Skyscrapersim Building Creator Reloaded: Difference between revisions

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* Action buttons
* Action buttons
** |+| and |-| buttons: used for changing floors
** '''|+| and |-| buttons:''' used for changing floors
** Import buttons: used for copying another floor’s contents onto this floor.
** '''Import buttons:''' used for copying another floor’s contents onto this floor.
** Clear button: used for clearing the entire floor so it is blank
** '''Clear button:''' used for clearing the entire floor so it is blank
** Finish button: This will take you to the screen to set your spawn point and then generate the building code.
** '''Finish button:''' This will take you to the screen to set your spawn point and then generate the building code.
** Paint button: will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches.
** '''Paint button:''' will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches.
** Delete button: will delete a object once a room, wall, or atrium is selected.
** '''Delete button:''' will delete a object once a room, wall, or atrium is selected.


* Building set:
* Building set:
** Select: tool used to highlight blueprint objects
** '''Select:''' tool used to highlight blueprint objects
** Build (+B): used to draw rooms
** '''Build (+B):''' used to draw rooms
** Atrium: used to draw Atriums, or floor cuts.
** '''Atrium:''' used to draw Atriums, or floor cuts.
** Wall: used to draw walls
** '''Wall:''' used to draw walls
** Wall cut: typically used so either rooms can join together, or for adding exits on the ground floor.
** '''Wall cut:''' typically used so either rooms can join together, or for adding exits on the ground floor.


=== Textures ===
=== Textures ===
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|+ Floor textures
|+ Floor textures
|-
|-
! Type !! Color !! Texture file
! '''Type''' !! '''Color''' !! '''Texture file'''
|-
|-
| Carpet1 || Blue || Carpet0013_S.jpg
| Carpet1 || Blue || Carpet0013_S.jpg
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|+ Window textures
|+ Window textures
|-
|-
! Color !! Inside window texture !! Outside window texture
! '''Color''' !! '''Inside window texture''' !! '''Outside window texture'''
|-
|-
| Lime Green || windows11.jpg || windows11e_inside.gif
| Lime Green || windows11.jpg || windows11e_inside.gif
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|+ Wall textures
|+ Wall textures
|-
|-
! Type !! Color !! Texture file
! '''Type''' !! '''Color''' !! '''Texture file'''
|-
|-
| Default || Orange || marble4.jpg
| Default || Orange || marble4.jpg
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** Works for 2-6 floor elevators.
** Works for 2-6 floor elevators.
*Traction elevators:
*Traction elevators:
** Geared/MRL: 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other.
** '''Geared/MRL:''' 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other.
** Gear-less: 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors.
** '''Gear-less:''' 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors.
** High rise: 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater.
** '''High rise:''' 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater.
** Button panels have 3-4 columns total depending on the fixture set.
** Button panels have 3-4 columns total depending on the fixture set.


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* Current:
* Current:
** Dover: custom fixture set; textures and sounds already exist in skyscrapersim.
** '''Dover:''' custom fixture set; textures and sounds already exist in skyscrapersim.
** Mitsubishi ADA: requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack.
** '''Mitsubishi ADA:''' requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack.
** Otis (except touch buttons) and Otis 67 textures: uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7)
** '''Otis (except touch buttons) and Otis 67 textures:''' uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7)
** Otis touch: custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future.
** '''Otis touch:''' custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future.
** Schindler MT: already pre installed in skyscrapersim. Uses the “MT” folder.
** '''Schindler MT:''' already pre installed in skyscrapersim. Uses the “MT” folder.
* Not implemented yet:
* Not implemented yet:
** Otis Europe: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures.
** '''Otis Europe:''' will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures.
** Otis USA: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures
** '''Otis USA:''' will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures
** Otis ZEN: will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack.
** '''Otis ZEN:''' will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack.
**Sigma Palladium: will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack.
** '''Sigma Palladium:''' will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack.


=== Cab settings ===
=== Cab settings ===
* Current:
* Current:
** 8x8 single: 8x8 elevator, center opening door available on all sides
** '''8x8 single:''' 8x8 elevator, center opening door available on all sides
** 8x8 bank: bank of 8x8 elevators, use center speed doors
** '''8x8 bank:''' bank of 8x8 elevators, use center speed doors
** 8x6 bank: bank of 8x6 elevators, use single slide doors
** '''8x6 bank:''' bank of 8x6 elevators, use single slide doors
* Not implemented yet:
* Not implemented yet:
** 6x8 bank: bank of 8x6 elevators, use 2-speed doors
** '''6x8 bank:''' bank of 8x6 elevators, use 2-speed doors
** 8x6 single: 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides
** '''8x6 single:''' 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides
** 6x8 single: 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides
** '''6x8 single:''' 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides
** 12x12 single: big elevator, has 2-speed center opening doors available on all sides
** '''12x12 single:''' big elevator, has 2-speed center opening doors available on all sides


=== Glass Elevators ===
=== Glass Elevators ===
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== Stairs/Escalator editor ==
== Stairs/Escalator editor ==


* Stairs: mainly used for emergencies, can serve any range of floors.
* '''Stairs:''' mainly used for emergencies, can serve any range of floors.
* Escalators: can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5.
* '''Escalators:''' can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5.


