Talk:The Piles Centre: Difference between revisions

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Latest comment: 1 July by Lighthouse Friesland in topic Another Issue
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- More shops<br>
- More shops<br>
- Adding a single stairwell for the mall [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:27, 9 June 2024 (CDT)
- Adding a single stairwell for the mall [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 12:27, 9 June 2024 (CDT)
== Another Issue ==
I found an issue about one of the elevator shafts (Shaft 9) in [[The Piles Centre]], and I can't fix it although all code of the shaft 9 are correct.<br>This doesn't apply to the 2nd floor.
[[File:Imageaa.jpg|200px]]
Scripting code:<br>
<code>
<nowiki>#</nowiki>Shaft 9 (Mueller Elevators)<br>
AddShaft 9, 27, 52, 2, 4<br>
Set z1 = -13.8<br>
Set x1 = -6.125 + 0.33 - 0.5<br>
Set z2 = 5<br>
Set x2 = 6.125 + 0.3<br>
ShaftCut 9, %x1%, %z1%, %x2%, %z2%, 0, 5<br>
<Floors 2 to 3><br>
FloorOrientation = top<br>
DrawWalls = false, true, false, false, false, false<br>
if[%floor% = 2] AddShaftFloor 9, Shaft9Base, Brick, 0.5, %x1%, %z1%, %x2%, %z2%, 0, 0, false, false, 0, 0<br>
DrawWalls = true, true, false, false, false, false<br>
if[%floor% = 3] AddShaftFloor 9, Shaft9Top, Brick, 0.5, %x1%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, false, false, 0, 0<br>
DrawWalls = true, true, false, false, false, false<br>
WallOrientation = left<br>
AddShaftWall 9, Shaft9Left, Brick, 0.33, %x1%, %z1%, %x1%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0<br>
AddShaftWall 9, Shaft9Front, Brick, 0.33, %x1%, %z1%, %x2%, %z1%, %fullheight%, %fullheight%, 0, 0, 0, 0<br>
WallOrientation = right<br>
AddShaftWall 9, Shaft9Right, Brick, 0.33, %x2%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0<br>
AddShaftWall 9, Shaft9Back, Brick, 0.33, %x1%, %z2%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0<br>
Set x1 = 20.64<br>
Set z1 = 38.14<br>
Set x2 = 33.71<br>
Set z2 = 57.10<br>
WallOrientation = right<br>
DrawWalls = true, false, false, false, false, false<br>
AddWall Shaft9LeftE, MuellerWall, 0.33, %x1%, %z1%, %x1%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False<br>
AddWall Shaft9FrontE, MuellerWall, 0.33, %x1%, %z1%, %x2%, %z1%, %fullheight%, %fullheight%, 0, 0, 0, 0, False<br>
WallOrientation = left<br>
DrawWalls = false, true, false, false, false, false<br>
AddWall Shaft9RightE, MuellerWall, 0.33, %x2%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False<br>
AddWall Shaft9BackE, MuellerWall, 0.33, %x1%, %z2%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False<br>
DrawWalls = true, true, true, true, false, false<br>
<EndFloors><br>
<nowiki>#</nowiki>reset drawwalls<br>
DrawWalls = true, true, false, false, false, false<br>
</code> [[User:Lighthouse Friesland|Lighthouse Friesland]] ([[User talk:Lighthouse Friesland|talk]]) 05:19, 1 July 2024 (CDT)

Revision as of 07:31, 1 July 2024

Missing Font

I am missing the dot-matrix-indicator-2.ttf font from the Fonts folder for this building. Let me know if you can provide a download link for just that file @Lighthouse Friesland. Elevator1512 (talk) 22:17, 1 May 2024 (CDT)Reply[reply]

I think I forgot to put that in the .zip file Lighthouse Friesland (talk) 07:03, 2 May 2024 (CDT)Reply[reply]
I forgot to put that again in the .zip file. I will reply you tommorow, bye bye...! Lighthouse Friesland (talk) 15:01, 2 May 2024 (CDT)Reply[reply]
Missing font has been added to the .zip file. Redownload the latest release. Lighthouse Friesland (talk) 08:35, 3 May 2024 (CDT)Reply[reply]
Got it, thanks! Elevator1512 (talk) 20:56, 4 May 2024 (CDT)Reply[reply]

Updates for Phase II

The current version (not yet public available) has a total of 11 elevators.

