October 14 2022 build

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This article describes a development build of Skyscraper Simulator.
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This build has a number of fixes, and also introduces Light commands and CameraTexture commands, which have been added to the script guide. The updated guide comes with the app, or can be seen here, the new commands are in the "Extended Commands/Functions" section.

Changelog:

  1. Added functions to enable/disable shadows on meshes and textures
  2. Fix for LoadTextureCropped command, the CopyTexture() function was doing a full-size texture copy when it was supposed to only copy a portion.
  3. Fixed a bug in GetMeshObject() where the shaft or stairwell number would be invalid if a model number was specified
  4. Added INI file option for ambient lighting
  5. Added lights to elevators in the Triton Center, and only have light creation message in verbose mode
  6. Renamed Stairs object to Stairwell
  7. Report on Shaft and Stairwell creation
  8. Switched Shaft and Stairwell objects over to Levels design
  9. Added a Simple CameraTexture demo building
  10. Added an elevator shaft security camera to the Triton Center
  11. Added CameraTextureControl dialog
  12. Added Action support for CameraTexture object, and added Triggers to both buildings to only turn on the camera when nearby the screen
  13. Added Action support for lights
  14. GetObject() will now search for the object name, and the "parent name:object name" combination to find a result
  15. Fixed a crash that would happen if a DynamicMesh mesh object was deleted after the related client's scenenode was deleted
  16. Have Echo option checked by default in Console window
  17. Delete flash timer in destructor
  18. Text box sizing fixes for Mac
  19. Show horizontal scrollbar in Console window
  20. Added Clear button to Console
  21. Fixed some initialization issues

See also

External links