Talk:The Piles Centre
Missing Font
I am missing the dot-matrix-indicator-2.ttf
font from the Fonts folder for this building. Let me know if you can provide a download link for just that file @Lighthouse Friesland. Elevator1512 (talk) 22:17, 1 May 2024 (CDT)
- I think I forgot to put that in the .zip file Lighthouse Friesland (talk) 07:03, 2 May 2024 (CDT)
- I forgot to put that again in the .zip file. I will reply you tommorow, bye bye...! Lighthouse Friesland (talk) 15:01, 2 May 2024 (CDT)
- Missing font has been added to the .zip file. Redownload the latest release. Lighthouse Friesland (talk) 08:35, 3 May 2024 (CDT)
- Got it, thanks! Elevator1512 (talk) 20:56, 4 May 2024 (CDT)
Updates for Phase II
The current version (not yet public available) has a total of 11 elevators.
Updates on The Piles Centre:
- Added inspection box on top of the elevators
- Added lift sign above the main lift door
- Added two freight elevators
- Added some shops (Fielmann, Sostrene Grene, McDonalds, Lidl, Skyscraperville Post Office)
- Improved freight elevators 3 to 4 (elevators 8 to 9)
- Added call buttons for elevators 8 to 9
- Changed version to Phase II
Lighthouse Friesland (talk) 03:50, 20 May 2024 (CDT)
- I will add the lift machinery in Phase III. Lighthouse Friesland (talk) 11:32, 20 May 2024 (CDT)
Issues
There are some issues with the walls. Some are Z-Fightings and there are others
also there are some spots that the walls are very weird
could change the textures and add windows >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (fix this)
and the outer walls of elevator shafts dont really connect
some walls overlap each other too Joao84704 (talk) 12:21, 9 June 2024 (CDT)
- Yes, I will fix the issues in Build 6 Lighthouse Friesland (talk) 12:22, 9 June 2024 (CDT)
- @Joao84704, What do you mean with "Some walls overlap each other"?
- I know that the outer walls of elevator shafts don't really connect, that means the elevator is a bit too far from the shaft wall. Lighthouse Friesland (talk) 12:54, 29 June 2024 (CDT)
Updates for Phase III
- Adding elevator machinery
- Bug fixes
- More shops
- Adding a single stairwell for the mall Lighthouse Friesland (talk) 12:27, 9 June 2024 (CDT)
Another Issue
I found an issue about one of the elevator shafts (Shaft 9), and I can't fix it although all code of the shaft 9 are correct.
This doesn't apply to the 2nd floor. Very strange!
Scripting code:
#Shaft 9 (Mueller Elevators) AddShaft 9, 27, 52, 2, 4 Set z1 = -13.8 Set x1 = -6.125 + 0.33 - 0.5 Set z2 = 5 Set x2 = 6.125 + 0.3 ShaftCut 9, %x1%, %z1%, %x2%, %z2%, 0, 5 <Floors 2 to 3> FloorOrientation = top DrawWalls = false, true, false, false, false, false if[%floor% = 2] AddShaftFloor 9, Shaft9Base, Brick, 0.5, %x1%, %z1%, %x2%, %z2%, 0, 0, false, false, 0, 0 DrawWalls = true, true, false, false, false, false if[%floor% = 3] AddShaftFloor 9, Shaft9Top, Brick, 0.5, %x1%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, false, false, 0, 0 DrawWalls = true, true, false, false, false, false WallOrientation = left AddShaftWall 9, Shaft9Left, Brick, 0.33, %x1%, %z1%, %x1%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0 AddShaftWall 9, Shaft9Front, Brick, 0.33, %x1%, %z1%, %x2%, %z1%, %fullheight%, %fullheight%, 0, 0, 0, 0 WallOrientation = right AddShaftWall 9, Shaft9Right, Brick, 0.33, %x2%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0 AddShaftWall 9, Shaft9Back, Brick, 0.33, %x1%, %z2%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0 Set x1 = 20.64 Set z1 = 38.14 Set x2 = 33.71 Set z2 = 57.10 WallOrientation = right DrawWalls = true, false, false, false, false, false AddWall Shaft9LeftE, MuellerWall, 0.33, %x1%, %z1%, %x1%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False AddWall Shaft9FrontE, MuellerWall, 0.33, %x1%, %z1%, %x2%, %z1%, %fullheight%, %fullheight%, 0, 0, 0, 0, False WallOrientation = left DrawWalls = false, true, false, false, false, false AddWall Shaft9RightE, MuellerWall, 0.33, %x2%, %z1%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False AddWall Shaft9BackE, MuellerWall, 0.33, %x1%, %z2%, %x2%, %z2%, %fullheight%, %fullheight%, 0, 0, 0, 0, False DrawWalls = true, true, true, true, false, false <EndFloors> #reset drawwalls DrawWalls = true, true, false, false, false, false