May 23 2026 build

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This is an official build of Skyscraper, made by eventhorizon.
It contains only the files in SVN, and can be safely downloaded to your computer.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build has a number of changes, the first fixes an issue with the dispatch controller object, so that DD call requests won't stack up for a single elevator. It fixes it by keeping track of busy and non-busy elevator distances. The second change cleans up the texture buffer when an error is encountered when drawing text onto a texture. The third fix splits the Cut function out to two functions, my original Cut function (which cuts flat aka 2D surfaces) is now "Cut" and the 3D AI-generated Cut function (which cuts 3d objects) is now called "Cut3D". Cut3D is used by default for building bounds cuts, but the regular Cut function is now default for everything else. This Cut function change should fix situations where the newer Cut3D function wouldn't cut certain walls when it was the default before.

Changelog:

  1. DispatchController: keep track of separate elevator busy and non-busy distances, this fixes an issue where the dispatch controller would select the last elevator in the set by default when all elevators were busy. This patch was AI assisted by Codex (GPT5).
  2. TextureManager: delete texture buffer when a texture error is encountered
  3. Due to a cut regression, brought back the original cut function, and made the newer 3D cut function 'Cut3D'. The script guide has been updated to reflect both Cut functions. The newer Cut3D command is only used by default for cutting sim engine boundaries.

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