September 25 2024 build: Difference between revisions
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This build has a number of changes, the main one being the addition of the code from the "openxr" branch, which is the integration of OpenXR into Skyscraper in order for it to support VR headsets. The VR feature is still experimental due to bugs, but is working fairly well, the code was mostly developed by Glastonbridge Software. I've tested it with a Meta/Oculus Quest 2 headset, and would love it if more people tested it to see what it's compatible with. Note that the VR feature requires Windows and also DirectX11. I also added strafe movement keys, Q and E. There was an issue with Skyscraper's dialog windows not popping up when you click on the related button in the control panel window, that's been fixed. | This build has a number of changes, the main one being the addition of the code from the "openxr" branch, which is the integration of OpenXR into Skyscraper in order for it to support VR headsets. The VR feature is still experimental due to bugs, but is working fairly well, the code was mostly developed by Glastonbridge Software. I've tested it with a Meta/Oculus Quest 2 headset, and would love it if more people tested it to see what it's compatible with. Note that the VR feature requires Windows and also DirectX11. I also added strafe movement keys, Q and E. There was an issue with Skyscraper's dialog windows not popping up when you click on the related button in the control panel window, that's been fixed. | ||
To enable VR mode: | '''To enable VR mode:''' | ||
#Edit skyscraper.ini and change the "VR" line to true. | #Edit skyscraper.ini and change the "VR" line to true. | ||
#Connect and wear your VR headset (I used the Meta Quest runtime for this) | #Connect and wear your VR headset (I used the Meta Quest runtime for this) | ||
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The movement is a little problematic in VR mode, but it'll be fixed. | The movement is a little problematic in VR mode, but it'll be fixed. | ||
'''Changelog:''' | |||
#initial OpenXR VR integration work | |||
#Added standard strafe movement keys | |||
#Make sure dialog windows are raised properly | |||
#Add an INI parameter to enable/disable VR mode | |||
== See also == | == See also == | ||
* [[September 19 2024 build|Previous build]] | * [[September 19 2024 build|Previous build]] |
Latest revision as of 15:42, 8 October 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build has a number of changes, the main one being the addition of the code from the "openxr" branch, which is the integration of OpenXR into Skyscraper in order for it to support VR headsets. The VR feature is still experimental due to bugs, but is working fairly well, the code was mostly developed by Glastonbridge Software. I've tested it with a Meta/Oculus Quest 2 headset, and would love it if more people tested it to see what it's compatible with. Note that the VR feature requires Windows and also DirectX11. I also added strafe movement keys, Q and E. There was an issue with Skyscraper's dialog windows not popping up when you click on the related button in the control panel window, that's been fixed.
To enable VR mode:
- Edit skyscraper.ini and change the "VR" line to true.
- Connect and wear your VR headset (I used the Meta Quest runtime for this)
- You might have to take the headset partially off, but if you can, run Skyscraper and on startup choose "DirectX11" for the renderer (delete ogre.cfg in order to get that dialog).
- Load a building. It might be best to autoload a building via the skyscraper.ini file, because the main menu is currently messed up in VR.
The movement is a little problematic in VR mode, but it'll be fixed.
Changelog:
- initial OpenXR VR integration work
- Added standard strafe movement keys
- Make sure dialog windows are raised properly
- Add an INI parameter to enable/disable VR mode