June 13 2023 build

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This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).

There won't be a patch for this release, because Ogre was rebuilt.

Changelog:

  1. Ogre rebuild and upgrade to 13.6.4
  2. On Windows, due to hangs, don't allow multiple threads to write to the console
  3. Fixed an issue where single directional indicators wouldn't turn off if activated while another direction was activated
  4. Due to texture problems with small polygons, ComputeTextureSpace() should use the standard matrix inversion instead of the custom one, with a more fine-grained tolerance value

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External links[edit | edit source]