Skyscrapersim Building Creator Reloaded: Difference between revisions
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Skyscrapersim Building Creator Reloaded is a building creator made by NothingCanStopMe357. It is a | Skyscrapersim Building Creator Reloaded is a building creator made by NothingCanStopMe357. It is a successor to Beno Building Creator after it closed in late 2020. Like Beno Building Creator, it allows you to create custom buildings with varying floorplans on each floor and elevators with different fixture sets. The creator allows buildings to have up to 20 basements and 180 floors. | ||
== Main Editor == | == Main Editor == |
Revision as of 09:07, 10 July 2023
Skyscrapersim Building Creator Reloaded is a building creator made by NothingCanStopMe357. It is a successor to Beno Building Creator after it closed in late 2020. Like Beno Building Creator, it allows you to create custom buildings with varying floorplans on each floor and elevators with different fixture sets. The creator allows buildings to have up to 20 basements and 180 floors.
Main Editor
Tools
- Action buttons
- |+| and |-| buttons: used for changing floors
- Import buttons: used for copying another floor’s contents onto this floor.
- Clear button: used for clearing the entire floor so it is blank
- Finish button: This will take you to the screen to set your spawn point and then generate the building code.
- Paint button: will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches.
- Delete button: will delete a object once a room, wall, or atrium is selected.
- Building set:
- Select: tool used to highlight blueprint objects
- Build (+B): used to draw rooms
- Atrium: used to draw Atriums, or floor cuts.
- Wall: used to draw walls
- Wall cut: typically used so either rooms can join together, or for adding exits on the ground floor.
Textures
Type | Color | Texture file |
---|---|---|
Carpet1 | Blue | Carpet0013_S.jpg |
Carpet2 | Light Yellow | Carpet0002_S.jpg |
Marble | Silver | floor065.jpg |
Wood1 | Dark Brown | checker23.jpg |
Wood2 | Light Brown | checker21.jpg |
Color | Inside window texture | Outside window texture |
---|---|---|
Lime Green | windows11.jpg | windows11e_inside.gif |
Red | windows11d.jpg | windows11e_inside.gif |
Blue | windows11g.jpg | windows11e_inside.gif |
Yellow | windows11e.jpg | windows11e_inside.gif |
Pink | windows08.jpg | windows11e_inside.gif |
Black | brick021.jpg | brick021.jpg |
Type | Color | Texture file |
---|---|---|
Default | Orange | marble4.jpg |
Marble | Silver | marb047.jpg |
Bricks | Gray | brick021.jpg |
Granite | Black | black_granite.jpg |
Glass | White | windows11e_inside2.gif |
Elevator Editor
Elevator types
- Hydraulic elevators:
- Button panels have 2 columns total
- The speed is 3ft/sec or .91 m/sec.
- Works for 2-6 floor elevators.
- Traction elevators:
- Geared/MRL: 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other.
- Gear-less: 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors.
- High rise: 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater.
- Button panels have 3-4 columns total depending on the fixture set.
Elevator brands
- Current:
- Dover: custom fixture set; textures and sounds already exist in skyscrapersim.
- Mitsubishi ADA: requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack.
- Otis (except touch buttons) and Otis 67 textures: uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7)
- Otis touch: custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future.
- Schindler MT: already pre installed in skyscrapersim. Uses the “MT” folder.
- Not implemented yet:
- Otis Europe: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures.
- Otis USA: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures
- Otis ZEN: will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack.
- Sigma Palladium: will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack.
Cab settings
- Current:
- 8x8 single: 8x8 elevator, center opening door available on all sides
- 8x8 bank: bank of 8x8 elevators, use center speed doors
- 8x6 bank: bank of 8x6 elevators, use single slide doors
- Not implemented yet:
- 6x8 bank: bank of 8x6 elevators, use 2-speed doors
- 8x6 single: 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides
- 6x8 single: 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides
- 12x12 single: big elevator, has 2-speed center opening doors available on all sides
Glass Elevators
You can specify whether the elevators have a glass cab, glass doors, both of them, or neither of them. In the future I may streamline the creator to have glass depending on what side of the cab it’s on.
Stairs/Escalator editor
- Stairs: mainly used for emergencies, can serve any range of floors.
- Escalators: can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5.