September 5 2026 build

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Revision as of 19:37, 5 September 2026 by Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn't work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it'll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I...")
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This is an official build of Skyscraper, made by eventhorizon.
It contains only the files in SVN, and can be safely downloaded to your computer.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn't work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it'll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I fixed an object issue where objects without scenenodes wouldn't have their children checked for moves and rotations, this mainly fixes stairwells, an example would be that if the Simple building is rotated or moved, the stairwell doesn't change location or rotation, this has been fixed.

From previous build:

This build has a few fixes for issues that were reported. Parking Mode is now handled properly in the elevator's SameFloorArrival() function, which fixes an issue where the elevator would notify arrival if Inspection Mode was disabled and the elevator was leveled on a floor, and also the next trip after disabling Inspection Mode would not open the elevator doors. I've fixed an issue where the GoToRecallFloor() elevator function would cause the elevator doors not to open if on the recall floor in Fire Phase 1 mode, by making sure it uses AddRoute() if not leveled on the floor. I also fixed an issue where the active floor route would be deleted after an emergency stop in Fire Phase 1 mode, causing the elevator to stop instead of returning to the recall floor.

Changelog:

  1. SBS: automatically dequeue floor routes when Fire Service Phase 1 is on, when Fire Service Phase 2 is also on.
  2. Frontend: added support for three randomly-selected intro music files
  3. SBS: expanded gravity values in OgreBullet
  4. SBS: if an object doesn't have a scenenode, make sure to check children before exiting.

Changelog from the previous build:

  1. SBS: added missing braces after Parking check block
  2. SBS: handle Parking Mode properly in SameFloorArrival()
  3. SBS: only open doors without an AddRoute() in GoToRecallFloor() if leveled on the recall floor
  4. SBS: don't automatically delete the active floor route after an emergency stop if in Fire Phase 1 mode

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