RealisticTopBox2024: Difference between revisions

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Beno Building Simulator (Incomplete) has also this feature.
Beno Building Simulator (Incomplete) has also this feature.
== Notes ==
== Notes ==
If you really want to create a realistic inspection box, wait until Build 5 of [[LF Integration Project]] is released.
For people who doesn't have this script: If you really want to create a realistic inspection box, wait until Build 5 of [[LF Integration Project]] is released.


== How To Use ==
== How To Use ==

Revision as of 12:09, 25 May 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.

RealisticTopBox2024 will be a script that allows users to add a realistic inspection box easily rather than spending time doing it manually. It will be made by Lighthouse Friesland as part of the LF Integration Project.

Beno Building Simulator (Incomplete) has also this feature.

Notes

For people who doesn't have this script: If you really want to create a realistic inspection box, wait until Build 5 of LF Integration Project is released.

How To Use

RealisticTopBox2024 will be created to allow users to add realistic inspection box into their elevator cartops by following a few basic and easy steps instead of spending hours trying to manually create them. RealisticTopBox2024 hopes to completely redefine the concept of building coding in Skyscraper, as it allows a new feature to be added into buildings.

1)   Before adding your inspection box, place in this code (Function Activation Code). This will basically insert the functionscript into your building file, allowing you to place in the scripting code which actually creates the inspection box.

<Include RealisticTopBox2024/Scripts/r1_script.txt>

2)   Now it is time to place in the function: InspectionBox. Syntax below.

InspectionBox(BgTexture, UpTexture, UpLitTexture, DownTexture, DownLitTexture, GoTexture, GoLitTexture, InsUnlitTexture, InsLitTexture, AlarmTexture, EStopTexture, X, Z, Direction)

Example

InspectionBox(InsBg, InsUp, InsUpLit, InsDown, InsDownLit, InsGo, InsGoLit, InsUnlit, InsLit, InsAlarm, InsStop, 0, 0, front)

Syntax Description

Textures

  1. BgTexture: background texture
  2. UpTexture: up button texture
  3. UpLitTexture: up button (lit) texture
  4. DownTexture: down button texture
  5. DownLitTexture: down button (lit) texture
  6. GoTexture: go button texture
  7. GoLitTexture: go button (lit) texture
  8. InsUnlitTexture: inspection button texture
  9. InsLitTexture: inspection button (lit) texture
  10. AlarmTexture: alarm button texture
  11. EStopTexture: emergency stop button texture
    Position
  12. X: center x position
  13. Z: center z position
  14. Direction: specifies direction in which the box faces (can be left, right, front, back)

Credits

  • Credits are given to Jon5432 on Scratch for the textures

See also