September 26 2022 build

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This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

Changes since the old 4/30/18 build:

  1. General fixes
  2. Upgraded wxWidgets (the windowing system) from 3.0.2 to 3.2.1
  3. Upgraded Ogre (the graphics rendering engine) from version 1.9 to 13 (aka 1.13)
  4. Upgraded the FMod soundsystem
  5. Enhanced Linux build system
  6. Put source code on GitHub, with most of the development history
  7. Removed svnrev (this added the svn revision to the Skyscraper version, removed due to the move to Git)
  8. Increased size of main menu, and added a new background image (this may change in the near future)
  9. Increased size of main window
  10. Updated Linux build instructions
  11. Removed the DirectX9 rendersystem plugin, because it doesn't work anymore, use OpenGL instead.

General fixes:

  1. Mesh needs to catch exceptions on unload, to prevent certain crashes
  2. Don't use deprecated double buffering function
  3. Removed compatibility support for Ogre 1.8
  4. Fix for mesh removal on shutdown
  5. Enable auto title
  6. Added support for running under Wayland (Xwayland)
  7. Removed SVN ID tags
  8. Don't create Bullet character and shape if turned off


For the GitHub history, the default Master branch goes back to the beginning of when the Ogre branch was made official (I'm not sure why that is), if you want to see more of the history, view either the Ogre branch itself (which has the original history plus the early Ogre development) or the CrystalSpace branch (which has the original history plus the stable CrystalSpace changes which were done during the Ogre development).

See also[edit | edit source]

External links[edit | edit source]