August 24 2024 build

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Revision as of 15:40, 27 September 2024 by Elevator1512 (talk | contribs)
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This article describes a development build of Skyscraper Simulator.
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This build has a number of fixes and new features. I added joystick support, so if you have a joystick, you can try it out now. Currently Skyscraper only supports one joystick at a time, but it can be configured in the joystick.ini file. MultiMonorail added the AddElevatorIDSigns command, used for destination dispatch. On Windows, I made a new build system for Skyscraper, using CMake, and I'll put the instructions online very soon on how to use it, I mainly made it to better support debugging on Windows.

One thing I'm working on is the ability to stack sim engines vertically, I thought this would work, but currently has issues.

Changelog:

  1. added support for joysticks
  2. Added AddElevatorIDSigns command (MultiMonorail)
  3. Added joystick config file support
  4. new CMake build system for Skyscraper
  5. Have the keypad indicator display an error if a floor hasn't been selected due to different factors (MultiMonorail)
  6. Fixed LimitQueue portion of Requested() function
  7. removed ogre patch
  8. removed old bullet patch
  9. Prevent a floor request if the elevator is passing or departing the related floor
  10. Fixed an issue where the Requested() function's LimitQueue code would prevent opposite-direction calls when the related queue was empty

See also

External links