

Tools[edit | edit source]

  • Click [-] and [+] buttons to change floors.
  • Click "Finish" to finish your building.
  • Click "Clear" to clear your building.
  • When you click "Create a new building", it will ask you some questions, with the exception of editing building.
  • NEW Click "Edit any building" to edit your buildings that you have made earlier, or edit any building created by this creator containing both skyscrapersim code and scratch code

Text Tutorial[edit | edit source]

1. Click "Create a new building" (not working temporarily). Instead, click "Create a new building using a template", then choose "Simple building"

2. To draw a blueprint, click "Draw Rooms". You will be asked to choose the coordinates, which takes a bit time (in 3.1, you will drag your mouse from one point in the grid to another to draw a room - this will save you time). You can also draw walls by clicking "Draw Walls", but you will be asked again to choose the coordinates (in 3.1, you will also drag your mouse from one point in the grid to another to draw a wall)

3. To change floors, press the - and + buttons next to the floor counter

  • The range is currently from 0 to 200 (in 3.1, the range will be from -20 to 200)

4. Click "Create elevators" to add in elevators/lifts so other floors can be accessed easily. Also, you will be asked to type the coordinates, the floor range (e.g. from 0 to 3), the size, the count of elevators in a shaft, the name of the elevator, the type of the lift, the speed, the pre-doors value, the (shaft) doors position, etc. (in 3.1, this feature will have it's own UI, less of questions to save time)

5. Click "Create stairwells" to add in stairwells so that in case of fire, people can get out safely.

6. Click "Finish building" to finish your building, but before, you will be asked to choose the starting point coordinates (in 3.1, you will drag your mouse to a point instead of two questions)

7. Right click on the building list and click "Export". Because this is Scratch 3.0, you will not be able to save as a certain file and will automatically download as "Building Script.txt". Rename the file to e.g. Tower.bld and copy and paste it into the buildings folder of Skyscrapersim.

8. Run Skyscrapersim and load your building!

Legend[edit | edit source]

  • Yellow Circle = Camera Position
  • Blue Square = Building/Room
  • Red Square = Escalator
  • Purple Square = Ramp

Changelog[edit | edit source]

Note that the version 1.x series were the early stages of LF Building Creator.

  • Version 3.0.2 (21/06/2025): Fixed issue where <EndFloor> didn't add itself while clicking on "Finish"
  • Version 3.0.1 (Finished 11/08/2024): Added "Edit" and "Create a building using a template" buttons, Renewed system for the "Choose texture" feature so there's no any questions anymore and is now like in BBC. + Added Simple - LF Testing as a pre-loaded building template + Added "sliding door" feature (Only supported in 1.12 Alpha/2.0 Beta)
  • A big update !!! Version 3.0 (04/10/2023; Finish date 30/03/2024): added elevator sizes feature (discontinued) + fixed bugs on the choose texture script + added cut walls feature + changed script in add escalators feature (before was the AddEscalator command and now is the OP_Escalator command) + fixed an issue in the escalators script (it will not show any error message again when you create escalators)
  • Version 2.6 (26/09/2023): added lifts with different doors feature
  • A quite big update !!! Version 2.5 (23/09/2023 + 25/09/2023): fixed some bugs on escalator (pen generator) + got 10 escalator textures + fixed bugs on the elevator external wall (should be {[elevator x position] - 4} not {[elevator x position] - 2}
  • Version 2.3 (20/09/2023): changed something in lifts feature
  • Version 2.2 (19/09/2023): Draw walls feature
  • Version 2.1 (18/09/2023; Finished 19/09/2023): Draw rooms feature
  • Version 2.0 (18/09/2023): Ramps feature + Changing floors feature
  • Version 1.7 (17/09/2023; Finished 18/09/2023): Create stairwells feature
  • Version 1.6.1 (14/09/2023; Finished 17/09/2023): Recreation of create elevators/lifts feature
  • Version 1.6 (12/09/2023; Finished 13/09/2023): added create elevators/lifts feature (Unfortunately deleted)
  • Version 1.5 (12/09/2023): set swing doors count and moving walkway count to 0
  • Version 1.4 (11/09/2023): added create moving walkway feature + fixed a bug on finish sprite as it wasn't showing the background (showed when finished building).
  • Version 1.3 (11/09/2023): added create swing doors feature
  • Version 1.2 (11/09/2023): added create revolving doors feature
  • Version 1.1 (11/09/2023): fixed a minor issue with the syntax (should be "AddGround Ground, Downtown, -158400, -158400, 158400, 158400, 0, 7920, 7920", not "AddGround Ground, Downtown, -158400, -158400, 158400, 158400, 0, 7920, 7920 Cut Landscape, -20, -1, -20, 20, 1, 20, false, true")
  • Version 1.0 (10/09/2023): released, added create vehicles feature

Screenshots[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]