Talk:Mn10 Integration Project: Difference between revisions

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Latest comment: 08:36 by MelvinMan10 in topic The two candidates to expand into an EC complex
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== Quick note related to the external floor indicators ==
== Download links (Minimum requirement: Quad-core CPU and 32 GB of RAM) ==
You might have noticed that outside floor indicators in certain buildings are present only for the service/freight elevators. I removed such indicators from those places' passenger elevators because of missing indicator issues that occurred in early 2018 (I remember experiencing this bug when I was working on [[Marketing Square]] in April 2018). However, because this issue was quickly fixed, the indicators were added again to other places as usual.
As the landscape cutting issue has been fixed, my buildings should run fine on the [[September 24 2025 build|September 24, 2025 build]]. However, if anything breaks unexpectedly, you might wish to revert to either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]].
*'''[https://www.mediafire.com/file/i0453yrtbjamhwb/Mn10_IP_-_20260513_Full.zip/file 13 May 2026]'''
*[https://www.mediafire.com/file/w3fg5m2b9nzsh9h/Mn10_IP_-_20251214_Full.zip/file 14 December 2025]
*[https://www.mediafire.com/file/n6nrxbma0ko49ra/Mn10_IP_-_20250908_Full.zip/file 8 September 2025]
*[https://www.mediafire.com/file/nruj7el4j10s2m4/Mn10_IP_-_20250724_Full.zip/file 24 July 2025]
<br>
'''Installation instructions:'''
#Open the downloaded file in your preferred program, then open the folder with the same name as the archive.
#If done correctly, you should see the "[[buildings]]", "[[data]]", and other script folders.
#Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.


Anyways, some buildings (fully created by me) still lack such indicators on at least one floor (apart from one or more service elevators, if present), so <u>let me share the reason why</u>:
<br>
#'''[[Transnational Office Plaza]]:''' This building is simulated to be built during the time when external indicators weren't greatly used in real elevators (at least such indicators are still present in the parking elevators).
'''Note to everybody:'''
#'''[[Marriott Marquis Interchange City]]:''' Intended to be like certain EPL Kone elevators in real world.
#[[Buildings]] that may resemble real-life places were created ''only'' because they are my favorites.
#'''[[Skyscraper School (V3)]] (Matrix Building):''' Intended to be like [[Skyscraper School (V3)#DISCLAIMER|the real school building]] which also has outside indicators only for Elevator 7.
##Other members also made [[Sears Tower|such]] [[Guy's Hospital|creations]] for the [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/msg5232/#msg5232 same reasons].
##However, if you really want me to delete a building, please give me a very nice reason, as well as ''an absolute proof'' of your relations to the real place.
#Please (in)directly credit me if you want to take photos/videos of my [[buildings]].
#Do not simply steal my [[screenshots]] regardless of their details. It is simple to press F11 to take one of your own.
##I sincerely apologize for removing certain screenshots some time after having released the related updates.
#Please kindly read the included "Copyright and Credits" prior to modifying any building or content included.
##I would exercise a fair use (no copyright violation intended) of any files created by no longer active users.
##If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.


However, because I recently added destination dispatch to [[Skydream Tower]] and [[Simulation Tower]], external indicators will not be added to the DD elevators in both places, mocking the appearance of such thing IRL. Note that I will leave the conventional elevators at both places untouched, as I like how the lanterns are placed vertically above doors, like in [[The Spire]].
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:55, 22 August 2025 (CDT)


<small>'''Note:''' [[Skyscraper School|Older versions]] of buildings (including [[Driverson City|mods]] and [[Interchange Hospital|discontinued places]]) will not have these indicators added.</small>
== The two candidates to expand into an EC complex ==


[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 13:44, 26 October 2024 (CDT)
After looking at the list of buildings in [[Tranquility City]], there are [[Talk:Tranquility City#List of stand-alone projects in Tranquility City|nine buildings]] that are stand-alone projects. Seven of them have several factors that render them infeasible to be turned into an EC complex, while the remaining two are "good candidates" to add more buildings in the future, due to having small footprints and not too many floors<nowiki>*</nowiki>:
# [[Driverson Townhall]]
# [[Tranquility Conference Center]]
I still cannot say the exact type of building to be added, as well as how many months or years will elapse before realizing this dream. Only when I have worked on it significantly will I share its details.