Updates on The Piles Centre:

- Added inspection box on top of the elevators
- Added lift sign above the main lift door
- Added two freight elevators
- Added some shops (Fielmann, Sostrene Grene, McDonalds, Lidl, Skyscraperville Post Office)
- Improved freight elevators 3 to 4 (elevators 8 to 9)
- Added call buttons for elevators 8 to 9
- Changed version to Phase II
Lighthouse Friesland (talk) 03:50, 20 May 2024 (CDT)Reply[reply]

I will add the lift machinery in Phase III. Lighthouse Friesland (talk) 11:32, 20 May 2024 (CDT)Reply[reply]

Issues

There are some issues with the walls. Some are Z-Fightings and there are others

also there are some spots that the walls are very weird


could change the textures and add windows >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (fix this)

and the outer walls of elevator shafts dont really connect

some walls overlap each other too Joao84704 (talk) 12:21, 9 June 2024 (CDT)Reply[reply]

Yes, I will fix the issues in Build 6 Lighthouse Friesland (talk) 12:22, 9 June 2024 (CDT)Reply[reply]
@Joao84704, What do you mean with "Some walls overlap each other"?
I know that the outer walls of elevator shafts don't really connect, that means the elevator is a bit too far from the shaft wall. Lighthouse Friesland (talk) 12:54, 29 June 2024 (CDT)Reply[reply]

Updates for Phase III

- Adding elevator machinery
- Bug fixes
- More shops
- Adding a single stairwell for the mall Lighthouse Friesland (talk) 12:27, 9 June 2024 (CDT)Reply[reply]

Another Issue

I found an issue about one of the elevator shafts (Shaft 9) in The Piles Centre, and I can't fix it although all code of the shaft 9 are correct.
This doesn't apply to the 2nd floor.

Scripting code:
#Shaft 9 (Mueller Elevators)

AddShaft 9, 27, 52, 2, 4

Set z1 = -13.8
Set x1 = -6.125 + 0.33 - 0.5
Set z2 = 5
Set x2 = 6.125 + 0.3

ShaftCut 9, %x1%, %z1%, %x2%, %z2%, 0, 5

<Floors 2 to 3>
FloorOrientation = top
DrawWalls = false, true, false, false, false, false
if[%floor% = 2] AddShaftFloor 9, Shaft9Base, Brick, 0.5, %x1%, %z1%, %x2%, %z2%, 0, 0, false, false, 0, 0
DrawWalls = true, true, false, false, false, false
if[%floor% = 3] AddShaftFloor 9, Shaft9Top, Brick, 0.5, %x1%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, false, false, 0, 0
DrawWalls = true, true, false, false, false, false
WallOrientation = left
AddShaftWall 9, Shaft9Left, Brick, 0.33, %x1%, %z1%, %x1%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0
AddShaftWall 9, Shaft9Front, Brick, 0.33, %x1%, %z1%, %x2%, %z1%, %fullheight%, %fullheight%, 0, 0, 0, 0
WallOrientation = right
AddShaftWall 9, Shaft9Right, Brick, 0.33, %x2%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0
AddShaftWall 9, Shaft9Back, Brick, 0.33, %x1%, %z2%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0

Set x1 = 20.64
Set z1 = 38.14
Set x2 = 33.71
Set z2 = 57.10

WallOrientation = right
DrawWalls = true, false, false, false, false, false
AddWall Shaft9LeftE, MuellerWall, 0.33, %x1%, %z1%, %x1%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False
AddWall Shaft9FrontE, MuellerWall, 0.33, %x1%, %z1%, %x2%, %z1%, %fullheight%, %fullheight%, 0, 0, 0, 0, False
WallOrientation = left
DrawWalls = false, true, false, false, false, false
AddWall Shaft9RightE, MuellerWall, 0.33, %x2%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False
AddWall Shaft9BackE, MuellerWall, 0.33, %x1%, %z2%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False


DrawWalls = true, true, true, true, false, false
<EndFloors>

#reset drawwalls
DrawWalls = true, true, false, false, false, false
Lighthouse Friesland (talk) 05:19, 1 July 2024 (CDT)Reply[reply]