July 31 2024 build

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Revision as of 11:19, 31 July 2024 by Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{db}} This is another build of the 2.0 Beta codebase, see the previous build for more info on the switch to Beta status. This build has a number of changes by MultiMonorail, and a fix I made that keeps the memory usage at normal levels when loading the Simple City demo. The Linux build should now be working properly too, and is now built on Debian 12. See the changelog below for more details. Changelog: #Fixed Call Cancel Action, it should cancel all ca...")
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This is another build of the 2.0 Beta codebase, see the previous build for more info on the switch to Beta status. This build has a number of changes by MultiMonorail, and a fix I made that keeps the memory usage at normal levels when loading the Simple City demo. The Linux build should now be working properly too, and is now built on Debian 12. See the changelog below for more details.

Changelog:

  1. Fixed Call Cancel Action, it should cancel all calls and not just the last added call. (by MultiMonorail)
  2. Opening an elevator door with interlocks enabled now emergency stops the elevator. (by MultiMonorail)
  3. Call Cancel now works with Independent Service enabled. (by MultiMonorail)
  4. Fixed minor typo in EarlyDownChimeSound (designguide.html) section. (by MultiMonorail)
  5. Free text-to-texture memory when a script is finished loading, in addition to simulator start. This fixes an issue where the raw font map textures (glyph maps) would stack up when loading many sim engines, wasting too much memory, before they were unloaded.

See also

External links