Talk:Mn10 Integration Project
There are still some buildings (fully created by me) that do not have external floor indicators on at least one floor (apart from any service/freight elevator), so let me share the reason why:
- Transnational Office Plaza: This building is simulated to be built during the time when external indicators weren't greatly used in real elevators (at least such indicators are still present in the parking elevators).
- Marriott Marquis Interchange City: Intended to be like certain EPL Kone elevators in real world.
- Skyscraper School (V3) (Matrix Building): Intended to be like the real school building which also has outside indicators only for Elevator 7.
However, because I recently added destination dispatch to Skydream Tower and Simulation Tower, external indicators will not be added to the DD elevators in both places, mocking the appearance of such thing IRL. Note that I will leave the conventional elevators at both places untouched, as I like how the lanterns are placed vertically above doors, like in The Spire. Additionally, older versions of buildings (as well as discontinued places) will not have these indicators added.
MelvinMan10 (talk) 13:44, 26 October 2024 (CDT)
27 October 2024 - Notes for all future releases
Because I may unexpectedly update an older building with a new feature, my buildings1 will no longer have the most recent month and year of revision in their filenames. (However, the format "Building Name (Address).bld" is still used for some places in Tranquility City.) The only things with a year label would be commonly used scripts such as "Deco2023" and "AutomaticDoor2013."
Therefore, please kindly back up the building files that you have prior to installing any new update, just in case anything goes wrong with the new naming convention. Additionally, because some of my buildings are included as a part of eventhorizon's city test, if that test does not load due to my change, you can either:
- Rename my buildings to match with the name stated in the "City.bld" file, or
- Privately modify your copy of the "City.bld" file, changing the loaded buildings' name in the code to match with mine.
- Including building-specific scripts, like the tables and chairs for the schools I created.