June 23 2024 build: Difference between revisions

From Skyscraper Wiki
Jump to navigation Jump to search
(Created page with "{{legit}}{{db}} This build has been made on my birthday, and is a bugfix release for the last build which introduced the new polygon code. The main issue fixed in this was elevator and counterweight ropes. It's now also possible again to delete objects during runtime, in the last build there was some geometry corruption when deleting objects. '''Changelog:''' #IsInCar() performance fix #Fix for elevator and counterweight ropes #Fix polygon count #Make sure mesh bound...")
 
No edit summary
Line 16: Line 16:


* [[June 17 2024 build|Previous build]]  
* [[June 17 2024 build|Previous build]]  
* Next build
* [[June 30 2024 build|Next build]]
* [[Development Builds]]
* [[Development Builds]]


== External links ==
== External links ==
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-62324-build/ New build: 6/23/24 build on the Skyscraper Simulator Forum]
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-62324-build/ Build: 6/23/24 build on the Skyscraper Simulator Forum]


[[Category:Development Builds]]
[[Category:Development Builds]]
[[Category:Alpha 12 builds]]
[[Category:Alpha 12 builds]]

Revision as of 04:32, 1 July 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build has been made on my birthday, and is a bugfix release for the last build which introduced the new polygon code. The main issue fixed in this was elevator and counterweight ropes. It's now also possible again to delete objects during runtime, in the last build there was some geometry corruption when deleting objects.

Changelog:

  1. IsInCar() performance fix
  2. Fix for elevator and counterweight ropes
  3. Fix polygon count
  4. Make sure mesh bounds is cleared when rebuilding in Prepare()
  5. Delete unneeded DeletePolygons() call
  6. Re-prepare meshes when walls are deleted
  7. GetTriangleCount() shouldn't by default calculate total
  8. Fixed an issue where dynamicmesh submeshes wouldn't be deleted/managed properly

See also

External links