October 10 2024 build

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Revision as of 13:51, 12 October 2024 by Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some new features and fixes. The first feature is cross-engine mouseclicks, which allows you to interact with objects outside the current sim engine, such as opening a door in another building. This build also introduces malfunctions, currently only elevators use this, but when enabled, elevators randomly malfunction and require intervention to get them operable again (the malfunction involves emergency stopping the elevator, switching the...")
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This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build has some new features and fixes. The first feature is cross-engine mouseclicks, which allows you to interact with objects outside the current sim engine, such as opening a door in another building. This build also introduces malfunctions, currently only elevators use this, but when enabled, elevators randomly malfunction and require intervention to get them operable again (the malfunction involves emergency stopping the elevator, switching the run state off, resetting the queues, and turning off the fan - any more ideas would be very helpful). External ambient sounds were added to the Glass Tower building, for lobby-level street noise, and also high winds on the roof. The elevator fan feature has been added to the elevator editor.

I'm also seeing if I can get the Mac version of Skyscraper signed properly, so that it won't show up with errors when trying to launch (on Mac you need to allow it to run).

For more information on the other recent features, such as VR support, primitives/shapes and hydraulics, see the previous build post.

Changelog:

  1. Use strafe keys while in freelook mode
  2. Pass camera object as pointer to ClickedObject(), and return click result
  3. Moved clicked object frontend code into VM
  4. Try mouseclick in active engine, if result is false, then try other engines
  5. In verbose mode, report position of mouse click if the click is outside the active engine
  6. Add global position indicator to the control panel
  7. Process a mouse click on the sim engine that has the closest hit
  8. Report on mouseclick hits in verbose mode
  9. Added ambient sound effects to Glass Tower building
  10. (Glass Tower) Fix roof floor groupings
  11. Added support for random elevator malfunctions
  12. Add malfunctions option to control panel, and add elevator car fan toggle to elevator editor
  13. Reset elevator queue on malfunction

See also[edit | edit source]

External links[edit | edit source]