June 13 2023 build: Difference between revisions
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Elevator1512 (talk | contribs) m (Text replacement - "Category:Development Builds" to "Category:Development Builds Category:2023 Builds") |
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This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while). | This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while). | ||
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* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-61323-build/ Build: 6/13/23 build on the Skyscraper Simulator Forum] | * [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-61323-build/ Build: 6/13/23 build on the Skyscraper Simulator Forum] | ||
[[Category:Development Builds]] | [[Category:Development Builds]] | ||
[[Category:2023 Builds]] | |||
[[Category:Alpha 12 builds]] | [[Category:Alpha 12 builds]] |
Latest revision as of 13:59, 1 September 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).
There won't be a patch for this release, because Ogre was rebuilt.
Changelog:
- Ogre rebuild and upgrade to 13.6.4
- On Windows, due to hangs, don't allow multiple threads to write to the console
- Fixed an issue where single directional indicators wouldn't turn off if activated while another direction was activated
- Due to texture problems with small polygons, ComputeTextureSpace() should use the standard matrix inversion instead of the custom one, with a more fine-grained tolerance value