June 2 2024 build: Difference between revisions
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* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-6224-build/ Build: 6/2/24 build on the Skyscraper Simulator Forum] | * [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-6224-build/ Build: 6/2/24 build on the Skyscraper Simulator Forum] | ||
[[Category:Development Builds]] | [[Category:Development Builds]] | ||
[[Category:2024 Builds]] | |||
[[Category:Alpha 12 builds]] | [[Category:Alpha 12 builds]] |
Latest revision as of 13:57, 1 September 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build is mainly a rebuild of Ogre, I upgraded to the latest version, 14.2.6. Due to this, no patch is available.
From the previous build:
This build mainly has fixes for Ogre's DirectX 11 renderer, and introduces an official Windows ARM build of the simulator (one was supplied after the last build but wasn't working properly). I also moved the PolyMesh geometry processor out into it's own C++ files.
On Windows systems, to use the DirectX 11 renderer, open the plugins.cfg file and uncomment the Direct3D11 line, erase your ogre.cfg file, re-run Skyscraper and choose it from the startup window. This is already done for you on ARM builds. Currently most of the renderer works, except for the text-to-texture system (which doesn't seem to be reading the font texture data properly), and also the Simple building crashes on startup due to the Key object causing a shader error. I'll be working on trying to fix those issues. If you have a Windows ARM system, it would be great if you could test this build on it, and if you get crashes on startup, you can also comment out the OpenGL renderers and only try the DirectX one.
Changelog:
- Updated msvc solution file for ARM64 target
- Don't enable RTSS for Metal renderer
- Fix arm64 build folder location
- Upgrade OGRE from 14.1.2 to 14.2.6