September 27 2024 build: Difference between revisions

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This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "[[Simple - Primitives]]" building, which demonstrates how to make prims. A new texture command has been added too, SetCulling, which sets the side of a material that is culled by the renderer, which determines which side of the texture you can see, this is used in the Primitives demo. This build also has some internal sim engine enhancements and fixes.
This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "[[Simple - Primitives]]" building, which demonstrates how to make prims. A new texture command has been added too, SetCulling, which sets the side of a material that is culled by the renderer, which determines which side of the texture you can see, this is used in the Primitives demo. This build also has some internal sim engine enhancements and fixes.
 
[[File:Prims 2.png|thumb|right|Prims]]
Changelog:
Changelog:
#Don't show main menu when in VR mode
#Don't show main menu when in VR mode

Revision as of 16:53, 27 September 2024

This article is legitimate.
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This article describes a development build of Skyscraper Simulator.
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This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "Simple - Primitives" building, which demonstrates how to make prims. A new texture command has been added too, SetCulling, which sets the side of a material that is culled by the renderer, which determines which side of the texture you can see, this is used in the Primitives demo. This build also has some internal sim engine enhancements and fixes.

Prims

Changelog:

  1. Don't show main menu when in VR mode
  2. Added first-run detection to the frontend
  3. Added OgreProcedural dependency
  4. added Geometry Controller, which interfaces with the Ogre Procedural library
  5. Add support for setting material on mesh object directly
  6. Enable Windows app icon on new build system
  7. Made CreatePrim script command
  8. Added PrimAttach command
  9. Create colliders for procedural meshes
  10. Fixed an issue where objects would only return the parent's number and not their own
  11. Added PrimTexture command
  12. Give the prim script commands the ability to add prims to the SBS root
  13. added PrimShape command
  14. Added "Simple - Primitives" demo building
  15. Updated guide for new prim commands
  16. Add SetCulling texture command

Bugfix re-upload:

  1. Added a prism primitive shape
  2. Fixed some string type malfunctions from a recent commit

See also

External links