November 25 2024 build: Difference between revisions

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This build brings back regular call cancel support, and should work very well. When an elevator is in standard mode, call cancel will cancel the last floor press. Another change in relation to this is that when an elevator is stopped, mostly due to the call being cancelled, when the same floor button is pressed, the elevator will relevel and arrive at the floor, previously it would fail trying to open the doors due to the elevator not being level.
This build brings back regular call cancel support, and should work very well. When an elevator is in standard mode, call cancel will cancel the last floor press. Another change in relation to this is that when an elevator is stopped, mostly due to the call being cancelled, when the same floor button is pressed, the elevator will relevel and arrive at the floor, previously it would fail trying to open the doors due to the elevator not being level.


I've replaced the transparent.png texture with the older version, which should fix the problems that some have experienced with it. I've also updated the misc texture package to have transparent versions of the textures.
I've replaced the <code>transparent.png</code> texture with the older version, which should fix the problems that some have experienced with it. I've also updated the misc texture package to have transparent versions of the textures.


The default texture now can no longer be deleted, since it makes the simulator unstable.
The default texture now can no longer be deleted, since it makes the simulator unstable.
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'''Changelog:'''
'''Changelog:'''
#Added call cancel for regular operation, IND mode and Fire Phase 2 now use the CallCancelAll() function
#Added call cancel for regular operation, IND mode and Fire Phase 2 now use the CallCancelAll() function
#Replaced transparent.png with an older version
#Replaced <code>transparent.png</code> with an older version
#Updated misc textures with transparent versions
#Updated misc textures with transparent versions
#If an elevator is stopped, have the elevator relevel and arrive if the current floor's button is pressed
#If an elevator is stopped, have the elevator relevel and arrive if the current floor's button is pressed

Latest revision as of 20:44, 27 November 2024

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This article describes a development build of Skyscraper Simulator.
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This build brings back regular call cancel support, and should work very well. When an elevator is in standard mode, call cancel will cancel the last floor press. Another change in relation to this is that when an elevator is stopped, mostly due to the call being cancelled, when the same floor button is pressed, the elevator will relevel and arrive at the floor, previously it would fail trying to open the doors due to the elevator not being level.

I've replaced the transparent.png texture with the older version, which should fix the problems that some have experienced with it. I've also updated the misc texture package to have transparent versions of the textures.

The default texture now can no longer be deleted, since it makes the simulator unstable.

The Mac version is now notarized by Apple, so you won't have to allow it in your security settings for it to work anymore.

See the 11/7 build for the recent changes.

Changelog:

  1. Added call cancel for regular operation, IND mode and Fire Phase 2 now use the CallCancelAll() function
  2. Replaced transparent.png with an older version
  3. Updated misc textures with transparent versions
  4. If an elevator is stopped, have the elevator relevel and arrive if the current floor's button is pressed
  5. Prevent deletion of default texture

See also[edit | edit source]

External links[edit | edit source]