October 6 2024 build

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This article describes a development build of Skyscraper Simulator.
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This build has a number of new features and some fixes. The Mac version is having issues with the new OgreProcedural library, I'll be fixing this (Update - this has been fixed and the package re-uploaded). The PrimShape command has been renamed to (and consolidated into) the CreatePrim command, to simplify code a little. I started support for script runloops, more will come with this soon, but it lets you run commands and other things in scripts while the simulator is running, instead of just on startup (the Simple - Runloop building demonstrates this feature). More work has been done to fix issues with the new primitives feature. I've made the "Simple - Hydraulic" building, which demonstrates creating hydraulic elevators using the new primitives feature, the attached picture was taken during the development of this building.

If you made any building scripts using the new prim commands, to update to this version, delete the old CreatePrim command in your code and rename PrimShape to CreatePrim.

Changelog:

  1. Added support for creating global lights, and added the "SBS" object parameter to the guide
  2. Added missing physics syntax for prim object
  3. Enable physics on outdoor prims (Simple - Primitives building)
  4. Added advanced PrimAttach syntax, which was missing from the build
  5. For mesh objects, create an EnablePhysics() function to enable or disable physics separately
  6. added EnablePhysics command
  7. Added support for script runloops
  8. Prevent sim engines from starting multiple times
  9. Added "Simple - Runloop" building
  10. Fixed a bug that was causing crashes on building reload
  11. SetMaterial should use the default material if the specified material cannot be found
  12. Enable and disable primitives with their parent objects
  13. Added support for making prims always visible, with the PrimVisible command
  14. added "Simple - Hydraulic" building
  15. Initialize primitive mesh object
  16. Add additional parameter count checks for PrimShape command
  17. Added support for deleting primitives
  18. Fixed an issue where the PrimShape command wouldn't work properly on elevator objects
  19. Set default mesh padding to 0, this fixes an issue where the primitive's collider would be larger than the shape itself
  20. Print a memory report on startup, currently for meshes
  21. Renamed PrimShape command to CreatePrim, and removed the original CreatePrim command, to simplify commands

See also

External links