Skyscrapersim Building Creator Reloaded: Difference between revisions
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* Action buttons | * Action buttons | ||
** |+| and |-| buttons: used for changing floors | ** '''|+| and |-| buttons:''' used for changing floors | ||
** Import buttons: used for copying another floor’s contents onto this floor. | ** '''Import buttons:''' used for copying another floor’s contents onto this floor. | ||
** Clear button: used for clearing the entire floor so it is blank | ** '''Clear button:''' used for clearing the entire floor so it is blank | ||
** Finish button: This will take you to the screen to set your spawn point and then generate the building code. | ** '''Finish button:''' This will take you to the screen to set your spawn point and then generate the building code. | ||
** Paint button: will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches. | ** '''Paint button:''' will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches. | ||
** Delete button: will delete a object once a room, wall, or atrium is selected. | ** '''Delete button:''' will delete a object once a room, wall, or atrium is selected. | ||
* Building set: | * Building set: | ||
** Select: tool used to highlight blueprint objects | ** '''Select:''' tool used to highlight blueprint objects | ||
** Build (+B): used to draw rooms | ** '''Build (+B):''' used to draw rooms | ||
** Atrium: used to draw Atriums, or floor cuts. | ** '''Atrium:''' used to draw Atriums, or floor cuts. | ||
** Wall: used to draw walls | ** '''Wall:''' used to draw walls | ||
** Wall cut: typically used so either rooms can join together, or for adding exits on the ground floor. | ** '''Wall cut:''' typically used so either rooms can join together, or for adding exits on the ground floor. | ||
=== Textures === | === Textures === | ||
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|+ Floor textures | |+ Floor textures | ||
|- | |- | ||
! Type !! Color !! Texture file | ! '''Type''' !! '''Color''' !! '''Texture file''' | ||
|- | |- | ||
| Carpet1 || Blue || Carpet0013_S.jpg | | Carpet1 || Blue || Carpet0013_S.jpg | ||
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|+ Window textures | |+ Window textures | ||
|- | |- | ||
! Color !! Inside window texture !! Outside window texture | ! '''Color''' !! '''Inside window texture''' !! '''Outside window texture''' | ||
|- | |- | ||
| Lime Green || windows11.jpg || windows11e_inside.gif | | Lime Green || windows11.jpg || windows11e_inside.gif | ||
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|+ Wall textures | |+ Wall textures | ||
|- | |- | ||
! Type !! Color !! Texture file | ! '''Type''' !! '''Color''' !! '''Texture file''' | ||
|- | |- | ||
| Default || Orange || marble4.jpg | | Default || Orange || marble4.jpg | ||
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** Works for 2-6 floor elevators. | ** Works for 2-6 floor elevators. | ||
*Traction elevators: | *Traction elevators: | ||
** Geared/MRL: 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other. | ** '''Geared/MRL:''' 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other. | ||
** Gear-less: 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors. | ** '''Gear-less:''' 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors. | ||
** High rise: 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater. | ** '''High rise:''' 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater. | ||
** Button panels have 3-4 columns total depending on the fixture set. | ** Button panels have 3-4 columns total depending on the fixture set. | ||
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* Current: | * Current: | ||
** Dover: custom fixture set; textures and sounds already exist in skyscrapersim. | ** '''Dover:''' custom fixture set; textures and sounds already exist in skyscrapersim. | ||
** Mitsubishi ADA: requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack. | ** '''Mitsubishi ADA:''' requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack. | ||
** Otis (except touch buttons) and Otis 67 textures: uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7) | ** '''Otis (except touch buttons) and Otis 67 textures:''' uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7) | ||
** Otis touch: custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future. | ** '''Otis touch:''' custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future. | ||
** Schindler MT: already pre installed in skyscrapersim. Uses the “MT” folder. | ** '''Schindler MT:''' already pre installed in skyscrapersim. Uses the “MT” folder. | ||
* Not implemented yet: | * Not implemented yet: | ||
** Otis Europe: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures. | ** '''Otis Europe:''' will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures. | ||
** Otis USA: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures | ** '''Otis USA:''' will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures | ||
** Otis ZEN: will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack. | ** '''Otis ZEN:''' will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack. | ||
**Sigma Palladium: will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack. | ** '''Sigma Palladium:''' will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack. | ||
=== Cab settings === | === Cab settings === | ||
* Current: | * Current: | ||
** 8x8 single: 8x8 elevator, center opening door available on all sides | ** '''8x8 single:''' 8x8 elevator, center opening door available on all sides | ||
** 8x8 bank: bank of 8x8 elevators, use center speed doors | ** '''8x8 bank:''' bank of 8x8 elevators, use center speed doors | ||
** 8x6 bank: bank of 8x6 elevators, use single slide doors | ** '''8x6 bank:''' bank of 8x6 elevators, use single slide doors | ||
* Not implemented yet: | * Not implemented yet: | ||
