July 31 2024 build: Difference between revisions

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(Created page with "{{legit}}{{db}} This is another build of the 2.0 Beta codebase, see the previous build for more info on the switch to Beta status. This build has a number of changes by MultiMonorail, and a fix I made that keeps the memory usage at normal levels when loading the Simple City demo. The Linux build should now be working properly too, and is now built on Debian 12. See the changelog below for more details. Changelog: #Fixed Call Cancel Action, it should cancel all ca...")
 
m (A new build has been recently released.)
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== See also ==
== See also ==
* [[July 28 2024 build|Previous build]]  
* [[July 28 2024 build|Previous build]]  
* Next build
* [[August 9 2024 build|Next build]]
* [[Development Builds]]
* [[Development Builds]]



Revision as of 06:31, 10 August 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This is another build of the 2.0 Beta codebase, see the previous build for more info on the switch to Beta status. This build has a number of changes by MultiMonorail, and a fix I made that keeps the memory usage at normal levels when loading the Simple City demo. The Linux build should now be working properly too, and is now built on Debian 12. See the changelog below for more details.

Changelog:

  1. Fixed Call Cancel Action, it should cancel all calls and not just the last added call. (by MultiMonorail)
  2. Opening an elevator door with interlocks enabled now emergency stops the elevator. (by MultiMonorail)
  3. Call Cancel now works with Independent Service enabled. (by MultiMonorail)
  4. Fixed minor typo in EarlyDownChimeSound (designguide.html) section. (by MultiMonorail)
  5. Free text-to-texture memory when a script is finished loading, in addition to simulator start. This fixes an issue where the raw font map textures (glyph maps) would stack up when loading many sim engines, wasting too much memory, before they were unloaded.

See also

External links