July 6 2024 build

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This article is legitimate.
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This article describes a development build of Skyscraper Simulator.
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This build has a couple performance improvements, the first is the new Utility object (utility.cpp/utility.h) that uses persistent vectors to improve performance, and the other is a minor change that avoids a double-initialize for bounding boxes. The main fix in this is that I reverted a change that was intended to make better performance for the Prepare stage (end of the building startup), but it broke a lot of things and so isn't in this build. Let me know if you encounter any more issues.

For information on the recent addition of For loops to the script interpreter, see the last build article:

June 30 2024 build

Changelog:

  1. Created a base Manager class for all manager objects
  2. Moved the SBS utility functions into a new Utility object
  3. Avoid double-initialize
  4. Revert "Modify SBS Prepare functions to work from the runloop"

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