February 5 2023 build: Difference between revisions

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This build has some new elevator parameter features, and some other things, based on feedback on the forum. See the changelog below for detailed information on what has changed.
This build has some new elevator parameter features, and some other things, based on feedback on the forum. See the changelog below for detailed information on what has changed.



Revision as of 10:01, 3 June 2024

This article is legitimate.
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This article describes a development build of Skyscraper Simulator.
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This build has some new elevator parameter features, and some other things, based on feedback on the forum. See the changelog below for detailed information on what has changed.

Changelog:

  1. Year update
  2. Added AccelJerk and DecelJerk elevator parameters, which were missing
  3. The CreateCallButtons command can now specify separate up and down sounds
  4. Added option to NotifyEarly to turn off standard elevator arrival notifications
  5. Added elevator option NotifyLate which performs elevator car arrival notifications after the doors open
  6. Added NotifyLate parameter to Elevator Editor
  7. People objects now are able to play call button press sounds
  8. Added PressUp and PressDown callbutton actions, which play the press sound in addition to initiating the related call
  9. Fixed a cut issue on the Triton Center's floor 119 stairwell, where a ceiling piece prevented the user from going up to 120
  10. Updated FMOD sound system
  11. Updated Ogre to version 13.5.3 (not yet on Mac builds though, since I need to work on the toolchain first)

See also

External links