** 6x8 bank: bank of 8x6 elevators, use 2-speed doors | ** '''6x8 bank:''' bank of 8x6 elevators, use 2-speed doors | ||
** 8x6 single: 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides | ** '''8x6 single:''' 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides | ||
** 6x8 single: 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides | ** '''6x8 single:''' 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides | ||
** 12x12 single: big elevator, has 2-speed center opening doors available on all sides | ** '''12x12 single:''' big elevator, has 2-speed center opening doors available on all sides | ||
=== Glass Elevators === | === Glass Elevators === | ||
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== Stairs/Escalator editor == | == Stairs/Escalator editor == | ||
* Stairs: mainly used for emergencies, can serve any range of floors. | * '''Stairs:''' mainly used for emergencies, can serve any range of floors. | ||
* Escalators: can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5. | * '''Escalators:''' can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5. | ||
== External links == | == External links == | ||
* [https://skyscrapersimulatorforum.createaforum.com/software-development-9/127961ncsm357s-skyscrapersim-building-creator127961128727/ NCSM357's Skyscrapersim Building Creator on the Skyscrapersim Forum] | * [https://skyscrapersimulatorforum.createaforum.com/software-development-9/127961ncsm357s-skyscrapersim-building-creator127961128727/ NCSM357's Skyscrapersim Building Creator on the Skyscrapersim Forum] | ||
* [https://skyscrapersimulatorforum.createaforum.com/tutorials/1000465039128727-ncsm357s-building-creator-helpful-hints-127959/ NCSM357's Building Creator Helpful Hints on the Skyscrapersim Forum] | * [https://skyscrapersimulatorforum.createaforum.com/tutorials/1000465039128727-ncsm357s-building-creator-helpful-hints-127959/ NCSM357's Building Creator Helpful Hints on the Skyscrapersim Forum] | ||
* [https://scratch.mit.edu/projects/679413572/ Skyscrapersim Building Creator Reloaded on Scratch] |
Revision as of 09:01, 10 July 2023
Skyscrapersim Building Creator Reloaded is a building creator made by NothingCanStopMe357. It is a sucessor to Beno Building Creator after it closed in late 2020.
Main Editor
Tools
- Action buttons
- |+| and |-| buttons: used for changing floors
- Import buttons: used for copying another floor’s contents onto this floor.
- Clear button: used for clearing the entire floor so it is blank
- Finish button: This will take you to the screen to set your spawn point and then generate the building code.
- Paint button: will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches.
- Delete button: will delete a object once a room, wall, or atrium is selected.
- Building set:
- Select: tool used to highlight blueprint objects
- Build (+B): used to draw rooms
- Atrium: used to draw Atriums, or floor cuts.
- Wall: used to draw walls
- Wall cut: typically used so either rooms can join together, or for adding exits on the ground floor.
Textures
Type | Color | Texture file |
---|---|---|
Carpet1 | Blue | Carpet0013_S.jpg |
Carpet2 | Light Yellow | Carpet0002_S.jpg |
Marble | Silver | floor065.jpg |
Wood1 | Dark Brown | checker23.jpg |
Wood2 | Light Brown | checker21.jpg |
Color | Inside window texture | Outside window texture |
---|---|---|
Lime Green | windows11.jpg | windows11e_inside.gif |
Red | windows11d.jpg | windows11e_inside.gif |
Blue | windows11g.jpg | windows11e_inside.gif |
Yellow | windows11e.jpg | windows11e_inside.gif |
Pink | windows08.jpg | windows11e_inside.gif |
Black | brick021.jpg | brick021.jpg |
Type | Color | Texture file |
---|---|---|
Default | Orange | marble4.jpg |
Marble | Silver | marb047.jpg |
Bricks | Gray | brick021.jpg |
Granite | Black | black_granite.jpg |
Glass | White | windows11e_inside2.gif |
Elevator Editor
Elevator types
- Hydraulic elevators:
- Button panels have 2 columns total
- The speed is 3ft/sec or .91 m/sec.
- Works for 2-6 floor elevators.
- Traction elevators:
- Geared/MRL: 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other.
- Gear-less: 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors.
- High rise: 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater.
- Button panels have 3-4 columns total depending on the fixture set.
Elevator brands
- Current:
- Dover: custom fixture set; textures and sounds already exist in skyscrapersim.
- Mitsubishi ADA: requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack.
- Otis (except touch buttons) and Otis 67 textures: uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7)
- Otis touch: custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future.
- Schindler MT: already pre installed in skyscrapersim. Uses the “MT” folder.
- Not implemented yet:
- Otis Europe: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures.
- Otis USA: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures
- Otis ZEN: will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack.
- Sigma Palladium: will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack.
Cab settings
- Current:
- 8x8 single: 8x8 elevator, center opening door available on all sides
- 8x8 bank: bank of 8x8 elevators, use center speed doors
- 8x6 bank: bank of 8x6 elevators, use single slide doors
- Not implemented yet:
- 6x8 bank: bank of 8x6 elevators, use 2-speed doors
- 8x6 single: 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides
- 6x8 single: 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides
- 12x12 single: big elevator, has 2-speed center opening doors available on all sides
Glass Elevators
You can specify whether the elevators have a glass cab, glass doors, both of them, or neither of them. In the future I may streamline the creator to have glass depending on what side of the cab it’s on.
Stairs/Escalator editor
- Stairs: mainly used for emergencies, can serve any range of floors.
- Escalators: can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5.