== 27 October 2024 - Notes for all future releases ==
<small><nowiki>*</nowiki>The reason why I say "not too many floors" is simple. [[Buildings]] with several floors need a large amount of text ranges for their elevator buttons, floor indicators, floor signs, etc. Turning such a place into an EC complex may crash some computers, like what happened with [[WMC]] when I added a parking garage to it.</small>
Because I may unexpectedly update an older building with a new feature, my buildings<sup>1</sup> will '''no longer have''' the most recent month and year of revision in their filenames. (However, the format <span style="color:green;">"Building Name (Address).bld"</span> is still used for some places in [[Tranquility City]].) The only things with a year label would be commonly used scripts such as "Deco2023" and "[[AutomaticDoor2013]]."


Therefore, ''please'' kindly back up the building files that you have prior to installing any new update, just in case anything goes wrong with the new naming convention. Additionally, because some of my buildings are included as a part of [[City|eventhorizon's city test]], if that test does not load due to my change, you can either:
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 08:36, 7 June 2026 (CDT)
*Rename my buildings to match with the name stated in the "[[City]].bld" file, or
*Privately modify your copy of the "[[City]].bld" file, changing the loaded buildings' name in the code to match with mine.
 
<small>'''Note:''' The only disadvantage would be, if you have any recent version of my IP installed and later install [[G1DP]]<sup>2</sup>, any building that was initially released in or before January 2017<sup>3</sup> (such as [[Skydream Tower]]) would be replaced with a copy from the past, unless you choose to <u>compare both files</u> when copying the latter. This however can be remedied if such packages are updated with more recent files from [[Forum|both forums]].<br>
#Including building-specific scripts, like the tables and chairs for the schools I created.
#Including any package containing [[buildings]] and [[data]] from many people.
#Depending on each package's most recent release date.
</small>
 
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 05:56, 27 October 2024 (CDT)

Latest revision as of 11:04, 7 June 2026

Download links (Minimum requirement: Quad-core CPU and 32 GB of RAM)[edit source]

As the landscape cutting issue has been fixed, my buildings should run fine on the September 24, 2025 build. However, if anything breaks unexpectedly, you might wish to revert to either RC4 or RC5.


Installation instructions:

  1. Open the downloaded file in your preferred program, then open the folder with the same name as the archive.
  2. If done correctly, you should see the "buildings", "data", and other script folders.
  3. Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.


Note to everybody:

  1. Buildings that may resemble real-life places were created only because they are my favorites.
    1. Other members also made such creations for the same reasons.
    2. However, if you really want me to delete a building, please give me a very nice reason, as well as an absolute proof of your relations to the real place.
  2. Please (in)directly credit me if you want to take photos/videos of my buildings.
  3. Do not simply steal my screenshots regardless of their details. It is simple to press F11 to take one of your own.
    1. I sincerely apologize for removing certain screenshots some time after having released the related updates.
  4. Please kindly read the included "Copyright and Credits" prior to modifying any building or content included.
    1. I would exercise a fair use (no copyright violation intended) of any files created by no longer active users.
    2. If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.

MelvinMan10 (talk) 03:55, 22 August 2025 (CDT)Reply

The two candidates to expand into an EC complex[edit source]

After looking at the list of buildings in Tranquility City, there are nine buildings that are stand-alone projects. Seven of them have several factors that render them infeasible to be turned into an EC complex, while the remaining two are "good candidates" to add more buildings in the future, due to having small footprints and not too many floors*:

  1. Driverson Townhall
  2. Tranquility Conference Center

I still cannot say the exact type of building to be added, as well as how many months or years will elapse before realizing this dream. Only when I have worked on it significantly will I share its details.

*The reason why I say "not too many floors" is simple. Buildings with several floors need a large amount of text ranges for their elevator buttons, floor indicators, floor signs, etc. Turning such a place into an EC complex may crash some computers, like what happened with WMC when I added a parking garage to it.

MelvinMan10 (talk) 08:36, 7 June 2026 (CDT)Reply