Skyscraper Random Object Creator: Difference between revisions
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Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Skyscraper Random Object Creator''' (SROC) is a function allowing users to add many different objects such as trees and door trims to their building. Adding an object using SROC requires the user to place in <code><Include SROC/Scripts/r1_script.txt></code> near the beginning of their building scripts <!--- EG881 recommended it be placed after the textures ection -->. == Steps == <!--- All of the below steps were created by EG881 ---> == See also == * In-C...") |
Elevator1512 (talk | contribs) (→Steps) |
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'''Skyscraper Random Object Creator''' (SROC) is a function allowing users to add many different objects such as trees and door trims to their building. Adding an object using SROC requires the user to place in <code><Include SROC/Scripts/r1_script.txt></code> near the beginning of their building scripts <!--- EG881 recommended it be placed after the textures ection -->. | '''Skyscraper Random Object Creator''' (SROC) is a function allowing users to add many different objects such as trees and door trims to their building. Adding an object using SROC requires the user to place in <code><Include SROC/Scripts/r1_script.txt></code> near the beginning of their building scripts <!--- EG881 recommended it be placed after the textures ection -->. | ||
== Steps == | == Steps == | ||
<!--- All of the below steps were created by EG881 ---> | <!--- All of the below steps were created by EG881 (except for the descriptions which were paraphrased into E1512's own words ---> | ||
=== Adding Trees === | |||
''NOTE: Trees made using SROC are generically represented and not detailed 3D models due to requiring several hundred and likely thousands of polygons and thereby using lots of resources.'' | |||
*The syntax used is <code>AddTree(texture, x, z, width, height, offset)</code>, where: | |||
# <code>texture:</code> tree texture | |||
# <code>x:</code> center x value of the tree | |||
# <code>z:</code> center z value of the tree | |||
# <code>width:</code> width of the tree | |||
# <code>height:</code> height of the tree | |||
# <code>offset:</code> starting altitude of tree | |||
Default textures used are <code>sroc_tree1</code> (represents a large maple tree with a 3/4 ratio) and <code>sroc_blank</code> (a clear and transparent texture) | |||
=== Adding Door Trims === | |||
== See also == | == See also == | ||
* [[In-Code Basic Stairwell Creator]] | * [[In-Code Basic Stairwell Creator]] | ||
* [[Escalator2011]] | * [[Escalator2011]] | ||
[[Category:Scripts]] | [[Category:Scripts]] |
Revision as of 09:50, 11 May 2024
It contains good-faith information, such as an existing building or content. |
Skyscraper Random Object Creator (SROC) is a function allowing users to add many different objects such as trees and door trims to their building. Adding an object using SROC requires the user to place in <Include SROC/Scripts/r1_script.txt>
near the beginning of their building scripts .
Steps
Adding Trees
NOTE: Trees made using SROC are generically represented and not detailed 3D models due to requiring several hundred and likely thousands of polygons and thereby using lots of resources.
- The syntax used is
AddTree(texture, x, z, width, height, offset)
, where:
texture:
tree texturex:
center x value of the treez:
center z value of the treewidth:
width of the treeheight:
height of the treeoffset:
starting altitude of tree
Default textures used are sroc_tree1
(represents a large maple tree with a 3/4 ratio) and sroc_blank
(a clear and transparent texture)