October 1 2022 build: Difference between revisions

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(Created page with "This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out. I'd recommend mainly using the "OpenGL3 Plus" rendering system, even though parts of Caelum don't work with it, that system is now working well. For Mac, I added the Metal renderer which doesn't seem to be work...")
 
 
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{{legit}}{{db}}
This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out.
This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out.


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* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-100122-build/ Build: 10/01/22 build on the Skyscraper Simulator Forum]
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-100122-build/ Build: 10/01/22 build on the Skyscraper Simulator Forum]
[[Category:Development Builds]]
[[Category:Development Builds]]
[[Category:2022 Builds]]
[[Category:Alpha 11 builds]]
[[Category:Alpha 11 builds]]

Latest revision as of 14:01, 1 September 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out.

I'd recommend mainly using the "OpenGL3 Plus" rendering system, even though parts of Caelum don't work with it, that system is now working well. For Mac, I added the Metal renderer which doesn't seem to be working yet.

This build has (at least from what I can tell) full fixes for running on Mac, including the addition of M1 (ARM) Mac support. The Mac package has been simplified so that now you can drag the Skyscraper app icon into your Applications folder and run it from there. To get to your buildings and images, right-click the Skyscraper app, choose "Show Package Contents", go into Contents, and everything is in the "Resources" folder.

The Linux build has been rearranged to clean up the files in it, so it should look much better now. Skyscraper is launched from a "skyscraper" script, so to run it, just run that script.

There's also a new Raspberry Pi build.

As usual, let me know how this build is working, and help me fix any issues with it.

Skyscraper also has a new architecture mention in the Statistics window.

See also[edit | edit source]

External links[edit | edit source]