October 10 2024 build: Difference between revisions
Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some new features and fixes. The first feature is cross-engine mouseclicks, which allows you to interact with objects outside the current sim engine, such as opening a door in another building. This build also introduces malfunctions, currently only elevators use this, but when enabled, elevators randomly malfunction and require intervention to get them operable again (the malfunction involves emergency stopping the elevator, switching the...") |
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== See also == | == See also == | ||
* [[October 6 2024 build|Previous build]] | * [[October 6 2024 build|Previous build]] | ||
* Next build | * [[October 21 2024 build|Next build]] | ||
* [[Development Builds]] | * [[Development Builds]] | ||
== External links == | == External links == | ||
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-101024-build/ | * [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-101024-build/ Build: 10/10/24 build on the Skyscraper Simulator Forum] | ||
[[Category:Development Builds]] | [[Category:Development Builds]] | ||
[[Category:2024 Builds]] | [[Category:2024 Builds]] | ||
[[Category:Beta Builds]] | [[Category:Beta Builds]] |
Latest revision as of 16:01, 21 October 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build has some new features and fixes. The first feature is cross-engine mouseclicks, which allows you to interact with objects outside the current sim engine, such as opening a door in another building. This build also introduces malfunctions, currently only elevators use this, but when enabled, elevators randomly malfunction and require intervention to get them operable again (the malfunction involves emergency stopping the elevator, switching the run state off, resetting the queues, and turning off the fan - any more ideas would be very helpful). External ambient sounds were added to the Glass Tower building, for lobby-level street noise, and also high winds on the roof. The elevator fan feature has been added to the elevator editor.
I'm also seeing if I can get the Mac version of Skyscraper signed properly, so that it won't show up with errors when trying to launch (on Mac you need to allow it to run).
For more information on the other recent features, such as VR support, primitives/shapes and hydraulics, see the previous build post.
Changelog:
- Use strafe keys while in freelook mode
- Pass camera object as pointer to ClickedObject(), and return click result
- Moved clicked object frontend code into VM
- Try mouseclick in active engine, if result is false, then try other engines
- In verbose mode, report position of mouse click if the click is outside the active engine
- Add global position indicator to the control panel
- Process a mouse click on the sim engine that has the closest hit
- Report on mouseclick hits in verbose mode
- Added ambient sound effects to Glass Tower building
- (Glass Tower) Fix roof floor groupings
- Added support for random elevator malfunctions
- Add malfunctions option to control panel, and add elevator car fan toggle to elevator editor
- Reset elevator queue on malfunction