June 23 2023 build: Difference between revisions

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'''Changelog:'''
'''Changelog:'''
 
#Report fonts being loaded, along with the TTF size and texture resource size. Also, report general texture resource sizes in verbose mode
* Report fonts being loaded, along with the TTF size and texture resource size. Also, report general texture resource sizes in verbose mode
#Made additional texture size reports, and cleanups
* Made additional texture size reports, and cleanups
#(6/26) - fix DirectX renderer on Windows builds, re-uploaded Windows build
* (6/26) - fix DirectX renderer on Windows builds, re-uploaded Windows build


== See also ==
== See also ==

Revision as of 21:05, 21 July 2023

This build has the texture and fontmap size reporting added to it, to help deal with the recent Skyscraper memory use issues. The key thing to look out for is the lines that show the fonts loading, because they'll show the size of the font glyph map in bytes, how much memory it takes up. You don't want those maps to be taking up gigabytes of memory, because that causes problems when people are loading buildings with not much system memory. General texture size reporting can be turned on in verbose mode (you can switch that on in the skyscraper.ini file), it'll show the resource size in bytes of each texture loaded.

Update (6/26): I've managed to fix the DirectX renderer for the Windows builds of Skyscraper. If you want to use DirectX, re-download the Windows development version or the patch, install it, delete your ogre.cfg file, and run Skyscraper again, choose DirectX. This should fix issues that people have had running the OpenGL renderer.

Changelog:

  1. Report fonts being loaded, along with the TTF size and texture resource size. Also, report general texture resource sizes in verbose mode
  2. Made additional texture size reports, and cleanups
  3. (6/26) - fix DirectX renderer on Windows builds, re-uploaded Windows build

See also

External links