September 27 2024 build: Difference between revisions
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This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "[[Simple - Primitives]]" building, which demonstrates how to make prims. A new texture command has been added too, SetCulling, which sets the side of a material that is culled by the renderer, which determines which side of the texture you can see, this is used in the Primitives demo. This build also has some internal sim engine enhancements and fixes. | This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "[[Simple - Primitives]]" building, which demonstrates how to make prims. A new texture command has been added too, SetCulling, which sets the side of a material that is culled by the renderer, which determines which side of the texture you can see, this is used in the Primitives demo. This build also has some internal sim engine enhancements and fixes. | ||
[[File:Prims 2.png|thumb|right|Prims]] | [[File:Prims 2.png|thumb|right|Prims]] | ||
Changelog: | '''Changelog:''' | ||
#Don't show main menu when in VR mode | #Don't show main menu when in VR mode | ||
#Added first-run detection to the frontend | #Added first-run detection to the frontend | ||
Line 20: | Line 20: | ||
#Add SetCulling texture command | #Add SetCulling texture command | ||
Bugfix re-upload: | '''Bugfix re-upload:''' | ||
#Added a prism primitive shape | #Added a prism primitive shape | ||
#Fixed some string type malfunctions from a recent commit | #Fixed some string type malfunctions from a recent commit |
Revision as of 15:42, 8 October 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "Simple - Primitives" building, which demonstrates how to make prims. A new texture command has been added too, SetCulling, which sets the side of a material that is culled by the renderer, which determines which side of the texture you can see, this is used in the Primitives demo. This build also has some internal sim engine enhancements and fixes.
Changelog:
- Don't show main menu when in VR mode
- Added first-run detection to the frontend
- Added OgreProcedural dependency
- added Geometry Controller, which interfaces with the Ogre Procedural library
- Add support for setting material on mesh object directly
- Enable Windows app icon on new build system
- Made CreatePrim script command
- Added PrimAttach command
- Create colliders for procedural meshes
- Fixed an issue where objects would only return the parent's number and not their own
- Added PrimTexture command
- Give the prim script commands the ability to add prims to the SBS root
- added PrimShape command
- Added "Simple - Primitives" demo building
- Updated guide for new prim commands
- Add SetCulling texture command
Bugfix re-upload:
- Added a prism primitive shape
- Fixed some string type malfunctions from a recent commit