== External links ==
== External links ==
* [https://skyscrapersimulatorforum.createaforum.com/software-development-9/127961ncsm357s-skyscrapersim-building-creator127961128727/ NCSM357's Skyscrapersim Building Creator on the Skyscrapersim Forum]
* [https://skyscrapersimulatorforum.createaforum.com/software-development-9/127961ncsm357s-skyscrapersim-building-creator127961128727/ NCSM357's Skyscrapersim Building Creator on the Skyscrapersim Forum]
* [https://skyscrapersimulatorforum.createaforum.com/tutorials/1000465039128727-ncsm357s-building-creator-helpful-hints-127959/ NCSM357's Building Creator Helpful Hints on the Skyscrapersim Forum]
* [https://skyscrapersimulatorforum.createaforum.com/tutorials/1000465039128727-ncsm357s-building-creator-helpful-hints-127959/ NCSM357's Building Creator Helpful Hints on the Skyscrapersim Forum]
* [https://scratch.mit.edu/projects/679413572/ Skyscrapersim Building Creator Reloaded on Scratch]

Revision as of 09:01, 10 July 2023

Skyscrapersim Building Creator Reloaded is a building creator made by NothingCanStopMe357. It is a sucessor to Beno Building Creator after it closed in late 2020.

Main Editor

Tools

  • Action buttons
    • |+| and |-| buttons: used for changing floors
    • Import buttons: used for copying another floor’s contents onto this floor.
    • Clear button: used for clearing the entire floor so it is blank
    • Finish button: This will take you to the screen to set your spawn point and then generate the building code.
    • Paint button: will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches.
    • Delete button: will delete a object once a room, wall, or atrium is selected.
  • Building set:
    • Select: tool used to highlight blueprint objects
    • Build (+B): used to draw rooms
    • Atrium: used to draw Atriums, or floor cuts.
    • Wall: used to draw walls
    • Wall cut: typically used so either rooms can join together, or for adding exits on the ground floor.

Textures

Floor textures
Type Color Texture file
Carpet1 Blue Carpet0013_S.jpg
Carpet2 Light Yellow Carpet0002_S.jpg
Marble Silver floor065.jpg
Wood1 Dark Brown checker23.jpg
Wood2 Light Brown checker21.jpg
Window textures
Color Inside window texture Outside window texture
Lime Green windows11.jpg windows11e_inside.gif
Red windows11d.jpg windows11e_inside.gif
Blue windows11g.jpg windows11e_inside.gif
Yellow windows11e.jpg windows11e_inside.gif
Pink windows08.jpg windows11e_inside.gif
Black brick021.jpg brick021.jpg
Wall textures
Type Color Texture file
Default Orange marble4.jpg
Marble Silver marb047.jpg
Bricks Gray brick021.jpg
Granite Black black_granite.jpg
Glass White windows11e_inside2.gif

Elevator Editor

Elevator types

  • Hydraulic elevators:
    • Button panels have 2 columns total
    • The speed is 3ft/sec or .91 m/sec.
    • Works for 2-6 floor elevators.
  • Traction elevators:
    • Geared/MRL: 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other.
    • Gear-less: 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors.
    • High rise: 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater.
    • Button panels have 3-4 columns total depending on the fixture set.

Elevator brands

  • Current:
    • Dover: custom fixture set; textures and sounds already exist in skyscrapersim.
    • Mitsubishi ADA: requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack.
    • Otis (except touch buttons) and Otis 67 textures: uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7)
    • Otis touch: custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future.
    • Schindler MT: already pre installed in skyscrapersim. Uses the “MT” folder.
  • Not implemented yet:
    • Otis Europe: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures.
    • Otis USA: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures
    • Otis ZEN: will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack.
    • Sigma Palladium: will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack.

Cab settings

  • Current:
    • 8x8 single: 8x8 elevator, center opening door available on all sides
    • 8x8 bank: bank of 8x8 elevators, use center speed doors
    • 8x6 bank: bank of 8x6 elevators, use single slide doors
  • Not implemented yet:
    • 6x8 bank: bank of 8x6 elevators, use 2-speed doors
    • 8x6 single: 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides
    • 6x8 single: 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides
    • 12x12 single: big elevator, has 2-speed center opening doors available on all sides

Glass Elevators

You can specify whether the elevators have a glass cab, glass doors, both of them, or neither of them. In the future I may streamline the creator to have glass depending on what side of the cab it’s on.

Stairs/Escalator editor

  • Stairs: mainly used for emergencies, can serve any range of floors.
  • Escalators: can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5.

External links