July 16 2024 build: Difference between revisions

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(Created page with "{{legit}}{{db}} This build has a number of bugfixes, including a crash fix that was just reported today. Currently I'm trying to fix the wall selection feature (where you can click on a wall and it'll show you the name), which is currently broken. It works a little more in this release, but I need to trace through the old and new code to see what's going on with it. I also fixed a bug in the GetWallExtents() C++ function which was affecting the Glass Tower's upper flo...")
 
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{{legit}}{{db}}
{{legit}}{{db}}
This build has a number of bugfixes, including a crash fix that was just reported today. Currently I'm trying to fix the wall selection feature (where you can click on a wall and it'll show you the name), which is currently broken. It works a little more in this release, but I need to trace through the old and new code to see what's going on with it. I also fixed a bug in the GetWallExtents() C++ function which was affecting the Glass Tower's upper floors.
This build has a number of bugfixes, including a crash fix that was just reported today. Currently I'm trying to fix the wall selection feature (where you can click on a wall and it'll show you the name), which is currently broken. It works a little more in this release, but I need to trace through the old and new code to see what's going on with it. I also fixed a bug in the GetWallExtents() C++ function which was affecting the [[Glass Tower]]'s upper floors.


For information on the recent addition of For loops to the script interpreter, see the older build article:
For information on the recent addition of For loops to the script interpreter, see the older build article:
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#Added new custom memory allocator (for future use)
#Added new custom memory allocator (for future use)
#Remove friend definition (in SBS header) due to related functionality being moved into Utility object
#Remove friend definition (in SBS header) due to related functionality being moved into Utility object
#Fixed an issue where concurrent engine loads that happened after the initial start, would cause rendering to stay running during the load. Rendering being enabled properly now also works for the RenderOnStartup feature.
#Fixed an issue where concurrent engine loads that happened after the initial start, would cause rendering to stay running during the load. Rendering being enabled properly now also works for the RenderOnStartup feature.
#Fix conversion mismatch in GetWallExtents() function
#Fix conversion mismatch in GetWallExtents() function
#Converted IntersectRay() function
#Converted IntersectRay() function
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== See also ==
== See also ==
* [[July 8 2024 build|Previous build]]  
* [[July 8 2024 build|Previous build]]  
* [[July 20 2024 build|Next build]]
* [[July 20 2024 build|Next build]]

Revision as of 10:01, 22 July 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build has a number of bugfixes, including a crash fix that was just reported today. Currently I'm trying to fix the wall selection feature (where you can click on a wall and it'll show you the name), which is currently broken. It works a little more in this release, but I need to trace through the old and new code to see what's going on with it. I also fixed a bug in the GetWallExtents() C++ function which was affecting the Glass Tower's upper floors.

For information on the recent addition of For loops to the script interpreter, see the older build article:

June 30 2024 build

Changelog:

  1. Added new custom memory allocator (for future use)
  2. Remove friend definition (in SBS header) due to related functionality being moved into Utility object
  3. Fixed an issue where concurrent engine loads that happened after the initial start, would cause rendering to stay running during the load. Rendering being enabled properly now also works for the RenderOnStartup feature.
  4. Fix conversion mismatch in GetWallExtents() function
  5. Converted IntersectRay() function
  6. Fixed a crash that involved trying to create colliders from empty walls (no polygons)
  7. (IntersectSegment): Reverse function calls to match CS design
  8. Fixed an issue with IntersectSegmentPlane()

See also

External links