October 1 2022 build

From Skyscraper Wiki
Revision as of 11:36, 22 July 2023 by Elevator1512 (talk | contribs) (Created page with "This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out. I'd recommend mainly using the "OpenGL3 Plus" rendering system, even though parts of Caelum don't work with it, that system is now working well. For Mac, I added the Metal renderer which doesn't seem to be work...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out.

I'd recommend mainly using the "OpenGL3 Plus" rendering system, even though parts of Caelum don't work with it, that system is now working well. For Mac, I added the Metal renderer which doesn't seem to be working yet.

This build has (at least from what I can tell) full fixes for running on Mac, including the addition of M1 (ARM) Mac support. The Mac package has been simplified so that now you can drag the Skyscraper app icon into your Applications folder and run it from there. To get to your buildings and images, right-click the Skyscraper app, choose "Show Package Contents", go into Contents, and everything is in the "Resources" folder.

The Linux build has been rearranged to clean up the files in it, so it should look much better now. Skyscraper is launched from a "skyscraper" script, so to run it, just run that script.

There's also a new Raspberry Pi build.

As usual, let me know how this build is working, and help me fix any issues with it.

Skyscraper also has a new architecture mention in the Statistics window.

See also

External links